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Made in us
Tail-spinning Tomb Blade Pilot




I managed to squeak into the Ard Boyz finals this year with Blood Angels, but by God, I am sick of the current codices dominating the tourney circuit. My friend Oliver and I decided to head up to the Minnesota finals with our tried and true “dinosaur” codices. He took Chaos Marines and after some deliberation, I chose the Necrons. I thought they would match up well against the Grey Knights, and at the minimum I was hoping to ruin some Grey Knight players chances of winning the tourney.

At 2500 points the Necrons become an extremely effective force, and barring Mech guard, or multiple large T wolf units, I figured I would be ok for match-ups. We pulled up to the Fantasy Flight Event Center and with no real surprise everyone there was playing a 5th edition codex. The field was roughly as follows:

Grey Knights- 6
Marine variants (wolves, angels, vanilla)- 5
Dark Eldar- 2
Mech IG- 2
Chaos Marines-1
Necrons- 1

I took the list I thought would give me the best chance to win, as my deamons are shelved while DE and Greys are the flavor of the month, and I just wanted to give my favorite army one last hurrah before the overhaul on the codex.

My List

Deciever
Lord (Destroyer body, res. Orb, phase shifter, scythe)
3 x 10 warriors
2 x monoliths
3 x T spyders
2 x 4 destroyers
5 scarabs w/ disruption
5 pariah
5 Immortals

That’s it.

Round 1 opponent…….Grey Knights (surprise, surprise)

Mission- One objective in the center worth 3 points, 4 other objectives that need to be “unlocked” with a dice roll, they may be duds (worth 0) or become objectives depending on the dice roll. Pitched deployment.

Terrain was fairly open, with the exception of two separate, 10” wide, 5” tall wall sections in the center of the board with about a foot and a half between them.

Opponents list

Draigo
Libby (powers, stave)
15 Paladins (6 psycannons and lots of wargear)
2 x dread knights (teleporters, incinerators)
2 x ven. Dread. (each dread had an assault cannon AND an auto cannon)
1 “psyfleman” dread (or whatever the kids are calling it these days)

Not a lot to it, but those dreadknights are exactly what I DON’T want to see. I have almost no answer for them with T6 and 2+ armour, as I have very little that can shoot through the armour, and in melee, they can insta-kill anything in my army.

I win the roll off and have my opponent go first, so I could do a last second land grab if needed.

My opponent chooses to make units scoring for this mission and he gets…….3, so all the dreads now score.

He deploys Draigo with a paladin squad behind the wall near his deployment zone. He puts the libby with another paladin unit next to Draigo’s unit, towards the short table edge. In front of those 2 units are one venerable dread, and one psyfleman dread. On the other side of the wall (towards the other short edge of the board) he has the 5 remaining paladins and both dread knights, as well as the remaining venerable.

I think for a moment about how to approach this. He has his forces split, and maybe I can use my speed to keep away from one half, while killing the other. I deploy both my monos next to the wall section in my deployment zone. Destroyers, Immortals, pariah, and Deciever hide behind them, allowing him no shots. I put the Lord and scarabs out in the open and near one short table edge, in front of the Dreadknights. I figured I could maybe distract those 2 things before they ate my whole army. T spyders were also lerking. All warriors were in reserve.

Turn 1. My opponent moves up and checks on the first objective marker and it becomes an objective…..great. Draigo and the libby move with their units towards my army. His shooting pops a scarab, and wounds my lord. Dreadknights jump 12” directly towards me (I was afraid of that.)

Bottom 1. I push my monoliths forward a few inches to line up a few shots. Destroyers shift from behind my monos to face the dread knights. After all my gauss shots I put 2 wounds on one dreadknight…..Ill take it. My opponent put his paladin unit with no IC’s around his venerable dread to move around terrain. I had to pounce on the opportunity to hurt the dread AND the paladins. Both monoliths fire their “pie plates” centered on the dread. I blow the auto cannon arm off the dread, and manage to kill 2 paladins. I separate the lord to attach to the destroyers. The scarabs turboboost to go harass that wounded ven. Dread, and maybe it will distract that wounded dreadknight. Not a bad turn.
Top 2. Draigo and the gang push forward. Between the wall and my monos, the psycannons have no shot. Dreadknights Both leap towards me again, and next turn they WILL hit something. He takes one and fires the incinerator burning all my scarabs to death. (At least it wasn’t my destroyers). His shooting kills a destroyer from the paladin unit that just took 2 casualties. His ven. Dread near Draigo starts waltzing towards the objective in the center. His Ven dread with the busted arm parks on another objective in his deployment zone, but he shoots instead of “checking” for another objective.

