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Made in us
Newbie Black Templar Neophyte




Alright title says it all. I love artifacts and I'll stop at nothing to have them with my fluffy earthshaking!!!!


HQ

Trazyn the Infinite
-Catacomb command barge -255



TROOPS

Warrior squad x9
-Cryptek Harbringer of Transmogrification
-Siesmic Crucible
-Ghost ark -272

Warrior squad x9
-Cryptek Harbringer of Transmogrification
-Harp of Dissonence
-Ghost ark -287

Warrior squad x9
-Cryptek Harbringer of Transmogrification
-Ghost ark -262

Warrior squad x9
-Cryptek Harbringer of Transmogrification
-Ghost ark -262



ELITE

C'tan Shard
-Writhing Worldscape
-Sentient Singularity -250



FAST ATTACK

Tomb Blade Squad x5
-Nebloscopes -125

Tomb Blade Squad x5
-Nebloscopes -125




HEAVY SUPPORT

Annihilation barge

Annihilation barge



TOTAL ~ 1950-ish


OK so i know I have gone away from the obvious strengths here (Stormlord, scarabs, mono's). BUT HEAR ME OUT!!!

The thing i was waiting for the most with this new codex was making a necron army with a story to tell and I finally have it!

Trazyn with be zooming around looking for artifacts and sweep attacking from his barge while taking pot shots at the heavy stuff (does his special wound everyone attack work of the sweep?)

Meanwhile ghost arks full of warriors will be lighting up everything and everything! Did i mention 4 36" shots from each cryptek that put units in difficult terrain? NO not difficult because my C'TAN makes it dangerous.

His job is to make the entire game unpleasent for the other team via wandering around in the middle of the field just being big and strong.

The tesla destructors seem to be one of the best weapon choices in the codex so i added the barges and i love the idea of tomb blades eating up infantry..


KK so thats my list and it may not be the accepted idea right now but i think its gonna be a blast to play. only time will tell.

CC WELCOME AS HELL!!!!

This message was edited 1 time. Last update was at 2011/11/06 23:50:05


Can't beat Necrons w/ CSM?

Take 2 squads of Nurgle possesed Swooping hawks and haywire both Monoliths turn 1.

Can't fail. Then charge nightbringer with a possesed Lysander w/ MoN.

Just got to think outside the box bro.  
   
Made in us
Regular Dakkanaut





This list uses the other necron shenanigan, the non-nightfighting one. It is very good. definitely an army to tell a story with. With the extra points, give a cryptek an upgrade, like the Harp of Dissonance, or the seismic crucible. really interesting list, and i like how the whole army will zoom around the field.

4000+ points

1500 points maybe? 
   
Made in us
Pestilent Plague Marine with Blight Grenade





Man, I'm loving the looks of this list. The only thing I would suggest, is trying to fit Oriken the Diviner in. Make all enemy units move through difficult terrain on their first turn? Yes, please!

I am curious, like you, if Trazyn's effect would proc on a sweep attack o_O Could be interesting if it did.
   
Made in us
Regular Dakkanaut





The sweep attack does not get his special rule applied. The sweep attack does not happen in the assault phase, and his power needs him to be in assault with the unit, which he is not in this case.

4000+ points

1500 points maybe? 
   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

I actually just fought a necron Vs Necron match against a player with the tremor stave + C'tan combo.

It's overrated. He only killed like 2 guys, and none of them were destroyers (who, btw, are still worth it. Especially if they have a D.Lord.)

That said, this is a fairly good army that tells a nice story. Just don't expect tons of casualities from DT tests. It might, however, have a psychological effect on your opponent...

This message was edited 1 time. Last update was at 2011/11/07 00:43:02


What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in us
Regular Dakkanaut





@cthuluisspy:
do you have the battlereport up? i am waiting to see some.

4000+ points

1500 points maybe? 
   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

FalkorsRaiders wrote:@cthuluisspy:
do you have the battlereport up? i am waiting to see some.


No sorry. I'm not sure it would count as it was a vassal game...that crashed . So really it was incomplete game.

I learn several things from this battle however -

-Warriors die ALOT....but the RP rolls will be useful

-Immortals with tesla carbines are actually pretty effective against most targets. They pretty much whittled down my warrior squads

-Immortals with Blasters murder anything with a 4+ save. Poor warriors...

-Mindshackle scarabs are hilariously useful. I robbed a C'tan of his attacks for several turns.

