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Video Battle Report: New Necrons Vs. Dark Eldar Part Completed  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in us
Awesome Autarch






Las Vegas, NV

https://www.frontlinegaming.org/2011/11/08/video-battle-report-new-necrons-vs-dark-eldar/

Part 2

https://www.frontlinegaming.org/2011/11/09/video-battle-report-new-necrons-vs-dark-eldar-part-2/

C&C welcome! Let us know what you think.

Reece

This message was edited 2 times. Last update was at 2011/11/09 05:17:13


   
Made in us
Longtime Dakkanaut




The video cut out after turn 2. Was that supposed to happen? Those scarabs looked tough. Str 6 is going to have to become mandatory to keep them at bay.
   
Made in us
Sinewy Scourge





Lodi CA

Cool report! I'm looking forward to playing against the new crons with my DE! I'll have to come by the store sometime to check it out. Are you guys planning on doing 40k events and such?

Phil










 
   
Made in us
Awesome Autarch






Las Vegas, NV

Hey guys, yeah, it's part 1, sorry, I forgot to mention that.

Yeah, Scarabs are crazy, so far. We play this list against IG, and yeah, you need strength 6+ templates.

Come by the store sometime, Huckleberry. We started a 40K league, which you can see here: https://www.frontlinegaming.org/community/east-bay-wargamers-league/

Tuesday Nights are Malfiaux night, Monday is D&D, and Friday will be Magic, eventually.

Every other night is 40K right now! haha.

   
Made in us
Sinewy Scourge





Lodi CA

I'll have to head out there sometime with my little bro to play some pick up games and such. What are days/times are you guys open?










 
   
Made in us
Stern Iron Priest with Thrall Bodyguard






San Diego

Keep in mind though that those 10 Scarabs and their support posse of Spyders is 600 points! I honestly think Imotek is doing more with his Night Fight and the Lightning than the Scarabs at this point. It crippled the Dark Eldar retaliation, and almost as much could have been done with 2 full units of Scarabs for half the cost......even if they cannot regenerate that's 30 wounds and 40 attacks per unit.

This message was edited 1 time. Last update was at 2011/11/09 01:36:23


"Duty is heavier than a mountain, death lighter than a feather."

Proud supporter of Scott the Paladin. Long Live Scott! 
   
Made in us
Huge Hierodule





Louisiana

Pretty impressive so far, I'm eager to see how this turns out. One of my regular opponents plays DE exclusively and has been mopping up vs my Tau and tyranids.


Been out of the game for awhile, trying to find time to get back into it. 
   
Made in us
Longtime Dakkanaut




I wonder if this means IG will have to field a Hellhound or two and use those str 6 templates on scarabs.
   
Made in us
Awesome Autarch






Las Vegas, NV

@Huckleberry
We're open 10am to 10pm every day. People are always hanging out getting games in. Come on by!

@Aldarion

It is a lot of points, but it is soooo good. We have been trying out different tactics, and found that just hanging back and building the squad up for a few turns, makes an incredibly powerful unit.

@Tetriphreak

The Crons are impressing us so far, we really were not impressed at first glance. I think they will be a very fun army, and balanced.

@Darth

Yeah, the hellhound will be one of the best Scarab killers out there. Good thing I already have 3!


   
Made in us
Huge Hierodule





Louisiana

I'm using Instant mold and Green stuff to make extra scarab swarms. I already have 13 bases worth, @ 3 per base, and when all the molds i have set up i'll have 7 more, for two full strength squads.

I only have 1 Tomb spyder, so i'm hoping the plastic kit that makes them comes out soon, and also that it comes with extra scarab swarms. Until then, I think 20 bases will be enough threat to meched up armies.

Been out of the game for awhile, trying to find time to get back into it. 
   
Made in us
Stern Iron Priest with Thrall Bodyguard






San Diego

tetrisphreak wrote:I'm using Instant mold and Green stuff to make extra scarab swarms. I already have 13 bases worth, @ 3 per base, and when all the molds i have set up i'll have 7 more, for two full strength squads.

I only have 1 Tomb spyder, so i'm hoping the plastic kit that makes them comes out soon, and also that it comes with extra scarab swarms. Until then, I think 20 bases will be enough threat to meched up armies.

