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Made in us
Regular Dakkanaut




Hi all,

So I have my first game with the new Necron book. It was awesome, I really like this new book.

My List:

HQ - Obyron
HQ - Nemesor Zahndrekh
HQ - Royal Court (Cryptech, Harbinger of Despair, Veil of Darkness; ResLord, warscyth)

Elite - Deathmarks x 5
Elite - C'Tan, Grand Illusion, Spirt Swarm

Troop - Warriors x 10
Troop - Warriors x 10
Troop - Immortals, with telsa carbines x 10

fast - Destoryers x 4, Heavy Destroyer x 1
fast - scarabs x 6

Heavy - Monolith
Heavy - Doomsday Ark
Heavy - Tomb Spyder

His List:

HQ - Dante

elite - Dreadnought, lascannon, DCC
elite - Dreadnought, Misslie, Multimelta

troop - assault marines x 10, powerfist, melta, plasma, hand flamer (I think)
troop - assault marines x 10, powerfist, melta, plasma, hand flamer (I think)
troop - assault marines x 10, powerfist, melta, plasma, hand flamer (I think)
troop - Sanguinary guard x 5

fast - Baalpred, assault cannons, heavy bolters
fast - Baalpred, flame storm, heavy flamers


Deployement/Mission:
-Spearhead/Capture and Control (only two objectives)
-I got to go first, I left the C'Tan, Doomsday Ark, and Death Marks in reserve.
-He left his combat squaded troops in reserve except one and also left Dante and his unit in reserve - all deepstrike.
-I used grand illusion to move the Doomsday Ark out of reserve.
-He Scout moves his Baals, the Assault Cannon Balls is Immobilized by a ruin.

Turn 1 Mine:
-My destorys, spyder, monolith move forwards towards his Preds. The Destoryers, monolith and warriors squad shoot at his immoblised assault pred but only shake it.
-Scarabs fleet run to the flamestorm pred and the doomsday fires at the lasDread but miss.
-Scarabs assault the flame storm pred and remove 5 points of armor from it.

Turn 1 His:
-Flame Storm Cannon Shoots and kills all but one scarab base, leaving it with one wound.
-His MeltaDread fires at the destorys, kills two, one comes back from WBB.
-Other dread shoots at Doomsday but misses.

Turn 2 Mine:
-Deathmarks arrive and mark the unit in sitting on the HQ but scatter and are forced to shoot at the flamePred. Thanks to the minus 5 to its armor, I was able to pen it many times and stun it and remove its flamestorm cannon.
-Monolity moves forward and fires at the LasPred and kills it.
-Doomsday fires at LasDred and misses.
-Scarabs flee back towards tomb spyder.
-Nemesor gives the destoyers tanks hunter and they shoot at the assaultPred but fail to damage it.

Turn 2 His:
-All his units arive. They deepstrike completely around me and have a fantastic turn of shooting. One metlapistol blows up the monolith, much to his excitement and little to mine. He told me we should just put monoliths on the table and take turns blowing them up with melta weapons
-His other squads do some damage to the Necrons and Immortals but nothing staggering thanks to WBB.
-His other units do a good job bringing the Destorys down to two dudes.
-Deathmarks get assaulted by LasDred and stay in combat till turn 5.

Turn 3 Mine:
-C'Tan comes in and walks near the Dante/Sanguin unit that killed my doomsday ark.
-The warriors fire one unit and knock it down to a man.
-Immortals fire at sanguin unit and do a wound to Dante.
-Spyder finally manges to make another scarab and moves off to the a combat squad and another warriors units nocks them down to two men.
-Destoryers fire and kill two out of four assault marines.
-Scarabs move off to do more damge to the Assault Pred.
-C'Tan gets furious charge from Nemesor and assaults the Sanguin unit. Dante fails to wound the C'Tan and the C'Tan instakills Dante with his S8 attack and kills two Sanguins.
-Obyron kills the last of the assault marines.
-Spyrder kills last of the assault marines.
-Destoryers get into combat with the last two assault marines but do nothing, combat is a draw.

Turn 3 His:
-AssaultPred shoots at spyder does some wounds.
-LasDred kills another deathmark in CC.
-C'Tan finishes off Sanguiin unit but not before they mange a wound.
-Flamepred moves back towards his objective.

Turn 4 Mine:
-Spyder makes another scarab, both assault the assaultPred and finish it off.
-C'Tan saves the destorys who are still locked in combat.

Turn 4 His:
-LasDred kills another DeathMark.
-FlamePred moves closer to objective.