Bottom 2. I roll reserves and 2 warrior units are in. I can’t place the warriors in front of Draigo and the paladins, as my gauss will do very little and I will end up being psycannoned. I have to make a move this turn to kill those dreadknights. Both warrior units line up directly in front of the wounded dreadknight. It’s all or nothing now. Deciever HAS to move up to assault the other dreadknight. Pariah sneak up to put the dreadknight in the Ld7 bubble to keep my insta-death chances to a minimum. I unload all the shooting I can from warriors/destroyers and I manage to put the last 2 wounds on one dreadknight (shwew). I use a pie plate to wreck the ven. Dread camped on one objective. I have the lord assault the Dreadknight along with the Deciever, in case one dies, the other will hopefully tie it up so it cant go massacre my army. I hold my breath and Assault….this could be the game. Deciver swings and hits 4 TIMES (awesome!!) but I only wound twice….(doh!) Well….I still have the lord. He swings and hits 3 TIMES (Yes!!)….but only wound once. The dreadknight has 1 wound left. It swings and hits 3 times. He needs 6’s to wound and fails all of them. He has the sword so he gets to re-roll. He gets two 6’s. I roll my invul saves and fail BOTH. He tries to do a Ld check to insta-kill me, and despite the pariah near by, it goes off. The deceiver explodes, and the explosion wounds the dreadknight. He makes his 5+ invul. I was really dejected to lose my Deciever.

Top 3 His paladins and Draigo press forward. Venerable camps on the center objective. His 3 man paladin squad assaults the mono, but the Pariah bubble keeps hammerhand from going off. Now for the melee. My lord fails to wound his dreadknight. He wounds me once and tries to force weapon me to death….and perils. Kills my lord, but the dreadknight is down. Well that’s a lot of pressure off, but I have a lot of paladins out there yet.

Bottom 3. No reserves. Lord gets back up and hits the Dread in the center. I fail to do any permanent damage, but I stay locked. Monolith tank shocks the 3 man paladins and the Ld7 breaks them. They fall back. Pie plates hit Draigo and his unit, killing 1 paladin.

Top 4. He attaches Draigo to the Libby’s unit and he assaults my lord. Only Draigo can make base-to-base, and my invul. Saves hold. The paladins that used to be with Draigo roll for another objective and its worth 2 points. He has 3 points of objectives, and Draigo and the gang have the center if the lord goes down again.

Bottom 4. My destroyers, immortals start pecking at the 4 paladins camped on the 2 point objective and I manage some wounds. Lord goes down in a fury of force weapons. Warriors are running to get to the 2 “unchecked” objectives. I need those REALLY BADDLY to turn this game around. One monolith advances to stay within 6” of the fleeing 3 man paladins. I also started creeping my destroyers for a turn 6 Turboboost to contest if I needed it.

Top 5. He assaults a monolith with Draigo and the gang to keep me from contesting the center with the giant pyramid. He manages to immobilize me with hammerhand going off.

Bottom 5. I tankshock Draigo’s unit the other monolith, and with the pariah nearby……THEY FAIL!!!!!!!!!. The same monolith pieplates the venerable dread in the center and immobilizes it. My shooting cuts his 4 man paladin unit on the 2 point objective, down to 1 paladin. I turboboost 1 destroyer unit to be within 6” of both fleeing Paladin units. Warriors roll for one objective and it becomes worth 1 point.

Top 6. It’s the final turn, he has a lone paladin on an objective, a dread on another, and an immobile dread in the center. He tries to shoot my destroyers to keep them from contesting, but he does not kill enough.

Bottom 6. Destroyers turboboost to contest both his objectives. Another objective becomes active from another warrior unit. I warp a unit of warriors to the center to contest, and if I kill that immobile Ven. Dread, I will get the massacre. The pariah sharpen their warscythes and charge in. I manage a glance and 2 pen rolls. The glance is a weapon destroyed……nice start. I roll the pens and …….wreck…………..venerable so re-roll………………stun. Damn so close to a massacre. I do get the minor win with 2 more objectives than my opponent.

