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![[Post New]](/s/i/i.gif) 2011/10/29 04:16:44
Subject: 6th ed rule slip?
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Trigger-Happy Baal Predator Pilot
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![[Post New]](/s/i/i.gif) 2011/10/29 04:21:24
Subject: 6th ed rule slip?
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Dakka Veteran
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I think it's kind of obvious that there is going to be a bunch of stuff in this Codex that doesn't exactly make sense right now, but it will all fall into place when 6th comes out.
That said, I've already got my WD and there's a ton of info in there. This Codex looks to be significantly more complex than a 5th Edition codex.
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![[Post New]](/s/i/i.gif) 2011/10/29 04:22:49
Subject: 6th ed rule slip?
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Dakka Veteran
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Those darn asterisks.
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![[Post New]](/s/i/i.gif) 2011/10/29 04:24:22
Subject: 6th ed rule slip?
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Trigger-Happy Baal Predator Pilot
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just noticed this was already in the rumours round up already posted/put together so well by kroothawk.
kudos to whoever got that one.
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![[Post New]](/s/i/i.gif) 2011/10/29 04:24:45
Subject: 6th ed rule slip?
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Dakka Veteran
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Also note that Deep Strike is asterisked.
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"Worglock is not wrong..." - Legoburner
Total Finecast Models purchased: 30.
Models with issues: 2
Models made good by Customer Service: 2
Finecast is... Fine... Get over it. |
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![[Post New]](/s/i/i.gif) 2011/10/29 04:26:58
Subject: 6th ed rule slip?
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Trigger-Happy Baal Predator Pilot
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Additional rules in 40k 6th ed book me thinks.
They would be as well to get the timer on the site for the new game.
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![[Post New]](/s/i/i.gif) 2011/10/29 04:42:50
Subject: 6th ed rule slip?
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Regular Dakkanaut
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Sorry to hijack this thread a bit your observation is a good one! What i noticed was that the immortals/deathmarks are in the troop section fro 33.00$ for 5 models and have a 3+ SV and the old warrior box 35 for 10 and they have a 4+ SV OMG GW I SEE how it is!
http://www.games-workshop.com/gws/catalog/armySubUnitCats.jsp?catId=cat700004a&rootCatGameStyle=
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![[Post New]](/s/i/i.gif) 2011/10/29 04:45:32
Subject: 6th ed rule slip?
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Excited Doom Diver
Wexford, Ireland / Marietta, Georgia
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My guess would be saying it can only ever move 6 inches or something
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![[Post New]](/s/i/i.gif) 2011/10/29 09:22:27
Subject: Re:6th ed rule slip?
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[ADMIN]
Decrepit Dakkanaut
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I actually already talked about this in the uber-Necron rumor thread.
In the codex they define what 'heavy' means, and it is: the vehicle cannot move faster than combat speed but always counts as stationary when firing.
And yeah, it may be in 6th edition, although I can't think of any other vehicle they'd apply it to currently...
And as for the asterisk by Deep Strike, its likely because the Monolith has an exception or two to the normal Deep Strike rules.
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![[Post New]](/s/i/i.gif) 2011/10/29 09:24:16
Subject: Re:6th ed rule slip?
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Fixture of Dakka
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yakface wrote:In the codex they define what 'heavy' means, and it is: the vehicle cannot move faster than combat speed but always counts as stationary when firing.
Superheavies? Superheavies...in normal games?
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Quis Custodiet Ipsos Custodes? |
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![[Post New]](/s/i/i.gif) 2011/10/29 09:33:35
Subject: Re:6th ed rule slip?
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Ork-Hunting Inquisitorial Xenokiller
Hamilton, Ontario, Canada
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Janthkin wrote:yakface wrote:In the codex they define what 'heavy' means, and it is: the vehicle cannot move faster than combat speed but always counts as stationary when firing.
Superheavies? Superheavies...in normal games?
Only for Apoc and Spearhead....
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40k 7th Edition Record
11 Games played
5 Games Won |
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![[Post New]](/s/i/i.gif) 2011/10/29 10:06:36
Subject: 6th ed rule slip?
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Legendary Dogfighter
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for now ;-)
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![[Post New]](/s/i/i.gif) 2011/10/29 10:46:52
Subject: Re:6th ed rule slip?
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Calculating Commissar
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yakface wrote:
In the codex they define what 'heavy' means, and it is: the vehicle cannot move faster than combat speed but always counts as stationary when firing.
And yeah, it may be in 6th edition, although I can't think of any other vehicle they'd apply it to currently...
