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Made in us
Dakka Veteran



Upper East Side of the USA

if so what would you put in it?
   
Made in gb
Raging-on-the-Inside Blood Angel Sergeant





Only foot list that has worked for me.

Lord Kaldor Draigo
Librarian - Might of Titans, Sanctuary, Shrouding, Warp Rift

10x Paladins - 2x Psycannons, 4x Halberds, Psybolt Ammo, 1x MC-Hammer, Warding Stave, Brotherhood Banner, Apothecary
5x Paladins - 2x Psycannons, 3x Halberds, Psybolt ammo
1x Paladin - Hammer

Dread w/ Autocannons & Psybolt
Dread w/ Autocannons & Psybolt
Dread w/ Autocannons & Psybolt

d-usa wrote:Orks are the GW version of R2D2. No matter how advanced the defenses may be, there is always an open serial port somewhere that can be pluged into and a firewall that was never configured.
 
   
Made in us
Dakka Veteran



Upper East Side of the USA

How many points is that, 2000?
   
Made in gb
Raging-on-the-Inside Blood Angel Sergeant





25 points short of 2000, still trying to figure out what to spend the 25 on

d-usa wrote:Orks are the GW version of R2D2. No matter how advanced the defenses may be, there is always an open serial port somewhere that can be pluged into and a firewall that was never configured.
 
   
Made in au
Mighty Chosen Warrior of Chaos





Australia

Master Craft the Psycannons in the Paladin squads at 5 points each with your spare points.

Or drop the psybolt ammo on the 2nd Paladin squad if you want to free up some more points. 20 points for 3 models isn't worth it. Then you can give the Librarian a warding stave.

Harry, I'm going to let you in on a little secret. Every day, once a day, give yourself a present. Don't plan it. Don't wait for it. Just let it happen. It could be a new shirt at the men's store, a catnap in your office chair, or two cups of good, hot black coffee.  
   
Made in us
Dakka Veteran



Upper East Side of the USA

Has anyone made a decent footlist that isn't all Paladins? Lots of GKSSs could mean lots of firepower.
   
Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

its possable, but probably only with some Interceptor squads banging around with psycannons.

You want as many psycannons on the board as possable in this case.


librarians would be a good idea too so they can give your dudes 3+ cover saves

Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
Made in us
Longtime Dakkanaut





New York / Los Angeles

[edit]

This message was edited 1 time. Last update was at 2011/12/08 02:47:06


Soon to add

Proud supporter of Anrakyr, Scott the Paladin, and the Farsight faction. 
   
Made in us
Boom! Leman Russ Commander





United States

why are paladins better than just going for more numbers with normal termies

"Reality is, when you stop believing in it, doesn't go away"
-Philip K. Dick

Constant Lurker, Slowly getting back into modelling! Someday a P&M Blog link will lurk here! 
   
Made in jp
Grisly Ghost Ark Driver





NC

Joe Mama wrote:Has anyone made a decent footlist that isn't all Paladins? Lots of GKSSs could mean lots of firepower.


Yes. There are several good foot army builds in the GK codex that are not Paladins.

Falcon Punch!


 
   
Made in gb
Dakka Veteran





Because every time aterminator takes a wound you lose his firepower and assault. Paladins do so only when hit with ID weapons or the squad has taken wounds equal to the number of models in the squad. This makes a considerable difference in play (despite wild claims by some players about all their massed ID just shooting paladins down at the same rate as terminators in play things don't work out like that). In essence paladins are almost immune to small arms fire - to remove a single terminator with a BS4 S4 Ap3+ weapon will take 18 shots on average. If you've got a 5 man paladin squad you'll need 108 such shots before a model disappears. In that time the terminator squad would be wiped, losing firepower with every model removed, whereas the paladins would still be churning it out at full strength.

Also a paladin army has Draigo who is cheap at 275 points - eternal warrior and a storm shield combined with T5 making him tougher than a 5 man terminator squad all by himself (but of course with less killing power).