I am pleased with the result despite not getting the massacre. I go into round 2 with 15 points. I would be facing……..(gasp!) Grey Kights. Well, this is why I brought Crons so with a bit of optimism I go into round 2.
   
Made in us
Longtime Dakkanaut




Very cool
   
Made in us
Fixture of Dakka





San Jose, CA

Awesome job with your necrons so far. Looking forwards to the rest.



6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
Made in eu
Shunting Grey Knight Interceptor





Segmentum Europa

Nice to see someone taking pariahs! Not many recommended lists I've seen that take them, yet you have shown how effective they can be! Congratulations on the win
   
Made in us
Rampaging Chaos Russ Driver





Norbu the Destroyer wrote: by God, I am sick of the current codices dominating the tourney circuit, and at the minimum I was hoping to ruin some Grey Knight players chances of winning the tourney.
Grey Knights (surprise, surprise)
1 “psyfleman” dread (or whatever the kids are calling it these days)(gasp!) Grey Kights.


Baaaaaaw


http://www.youtube.com/watch?v=HBeivizzsPc 
   
Made in gb
Been Around the Block




Nice stuff! I had thought the GK ad it, looking at the lists, but I was worng! Nice to see the 'crons kicking butt!
Sqallum

Fact of the Day: Emperor's Children are believed to be selling strange substances to children.

Thought for the day: Fear the Emperor or at least fear his Inquisition.

Lonely hearts column: Tall, thin metallic gentlemen with deep deep green eyes (in curvy hollow sockets) seeks well-oiled stainless steel female, must be soulless.

READ!
http://www.fanfiction.net/s/3477232/1/Diary_of_a_Space_Marine




 
   
Made in us
Regular Dakkanaut




Great job with that win, and a great report
   
Made in us
Tail-spinning Tomb Blade Pilot




Round 2 was going to be table quarters. The catch is…..you need to have MORE scoring units in the quarter than your opponent. This was the mission I thought would be the toughest for me as I only had 3 scoring units total. I drew Grey Knights again. Spearhead deployment.

I talk to my opponent while we waited for the round to “officially” begin, and he says this is his third straight year at the finals. I figure he knows what he is doing so this could be tough.

Board is extremely open. Mostly just rolling hills, a little area terrain, and a large 1’x1’ piece of terrain in the center that is essentially half a building causing some LOS issues.

Opponents list

Crowe
Inquisitor (grenades)

4 x 5 man purifiers (2 psycannons, 2 halbreds, hammer) all in rhinos
2 x 5 man strikes (psycannon, hammer, swords) all in rhinos
1 stormraven
3 x venerable psyfleman
3 x psyfleman dreads

Those dreads will dish out A LOT of fire power. I have to kill his troops, or I have no chance. This will be tough because I don’t have a lot of long range shooting so to kill transports/troops I will have to ignore the dreads. If I go to silence his firepower (dreads) I might not have the time to kill his troops. So kill troops, while trying to hide from 24 twinlinked S8 guns, that outrange me….got it.

We roll off and he chooses to go first. He picks the table quarter that benefits most from the LOS blocking terrain. He lines the rhinos up on the edge of his deployment zone, towards the center. Stormraven has crowe inside and is in reserve. 3 dreads are on each side of the rhino wall all able to peer into my deployment zone.

I put up both monoliths as far forward as I can towards the center. I deployed destroyers, deceiver, pariah, 2 t. spyders behind out of LOS. He has roughly a 2/3 chance of immobilizing a monolith, so I point the doors facing towards the table quarters adjacent to my deployment zone, because I may need some late game-shifting warriors- magic to pull this game out. Immortals, 1 Spyder, and all warriors are in reserve.