Isn't that pretty much the Leman Russ' Lumbering Behemoth rule, without the additional movement option?
I could see it applying to the Russ in future editions if they are trying to standardise things a bit
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![[Post New]](/s/i/i.gif) 2011/10/29 11:09:53
Subject: Re:6th ed rule slip?
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Norn Queen
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yakface wrote: I actually already talked about this in the uber-Necron rumor thread. In the codex they define what 'heavy' means, and it is: the vehicle cannot move faster than combat speed but always counts as stationary when firing. And yeah, it may be in 6th edition, although I can't think of any other vehicle they'd apply it to currently... Leman Russ. They'll likely end up replacing the 'lumbering behemoth' rule with Heavy. crap. beaten by a mile.
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This message was edited 1 time. Last update was at 2011/10/29 11:10:14
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![[Post New]](/s/i/i.gif) 2011/10/29 11:27:30
Subject: Re:6th ed rule slip?
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Loyal Necron Lychguard
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-Loki- wrote:Leman Russ. They'll likely end up replacing the 'lumbering behemoth' rule with Heavy.
crap. beaten by a mile.
That's kind of a downgrade, though.
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![[Post New]](/s/i/i.gif) 2011/10/29 12:39:48
Subject: Re:6th ed rule slip?
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Fixture of Dakka
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MasterSlowPoke wrote:-Loki- wrote:Leman Russ. They'll likely end up replacing the 'lumbering behemoth' rule with Heavy.
crap. beaten by a mile.
That's kind of a downgrade, though.
It would be an upgrade for an Exerminator with Knight Commander Pask, hull heavy bolter, heavy bolter sponsons, and a heavy stubber. You could move up to 6" and fire all of the weapons every turn (as long as you were not shaken or stunned). You might even argue that you get to use Pask's special rule, Crack Shot, since the vehicle would count as stationary.
...but this is all speculation. I'm not convinced the 6th Edition is imminent yet. Let's see the full Necron Codex first.
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This message was edited 1 time. Last update was at 2011/10/29 12:40:20
The secret to painting a really big army is to keep at it. You can't reach your destination if you never take any steps.
I build IG...lots and lots of IG. |
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![[Post New]](/s/i/i.gif) 2011/10/29 16:44:26
Subject: 6th ed rule slip?
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Brainless Servitor
North Yorkshire England
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It's probably some form of standardization. Makes sense to have Fast medium and heavy vehicles.
Cheers: TTK
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![[Post New]](/s/i/i.gif) 2011/10/29 21:21:12
Subject: Re:6th ed rule slip?
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Mutating Changebringer
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Makes sence to let Landraiders and such fire everything.
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![[Post New]](/s/i/i.gif) 2011/10/30 00:42:27
Subject: Re:6th ed rule slip?
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Angry Chaos Agitator
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DeffDred wrote:Makes sence to let Landraiders and such fire everything.
I don't think so for Land Raiders, that's the whole point of PotMS... And they can't change it to heavy for every Astartes codex at once; it seems too drastic of a change for just a FAQ to cover.
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![[Post New]](/s/i/i.gif) 2011/10/30 00:44:54
Subject: Re:6th ed rule slip?
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Rotting Sorcerer of Nurgle
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Deathly Angel wrote:DeffDred wrote:Makes sence to let Landraiders and such fire everything.
I don't think so for Land Raiders, that's the whole point of PotMS... And they can't change it to heavy for every Astartes codex at once; it seems too drastic of a change for just a FAQ to cover.
I also don't see raiders going heavy; thatd be simply.... redonkulous!
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![[Post New]](/s/i/i.gif) 2011/10/30 01:47:30
Subject: Re:6th ed rule slip?
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Anointed Dark Priest of Chaos
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yakface wrote:
And yeah, it may be in 6th edition, although I can't think of any other vehicle they'd apply it to currently...
Baneblades, etc.
I bet money baneblades are actually in the next IG codex...
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![[Post New]](/s/i/i.gif) 2011/10/30 04:07:28
Subject: 6th ed rule slip?
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Ambitious Marauder
Nova Scotia, Canada
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about Superheavies and Titans only being for Apoc now, for sixth it would be interesting if apoc were basically eliminated, and we could just have really big normal games. Then it would be something like "Superheavies or Titans may only be included in the army with 1500 and above points of other models" or something like that.
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![[Post New]](/s/i/i.gif) 2011/10/30 04:17:27
Subject: 6th ed rule slip?