- Tremorstaves and that C'tan ability might look good on paper and may indeed prove useful...but its not a good idea to build an army around it. Its good for slowing the enemy down...if they do badly on their DT tests.

- Monoliths mishap easily. Fortunately, I rolled a 3. Now if it hadn't scattered, it could dropped a nice pie plate somewhere.

-Destroyers are gold. No really, they are. They can churn out decent shooting, with a gauss cannon and 2 Hcannons killing 3 immortals (not bad for 4 shots), and only 1 returning. In combat they can actually hold their own (of course, this was against immortals), and cause quite a bit of pain when they have a D.Lord with Mindshackle, an orb and a 2+ save.

This message was edited 2 times. Last update was at 2011/11/07 01:35:46


What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in us
Newbie Black Templar Neophyte




I thought about it and yes, the Diviner would be ALOT of fun to add in. I'm wondering if i have enough anti tank... i mean 36 warrior shots is pretty decent anti tank in my book.

Any thoughts on putting particlle beams on my doom blades? tesla carbines are cool but those particle beams look like they could be nasty on jetbikes.

Can't beat Necrons w/ CSM?

Take 2 squads of Nurgle possesed Swooping hawks and haywire both Monoliths turn 1.

Can't fail. Then charge nightbringer with a possesed Lysander w/ MoN.

Just got to think outside the box bro.  
   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

Shikamaru nara wrote:I thought about it and yes, the Diviner would be ALOT of fun to add in. I'm wondering if i have enough anti tank... i mean 36 warrior shots is pretty decent anti tank in my book.

Any thoughts on putting particlle beams on my doom blades? tesla carbines are cool but those particle beams look like they could be nasty on jetbikes.


I am sorry, but it isn't. Relying on glances to destroy a vehicle is a bad idea, especially at short range.
I think P.Beamers would be nasty. They are S6 AP5 blast right? That is a lot of S6 hits.

Edit - Actually, it could work, provided the target is a skimmer that moved flat out. All you will need is an Immobilized result then, which could be acquired on a glance.
Hell, I actually did that to a storm raven with 13 warriors. My destroyers then mopped up the GK that were inside.

This message was edited 1 time. Last update was at 2011/11/07 20:34:58


What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in us
Regular Dakkanaut





CthuluIsSpy wrote:
FalkorsRaiders wrote:@cthuluisspy:
do you have the battlereport up? i am waiting to see some.


No sorry. I'm not sure it would count as it was a vassal game...that crashed . So really it was incomplete game.

I learn several things from this battle however -

-Warriors die ALOT....but the RP rolls will be useful

-Immortals with tesla carbines are actually pretty effective against most targets. They pretty much whittled down my warrior squads

-Immortals with Blasters murder anything with a 4+ save. Poor warriors...

-Mindshackle scarabs are hilariously useful. I robbed a C'tan of his attacks for several turns.

- Tremorstaves and that C'tan ability might look good on paper and may indeed prove useful...but its not a good idea to build an army around it. Its good for slowing the enemy down...if they do badly on their DT tests.

- Monoliths mishap easily. Fortunately, I rolled a 3. Now if it hadn't scattered, it could dropped a nice pie plate somewhere.

-Destroyers are gold. No really, they are. They can churn out decent shooting, with a gauss cannon and 2 Hcannons killing 3 immortals (not bad for 4 shots), and only 1 returning. In combat they can actually hold their own (of course, this was against immortals), and cause quite a bit of pain when they have a D.Lord with Mindshackle, an orb and a 2+ save.



These were very helpful in my opinion. It's good to learn anything so you can make a list, and these point to two things: no monolith, mindshackle is worth it.

4000+ points

1500 points maybe? 
   
Made in us
Newbie Black Templar Neophyte




One thing that concerns me is that EVERY other list i see has 3x 10 scarabs.

I get the av rape they inflict but now that they are classified beasts doesn't that take away their movement? I havent played against old crons much but i remember the scarabs turbo boosting for a 2+ invuln.

So now how is their movement? it seems like they would get lasgunned to death before they could get to any high value target...

Can't beat Necrons w/ CSM?

Take 2 squads of Nurgle possesed Swooping hawks and haywire both Monoliths turn 1.

Can't fail. Then charge nightbringer with a possesed Lysander w/ MoN.

Just got to think outside the box bro.  
   