Yeah, I want at least 30 Scarab bases. I'll be covering a few bases with the ones I get when I buy warriors, then casting them and repeating the process. The problem is filling in gaps along the way so the mold doesn't rip. I'm thinking algenate with resin will probably work best. Green Stuff just doesn't give enough detail unless it's mixed perfectly, and I've been meaning to get a resin kit up and going for months now anyway.

This message was edited 1 time. Last update was at 2011/11/09 03:56:47


"Duty is heavier than a mountain, death lighter than a feather."

Proud supporter of Scott the Paladin. Long Live Scott! 
   
Made in us
Awesome Autarch






Las Vegas, NV

Will had a crazy number of scarab bases by game's end, as you will see. 20 wasn't even close to enough.

We're making Tomb Spiders out of destroyers, we'll put some pictures up soon so you guys can check it out.

   
Made in us
Huge Hierodule





Louisiana

I'd be really interested to see that conversion. I'm looking forward to seeing the pictures.

Been out of the game for awhile, trying to find time to get back into it. 
   
Made in us
Awesome Autarch






Las Vegas, NV

For sure, they are looking cool so far, and we think this will save people a ton of money.

   
Made in nz
Armored Iron Breaker





Karak-Carterton

Lol, not trying to sound like a dick... but all the guys in the video look like the stereotypical "People who makes fun of wargamers"

But yea. Great battle reports. Necrons looking pretty beasty so far


Automatically Appended Next Post:
subscribed ;D

This message was edited 1 time. Last update was at 2011/11/09 05:38:14


Lots
Dwarfs: Lots

"Strategy without tactics is the slowest route to victory. Tactics without strategy is the noise before defeat."

Check out my blog at: averydwarfishblog.blogspot.com 
   
Made in us
Awesome Autarch






Las Vegas, NV

Haha, we are not typical nerds I guess? But don't judge the book by it's cover, we are pretty hard core nerds. We own a store, go to conventions, and pretty much live the nerd life.

Glad you enjoyed the videos, though!

   
Made in us
Longtime Dakkanaut





New York / Los Angeles

Definitely a great batrep, I'm subscribing, and I hope to see a lot more from you guys. If I ever come up to Norcal, I'll bring an army - what point ranges do you guys typically play?

Soon to add

Proud supporter of Anrakyr, Scott the Paladin, and the Farsight faction. 
   
Made in us
Longtime Dakkanaut




I just thought another problem for scarab swarms will be Lash of submission and Obliterators. Lash them into a pile and toss plasmacannon shots into them to instant kill them. Wow that could clean out a unit quick.

How would that work with the Swarms 'vulnerable to blasts' rule which states if a model takes an unsaved wound it is doubled. If the plasmacannons are instantkilling the swarms are they taking 3 wounds to double to 6 with each kill or just one?
   
Made in ph
Nihilistic Necron Lord




The best State-Texas

I got a question, I didn't hear this mentioned in the Batrep, but how did you guys roll for the Pen against the Vehicles, once they got into Combat?

As it stands right now, you roll to hit, then the entropic strike, and roll to pen afterwards. I'm a bit surprised they were not able to get some pens in, with that massive charge.

EDIT: To clarify, I'm talking about the Scarabs.

This message was edited 1 time. Last update was at 2011/11/09 12:40:49


4000+
6000+ Order. Unity. Obedience.
Thousand Sons 4000+
:Necron: Necron Discord: https://discord.com/invite/AGtpeD4  
   
Made in us
[ADMIN]
Decrepit Dakkanaut






Los Angeles, CA

DarthDiggler wrote:I just thought another problem for scarab swarms will be Lash of submission and Obliterators. Lash them into a pile and toss plasmacannon shots into them to instant kill them. Wow that could clean out a unit quick.

How would that work with the Swarms 'vulnerable to blasts' rule which states if a model takes an unsaved wound it is doubled. If the plasmacannons are instantkilling the swarms are they taking 3 wounds to double to 6 with each kill or just one?