Turn 1 He advances the rhinos and pops smoke on all. 2 move into the quarter touching my board edge. He has two move up behind the building. 2 more move into the quarter next to my deployment zone touching his board edge. Dreads open up and immobilize the mono facing the quarter on my board edge. Not what I wanted. I think for a moment. If the deceiver moves into the open, the dreads will kill him. I can only move him out to distract for my warriors arriving later, so he sits tight out of LOS to those dreads. Both destroyer units try to stay out of los as best they can while still having shots on two of his rhinos. I pen 2 separate rhinos but only manage stuns. Scarabs and lord turboboost from behind the monolith staying near my board edge. I am just hoping they absorb some fire. My mobile monolith creeps a few inches forwards. T spyders sneak up to the edge of the monoliths for a turn 2 venture into the shooting range. They each crank out a scarab swarm. 1 monolith fires its pie plate and blows up a strike squad rhino. Not bad, and at least his smoke is gone.

Top 2 Shooting from the dreads immobilize my other monolith. His rhinos essentially sit tight. It seems hes not got blood lust form seeing Crons across the table and he knows if he sits tight, I will have to come at him, and face his guns. He fortitudes all rhinos and his psycannons take out a scarab and wound the lord. One T spyder is spotted and shot dead. (TOMBY!!). A couple destroyers go down from 1 unit.

Bottom 2. I roll reserves and I get a spyder and a warrior unit. I pick my oldest unit of crons for the difficult task of having to survive out in the open. I move them into the open since 3 dreads will see them no matter where I bring them on, so I should at least get some shots into his rhinos before I am killed. Lord moves up to assault the strikes that are in the rhino crater. I assault and he fails to wound my T6 and I kill 0 as well, but we are locked. I fire all destroyers at a single rhino. The first squad does NOTHING!!. The second squad blows it up. I pie plate the unit in the crater and kill 2. I pie plate the other strike rhino and blow that up as well. So 3 rhinos down, and 1 squad is in melee. An ok start, but his guns are starting to take their tole. Deciever comes out from behind the monoliths to draw some heat to keep my warriors alive. The newly arrived T spyder creates a scarab swarm and is playing bodyguard for the newly arrived warriors. Scarabs turboboost and sit directly in front of 3 of his dreads.

Top 3 Crowe arrives in the raven. He unloads on the warriors, but kills none. His shooting downs 1 destroyer squad. Thanks to one of the T spyder, I can WBB into the other destroyer squad. His purifiers that were recently evicted from the rhino kill my scarab threat. His shooting puts 4 wounds on the deceiver. He tries to wound the Spyder near my warriors since it can threaten his rhino full of purifiers, but I make my cover/armour saves. Lord kills strikes down to 2 models.

Bottom 3 That storm raven will be a problem, but not much I can do about it, so like the dreads, I ignore it. Immortals and another warrior unit arrive. Warriors come in behind the monos. To hold my quarter. I roll WBB’s and I now have a 5 man destroyer unit. I fire at a rhino but only weapon destroy/immobilize it. Monoliths manage to kill a purifier. Immortals come in behind a rhino for rear shots, and………do nothing. Well Tomby, its up to you. T spyder assaults rhino and wrecks it. Deciever WILL be killed next turn, and the only thing in range to assault is the 2 man squad the lord is fighting. I have to assault, and I kill them. Lord and Deciever use the free movement to push towards my opponents dreads and units to hopefully draw some fire.

Top 4. 2 purifiers in the open get in the raven….crowe gets out. First shot from his psycannons pops the deceiver. Not what I wanted. Lord draws 2 dreads worth of fire before going down. T spyder that evicted the purifiers takes some shots but only the scarabs were wounded. Warriors take a couple casualties as well. He has 2 units in his deployment zone. 1 unit in a quarter next to my table edge, as I do. He has 2 units in another quarter where I have no scoring units. So essentially he would have it 2-1 as of now.

Bottom 4 Another unit of warriors arrives and they also hide behind the monoliths. Pariah and a T spyder close in on his immobile rhino near the strikes cowering behind the building. I fire my pariah at his strikes, and I kill 1. Destroyer unit Shoots the purifiers near tomby and the warriors and along with the warriors/immortals guass, I kill the squad. Lord WBB’s and hits the storm raven. I hit….but fail to pen. Mono wrecks the immobile rhino.

Top 5. Raven flats out into the quarter next to my deployment zone. His strikes and purifiers are cowering from my monos/destroyers. Shooting downs 6 warriors that I cant WBB. Lord is shot dead again. Both T spyders are also blown away (NOOOOOO!!!!) He has 2 units in his deployment zone, and 1 in each remaining quarter (except mine).