It's not just the fact that paladins are better than terminators durability-wise though, they have more firepower too, double the number of psycannon. This makes a big difference too.




Automatically Appended Next Post:
If I tried an all foot list with terminators, I might do:

Draigo - 275

Librarian (Might of Titan, Sanctuary, The Shrouding, Warp Rift): warding stave, digital weapons - 210

10 Terminators: 2 psycannon, 2 hammers, 8 halberds, psybolts - 470

10 Terminators: 2 psycannon, 2 hammers, 8 halberds, psybolts - 470

10 Terminators: 2 incinerators, 2 hammers, 8 halberds, psybolts - 430

Vindicare Assassin - 145

2000

The idea being that 30 terminators deployed in three groups of ten, 6 in the front rank, 4 in the rear, every model about 2" from the next and with an extra couple of inches between units, will have a front of nearly 5'. I'd just walk them up the table and see what happened in annighilation. In seize ground missions, I'd combat squad and put 2 psycannon in half the combat squads. Anti-vehicle is the main drawback - the assassin is reliable and 3x2 psycannon isn't too bad but a guard army (say) that sits on its tabel edge and pounds you while outflanking air cavalry is going to be a considerable problem (though I think it would be against a foot Draigo list too, I'm no huge fan of foot paladins - though they can do well - i firmly believe they're at their best with stormravens)

This message was edited 1 time. Last update was at 2011/12/04 09:19:49


Choose an army you can love, even when it loses - Phil Barker
 
   
Made in fx
Fresh-Faced New User




St. Louis

yep. cortez and a ton of crusaders and death cult assassins. Also with 3 Vindicare assassins for anti-tank.
   
Made in us
Shepherd





You can't have 3 Vindicare I thought.. It says theyre unique.

The enemy of my enemy is a bastard so lets kill him too.


 
   
Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

Thats correct, you are limited to 1 of each type of Assassin.

3 Vindicares would have made the GK codex broken. That plus Purifiers as troops and Psyflemen would make for a nightmare army to face.

Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
Made in au
Regular Dakkanaut




Could try getting grand masters to make stuff outflank but thats a bit of a gamble.
   
Made in us
Resourceful Gutterscum






Deep strike you say?


HQ
Mordrak w/ 5 Ghost Knights (3 Halberd, 1 Hammer, 1 Banner)-425
Librarian- Sanctuary, Might of Titan, Quicksilver, Teleport Homer- 180

Heavy
Dread w/ Autocannons & Psybolt 135
Dread w/ Autocannons & Psybolt 135

Elite
Paladins x5 (MC Psycannon x2, Halberdsx2, Swordx1, Hammerx1, Banner x1)-350
Paladins x5 (MC Psycannon x2, Halberdsx2, Swordx1, Hammerx1, Banner x1)-350
Vindicare Assassin-145

Troops
Strike Squadx5- Rhino, Psycannon-150
Strike Squadx5- Rhino, Psycannon-150



Strike Squads sit in the back. Vindicare infiltrates and tries to contain the middle of the field. Mordrak drops first turn with the Librarian attached somewhere that they can catch a cover save. The Ghost Knights have Stealth, which is conferred to the squad. Do not drop Mordrak in the middle of your opponent's forces. Keep him far enough away that he doesn't get erased turn 1. This deep strike is just to cover the board in the same way that you would suicide charge a rhino in.

Use Psychic Communion to get your Paladins in, and drop them within 6" of the Librarian for no scatter.

Use the Grand Strategy to make your Dreadnoughts scoring and march them into the midfield as well.

 
   
Made in fx
Fresh-Faced New User




St. Louis

Grey Templar wrote:Thats correct, you are limited to 1 of each type of Assassin.

3 Vindicares would have made the GK codex broken. That plus Purifiers as troops and Psyflemen would make for a nightmare army to face.


just checked the dex and i can't find where it says that. Is it just because each one is considered a character? never played with that many but i could see where GW would want to limit them.