I think you just take at least one Gloom Prism on a Spyder and if you end up facing a Lash army or Jaws of the World Wolf, etc, then you have to stick within 3" of that Spyder until you're ready to charge. While a 4+ nullify is far from perfect, I do think it would be worth having one of if you're going the heavy Scarab/Spyder route...and besides it shouldn't be hard for you to daisy chain your Scarabs back to within 3" of your Gloom Prism because you'll probably be wanting to do that anyway to keep pumping out Scarabs.


Reece:

Great report, I enjoyed it immensely!

Now, where are my tournament results!


Oh, and the URL in your profile has an extra http in it, so the link isn't working.




Automatically Appended Next Post:
Sasori wrote:I got a question, I didn't hear this mentioned in the Batrep, but how did you guys roll for the Pen against the Vehicles, once they got into Combat?

As it stands right now, you roll to hit, then the entropic strike, and roll to pen afterwards. I'm a bit surprised they were not able to get some pens in, with that massive charge.

EDIT: To clarify, I'm talking about the Scarabs.


Yeah, I'm thinking they didn't realize that the Scarabs still get to do damage on top of whatever Entropic armor reduction they manage. It seems highly unlikely, for example, that they lowered a vehicle down to '1' armor on the back (which means 9 hits, all of which would auto-pen at that point) wouldn't have also wrecked it.

I'm thinking that, had it been played correctly, then all the vehicles assaulted would have been destroyed/wrecked in that round of combat.


This message was edited 1 time. Last update was at 2011/11/09 13:24:15


I play (click on icons to see pics): DQ:70+S++G(FAQ)M++B-I++Pw40k92/f-D+++A+++/areWD104R+T(D)DM+++
yakface's 40K rule #1: Although the rules allow you to use modeling to your advantage, how badly do you need to win your toy soldier games?
yakface's 40K rule #2: Friends don't let friends start a MEQ army.
yakface's 40K rule #3: Codex does not ALWAYS trump the rulebook, so please don't say that!
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Made in us
Painlord Titan Princeps of Slaanesh





Syracuse, NY

You need to be careful about the order in which you apply entropic strike. You have, essentially a fork in the resolution of results which does not imply precedence for either.

In other word you Hit X times.

You now roll X times to penetrate armor
You now roll X times to reduce armor

The rule as written does not suggest which order this occurs. My take on it would be that the armor reduction is simultaneous to the damage results, which mean you roll against the unreduced armor value. I am sure others may disagree, but the precedent is there for shooting weapons where one moves an enemy while the other removes wounds.

Daemons Blog - The Mandulian Chapel 
   
Made in us
[ADMIN]
Decrepit Dakkanaut






Los Angeles, CA

calypso2ts wrote:You need to be careful about the order in which you apply entropic strike. You have, essentially a fork in the resolution of results which does not imply precedence for either.

In other word you Hit X times.

You now roll X times to penetrate armor
You now roll X times to reduce armor

The rule as written does not suggest which order this occurs. My take on it would be that the armor reduction is simultaneous to the damage results, which mean you roll against the unreduced armor value. I am sure others may disagree, but the precedent is there for shooting weapons where one moves an enemy while the other removes wounds.



Uh, yes there is! If you read the rule it says that the vehicle 'immediately' loses its armor when hit by a model with Entropic Strike.

And I can actually give a little more insight than that. In the early version of the codex that I had access to, the Entropic Strike rule very clearly said that armor on vehicles was not rolled for until the END of the phase, which obviously did not allow the Scarabs attacks to benefit from the Entropic Ability in the same phase.

However, with the final release we see, they totally changed the wording to what we have now and even added the word 'immediately' into the rule. It is abundantly clear (IMHO) that once you hit the vehicle with Entropic Strike you immediately roll to reduce the armor and then continue on with the normal steps for damaging the vehicle.

This message was edited 1 time. Last update was at 2011/11/09 14:18:13


I play (click on icons to see pics): DQ:70+S++G(FAQ)M++B-I++Pw40k92/f-D+++A+++/areWD104R+T(D)DM+++
yakface's 40K rule #1: Although the rules allow you to use modeling to your advantage, how badly do you need to win your toy soldier games?
yakface's 40K rule #2: Friends don't let friends start a MEQ army.
yakface's 40K rule #3: Codex does not ALWAYS trump the rulebook, so please don't say that!
Waaagh Dakka: click the banner to learn more! 
   