Bottom 5. I need to play in case the game ends on 5 and since my deployment zone is empty I only need 1 warrior unit in it. The other unit warps through my monolith facing the quarter along my board edge, to put 2 scoring units inside it to his 1. I shoot every guass weapon I have at that raven, but I cant get a “6” to glance. If the lord WBB’s then I can kill his strike squad. I roll and…………….”2” fail. Pariah move up and put shots on the 4 strikes, and kill3. Destroyers warp through the portal and move to get los to the unit hiding behind the rhino. I fire all 15 S6 guns and kill 3 as well. His troops are beginning to dwindle. I have the 2 quarters along my board edge…and he has the 2 on his. We roll to see if the game ends and……..it does.

Draw. Dang. I cant say that the game continuing would have been a good thing as those dreads had little else to do next turn but slaughter warriors. I am glad I played for the just in case game ends early, as if I hadn’t, I would have lost.

Opponent was a great sport, and it was a great game. I meander through the other tables and it sounds like lots of draws/minor wins. I might still be in this. At least enough to get a top 3. I am a bit dejected by a draw, but I don’t feel like I made any mistakes and I got every ounce I could out of my army. I was excited to see who my final opponent would be.
   
Made in us
Long-Range Land Speeder Pilot






Eidolon wrote:
Norbu the Destroyer wrote: by God, I am sick of the current codices dominating the tourney circuit, and at the minimum I was hoping to ruin some Grey Knight players chances of winning the tourney.
Grey Knights (surprise, surprise)
1 “psyfleman” dread (or whatever the kids are calling it these days)(gasp!) Grey Kights.


Baaaaaaw

Can you believe people want to play new armies and not books that lack and have been out for years on end?
   
Made in us
Longtime Dakkanaut




Great job kid. I always liked the old necron codex. I think Chaos, especially Lash, was the downfall of the Necrons, but as the meta has changed Lash has become more and more rare to see. I think the way the current meta favors small elite armies the Necrons can have success in that environment.
   
Made in us
Longtime Dakkanaut






Getting my broom incase there is shenanigans.

The meta has also moved away from anything that can kill a monolith.


 
   
Made in us
Rotting Sorcerer of Nurgle






Jacksonville, NC

Blackmoor wrote:The meta has also moved away from anything that can kill a monolith.


Til the new dex where the only thing a lith will be good at is blocking LoS lol

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Latest Tourney results:
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Made in us
Ruthless Interrogator





Ann Arbor, MI

These have been really enjoyable to read. I like to see CW defied so boldly (I mean, you're taking Pariahs! Big props for that). Looking forward to another report.
   
Made in us
Kinebrach-Knobbling Xeno Interrogator





Massachusetts

Nice batreps!

Skalk Bloodaxe wrote:When the Death Guard and World Eater forces split after their last battle as allies, this particular Champion simply loaded his squad into the wrong Rhino and has yet to notice.

Yggdrasil wrote:"First shalt thou take out your whole Unholy Army. Then shalt thou count to Seven, no more, no less. Seven shall be the number thou shalt count, and the number of the counting shall be Seven. Eight shalt thou not count (bloody -fanatics), neither count thou six (fing sex-addicts), excepting that thou then proceed to Seven. Nine is right out (goddn mock seers) . Once the number seven, being the seventh number, be reached, then formest thou thy first Plague Marine squad. Likewise, thou shall marshall thy remaining troops in squads of Seven, and Seven shall be the number of brothers in each of your squad."
 
   
Made in us
Long-Range Land Speeder Pilot






Blackmoor wrote:The meta has also moved away from anything that can kill a monolith.

There used to be things that can kill a monolith? Because even the best weapon only glances half the time if it hits.
   
Made in us
Tail-spinning Tomb Blade Pilot




Game 3 was the basic scenario of KP and Dawn of War. My army gave up 15KP (on the lower side) so I was actually thinking this would be my best scenario for me. My opponent has an interesting Vulcan build.

