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Made in us
Rotting Sorcerer of Nurgle






Jacksonville, NC

Howdy all,

So looking over the Dex today for the Crons I was thinking of ways of getting Immo into a unit that would be super hard to kill, but also very killy. Opponents would want to try and shoot it off the board, but it would be tough as nails (minus vindicators). So I came up with the following idea:

Immotekh
Nemesor
1x Lord - Scythe, Scarabs
1x Lord - Scythe, Scarabs (or 1x HoE Cryptek w/ Chrono)
8x Warriors

Basically the warriors soak up shots, while Immo/Nemesor soak up things that are easy to take (anything Ap3+). The Lords (or Tek) are for countercharge ability, giving you high strength pwnage. Immo isn't too shabby in CC himself.

Thoughts? Comments? Maybe some way to make the unit even better (minus adding Obyron)...?

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New York / Los Angeles

Why not just keep him in a CCB? This seems like a lot of points just to keep one dude alive.

Soon to add

Proud supporter of Anrakyr, Scott the Paladin, and the Farsight faction. 
   
Made in us
Rotting Sorcerer of Nurgle






Jacksonville, NC

junk wrote:Why not just keep him in a CCB? This seems like a lot of points just to keep one dude alive.


CCB's are pretty Fragile, and its 80 extra points for a model that won't really use it. Immo in a unit of warriors or immo's will benefit from his Phaeron. This unit (with nightfighting, a 4+ RP, tons of wounds, and some CC punch) could almost classify as a deathstar in many cases. Its expensive, draws a ton of fire, hard to kill, and hits hard.

Just looking for ways to slot Immo into my footcrons list

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Made in us
Wicked Canoptek Wraith






I agree, with the junk.

However, to answer your question, make the troops Immortals with blasters.
They make him way more killy.

This message was edited 2 times. Last update was at 2011/12/02 21:04:31


Ya, I play Crons, what about it?
Also, they are just shiny space zombies with guns.

6700 
   
Made in us
Longtime Dakkanaut





Zid wrote:
CCB's are pretty Fragile, and its 80 extra points for a model that won't really use it. Immo in a unit of warriors or immo's will benefit from his Phaeron. This unit (with nightfighting, a 4+ RP, tons of wounds, and some CC punch) could almost classify as a deathstar in many cases. Its expensive, draws a ton of fire, hard to kill, and hits hard.


Except that both Immotekh and Nemesor aren't very good in CC (WS4, no power weapons, I2) and Lords only have two attacks each. Warriors are extra bodies, but they are easy to kill in CC. I'd expect an enemy to dump all their CC attacks into the warriors and wipe out a good portion of them while you do little damage in return. You'd honestly probably be losing combat at a -5 or 6 to your leadership (if not more). Chances are that you will run away and be caught in sweeping advance.....and the enemy will have a decent chance consolidate so that both Nemesor, Immotekh, and the lords can't be place within 3" of their counters .........IE RP is useless as they can't be placed 1" from an enemy model and will just be destroyed 4+ RP or not.

There just aren't any 'good' CC deathstars in the necron codex. They have some okay hammer-anvil units.....but nothing I'd consider a deathstar.


Besides, in my experience deathstars tend to fail miserably (Nobz, Assault Terminators, Palladins, etc)

This message was edited 1 time. Last update was at 2011/12/03 00:38:41


 
   
Made in us
Loyal Necron Lychguard






Nungunz wrote:
Zid wrote:
CCB's are pretty Fragile, and its 80 extra points for a model that won't really use it. Immo in a unit of warriors or immo's will benefit from his Phaeron. This unit (with nightfighting, a 4+ RP, tons of wounds, and some CC punch) could almost classify as a deathstar in many cases. Its expensive, draws a ton of fire, hard to kill, and hits hard.


Except that both Immotekh and Nemesor aren't very good in CC (WS4, no power weapons, I2) and Lords only have two attacks each. Warriors are extra bodies, but they are easy to kill in CC. I'd expect an enemy to dump all their CC attacks into the warriors and wipe out a good portion of them while you do little damage in return. You'd honestly probably be losing combat at a -5 or 6 to your leadership (if not more). Chances are that you will run away and be caught in sweeping advance.....and the enemy will have a decent chance consolidate so that both Nemesor, Immotekh, and the lords can't be place within 3" of their counters .........IE RP is useless as they can't be placed 1" from an enemy model and will just be destroyed 4+ RP or not.

There just aren't any 'good' CC deathstars in the necron codex. They have some okay hammer-anvil units.....but nothing I'd consider a deathstar.


Besides, in my experience deathstars tend to fail miserably (Nobz, Assault Terminators, Palladins, etc)


Well, if points were no issue then you could take a royal court with 5 lords with every upgrade available on each one (Though obviously only 1 res orb) so that's 2+/3++ on them with warscythes and mindshackle and whatever else there is that I'm forgetting, throw in 5 crypteks of your choice for added punch and ablative wounds, attach Zandrekh (sp?) and a destroyer lord fully kitted out as well (or whatever other lord of your choosing with a power weapon and stupid crazy CC abilities).