Made in us
Rotting Sorcerer of Nurgle






Jacksonville, NC

Holy scarabs................... insane!

Loved the rep lol!

Check out my P&M Blog!
Check out my YouTube channel, Heretic Wargaming USA: https://www.youtube.com/channel/UCLiPUI3zwSxPiHzWjFQKcNA
Latest Tourney results:
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Made in us
[ADMIN]
Decrepit Dakkanaut






Los Angeles, CA


So here's actually what the Entropic Strike rule used to say in an early version of the codex:

Any model that suffers one or more unsaved Wounds from
a weapon or model with this special rule immediately has its
armour save altered to ‘-’. For each hit a vehicle suffers from
a weapon or model with this special rule during a phase, roll
a D6 at the end of that phase. For each result of 4+ it loses 1
point of Armour Value from all facings. If a vehicle is reduced
to armour 0 on any facing, it is immediately wrecked.


And now it says:

Any model that suffers one or more unsaved Wounds from
a weapon or model with this special rule immediately loses
its armor save for the remainder of the battle (effectively altering
its armour save to ‘-’. For each hit a vehicle suffers from
a weapon or model with this special rule, roll a D6.
For each result of 4+, it immediately loses 1
point of Armour Value from all facings. If a vehicle is reduced
to Armour 0 on any facing, it is immediately wrecked.




I play (click on icons to see pics): DQ:70+S++G(FAQ)M++B-I++Pw40k92/f-D+++A+++/areWD104R+T(D)DM+++
yakface's 40K rule #1: Although the rules allow you to use modeling to your advantage, how badly do you need to win your toy soldier games?
yakface's 40K rule #2: Friends don't let friends start a MEQ army.
yakface's 40K rule #3: Codex does not ALWAYS trump the rulebook, so please don't say that!
Waaagh Dakka: click the banner to learn more! 
   
Made in us
Painlord Titan Princeps of Slaanesh





Syracuse, NY

Thanks for the rules quote backup, I was going to say that the intent could have been for lower I models to strike at the reduced facing, but reading it again from your quote it is pretty clear.

They really used the word immediately an awful lot, I wish it just said 'before rolling to penetrate armor,' but your point is well taken.

Daemons Blog - The Mandulian Chapel 
   
Made in us
Tzeentch Veteran Marine with Psychic Potential




O wow, if thats how its played. Scarabs are that much better haha.We'll be pumpin out battle reps all week. I played against BA yesterday with a twicked list from this one and ended up losing because of some deployment errors haha. Wasnt paying attention. We'll have these up ASAP.

This message was edited 1 time. Last update was at 2011/11/09 18:31:48


   
Made in se
Dakka Veteran





yakface, I think most people read it as the attacks are going towards the starting AV. If you hadn't seen the previous wording you probably would have agreed. Which means it needs a FAQ.
   
Made in us
Huge Hierodule





Louisiana

No, I believe the inclusion of the word "immediately" leaves no ambiguity that the entropic ability occurs before rolls to penetrate armor.

Perhaps someone should do a poll in YMDC.

Been out of the game for awhile, trying to find time to get back into it. 
   
Made in us
Awesome Autarch






Las Vegas, NV

@darth
A template weapon strength 6 or greater kills 2 bases per wound. That's how you take them out.

@thread
Glad you guys enjoyed the bat rep, thanks for the rules issues. We'll adress those.

Yak, the results will be up tomorrow morning or tonight. We had an issue with getting the results to a spreadsheet.

I'll fix my profile, thanks for pointing that out.

   
Made in dk
Ork-Hunting Inquisitorial Xenokiller





Aarhus, Denmark

Hey, Reece'

Great battle report! Veeery interesting watch! Had no idea, that you and some others owned your own store. That's super cool, man!

There was a lot of confusion, on my end, since i haven't had a look at the new 'dex just yet. But those Scarab swarms seemed pretty brutal, all the way through! O.o

:: I'm not suffering from insanity; I'm enjoying every minute of it! :: 
   
 
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