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Made in us
Regular Dakkanaut





Eureka, CA

I have: 6 trukks of 12 boyz/nob/pk/bp. Big Mek w/ KFF. & 3 Deffkoptas as suicide units. Is this competitive?

Big Mek. KFF. Eavy Armor.

11 Ard Boyz. Nob. Pk. Bp. trukk/Ram.
12 Boyz. Nob. Pk. Bp. trukk/Ram.
12 Boyz. Nob. Pk. Bp. trukk/Ram.
12 Boyz. Nob. Pk. Bp. trukk/Ram.
12 Boyz. Nob. Pk. Bp. trukk/Ram.
12 Boyz. Nob. Pk. Bp. trukk/Ram.

Deffkopta. TL-rokkits. saw.

Deffkopta. TL-rokkits. saw.

Deffkopta. TL-rokkits. saw.

1250 pts
   
Made in us
5th God of Chaos! (Ho-hum)





Curb stomping in the Eye of Terror!

At that point level? Absolutely...

Just remember, get those boys to combat ASAP!

They really shine when you get get the charge.

Live Ork, Be Ork. or D'Ork!


 
   
Made in gb
Longtime Dakkanaut




I like it a lot. I would be worried by tyranids or any really good cc army.
   
Made in us
Regular Dakkanaut





Eureka, CA

I just wasn't sure because of the trukks. Even with the KFF they are taken out pretty easily. I'd run Battlewagons but I don't have any ATM but I am stuck with the trukks.
   
Made in gb
Trigger-Happy Baal Predator Pilot




Scotland

Yup looking ok Boris.

I`ve never found the koptas to work unless there all together, saws dont seem to be worth it to me, hope you have more luck.

This setup is the same as my core force aim for getting a battlewagon and i would personally combine the ard boyz and 1 unit, 19 ard boyz with big mek in b-wagon is great for me.

Just re-read the ram rule, hmmm, not bad for 5 pts, handy.
   
Made in us
Regular Dakkanaut



Antioch CA

It is hard to pop 6 trukks, it is even harder to do it with KFF. I think you will be getting into CC fast, with a high PK ratio, I see this list doing well against the death star builds BA and GK have. The only problem is when the trukk blows up, 12 str 3 attacks is no joke, even with a 5+ save ( KFF ). I would love to play my Kan wall against that, I have no idea what the outcome will be. It looks quite fun to play.

ALL YOUR BASE ARE BELONG TO US 
   
Made in de
Ragin' Ork Dreadnought






Ingelheim am Rhein, Germany

Looks very solid to me, but usually one buzzsaw-kopta is enough. If you drop the other two you have 140 pts to spare, wich allows you to take 3 nobs with a pk and some other 5 pt upgrade (shootascorcha is KICK-ASS) along with a ram-trukk. Theyd essentially be another pk-delivery-system, but since you already have 6 troops you can only include more elites. Thisd provde your enemy with yet another trukk to wreck, and it might work as a distraction, because people seem to waste a lot of fire on a vehicle when they hear it includes nobs.

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Made in us
Decrepit Dakkanaut






Burtucky, Michigan

Or if you drop 2 koptas, and skim 10pts somewhere, you can add 2 5loota squads. I think Lootas are pretty much good everywhere. Lnog range, boat load of shots, good STR. Not to mention, your keeping 1 suicide kopta, that will tie something up and possibly pop a transport, and the Lootas WILL pop transports, that gives your Trukks something to jump into.

Also remember, the key with trukk builds, DO NOT look at it like you have 6 separate units of boyz. Look at it like you have 3 units of 24ish boyz that have 2 nobz instead one. Any chance you get at multiassaulting with them, do it, use 2 units to hammer on one kind of thing. But also most importantly, try and take out the transports first with your Lootas, because assaulting them is easy with Orks, but then your a sitting duck
   
Made in de
Ragin' Ork Dreadnought






Ingelheim am Rhein, Germany

KingCracker wrote:Or if you drop 2 koptas, and skim 10pts somewhere, you can add 2 5loota squads. I think Lootas are pretty much good everywhere. Lnog range, boat load of shots, good STR. Not to mention, your keeping 1 suicide kopta, that will tie something up and possibly pop a transport, and the Lootas WILL pop transports, that gives your Trukks something to jump into.