I have no idea what the cost would be, but that's a helluva a death star if you ask me.

This message was edited 1 time. Last update was at 2011/12/03 01:24:42


 
   
Made in us
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Kevin949 wrote:
Well, if points were no issue then you could take a royal court with 5 lords with every upgrade available on each one (Though obviously only 1 res orb) so that's 2+/3++ on them with warscythes and mindshackle and whatever else there is that I'm forgetting, throw in 5 crypteks of your choice for added punch and ablative wounds, attach Zandrekh (sp?) and a destroyer lord fully kitted out as well (or whatever other lord of your choosing with a power weapon and stupid crazy CC abilities).

I have no idea what the cost would be, but that's a helluva a death star if you ask me.


Nemesor Zahndrekh - 185
Destroyer Lord - Warscythe + everything except rez orb -190
x5 Lords fully kitted out (no orb as Zahndrekh already has one) - 700
x5 Crypteks - Let's say Veil, Pulse, Chrono, and Crucible for the fun of it - 220

Total: 1295

For funsies let's get rid of all the tesseract labyrinths and the veill and throw in Obryon because we can and points are out the window anyway.

New total: 1325

......for 13 models.....and a unit that is still mediocre in CC.

If you want to bring something like that, please do. I can pretty much focus everything in my army at the unit. Sure it would take maybe two turns to do.....but there is almost nothing left over for the rest of the army.

This message was edited 2 times. Last update was at 2011/12/03 02:23:51


 
   
Made in at
Deranged Necron Destroyer





The Nemsor should never be in CC, if he is, you screwed up. Same with Imhotek. Obyron is not that good of a choice to lead a CC squad, compared to a regular overlord.

And I'd say 5 lords with mindshackle scarabs, warscythes, and one or two phase shifters can take out most CC deathstars in the game. Mindshackle means at least 2 enemy models are on your side each combat.

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The Emperor's Forge Mitten, Earth

Wouldn't it be cheaper and just as effective by taking a squad of base Lychguard and a Lord with warscythe, scarabs, and res orb? I mean sure you lose out on the extra mindshackle scarabs but you make up for it with more bodies in CC with the extra points you save no? That and your other lords would actually be of use by supplementing your troops or something and not being stuck in the royal court.

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I like the Destroyer lord and Wraiths combo myself. Use Nemesor to give em furious charge and the wraiths should have coils to strike first. If an enemy cc unit is in cover and you dont have offensive grenades, then just shoot em out of there.
   
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Pestilent Plague Marine with Blight Grenade





At the mention of an ineffective Necron Deathstar, I have to show off my test unit (Sadly with proxies)

Nemesor Zahndrekh (185)
Vargard Obyron (160)
Overlord (180)
- Warscythe
- Mindshackle Scarabs
- Tesseract Labyrinth
- Phase Shifter
10x Lychguard (710)
- Shields
- Necron Lord
- - Warscythe
- - Mindshackle Scarabs
- - Tesseract Labyrinth
- Necron Lord
- - Warscythe
- - Mindshackle Scarabs
- - Tesseract Labyrinth
- Nightscythe

it weighs in at 1,235 points (in a 2,000 point army) but has so far, in the three games I've played with them (against SW, BT, and CSM), decimated everything they have come across.

As for the original poster's question, honestly if you insist on putting the Stormlord in a combat unit, you could always replace the regular lord for him in this unit. However, as someone already stated, he should never be in combat. So attaching him to a unit of Immortals, and throwing in Obyron (So you can GTFO if you need to) would probably be a good bet. There is also the "phalanx" build that Reecius has been using in his Scarab Farm army that seems to do alright. All comes down to how you support whatever unit you do attach him to though, like everything in the Necron Codex.

This message was edited 1 time. Last update was at 2011/12/03 08:14:50


 
   
Made in us
Loyal Necron Lychguard






Nungunz wrote:
Kevin949 wrote:
Well, if points were no issue then you could take a royal court with 5 lords with every upgrade available on each one (Though obviously only 1 res orb) so that's 2+/3++ on them with warscythes and mindshackle and whatever else there is that I'm forgetting, throw in 5 crypteks of your choice for added punch and ablative wounds, attach Zandrekh (sp?) and a destroyer lord fully kitted out as well (or whatever other lord of your choosing with a power weapon and stupid crazy CC abilities).

I have no idea what the cost would be, but that's a helluva a death star if you ask me.


Nemesor Zahndrekh - 185
Destroyer Lord - Warscythe + everything except rez orb -190
x5 Lords fully kitted out (no orb as Zahndrekh already has one) - 700
x5 Crypteks - Let's say Veil, Pulse, Chrono, and Crucible for the fun of it - 220

Total: 1295

For funsies let's get rid of all the tesseract labyrinths and the veill and throw in Obryon because we can and points are out the window anyway.