Turn 5 Mine:
-Scarabs and spyder attack the LasPred, reduce its armor to almost nothing.
-Nemesor unit of Immortals use the Cryptec's vail of darkness and deepstrike nearby the very last assault marine unit.
-Obyron and his unit use his veil of darkness to deepstriek without scatter next to the unit and rapid fire to no effect.

Turn 5 His:
-He assaults the Obryon unit. Do no damge, Obryon and ResLord use Warscythes and finish off the squad.
-Deathmarks punch right throw the paper thin armor on the dread and finish it off.

Results:
Me, two objectives.
Him, tabled.

Hope you guys liked the report. I was sad how fast the Monolith die and how little the Annihilation ark did but that's just bad dice . The Nemesor giving Tank Hunter to my units was really cool and useful. OByron is surpsingly good in CC. I love Veil of Darkness and the Res Orbs were nice though I didn't use them much this game. Necrons are a lot of fun to play and pretty competiive and afterwards me and my opponent discuss that we both felt like Necrons win without allot of shinangags. He never felt like Necrons won because thier book is over powered. They pretty much do the same thing they did before. And if you think about it, a lot of units took a nerfing. Destoryer dont move like jet bikes, monoliths don't aren't as invunerable, and veil of darkness doesn't allow you to get out of CC. But, at the same time, they still have all that and now you can actually bring other units to the game. Getting rid of the phase out handicap really makes the army good.

Thanks for reading
   
Made in ph
Nihilistic Necron Lord




The best State-Texas

Seeing Deathmarks in Action was great. It looks like they preformed pretty well.

It's a shame the Doomsday Ark didn't preform as well for you. They were my MVPS so far.

Do you think Nemesor is worth his points? Even with his special rules, he doesn't quite seem worth it to me.

Do you think Swarm of Spirit Dust, and Grand Illusion were worth their points?

Great Battle Report! I'm looking forward to more!

4000+
6000+ Order. Unity. Obedience.
Thousand Sons 4000+
:Necron: Necron Discord: https://discord.com/invite/AGtpeD4  
   
Made in lv
Camouflaged Zero





Where the sun crosses the field of blood.

Great report! I've been waiting for reports with the new 'crons to come in.
Too bad the Monolith is killable now... But atleast your friend gets a kick out of destroying it
And feels good to hear that you didn't feel them to be OP.

 
   
Made in us
Been Around the Block





Nice report!!!
Do you think Nemesor is worth his points? Even with his special rules, he doesn't quite seem worth it to me.
I was wondering the same thing.

1500 Necrons
1500
 
   
Made in us
Regular Dakkanaut




Do you think Nemesor is worth his points? Even with his special rules, he doesn't quite seem worth it to me.

I like Nemesor, he's ability to give upgrades and take away from is pretty good. And he's a great deepstrike icon for OBryon, they have synergy that is worth having. Do i think he is automatically awesome? Not really :( But, I might need more games with him. Obryon is great though.

Do you think Swarm of Spirit Dust, and Grand Illusion were worth their points?

Grand Illusion wasn't very useful this game, but I believe it will be in others. The ability to change deployement after the fact is huge. Imagine getting to place a stalker right in front of tank or pretening to give a good outflank corner to your opponent then take it away. The other one was not used but is still very good, the assault grenades are huge and its cheap.

Great Battle Report! I'm looking forward to more!
Thanks
   
Made in ph
Nihilistic Necron Lord




The best State-Texas

The C'tan doesn't need assault grenades though, it ignores terrain tests.

4000+
6000+ Order. Unity. Obedience.
Thousand Sons 4000+
:Necron: Necron Discord: https://discord.com/invite/AGtpeD4  
   
Made in us
Regular Dakkanaut




Well I'm sure about that. I mean, here's the two things. One, it saying while he is moving, not in game terms that can mean the movement phase only, and since he has an upgrade that gives hims him assault grenades. Those i feared could mean that the doesn't actually ignore terrain while assaulitng.
   
Made in ph
Nihilistic Necron Lord




The best State-Texas

ZombieJoe wrote:Well I'm sure about that. I mean, here's the two things. One, it saying while he is moving, not in game terms that can mean the movement phase only, and since he has an upgrade that gives hims him assault grenades. Those i feared could mean that the doesn't actually ignore terrain while assaulitng.


on PG 36 in the rulebook, under the "Assaulting into cover" it says if the unit had to take a Difficult or Dangerous terrain test during it's assault move, it's I is lowered to 1. C'tan don't have to take terrain tests at all, so they won't have their I dropped, when assaulting into cover.