Also remember, the key with trukk builds, DO NOT look at it like you have 6 separate units of boyz. Look at it like you have 3 units of 24ish boyz that have 2 nobz instead one. Any chance you get at multiassaulting with them, do it, use 2 units to hammer on one kind of thing. But also most importantly, try and take out the transports first with your Lootas, because assaulting them is easy with Orks, but then your a sitting duck


forget what I wrote, that^ is better

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Made in us
Decrepit Dakkanaut






Burtucky, Michigan

*puts on cool sunglasses* Thats how I roll buddy
   
Made in gb
Stubborn Dark Angels Veteran Sergeant





Teesside

Not sure the lone squad of Ard Boys is worth it in a trukk list either. I'm not really sure they're ever worth it, TBH, but almost certainly not here.

I'd use Rokkit Buggies rather than Deffkoptas to add to the AV10 saturation.

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Made in us
Regular Dakkanaut





Eureka, CA

Rokk buggies add to the saturation indeed, but I like to alpha strike things like long fangs/whirlwinds/basilisks/russ's before they get a chance to shoot. All I need the Deffkopta(s) are for a 1st turn free ticket out of shooting for the enemy. I laugh when rhino's pop smoke against my army. The only thing that worries me is weight of firepower. Most anti-infantry weapons will wreck a trukk. For instance against Tau: FW's have Str 5 base. Firestorm pattern Suits can target me at turn 1 with JSJ Str 7 assault 2 missiles. A tau player could easily fit in 9 battle suits with target locks so they could wreck 6 trukks a turn, and that's not even including the warriors or his 2 other HQ's and Broadsides. That's a lot a of saves, even with a KFF. At least against Dark Lances I'm pretty well off since AV14 Battlewagons don't get their fancy saves. Take that Bad Moons!
   
Made in gb
Stubborn Dark Angels Veteran Sergeant





Teesside

Oh, yeah, the Koptas work well too. Just saying how I'd do it personally. In some respects they add to the saturation as well, anyway, in that S4+ weapons can hurt both trukks and koptas.

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Made in gb
Longtime Dakkanaut




I would go the buggy route. They are cheaper and really fit in with the list.
   
Made in us
Screamin' Stormboy




Eastern Fringe

MFletch wrote:I would go the buggy route. They are cheaper and really fit in with the list.


I agree. I usually run 3-6 buggies and am always impressed by how their either draw all the enemies fire the first few turns or are completely ignored and allowed to run around the board uninhibited to blow up rear armor and/or contest objectives that last turn. With the KFF they are sturdy as rocks (well the same as trukks), but the additional targets forces your opponent to pick and choose his fire given more AV10 targets than they'd expect. The buggy screen also helps out any infantry that gets knocked out of their ride providing a nice 4+ cover save.

I never got the koptas to work for me; too many variables go into getting them to work as you want i.e. essentially requiring first turn to get the most out of them. I find that the buggies are far more consistent and defiantly fit the theme better. Not to mention look awesome if converted from deff koptas!

This message was edited 1 time. Last update was at 2011/10/30 13:39:00


SHOOT EM! CHOP EM! If they still walkin' they probably cheatin'  
   
Made in us
Decrepit Dakkanaut






Burtucky, Michigan

I too say buggies. Mainly because, you can use buggies as a different type of wall list first off. Its something Ive been messing around with for awhile now (it frees up Heavy Support) Also they are pretty useful and have alot more uses then just 1 turn tie ups and then they are toast. They are cheaper, so you can sacrifice them with little worry, use them for area denial, and what I like doing, is use them to force units to waste movement going around them. Since they are so fast, you can move them 12 inches and still fire, best part about that is, you move up right in the middle of a unit (on foot for example) and shoot them. Now the unit has 2 choices, either waste movement going AROUND the buggies (perfect for you because you can squeeze another shooting phase+assault on them) OR they assault your buggies, and you laugh as they have to roll 6s to do anything to you. Either way, you squeeze another shooting/assault phase.


If used right, you can "tie up" just as good with buggies as you can with koptas.
   