His list

Vulcan
Captain on bike (hammer- artificer armour)

3 x 9 man bike squads (1 MM attack bike, combi weapon and fist on sarge.)
2 x 5 scouts (fist and combi-melta)
2 x Land Speeder Storms w/ multi-meltas
2 x T. fire cannons
10 Sternguard in pod (lots of melta, combi - flamers/meltas)
10 Tactical marines (lascannon, fist, melta) in Lazorback

Hmmmmmm………..I actually match up well with marines, but the Sternguard pod will kill the Deciever, no question about that, and the speed of those bikes will be a problem. The scouts can outflank and assault after a 12” speeder move, so he will probably be on me by turn 2, turn 3 at the latest. I need to be careful.

The board is open again, with a single bastion in the very center of the board. The rest is scattered area terrain. I don’t have any “levels” I can go up and hide from those bikes.

We roll off and he has me go first.

Neither of us deploy anything. His Scouts are outflanking, and the rest coming in turn 1. Vulcan goes in the pod. I keep all warriors, and 1 spyder in reserve.

Top 1. Both monos come on, and I leave about 3” in between for the deceiver slide between to block LOS to each of his sides. Scarabs, and both destroyers fill the area in front of the monoliths, so if the sternguard land nearby, they will be 12” away from the deceiver so they cant hellfire me to death. I am in the very center to keep away from those flanks. A T spyder and pariah on one side and the immortals with a T spyder body guard on the opposite. Spyders make scarabs. Now I wait.

Bottom 1. Stern-pod lands and kills 4 immortals. The flamer template catches some of the T spyder nearby and wounds it. Bikes turboboost to the center, as fanned out as he can. He covers about 4 ft. of table. I wont have much space to hide next turn.

Top 2. I roll reserves and 1 warrior unit comes in. I bring them in behind the pariah, as that spot looks the safest. I position my lord and T spyder to hit Vulcan and the sternguard, but I need to soften them up with pie plates, or else its suicide. Deciever and monolith shift that direction so the Deciever cant be seen, but he could assault if Vulcan advances. I fire both AP3 pie plates at his clumped up sternguard, but both scatter off their target. (yikes!!) I now am a sittong duck, because if I charge, it will do little more then give him free movement, and some free KP. My destroyers put all shots on the captains bike unit directly in front of me, killing 3 bikers. They pass morale. Not a good turn.

Bottom 2. His bike unit in front of the pariah moves up and fires into the newly arrived warriors. I lose 3 warriors, and fail morale, walking off the board. ( I cant complain too much as it’s the first morale roll I’ve failed all day and it was bound to happen sometime, even at Ld10). After he moves up the captains bike unit my heart sinks, as I have misjudged his threat range by about .5-1” and I see his bikes can just reach the destroyers. He shoots the scarabs dead, and does a large multi assault between vulcans unit, and his bike unit. When the smoke cleared, the Lord was down, Immortals were gone, and I lost a squad of destroyers. Things are looking grim.

Top 3. I roll for reserves and get a T spyder, and another unit of warriors. His scouts have yet to arrive, so I cant go near the flanks, and there are 3 units of bikes all near my table edge. I roll WBB on the destroyers and essentially become a larger unit of 5. The lord also gets up. I plan on doing a large assault of my own to start clearing bodies. I place the warriors right in front of Vulcan, to soften those sternguard. Deciever and lord move between the captains bike unit, and vulcan’s unit, depending on how shooting goes. Pariah move up to pile in next turn, as well as throw some shots his way. A T spyder moves near Vulcans unit to help in the assault, or kill that drop pod to make up the big 5-0 deficit Im in. I fire both pie plates at the captains unit and kill all the bikes, except the captain. I unload the warriors and destroyers into the sternguard and drop 6. He rolls his morale, and BOTH units fail. Normaly I would be happy, but now I cant assault, and worse yet, his captain will be able to auto rally next turn. The sternguard unit also falls back, blocking the T spyder from hitting the Drop pod. So the deceiver and lord kill the drop pod. Yikes, not good, but at least Vulcans unit is broken. Counting them as destroyed for now its 4-3 marines.(Lord got back up!)

