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Made in us
Fresh-Faced New User




Okay let's go over it. I had this back and forth with someone previously.
First the units:

The Monolith.. nerfed!

Warriors....nerfed

warscythes ...nerfed!

Destroyers...nerfed!

Wraiths....nerfed!

WBB...now RAP... total army nerf.

Bonus: initiative two nerf.

Nerfed all existing Necron Units, and tried to make up for it by having the entire armies chances of winning dependent on cheap tricks and gimmicks from HQ units and other weirdos


Someone replied:

Monolith = can now instakill anything within 6" of the door. Weapon range increase

Warriors = Much cheaper

Warscythes = +2 to strength. Good trade for the ignore invuls.

Destroyers = Standard guns are now AP3, Assault 2. Can now DS.

Wraiths = 2W each with rending, come in bigger squads.

RP = Cannot be ignored, you ALWAYS get the 5+.

I 2 across the board...so what? They are so tough they don't need high ini.

But anyway, are certainly OP. They keep getting back up again and again







But after further analysis


the monolith gets a glowing door. But this Hardly makes up for losing immunity to deepstrike mishaps, and the ability to teleport units out of Close combat and give them another WWB roll and losing the previous effectiveness of "living metal"

"Warriors cheaper", also worse.... net effect there.

Warscythe- plus two strength? who cares! nothing like shredding through a lone wolf with a Warscythe that DIDN'T allow Invulnerable saves!

Destroyers - considering they are not assault units the utility of them being able to deep strike is marginal at best. Beside a stat nerf they are now jump infantry. Not jetbikes! no more turbo boast. (doesn't even make sense that a hovering unit is jump infantry)


"Wraiths = 2W each with rending, come in bigger squads" bigger squads of slower units that are going to be dead before they even get their turn in close combat. Nice!


"RP = Cannot be ignored, you ALWAYS get the 5+" Funny thing there was already something called a resurrection orb that prevented WBB from being ignored. and WWB was 4+.


"I 2 across the board...so what." will that's the bonus. So what is right. that was an unnecessary nerf thrown in as spite.

But I guess when it comes to necrons, GW policy is nerf or nothing
   
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The Hammer of Witches





A new day, a new time zone.

Alright. So you've shown you can spell 'nerf,' but lack the even the most basic example of what it means. Congratulations. You want a lolli?

"-Nonsense, the Inquisitor and his retinue are our hounoured guests, of course we should invite them to celebrate Four-armed Emperor-day with us..."
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Bookwrack wrote:Alright. So you've shown you can spell 'nerf,' but lack the even the most basic example of what it means. Congratulations. You want a lolli?



That's all you have to say? Very insightful.
   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

Why would you kill a lone wolf? They don't give you kill points. In fact, it's better to keep them alive at the end of the battle.

Warriors were overpriced before. Now They are 3 points less than a marine with the same stats. Just a worse save now that is still bolter proof. And crappy I but they had that before.

Wraiths can take Lash whips, are fearless and bigger squads = harder to completely kill

Res orb now increases the RP to 4+...so no change. Except you can have ALOT of orbs now.

And necrons were always a slow ass army. They just made it consistent.

This message was edited 1 time. Last update was at 2011/11/03 20:35:44


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Chicago

<image redacted; if you have nothing to contribute to a thread beyond off-topic images, then please don't post in that thread --Janthkin>

This message was edited 2 times. Last update was at 2011/11/03 22:54:17


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leonard wrote:
Bookwrack wrote:Alright. So you've shown you can spell 'nerf,' but lack the even the most basic example of what it means. Congratulations. You want a lolli?



That's all you have to say? Very insightful.


Nah, Im going to have to go with Bookwrack here. The new army isnt even out yet properly and you're already crying out that the army has been nerfed? You havent even had the chance to properly test out the army and see what the changes have done to it as a whole.

Not to mention you're only looking at a small part of the whole force (i.e, you're discounting all the new units)
   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

Grakmar wrote:


He posted this tirade before on another thread. I think he's serious.

What I have
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~1660

Westwood lives in death!
Peace through power!

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Made in us
The Hammer of Witches





A new day, a new time zone.

leonard wrote:
Bookwrack wrote:Alright. So you've shown you can spell 'nerf,' but lack the even the most basic example of what it means. Congratulations. You want a lolli?



That's all you have to say? Very insightful.

Given that your OP is nothing but 'abloo abloo abloo, all bad!' What is there to say? How about you give a couple quotes directly from the codex that actually back your points up?
   
Made in us
Regular Dakkanaut




Wow, really?