Made in us
Regular Dakkanaut





Eureka, CA

I have 3 Koptas from AoBR. However I don't wanna convert them. Instead I have 3 kits from the Varian robotech series and convert them as rokkit trakks so they can bulldoze through terrain like my ram-equipped trukks (got the idea from IRONDOG -you the champ of Orks!) I like the trukk bash list but I only have 6. Instead of investing in Koptas or Buggies in the future, I think I might consider adding in some small Nobs squads in trukks to have a true TRUKK-spam list. I definitely won't have them with Painboy/Eavy armor or Cyborks since I will only be running 3 of them in a trukk otherwise they are a WAAAAAAAAY too much of a threat compared to the boyz and otherwise would become a point sink. Having 9 trukks on the field should start causing headaches with the KFF and hopefully more than my usual 1-2 out of 6 will make it to the front line (and yes, that was with KFF) Time to go back to Ebay
   
Made in us
Perturbed Blood Angel Tactical Marine






Las Vegas, NV

I love the "saw" conversion in this months White Dwarf.

But with anything spam you will always want to play it the same way. So with trukks and boyz you need to get in CC ASAP.

This message was edited 1 time. Last update was at 2011/10/31 02:13:34


 
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






Boris420 wrote:I have 3 Koptas from AoBR. However I don't wanna convert them. Instead I have 3 kits from the Varian robotech series and convert them as rokkit trakks so they can bulldoze through terrain like my ram-equipped trukks (got the idea from IRONDOG -you the champ of Orks!) I like the trukk bash list but I only have 6. Instead of investing in Koptas or Buggies in the future, I think I might consider adding in some small Nobs squads in trukks to have a true TRUKK-spam list. I definitely won't have them with Painboy/Eavy armor or Cyborks since I will only be running 3 of them in a trukk otherwise they are a WAAAAAAAAY too much of a threat compared to the boyz and otherwise would become a point sink. Having 9 trukks on the field should start causing headaches with the KFF and hopefully more than my usual 1-2 out of 6 will make it to the front line (and yes, that was with KFF) Time to go back to Ebay


You should actually go for MANz then. They come a little cheaper than nobz and units of three are pretty survivable for their points and add some vehicle crushing power. Nobz aren't exactly better if you are not buying them a doc or a W!-banner.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in de
Ragin' Ork Dreadnought






Ingelheim am Rhein, Germany

Boris420 wrote:I have 3 Koptas from AoBR. However I don't wanna convert them. Instead I have 3 kits from the Varian robotech series and convert them as rokkit trakks so they can bulldoze through terrain like my ram-equipped trukks (got the idea from IRONDOG -you the champ of Orks!) I like the trukk bash list but I only have 6. Instead of investing in Koptas or Buggies in the future, I think I might consider adding in some small Nobs squads in trukks to have a true TRUKK-spam list. I definitely won't have them with Painboy/Eavy armor or Cyborks since I will only be running 3 of them in a trukk otherwise they are a WAAAAAAAAY too much of a threat compared to the boyz and otherwise would become a point sink. Having 9 trukks on the field should start causing headaches with the KFF and hopefully more than my usual 1-2 out of 6 will make it to the front line (and yes, that was with KFF) Time to go back to Ebay


you are actually doing what I said ? Cool!

This message was edited 1 time. Last update was at 2011/10/31 09:00:05


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Made in ca
Lethal Lhamean





somewhere in the webway

with trukks i think more is better. the game is target saturation. provide too many targets for the enemy to shoot down at once, and you should get a few trukks into charge range. and really, all you need is a few to mess things up, and allow any boyz now on foot to get into things.

Melevolence wrote:

On a side note: Your profile pic both makes me smile and terrified

 Savageconvoy wrote:
.. Crap your profile picture is disturbing....




 
   
Made in us
Decrepit Dakkanaut






Burtucky, Michigan

Jidmah wrote:
Boris420 wrote:I have 3 Koptas from AoBR. However I don't wanna convert them. Instead I have 3 kits from the Varian robotech series and convert them as rokkit trakks so they can bulldoze through terrain like my ram-equipped trukks (got the idea from IRONDOG -you the champ of Orks!) I like the trukk bash list but I only have 6. Instead of investing in Koptas or Buggies in the future, I think I might consider adding in some small Nobs squads in trukks to have a true TRUKK-spam list. I definitely won't have them with Painboy/Eavy armor or Cyborks since I will only be running 3 of them in a trukk otherwise they are a WAAAAAAAAY too much of a threat compared to the boyz and otherwise would become a point sink. Having 9 trukks on the field should start causing headaches with the KFF and hopefully more than my usual 1-2 out of 6 will make it to the front line (and yes, that was with KFF) Time to go back to Ebay


You should actually go for MANz then. They come a little cheaper than nobz and units of three are pretty survivable for their points and add some vehicle crushing power. Nobz aren't exactly better if you are not buying them a doc or a W!-banner.