Bottom 3. Both storms come in, one on each flank. He cant quite get to my warriors, so the flank with Vulcan, speeder gets out to hit a T. Spyder. The storm puts the final wound on the Lord putting him down again. Scouts, and another untouched bike unit kill the T spyder near Vulcan. The captain assaults the pariah, after his tac squad and razorback kill a few at range. Captain wipes them out without taking a wound. T fire cannons hit my clumped warriors (trying to stay away from the flanks) and drops 6. Another unscathed bike unit piles close to my destroyers, and I think he will try shooting the T spyder near them so he can multi-assault the spyder AND the destroyers. He puts 2 bolter wounds and 2 melta on the spyder unit. I put both melta on the Spyder to kill it, so he has nothing to assault. He piled that bike unit in tight to get more in the assault, so maybe my pie plates can make him pay. Still….things look rough.

Top 4 I get my last unit of warriors in and I place them to shoot the empty storm. I roll WBB for the warriors and get 5/6. OK, now we have something, this fight isn’t over yet. Now that the scouts are in, I fan out so no more T fire shenanigans. Lord fails WBB. Both Monos hit that clumped up bike squad, and kill all but 2. Destroyers move to block his captain from hitting the warriors, as I am near my phase out of 11, especially if a unit of warriors is run down. I fire at the captain, but only manage 3 wounds, he saves them all. Deciever hits the bikes in front of the warriors to lock them down, and kills 3. We stay locked. One warrior squad pours fire into the disembarked scouts killing all but the sarge. My last TOMBY assaults and ripps the seargant up before the fist swings. My newly arrived warriors glance the storm, but mearly shake it. Not bad.

Bottom 4. Vulcan continues running, as he cant roll more than 6” a turn. Its good for me because I can keep putting a unit nearby to force him to run, but he keeps getting to shoot me. Captain hits the 5 man destroyer unit, wiping them out. He consolidates 5” or so from my warriors. 2 man bike unit falls back to some cover to avoid another pie plate barrage wiping them out. T fire cannons fire at warriors again, but now that I could spread out, it does very little, knocking down a single warrior. My deceiver jumps out of melee with the bikes, in case I need to kill that captain.

Top 5. The captain, and the 5 bike unit are both near my warriors, if either hit, they will probably wipe the squad, and knock me below phase out. I NEED to kill both, but how?? I think for a moment. Deciever sits in between ready to hit either in assault phase. I risk firing a pieplate at the Captain. I cant afford to scatter onto the warriors, but that AP1 hole in the center will cut through the artificer armour. I roll and….hit!! He rolls his Halo save and ………..”2” . Splat. Captain down. Other monolith fires at the storm speeder and scatters off. (Well…at least the right one worked). Deciever and Tomby decide to hit the 5 man bike unit, and I kill the entire squad except the fist. His fist whiffs finally. He makes morale, and we stay locked.

Bottom 5. He is running out of units, my monoliths can do a lot of damage yet, and the deceiver is unwounded. He has lost 25 of his 28 bikes. His 2 speeders flat out away from me, and his 2 man bike unit does the same. He realizes at this point my army actually is more formidable than his, and he has a 3 KP lead. Vulcan continues falling back. Deciever bounces from the melee leaving Tomby on his own. The Ctan goes 10” and is poised to start getting into his stationary units in his deployment zone. The Tomb Spyder hits twice, and causes a wound, ripping the fist marine in two before he swings. KP are now 9-7 his favor, but he is down to about 700 points of stuff remaining to my 1200 points. Problem is, its KP not VP. I need this game to go on to turn it around. We roll and………….”1” game ends. Minor loss. I take 3 bonus points though so I manage 10/24 points.

I cant complain too much, I didn’t play it very well turn 2 and my opponent made me pay for my inefficiencies. It was a really fun game that went back and forth, but his speed overcame my firepower. I end the day with 36/71 points, getting me a 8th place finish of the 17 competetors. I look at the results and my opponents finished 3rd, 4th, and 6th. Overall, besides the little slip up on turn 2 game 3, I feel like I played a nearly perfect game, and squeezed every ounce out of my army that I could. I cant say that taking my Blood Angels would have netted me a better finish. The lists I fought would have matched up very well against my Angels build, so I might have faired worse. My deamons would not have enjoyed the double GK either, so I think I made the right call taking the Crons. All 3 opponents were great. Every game was tense (in a good way), down to the wire, and played well on both sides. I cant ask for more than that.