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Furious Raptor
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Captain Destructo wrote:about Superheavies and Titans only being for Apoc now, for sixth it would be interesting if apoc were basically eliminated, and we could just have really big normal games. Then it would be something like "Super-heavies or Titans may only be included in the army with 1500 and above points of other models" or something like that.
Such as if Apocalypse was absorbed into standard 40K rules? I think games including Titans and other Super Heavies would require a much higher point cost than 1500, based solely on the sheer amount of destruction they can bring to the table...
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![[Post New]](/s/i/i.gif) 2011/10/30 05:33:54
Subject: 6th ed rule slip?
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Last Remaining Whole C'Tan
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Worglock wrote:That said, I've already got my WD and there's a ton of info in there. This Codex looks to be significantly more complex than a 5th Edition codex.
Speaking for myself, I know the biggest problem I feel 40k has is lack of complexity.
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![[Post New]](/s/i/i.gif) 2011/10/30 05:52:01
Subject: 6th ed rule slip?
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Norn Queen
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JoeyHeadwounds wrote:Captain Destructo wrote:about Superheavies and Titans only being for Apoc now, for sixth it would be interesting if apoc were basically eliminated, and we could just have really big normal games. Then it would be something like "Super-heavies or Titans may only be included in the army with 1500 and above points of other models" or something like that.
Such as if Apocalypse was absorbed into standard 40K rules? I think games including Titans and other Super Heavies would require a much higher point cost than 1500, based solely on the sheer amount of destruction they can bring to the table...
It's entirely possible to absorb Apocalypse into the main rules. They just need to make it certain that those units are only allowed after 3000 points, and the FOC is not used after that limit is reached.
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![[Post New]](/s/i/i.gif) 2011/10/30 07:04:51
Subject: 6th ed rule slip?
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Ork-Hunting Inquisitorial Xenokiller
Hamilton, Ontario, Canada
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But they wont make Apoc part of a normal game. Since when does GW like to condense books? They have multiple codicies for Marines, yet they could have combined them all into one, with differing special rules for each chapter, just expanded upon chapter tactics. They split Chaos Marines and Daemons into two books. While there were rumors of making Codex: Inquisition, they instead released Grey Knights, and then later SOB in White Dwarf(soon to have it's own volume?)
This hear makes it seem very unlikely that GW will includes rules for Apoc in the 6th edition rulebook. Instead they will probably just release an updated book for 6th edition Apoc..... They are afterall a business, and are trying to make money.
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40k 7th Edition Record
11 Games played
5 Games Won |
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![[Post New]](/s/i/i.gif) 2011/10/30 08:05:18
Subject: 6th ed rule slip?
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Regular Dakkanaut
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My bet on the asterisk is that since the Heavy rule means that it can only go 6" but still fire everything and that a vehicle that Deep Strikes counts as moving cruising speed these would obviously conflict, but an obvious exception is made here.
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![[Post New]](/s/i/i.gif) 2011/10/30 13:38:49
Subject: 6th ed rule slip?
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Anointed Dark Priest of Chaos
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Captain Destructo wrote: Then it would be something like "Superheavies or Titans may only be included in the army with 1500 and above points of other models" or something like that.
Except it will be "2500+" games or similar (I would hope it will be 3000+ point games, but I doubt it:it would be bad marketing)
Most peopel are playing 2000-2500pts. as standard already
Automatically Appended Next Post:
Thaanos wrote:But they wont make Apoc part of a normal game. Since when does GW like to condense books?
They don't condense books, they eliminate and/or redo them so people have to buy the new version when they decide to release it.
Cities of death is NOT the first such book of it's type (city fighting rule), it replaced a previous such book (City Fight), etc.
Apocalypse will be discontinued/dropped as all non-standard things are by GW, either to be replaced by some new version (with a new name) or simply dropped.
I'd still bet money that baneblades and Stompas, etc. (anythign with an actual GW plastic kit) will be able to be included in the new codexes somehow...
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This message was edited 3 times. Last update was at 2011/10/30 13:44:39
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![[Post New]](/s/i/i.gif) 2011/10/30 13:43:00
Subject: 6th ed rule slip?
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Avatar of the Bloody-Handed God
Inside your mind, corrupting the pathways
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The asterisk just means it is a cyborg.
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![[Post New]](/s/i/i.gif) 2011/10/30 13:45:08
Subject: 6th ed rule slip?
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Anointed Dark Priest of Chaos
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SilverMK2 wrote:The asterisk just means it is a cyborg.
Matt Ward*
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