Agreed. MANz missiles are actually fantastic, specially if you hold one or two in reserve. Coming in later in the game (Or hell for that spam effect, just keep them towards the back of the pack) can really up their effectiveness. And they hit like a hammer, just remember that with them, youll want to make sure what you throw them at, they can handle, dont be foolish and toss them into a bunch of PW
   
Made in de
Ragin' Ork Dreadnought






Ingelheim am Rhein, Germany

KingCracker wrote:
Jidmah wrote:
Boris420 wrote:I have 3 Koptas from AoBR. However I don't wanna convert them. Instead I have 3 kits from the Varian robotech series and convert them as rokkit trakks so they can bulldoze through terrain like my ram-equipped trukks (got the idea from IRONDOG -you the champ of Orks!) I like the trukk bash list but I only have 6. Instead of investing in Koptas or Buggies in the future, I think I might consider adding in some small Nobs squads in trukks to have a true TRUKK-spam list. I definitely won't have them with Painboy/Eavy armor or Cyborks since I will only be running 3 of them in a trukk otherwise they are a WAAAAAAAAY too much of a threat compared to the boyz and otherwise would become a point sink. Having 9 trukks on the field should start causing headaches with the KFF and hopefully more than my usual 1-2 out of 6 will make it to the front line (and yes, that was with KFF) Time to go back to Ebay


You should actually go for MANz then. They come a little cheaper than nobz and units of three are pretty survivable for their points and add some vehicle crushing power. Nobz aren't exactly better if you are not buying them a doc or a W!-banner.



Agreed. MANz missiles are actually fantastic, specially if you hold one or two in reserve. Coming in later in the game (Or hell for that spam effect, just keep them towards the back of the pack) can really up their effectiveness. And they hit like a hammer, just remember that with them, youll want to make sure what you throw them at, they can handle, dont be foolish and toss them into a bunch of PW


this and:

remember to give one a shootascorcha and one a shoota-rokkit for wound allocation. This with a ram-trukk would be 170pts (!), so you cant have it 3 times in your list. youd have to drop 2 koptas and the ard boys armor. But then again, 3 nobs w. 1 pk, shoota-scorcha and ram-trukk are only 130 pts, so you could field that twice at the expense of all koptas and the ea.

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Decrepit Dakkanaut






Burtucky, Michigan

Wow I missed the ard boyz in this list Personally, Id toss that out and use the points else where. Ard Boyz are merely ok,and Id rather spend the points on more boyz or something similar. The only time Id suggest using Ard Boyz, is when its a huge game, and you give 30 boyz ard boyz, and stick MadDok in with them, AND give them all Cybork bodies. Man that would be an awesome unit


Automatically Appended Next Post:
Itd be like 650pts, but its 29 4+ 5++ 4+ FNP slugga boyz, a pk Nob with the same, AND MadDok. That would be a serious beat stick

This message was edited 1 time. Last update was at 2011/10/31 12:28:04


 
   
Made in us
Waaagh! Warbiker





Pleasant Hill CA

KingCracker wrote:

Automatically Appended Next Post:
Itd be like 650pts, but its 29 4+ 5++ 4+ FNP slugga boyz, a pk Nob with the same, AND MadDok. That would be a serious beat stick


Do you mean Shoota boyz? Unless i missed something about walking hordes, would'nt shootas be better? (I just used old zogwort + 30 shoota boyz last night, super fun BTW)

Da Red onez Alwayz go Fazta!
1750
Da Red Boyz: 24-1-5
W-T-L 
   
Made in us
Decrepit Dakkanaut






Burtucky, Michigan

No I meant sluggas. I guess shootas would work just as well, I was looking more for moving fast and jumping into combat, which in that sense slugga boyz are better because your running. Maybe cut the number down to 20 with the dok included, and buy them a BW. Zip around and then launch assaults. Either way, it would be a beat stick
   
Made in us
Automated Rubric Marine of Tzeentch




Milwaukee, Wisconsin

With zogwort, shoota boys are better, with the Dok they are subject to rage, so no matter how small they get they MUST assault, so sluggas are better in that situation.

 
   
 
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