This message was edited 1 time. Last update was at 2011/12/06 13:52:38


 
   
Made in gb
Dakka Veteran





I'm not certain it actually spells it out in the codex but it does say each assassin is a Unique Character. Hence you can't take duplicates.

Choose an army you can love, even when it loses - Phil Barker
 
   
Made in us
Plastictrees






Salem, MA

Check out this one, with no paladins

http://yesthetruthhurts.com/2011/04/foot-grey-knights-another-way/

2X Ordo Malleus Inquisitor with terminator armor, psycannon
3X 5 purifiers with full toys
2 full strike squads with full toys
4X 5 terminators with full toys

Personally, I'd be scared to go up against that list.

Or this one:

http://yesthetruthhurts.com/2011/06/the-other-grey-knights/

All power armor.

This message was edited 1 time. Last update was at 2011/12/06 13:47:58


"The complete or partial destruction of the enemy must be regarded as the sole object of all engagements.... Direct annihilation of the enemy's forces must always be the dominant consideration." Karl von Clausewitz 
   
Made in us
Archmagos Veneratus Extremis






Home Base: Prosper, TX (Dallas)

All foot? At 2k:

Crowe
4x10 Purifiers w/4 Psycannons and 1 Hammer
10 Purifiers w/4 Psycannons
3 Psyfle Dreads

Your welcome

Sidenote: Steleks all PA army isn't bad. Though there are a few things I would tweak personally it's a solid start as well.

This message was edited 1 time. Last update was at 2011/12/06 16:27:16


Best Painted (2015 Adepticon 40k Champs)

They Shall Know Fear - Adepticon 40k TT Champion (2012 & 2013) & 40k TT Best Sport (2014), 40k TT Best Tactician (2015 & 2016) 
   
Made in ca
Longtime Dakkanaut





This is the list that I play now. It jhas being doing well even in a meched up environment. Blocks of crusaders and hulking monstrosities are the glue. It allows me to get my dakka into range. What ? No psfledreas. Insanity.

HQ: Crowe 150
HQ: Coteaz 100

EL: Vindicare Assassin 145

TR: 12 Henchmen - 3 Multi-melta Servitors, 1 Stormbolter Acolyte, 2 Plasmagun Acolytes, 6 Crusaders - 155
TR: 11 Henchmen - 3 Meltagun Acolytes, 2 Warrior Acolyte, 2 Meltabombs, 6 Crusaders - 150
TR: 10 Purifiers: 4 Psycannons, Deamonhammer, Psybolt Ammo - 305
TR: 10 Purifiers: 4 Psycannons. Deamonhammer, Psybolt Ammo - 305
TR: 6 Terminators, 2 Psycannon, 2 Halberds, Deamonhammer, Justicar Thawn - 365

HS: Dreadknight - Heavy Incinerator - 160
HS: Dreadknight - Heavy Incinerator - 160

2000

 
   
Made in us
Archmagos Veneratus Extremis






Home Base: Prosper, TX (Dallas)

@Felixcat

I must be missing somthings because that Terminator squad is illegal as written. You can only have a second Psycannon in termi squads if you have 10. Only Pallies can have 2 Psycannons per 5.

Best Painted (2015 Adepticon 40k Champs)

They Shall Know Fear - Adepticon 40k TT Champion (2012 & 2013) & 40k TT Best Sport (2014), 40k TT Best Tactician (2015 & 2016) 
   
Made in us
Pulsating Possessed Chaos Marine




Denver, CO

I've had a lot of success with the following

HQ
Librarian, 4-5 powers

Elite
Vindicare

Troops
10 strong Strike Squad, 2x psy-cannons, psy-bolts
10 strong Strike Squad, 2x psy-cannons, psy-bolts
10 strong Strike Squad, 2x psy-cannons, psy-bolts
10 strong Strike Squad, 2x psy-cannons, psy-bolts

Fast Attack
10 strong Interceptor Squad, 2x psy-cannons, psy-bolts, mc hammer

Heavy Support
Dreadnaught, tl auto-cannon x2, psy-bolts
Dreadnaught, tl auto-cannon x2, psy-bolts
Dreadnaught, tl auto-cannon x2, psy-bolts


The only thing I really ever feared facing with it was tri-storm raven grey knights (the ravens with the mind strikes just eat the foot list up).

