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Made in gb
Trigger-Happy Baal Predator Pilot




Scotland

new vehicle type for a monolith.

heavy*

I wonder what that is?

check it out for yourselves.

http://www.games-workshop.com/gws/catalog/productDetail.jsp?catId=cat440160a&prodId=prod1380044a
   
Made in us
Dakka Veteran





kryczek wrote:new vehicle type for a monolith.

heavy*

I wonder what that is?

check it out for yourselves.

http://www.games-workshop.com/gws/catalog/productDetail.jsp?catId=cat440160a&prodId=prod1380044a


I think it's kind of obvious that there is going to be a bunch of stuff in this Codex that doesn't exactly make sense right now, but it will all fall into place when 6th comes out.

That said, I've already got my WD and there's a ton of info in there. This Codex looks to be significantly more complex than a 5th Edition codex.
   
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Those darn asterisks.
   
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Trigger-Happy Baal Predator Pilot




Scotland

just noticed this was already in the rumours round up already posted/put together so well by kroothawk.
kudos to whoever got that one.
   
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Dakka Veteran





Also note that Deep Strike is asterisked.

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Trigger-Happy Baal Predator Pilot




Scotland

Additional rules in 40k 6th ed book me thinks.

They would be as well to get the timer on the site for the new game.
   
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Regular Dakkanaut





Sorry to hijack this thread a bit your observation is a good one! What i noticed was that the immortals/deathmarks are in the troop section fro 33.00$ for 5 models and have a 3+ SV and the old warrior box 35 for 10 and they have a 4+ SV OMG GW I SEE how it is!

http://www.games-workshop.com/gws/catalog/armySubUnitCats.jsp?catId=cat700004a&rootCatGameStyle=
   
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Excited Doom Diver





Wexford, Ireland / Marietta, Georgia

My guess would be saying it can only ever move 6 inches or something

   
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[ADMIN]
Decrepit Dakkanaut






Los Angeles, CA


I actually already talked about this in the uber-Necron rumor thread.

In the codex they define what 'heavy' means, and it is: the vehicle cannot move faster than combat speed but always counts as stationary when firing.

And yeah, it may be in 6th edition, although I can't think of any other vehicle they'd apply it to currently...


And as for the asterisk by Deep Strike, its likely because the Monolith has an exception or two to the normal Deep Strike rules.



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Made in us
Fixture of Dakka






San Jose, CA

yakface wrote:In the codex they define what 'heavy' means, and it is: the vehicle cannot move faster than combat speed but always counts as stationary when firing.
Superheavies? Superheavies...in normal games?

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Ork-Hunting Inquisitorial Xenokiller





Hamilton, Ontario, Canada

Janthkin wrote:
yakface wrote:In the codex they define what 'heavy' means, and it is: the vehicle cannot move faster than combat speed but always counts as stationary when firing.
Superheavies? Superheavies...in normal games?


Only for Apoc and Spearhead....

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Calculating Commissar






Reading, Berks

yakface wrote:
In the codex they define what 'heavy' means, and it is: the vehicle cannot move faster than combat speed but always counts as stationary when firing.

And yeah, it may be in 6th edition, although I can't think of any other vehicle they'd apply it to currently...


Isn't that pretty much the Leman Russ' Lumbering Behemoth rule, without the additional movement option?
I could see it applying to the Russ in future editions if they are trying to standardise things a bit

   
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Norn Queen






yakface wrote:
I actually already talked about this in the uber-Necron rumor thread.

In the codex they define what 'heavy' means, and it is: the vehicle cannot move faster than combat speed but always counts as stationary when firing.

And yeah, it may be in 6th edition, although I can't think of any other vehicle they'd apply it to currently...


Leman Russ. They'll likely end up replacing the 'lumbering behemoth' rule with Heavy.

crap. beaten by a mile.

This message was edited 1 time. Last update was at 2011/10/29 11:10:14


 
   
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Loyal Necron Lychguard






Palm Beach, FL

-Loki- wrote:Leman Russ. They'll likely end up replacing the 'lumbering behemoth' rule with Heavy.

crap. beaten by a mile.


That's kind of a downgrade, though.
   
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Fixture of Dakka






Columbia, SC (USA)

MasterSlowPoke wrote:
-Loki- wrote:Leman Russ. They'll likely end up replacing the 'lumbering behemoth' rule with Heavy.

crap. beaten by a mile.


That's kind of a downgrade, though.


It would be an upgrade for an Exerminator with Knight Commander Pask, hull heavy bolter, heavy bolter sponsons, and a heavy stubber. You could move up to 6" and fire all of the weapons every turn (as long as you were not shaken or stunned). You might even argue that you get to use Pask's special rule, Crack Shot, since the vehicle would count as stationary.

...but this is all speculation. I'm not convinced the 6th Edition is imminent yet. Let's see the full Necron Codex first.