Made in us
Pestilent Plague Marine with Blight Grenade





CthuluIsSpy wrote:I actually just fought a necron Vs Necron match against a player with the tremor stave + C'tan combo.

It's overrated. He only killed like 2 guys, and none of them were destroyers (who, btw, are still worth it. Especially if they have a D.Lord.)

That said, this is a fairly good army that tells a nice story. Just don't expect tons of casualities from DT tests. It might, however, have a psychological effect on your opponent...


As this would be true for most armies, but those few games you play against Tyranid or Green Tide, it'd be priceless (or so my experience with the Eldar Night Spinner tells me anyways)
   
Made in us
Dakka Veteran




Bay Area

I like your list!

using the tremorstaves with the ctan is one of the things I wanted to go with as well. I think with the fact your all mounted is a damn good way to go as your limiting his movement while yours is fast.

Problem with your list is you have no anti tank so I dont know how you plan to get to the juicy insides with your tremor staves (they dont work on vehicles right? OR DO THEY?!?!?) since they would fail on a 1 or a 2.


I dont think you need 4 tremor staves, you should go with 2 and the other 2 use the str 8 ap 2 crypteks or the guys with the ranged haywire grenades since your army is going to be getting in close for all your gaus flayers anyways. I dont know if either fits your fluff list though.

   
Made in au
Twisted Trueborn with Blaster



Sydney, Australia

i'd say the haywires would, following his use of tesla

Heamonculus army - almost 500 points (more in the mail). none painted.
Wych army - in the mail
DT:90S++G++MB+IPw40k056D+A++/areWD337 R+++T(T)DM+

On Scarabs: "Cry Havoc and let slip the Evil Roombas of Death!" - Philld77

On Landraiders: "Not really a transport though so much as it is a tank with a chauffeur's license" - Nictolopy 
   
Made in us
Dakka Veteran




Bay Area

oh! another item is i dont find necroscopes to be worthwhile if you take the twin linked tesla as with tesla you NEED to roll 6's, and if your allowing anything other than 1's to be hits your chance of tesla is not as high as if you were rerolling 1's and 2's for more chances of 6's.

if you take the partical beamers they are worht it.

   
Made in us
Regular Dakkanaut





Shikamaru nara wrote:One thing that concerns me is that EVERY other list i see has 3x 10 scarabs.

I get the av rape they inflict but now that they are classified beasts doesn't that take away their movement? I havent played against old crons much but i remember the scarabs turbo boosting for a 2+ invuln.

So now how is their movement? it seems like they would get lasgunned to death before they could get to any high value target...


Well, if you are smart and don't blindly rush the scarabs into full view, by turn 2 they could get there. Also, 3 squads have a good possibility of at least 1 getting there alive, which is great. If you send them up with annihilation barges, the enemy has to choose between letting an av 13-13-11 skimmer that can shoot 6 times be close, or the scarabs. That combo, along with setting up your other forces, will cause the scarabs to get to the transport. However, i dont agree with 3 10x scarab squads. Go with 8 in each squad and get 90 points, which is a free catacomb command barge or an annihilation barge.

4000+ points

1500 points maybe? 
   
Made in us
Stern Iron Priest with Thrall Bodyguard






San Diego

Scarabs move the same speed as Thunderwolf Cavalry (Remember, Beasts and Cavalry are Fleet), and so they have a 19-24" threat range in one turn (6" move, 1-6" run, 12" assault) assuming they don't hit difficult terrain, and they have a 3+ save when in cover so they are relatively survivable except against Flamers/Ordnance. They are a bit slower than they were before since they are no longer Jetbikes, but they didn't lose all of it. Their incredible ability to destroy tanks and tarpit infantry would seem to make them a reliable take-all-comers unit.

As for the list in general, I like the idea but I think Harbingers of Destruction would be more reliable. Not sure about the C'tan....they still seem a bit expensive for what you get and they aren't all THAT survivable since their toughness went down to 7.

Perhaps if you ditched the C'tan for a second Overlord in a Barge with a Tachyon Arrow and took 2x units of Crypteks with HoDestruction and a pair of Solar Pulses, then replaced the Jetbikes with Scarabs? It would give you a strong ranged anti-tank presence, some melee threat, and two rounds of Night Fight for your opponent while you pelt them from afar and get the Scarabs in position.

Just a thought.

"Duty is heavier than a mountain, death lighter than a feather."

Proud supporter of Scott the Paladin. Long Live Scott! 
   
 
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