Did you forget to mention that Necron's don't suffer from phase out anymore? Did you forget to mention Monoliths can still teleport squads from anywhere on the board? Did you forget mentioning what Scarabs can do to now? Did you forget mentioning that you have a unit that has Rapid Fire sniper weapons? Did you forget the 'Tesla' special rule?

You must, for all intensive purposes, be a troll.

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on the forum. Obviously

StormForged wrote:Wow, really?

Did you forget to mention that Necron's don't suffer from phase out anymore? Did you forget to mention Monoliths can still teleport squads from anywhere on the board? Did you forget mentioning what Scarabs can do to now? Did you forget mentioning that you have a unit that has Rapid Fire sniper weapons? Did you forget the 'Tesla' special rule?

You must, for all intensive purposes, be a troll.


Whoa really? I can't believe I missed that in the rumor thread. If that's true then...damn! Monoliths are still awesome ^^.

What I have
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~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in us
Imperial Guard Landspeeder Pilot




On moon miranda.

No phase out, almost everything cheaper, better CC options, more weapons, transport options, etc.

Just because a units stats were changed doesn't mean it's been nerfed, if it's points go down as well to make it a better buy, you're better off.

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Noctis Labyrinthus

The codex isn't actually out yet.

While some design choices on the Necrons come off as lame or meh to me (Wraiths having I2 bothers me, frankly), from what I've seen usually if a single unit loses something, they gain something as well or become cheaper, and the removal of Phase Out is a big helping for the army as a whole.

Even if individual units have been "nerfed," that doesn't mean the army as a whole is, we have to see the codex first. The strength of an army isn't entirely reliant on the strength of individual units, but how the units syngergise as an army.
   
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CthuluIsSpy wrote:Why would you kill a lone wolf? They don't give you kill points. In fact, it's better to keep them alive at the end of the battle.

Warriors were overpriced before. Now They are 3 points less than a marine with the same stats. Just a worse save now that is still bolter proof. And crappy I but they had that before.

Wraiths can take Lash whips and are fearless and bigger squads = harder to completely kill

Res orb now increases the RP to 4+...so no change. Except you can have ALOT of orbs now.

And necrons were always a slow ass army. They just made it consistent.




The warriors: 3 less point than a marine with same stats. But worse saving throw. My question is how much point value do you attach to a 1 better saving throw? Then compare that to their decreased cost. The point value of a better saving throw is greater than the decease in their cost.

And the Resurrection orb, let's talk about that. Previously you had WWB 4+ save and units in range of resurrection orb always got their WWB roll. Now with RP you get a 5+ but they always get their roll. A res orb allows that to be 4+ if within range

Now let's think about this. Under the old dex the only time you couldn't use your WWB was in the event of an instant death, but your WWB was always a 4+.

In the new dex they have essentially switched the old resurrection orb rules with the old 4+ WWB save and included the old resurrection orb rules in the reanimation protocols.

So what do you value more: a better save for WWB/RP or protection WWB/RP immunity from instant death? Put another way is your army more often shot at/assaulted with instant death possibilities or is your army more often just plain shot at and assaulted?

Answer this question and you will see that a 4 + WBB save with a range contingent resurrection orb that protects from instant death, is better than a 5+ RP save that is immune to instant death with range contingent resurrection orb that allows a 4+save.

   
Made in us
Irked Necron Immortal





NoVa

OK, let me point out an ENORMOUS buff that you didn't even mention: removal of Phase out .

also: Buff to Scarabs, and multiple new units that add a good deal of punch for the necrons.
   
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Vaktathi wrote:No phase out, almost everything cheaper, better CC options, more weapons, transport options, etc.

Just because a units stats were changed doesn't mean it's been nerfed, if it's points go down as well to make it a better buy, you're better off.



It's the ratio of the stat nerf to the point decrease . Not just "o gee, necrons warriors lost a 3+ saving throw but now they're a few less points, so it must be a good tradeoff."
   
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Sitting in yo' bath tub, poopin out shoggoths

Necron warriors....cheaper...big plue
Monolith...what stormforge said...and I believe their 35 points cheaper
no more phase out
new dedicated transports
sniper units
scarab swarms now seem like their going to be actually useful
and on top of all that, we now have named characters for some good special bonuses...

So please, don't complain...you could at least wait for the codex to come out before you start whining....

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bombboy1252 wrote:Necron warriors....cheaper...big plue
Monolith...what stormforge said...and I believe their 35 points cheaper
no more phase out
new dedicated transports
sniper units
scarab swarms now seem like their going to be actually useful
and on top of all that, we now have named characters for some good special bonuses...

So please, don't complain...you could at least wait for the codex to come out before you start whining....