Now for the best part. Oliver, the guy I rode up with who brought the Chaos Marine list, won the tourney!!!. That’s 2 years in a row someone who qualified at The Last Square here in Madison, won the Midwest Ard Boyz finals. We compared games and shared our tales of glory on the ride home and had some pretty good laughs. My favorite was his round 3 opponent was DE. The guy was running 3 large beast packs and a portal. The first beast pack ripped up 2 squads of marines, and the DE player had 2 more in reserves. Oliver was down in KP and could not let those things get out or it could have been game over. He used his lash sorcerer to pull a wych unit and surround the portal, so the beasts had to come on the board edge when they came in from reserves turn 3. Oliver was then able to get a little more established, and got the massacre.


That was an awesome tourney, and a great weekend.
   
Made in us
Stalwart Strike Squad Grey Knight





Sunnyvale, CA

Thank you for the awesome battle reports. These are by far the best picture-less bat reps I have seen.

Your play of the Necrons reminds me a lot of the old Daemonhunter Codex: "Outnumbered, outgunned, out-teched, excellent, the game might be fun!" I particularly enjoyed how a) you always had an idea of what your Necrons can and can't do, no suicide charges and great use of decoys. b) punishing GKs for not being fearless anymore! So much talk has been spent on the GK codex yet people even claimed that GKs are now "better" for not being fearless! Ha!

Excellent work by both you and your friend! I have a gaming buddy who switched from Chaos to Inquisitorial GKs and I can't wait to see his reaction when he hears that Chaos won!

Thank you again for taking the time to write such detailed and entertaining reports!!!

- 4000
- 1500 6th ed codex: 2 wins, 1 loss, 0 draws 
   
Made in us
Longtime Dakkanaut





Silver Spring, MD

I was just looking through the recent threads and I saw one about Necrons at ard boys and was all "nooooo, that cant be norbu" but it was. Cool to see that you did all right and that a Last Square frequenter won. Sweet bat reps and congrats to everyone on both sides.

Frigian 582nd "the regulars" with thousand sons detachment
5th Edition
W : L : D
23 : 20 : 7

6th Edition
W : L : D
Don't Know...alot of each
Bretonnians
W : L : D
4 : 2 : 0
"Those are Regulars! By God!" -Major General Phineas Riall
 
   
Made in gb
Regular Dakkanaut





Great reports containing well thought out strategies.
   
Made in us
Horrific Howling Banshee





I had alot of fun reading this, and gratz on all the great games! For playing against the newest and best 5th Ed has to offer, you kicked some A$$.

   
Made in us
Longtime Dakkanaut





Marinehammer is going strong, I see.
Well done playing Necrons and nice BR's!

I RIDE FOR DOOMTHUMBS! 
   
Made in us
I'll Be Back





Nice to see someone using Necrons for a change

 
   
Made in us
Decrepit Dakkanaut






Madison, WI

Great batreps Norbu, and congrat's on a well played tournament!

Anvildude: "Honestly, it's kinda refreshing to see an Ork vehicle that doesn't look like a rainbow threw up on it."

Gitsplitta's Unified Painting Theory
 
   
Made in us
Unrelenting Rubric Terminator of Tzeentch






In the Ring of Debris Around Uranus

Nice Battle Reports.. I love to see an old codex take on the 5th Edition Marines are the coolest codexes thanks to GW and win. Nicely played. Also great to see Madison Wisconsin and The Last Square Represent!! Way to go.

Armies
Eldar, Dark Eldar, Harlequins, Eldar Corsairs, Orks, Tyranids, Genestealer Cult, Chaos, Choas Space Marines, Tau, Sisters of Battle, Inquisition, Necrons, Space Marines, Space Wolves, Grey Knights, Imperial Knights, Dark Angels, Imperial Guard, Ad Mech, Knights, Skaven, Sylvaneth 
   
Made in us
Fireknife Shas'el





Reedsburg, WI

Norbu the Destroyer wrote:Oliver, the guy I rode up with who brought the Chaos Marine list, won the tourney!!!.... He used his lash sorcerer to pull a wych unit and surround the portal, so the beasts had to come on the board edge when they came in from reserves turn 3.


I think Oliver just earned a new nickname...CREED!

Wyomingfox's Space Wolves Paint Blog A journey across decades.
Splinter Fleet Stygian Paint Blogg Home of the Albino Bugs.
Miniatures for Dungeons and Dragons Painting made fun, fast and easy. 
   
 
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