4000+
6000+ Order. Unity. Obedience.
Thousand Sons 4000+
:Necron: Necron Discord: https://discord.com/invite/AGtpeD4  
   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

Good to crons kicking Speese Mahrine ass. Keep up the good work.

What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in us
Regular Dakkanaut




Strange that he can take assault grenades, and as I recall, assault grenades don't cofer the bonus to the units that charge along side but don't have A-grenades.
   
Made in ph
Nihilistic Necron Lord




The best State-Texas

ZombieJoe wrote:Strange that he can take assault grenades, and as I recall, assault grenades don't cofer the bonus to the units that charge along side but don't have A-grenades.


Yes, but if you lock them in combat with say, the C'tan, then anything else charging that same unit in cover, won't have the penalties applied.

4000+
6000+ Order. Unity. Obedience.
Thousand Sons 4000+
:Necron: Necron Discord: https://discord.com/invite/AGtpeD4  
   
Made in us
Regular Dakkanaut




ahhh, i see now.

Then i should take a different power for him.
   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

ZombieJoe wrote:Strange that he can take assault grenades, and as I recall, assault grenades don't cofer the bonus to the units that charge along side but don't have A-grenades.


It might be an oversight. Errors do happen.
Or maybe the rules will be changed in 6ed. Who knows?


Automatically Appended Next Post:
Sasori wrote:
ZombieJoe wrote:Strange that he can take assault grenades, and as I recall, assault grenades don't cofer the bonus to the units that charge along side but don't have A-grenades.


Yes, but if you lock them in combat with say, the C'tan, then anything else charging that same unit in cover, won't have the penalties applied.


That too.

Ninja'd.

This message was edited 1 time. Last update was at 2011/11/08 20:33:43


What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in us
Dakka Veteran




Bay Area

thanks for the bat rep!

I especially like it as you faced one of the armies that should be our bane with all the cc! and you did well!

who was the MVP? who was the worst?

   
Made in us
Growlin' Guntrukk Driver with Killacannon





Pooler, GA

ZombieJoe wrote:Turn 4 Mine:
-Spyder makes another scarab, both assault the assaultPred and finish it off.
Just to clarify, was the Spyder within 6 inches of the Scarab Swarm when it made a new Scarab? Did the new Scarab join the Swarm, or did it stay with the Spyder? I know it makes no difference in the outcome of this match, but it is something I was wondering about.

I don't write the rules. My ego just lives and dies by them one model at a time. 
   
Made in us
Longtime Dakkanaut





New York / Los Angeles

I really Like Obyron, I wish he could take A command barge though without needing to swipe the nemesor's. In a large enough point game, the two of them + Stormy make an amazing team.

Soon to add

Proud supporter of Anrakyr, Scott the Paladin, and the Farsight faction. 
   
Made in ph
Nihilistic Necron Lord




The best State-Texas

Ghenghis Jon wrote:
ZombieJoe wrote:Turn 4 Mine:
-Spyder makes another scarab, both assault the assaultPred and finish it off.
Just to clarify, was the Spyder within 6 inches of the Scarab Swarm when it made a new Scarab? Did the new Scarab join the Swarm, or did it stay with the Spyder? I know it makes no difference in the outcome of this match, but it is something I was wondering about.


Scarabs have to join existing swarms within 6' of the Spyder.

4000+
6000+ Order. Unity. Obedience.
Thousand Sons 4000+
:Necron: Necron Discord: https://discord.com/invite/AGtpeD4  
   
Made in us
Growlin' Guntrukk Driver with Killacannon





Pooler, GA

Sasori wrote:Scarabs have to join existing swarms within 6' of the Spyder.
I know. The wording on the OP is a little ambiguous as to whether or not the new Scarabs joined the existing Swarm or it stayed with the Spyder and assaulted the Drop Pod.

I don't write the rules. My ego just lives and dies by them one model at a time. 
   
Made in us
Regular Dakkanaut




Sorry, what I meant was. The Spyder makes a scarab, the scarab joins the unit of scarabs, then the unit of scarabs and the spyer assault together.

Does that answer the question?

who was the MVP? who was the worst?
Well every unit really did well. I wanna say the scarabs but really it was the C'Tan. If he hadn't been there to kill the Dante unit then that unit woudl have really messed me up.

Worst?
Sadily was the Doomsday Ark but to be fair, it only got maybe two shots off before it died and it did scatter a lot. That's not the unit that was just luck.
   
 
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