You can bet your sweet weirdboy __ I'll be back on here when I get the new dex telling all the trolls: I told you so!

This message was edited 1 time. Last update was at 2011/11/03 21:42:26


 
   
Made in us
The Hammer of Witches





A new day, a new time zone.

It's not trolling to disagree with you, especially when we counter the gak awful whine you call OP with actual facts.

"-Nonsense, the Inquisitor and his retinue are our hounoured guests, of course we should invite them to celebrate Four-armed Emperor-day with us..."
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Ruthless Interrogator




Confused

If the Necrons were any less competitive than in the last codex they'd pop out at the other end of the scale and be amazing.

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Washington USA

leonard wrote:
bombboy1252 wrote:Necron warriors....cheaper...big plue
Monolith...what stormforge said...and I believe their 35 points cheaper
no more phase out
new dedicated transports
sniper units
scarab swarms now seem like their going to be actually useful
and on top of all that, we now have named characters for some good special bonuses...

So please, don't complain...you could at least wait for the codex to come out before you start whining....



You can get your sweet weirdboy __ I'll be back on here when I get the new dex telling all the trolls: I told you so!


You obviously don't know what "trolling" means.
   
Made in us
Fresh-Faced New User




Bookwrack wrote:

Alright. So you've shown you can spell 'nerf,' but lack the even the most basic example of what it means. Congratulations. You want a lolli?

Given that your OP is nothing but 'abloo abloo abloo, all bad!' What is there to say? How about you give a couple quotes directly from the codex that actually back your points up?



It's not trolling to disagree with you, especially when we counter the gak awful whine you call OP with actual facts.




Hey infant, tell me where your "facts" are in any the above statements? or should I defer to the graphic posted by Grakmar? trolls.

This message was edited 3 times. Last update was at 2011/11/03 21:37:21


 
   
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Washington USA

Ah Leonard, good run, but i foresee your ban coming soon.

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HIDING IN METAL BAWKSES!

I swear there was another thread like this yesterday. If not, then the day before.

In the end though, just wait for the Codex. And stop getting all hurt if we disagree with you...

This message was edited 1 time. Last update was at 2011/11/03 21:53:21


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I like that the OP doesn't even address Phase Out. Great post, OP. A++ would reply again

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Well despite the original post looking quite incoherent, and going on assumptions all the rumours we've had are true, I can only think of two major nerfs: Waryscthes and Living Metal.

Warscythes I really hoped to still remove all saves because heck, it made you think damn twice before you assaulted that unit. And said Necron player can counter all those Hammernator or worse units by removing their saves and causing all kinds of wounds. Instead now we get a Relic Blade with a different name... that's not a great replacement. So instead of not being able to negate all saves we can wound better... that's not a great trade-off to me, personally. Assuming the army has low I values and assuming the warscythe = relic blade, those units using said blade can wound Marines of general sort better but there's no hope of killing the big units. I can see that going well... not.

Living Metal is a bigger gripe for me, assuming what I've read is true. Dropping that beautiful immunity to anti-tank weapons in a nutshell, we get a second-hand version of that Aegis upgrade in the Grey Knights dex (correct me if I'm wrong). Okay the Necrons got more vehicles so they needed a general rule, that I get. The fact said rule is now either on a vehicle or not is a bit concerning since I would imagine people would rather all vehicles had the rule as an option even if it had a small cost with it. But the fact immunity to that extra D6 from weapons, which made sense in fluff since Necrons had the best tech, to be replaced with allowing shaken and stunned rolls to be negated on a dice roll... no. Not a great compromise, even if it's almost army wide. It's a poor revamp of a really good rule. Ok I can see how having the old rule armywide on all vehicles would be seriously overpowered - a transporty Necron army with Monoliths as backup all with immunity to those meltas/lances/whatever would be oozing power. but surely this rumoured revamp is far worse than what some Marine codices have got right?

I recognise my opinion right now is based on a bunch of rumours yet to be confirmed in writing by a book arriving in stores in 2 days time, but should they be what we know right now, I will be very displeased.



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Wow you final stated a thread. Feel better. Or maybe the thread that started the same way would of been good to post in.

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No more phase out?

The necrons are fine if this is true.

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spam

This message was edited 1 time. Last update was at 2011/11/04 02:15:08


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Canada

Hey guys, we heard you liked nerfs, so we put some more nerfs in your nerfs! o... wait a second, dem here be buffs! IN MOAR BUFFZ!
   
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Canada

lol is it possible for the old Necron Codex to get nerfed?

This message was edited 1 time. Last update was at 2011/11/03 22:54:43


   
 
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