I found it better than the all purifier list because it was more versatile. It plays the reserves game really well, almost everything can deep strike if needed to keep your opponent off balance, and just brings an amazing amount of shooting to the table.
   
Made in us
Boom! Leman Russ Commander





United States

what about a normal henchment list, with some termies as support?

"Reality is, when you stop believing in it, doesn't go away"
-Philip K. Dick

Constant Lurker, Slowly getting back into modelling! Someday a P&M Blog link will lurk here! 
   
Made in us
Pete Haines





Joe Mama wrote:Has anyone made a decent footlist that isn't all Paladins? Lots of GKSSs could mean lots of firepower.


See, the gkss weapons are pretty short-mid range (24 inches) so you really need those rhinos to get em close enough to open fire.


I guess you maybe could make a gkss footlist, but why go out of your way for a worse list?
   
Made in jp
Grisly Ghost Ark Driver





NC

This is something different that could be good.

Hq
Ordo malleus inquisitor

Troops
10 Grey Knight Terminators, 2 Psycannons, 7 Halberds, Brotherhood Banner, 2 Daemon Hammers, Psybolt Ammo
10 Grey Knight Terminators, 2 Psycannons, 7 Halberds, Brotherhood Banner, 2 Daemon Hammers, Psybolt Ammo
10 Grey Knight Terminators, 2 Psycannons, 7 Halberds, Brotherhood Banner, 2 Daemon Hammers, Psybolt Ammo
10 Grey Knight Terminators, 2 Psycannons, 7 Halberds, Brotherhood Banner, 2 Daemon Hammers, Psybolt Ammo

2005 Points

This message was edited 1 time. Last update was at 2011/12/08 08:23:40


Falcon Punch!


 
   
Made in us
Dakka Veteran



Upper East Side of the USA

Remulus wrote:
Joe Mama wrote:Has anyone made a decent footlist that isn't all Paladins? Lots of GKSSs could mean lots of firepower.


See, the gkss weapons are pretty short-mid range (24 inches) so you really need those rhinos to get em close enough to open fire.


I guess you maybe could make a gkss footlist, but why go out of your way for a worse list?


Why do you assume it is worse? Also, Terminators and Paladins both have the same exact range as the Strike Squads, so I am confused why you are singling GKSSs out in that regard.
   
Made in us
Member of a Lodge? I Can't Say





Los Angeles, CA

I like something like this
2X Ordo Malleus Inquisitor with terminator armor, psycannon, servo skulls, 1 w/psychic mastery 1
4 full strike squads with D hammer, 2 psycannon, psybolt
1 interceptor with D hammer, 2 psycannon, psybolt
2 Dreadknights with H. Incin/teleporter

You have the ability to appear anywhere on the field with up to 8 scoring units. You have maneuverability once you hit the field with the interceptors and the dreadknights. And you have the ability to lay down an A**load of fire from all the s5 stormbolters


http://www.3forint.com/ Back in Action! 
   
Made in us
Shepherd





I like grandmasters or libby better in a walking list. Grand strategy is outstanding and can make those shunters scoring.. last minute shunt just like those skimmer last minute heroics. Libby for the shroud of course since you are relying on cover.

The enemy of my enemy is a bastard so lets kill him too.


 
   
Made in us
Member of a Lodge? I Can't Say





Los Angeles, CA

-1 inquisitor and a couple guys from the interceptor squad and a gm could easily fit in.


http://www.3forint.com/ Back in Action! 
   
 
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