New total: 1325

......for 13 models.....and a unit that is still mediocre in CC.

If you want to bring something like that, please do. I can pretty much focus everything in my army at the unit. Sure it would take maybe two turns to do.....but there is almost nothing left over for the rest of the army.


I meant to say obyron, not zahndrek, in my first post. I get the two mixed up without the book in front of me. But, if you take only obyron you can't get a court for him if I remember correctly. So, ditch the d.lord and take an overlord instead to unlock the court, then take obryon/obyron (damn weird names whose spelling I can't remember).

As was said, you're not factoring in the possibility of how much of your opponents models won't be attacking in CC. And if it's really a bother, just take Imotekh as the second main guy in the army for extended night fighting instead of just one turn.

Almost nothing left in the rest of the army....in what game? If we're only talking hypothetical here then there is no point limit. Either way, it's obviously not something you'd take in a 1500 point game. Well, you "could" and I'd be interested to see how it would do, but I'm *not* interested in the meta-game for it. Anyway, the entire point of the necron codex is all about synergy and is not about "this unit owns everything and this unit sucks." Kind of like how people feel about scarabs and praetorians. Both have their obvious strengths and their glaring weaknesses. But they don't operate alone, or at least they shouldn't.

Anyway, I don't think there's really a viable "deathstar" unit for necrons, it's all about the entire list and less about one unit shining above the rest. Perhaps in individual games you'll have units that will perform extremely well, but it doesn't mean they're a take-all-comers unit.

And sometimes, just denying your opponent an avenue of approach is all a unit needs to do to make it worth taking, even if it didn't kill a single thing.
   
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Jacksonville, NC

Basically this units simple; it can kill stuff when needed (if you FC the unit, you have nemesor and immo at str 6 with a str 8 scythe). However, its pretty much a buff unit for the army as a whole; Nemesor hands out powers and takes them away, Immo gives Nightfighting, Lightning, and his staff, The Lord is there to help if they do get assaulted, the cryptek allows me a reroll per phase, and the warriors soak up wounds.

It would be a primary target in many games, but will be very survivable and reasonably killy.

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Kevin949 wrote:
Anyway, I don't think there's really a viable "deathstar" unit for necrons, it's all about the entire list and less about one unit shining above the rest. Perhaps in individual games you'll have units that will perform extremely well, but it doesn't mean they're a take-all-comers unit.


Ya, is what I've been trying to get at.
   
Made in us
Been Around the Block





About night fighting; check out this article: http://www.3plusplus.net/2011/11/necrons-night-fight-and-imotek.html#uds-search-results
Basically the guy says that instead of taking Immotehk you can take 2 courts w/ HoD Crypteks which will give you 2 SOlar Pulses AKA 2 rounds of Night Fighting on your opponent's turn only.
Other things I would suggest are Anrakyr to buff Immortals and Szeras to provide a stat buff, though taking Szeras won't allow you to take a second court. Then again it doesn't look like you're taking any infantry.

This message was edited 1 time. Last update was at 2011/12/03 19:40:46


 
   
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Rotting Sorcerer of Nurgle






Jacksonville, NC

Well tried this unit today against a DoA Angels list... check my rep out

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Nungunz wrote:
Kevin949 wrote:
Well, if points were no issue then you could take a royal court with 5 lords with every upgrade available on each one (Though obviously only 1 res orb) so that's 2+/3++ on them with warscythes and mindshackle and whatever else there is that I'm forgetting, throw in 5 crypteks of your choice for added punch and ablative wounds, attach Zandrekh (sp?) and a destroyer lord fully kitted out as well (or whatever other lord of your choosing with a power weapon and stupid crazy CC abilities).

I have no idea what the cost would be, but that's a helluva a death star if you ask me.


Nemesor Zahndrekh - 185
Destroyer Lord - Warscythe + everything except rez orb -190
x5 Lords fully kitted out (no orb as Zahndrekh already has one) - 700
x5 Crypteks - Let's say Veil, Pulse, Chrono, and Crucible for the fun of it - 220

Total: 1295

For funsies let's get rid of all the tesseract labyrinths and the veill and throw in Obryon because we can and points are out the window anyway.

New total: 1325

......for 13 models.....and a unit that is still mediocre in CC.

If you want to bring something like that, please do. I can pretty much focus everything in my army at the unit. Sure it would take maybe two turns to do.....but there is almost nothing left over for the rest of the army.


Point cost of the unit not withstanding, I just want to point out how ludicrous the bold statement is.

Going with just the lords alone:
10 Str 7 power weapon attacks, 5 MSS, and 5 T-labs for anything particularly nasty. Sorry there's really not much of anything in the game that can stand up to that. Inserting the word "mediocre" into your argument does not validate you're stance when the unit your describing is anything but.

This message was edited 1 time. Last update was at 2011/12/05 15:49:18


 
   
 
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