This message was edited 1 time. Last update was at 2011/10/29 12:40:20


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Brainless Servitor




North Yorkshire England

It's probably some form of standardization. Makes sense to have Fast medium and heavy vehicles.

Cheers: TTK


 
   
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Mutating Changebringer





New Hampshire, USA

Makes sence to let Landraiders and such fire everything.

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Angry Chaos Agitator




DeffDred wrote:Makes sence to let Landraiders and such fire everything.


I don't think so for Land Raiders, that's the whole point of PotMS... And they can't change it to heavy for every Astartes codex at once; it seems too drastic of a change for just a FAQ to cover.
   
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Rotting Sorcerer of Nurgle






Jacksonville, NC

Deathly Angel wrote:
DeffDred wrote:Makes sence to let Landraiders and such fire everything.


I don't think so for Land Raiders, that's the whole point of PotMS... And they can't change it to heavy for every Astartes codex at once; it seems too drastic of a change for just a FAQ to cover.


I also don't see raiders going heavy; thatd be simply.... redonkulous!

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yakface wrote:


And yeah, it may be in 6th edition, although I can't think of any other vehicle they'd apply it to currently...




Baneblades, etc.

I bet money baneblades are actually in the next IG codex...

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Ambitious Marauder



Nova Scotia, Canada

about Superheavies and Titans only being for Apoc now, for sixth it would be interesting if apoc were basically eliminated, and we could just have really big normal games. Then it would be something like "Superheavies or Titans may only be included in the army with 1500 and above points of other models" or something like that.



 
   
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Furious Raptor





Middle of the Desert, AZ

Captain Destructo wrote:about Superheavies and Titans only being for Apoc now, for sixth it would be interesting if apoc were basically eliminated, and we could just have really big normal games. Then it would be something like "Super-heavies or Titans may only be included in the army with 1500 and above points of other models" or something like that.


Such as if Apocalypse was absorbed into standard 40K rules? I think games including Titans and other Super Heavies would require a much higher point cost than 1500, based solely on the sheer amount of destruction they can bring to the table...


   
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Pleasant Valley, Iowa

Worglock wrote:That said, I've already got my WD and there's a ton of info in there. This Codex looks to be significantly more complex than a 5th Edition codex.


Speaking for myself, I know the biggest problem I feel 40k has is lack of complexity.
   
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Norn Queen






JoeyHeadwounds wrote:
Captain Destructo wrote:about Superheavies and Titans only being for Apoc now, for sixth it would be interesting if apoc were basically eliminated, and we could just have really big normal games. Then it would be something like "Super-heavies or Titans may only be included in the army with 1500 and above points of other models" or something like that.


Such as if Apocalypse was absorbed into standard 40K rules? I think games including Titans and other Super Heavies would require a much higher point cost than 1500, based solely on the sheer amount of destruction they can bring to the table...


It's entirely possible to absorb Apocalypse into the main rules. They just need to make it certain that those units are only allowed after 3000 points, and the FOC is not used after that limit is reached.
   
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Ork-Hunting Inquisitorial Xenokiller





Hamilton, Ontario, Canada

But they wont make Apoc part of a normal game. Since when does GW like to condense books? They have multiple codicies for Marines, yet they could have combined them all into one, with differing special rules for each chapter, just expanded upon chapter tactics. They split Chaos Marines and Daemons into two books. While there were rumors of making Codex: Inquisition, they instead released Grey Knights, and then later SOB in White Dwarf(soon to have it's own volume?)

This hear makes it seem very unlikely that GW will includes rules for Apoc in the 6th edition rulebook. Instead they will probably just release an updated book for 6th edition Apoc..... They are afterall a business, and are trying to make money.


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My bet on the asterisk is that since the Heavy rule means that it can only go 6" but still fire everything and that a vehicle that Deep Strikes counts as moving cruising speed these would obviously conflict, but an obvious exception is made here.
   
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Anointed Dark Priest of Chaos






Captain Destructo wrote: Then it would be something like "Superheavies or Titans may only be included in the army with 1500 and above points of other models" or something like that.


Except it will be "2500+" games or similar (I would hope it will be 3000+ point games, but I doubt it:it would be bad marketing)

Most peopel are playing 2000-2500pts. as standard already


Automatically Appended Next Post:
Thaanos wrote:But they wont make Apoc part of a normal game. Since when does GW like to condense books?


They don't condense books, they eliminate and/or redo them so people have to buy the new version when they decide to release it.

Cities of death is NOT the first such book of it's type (city fighting rule), it replaced a previous such book (City Fight), etc.

Apocalypse will be discontinued/dropped as all non-standard things are by GW, either to be replaced by some new version (with a new name) or simply dropped.

I'd still bet money that baneblades and Stompas, etc. (anythign with an actual GW plastic kit) will be able to be included in the new codexes somehow...

This message was edited 3 times. Last update was at 2011/10/30 13:44:39


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The asterisk just means it is a cyborg.

   
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SilverMK2 wrote:The asterisk just means it is a cyborg.


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