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![[Post New]](/s/i/i.gif) 2010/12/03 22:07:18
Subject: DH - RT - DW news and rumours
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Calculating Commissar
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aka_mythos wrote:Do you mean antagonists?
That all depends on who you're cheering for now doesn't it
I was quite taken with the idea of an accompanying book that views the whole Emperor Protects campaign from the viewpoint of the Alpha Legion. Shame it'll never happen
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![[Post New]](/s/i/i.gif) 2010/12/04 17:32:34
Subject: DH - RT - DW news and rumours
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Phanobi
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thanks mate, went into hospital and caught a cold and they sent me home b4 i could have have my widom teeth out.
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http://www.dakkadakka.com/dakkaforum/posts/list/463976.page (Space Sharks and Tau)
DJ @ http://www.rockindocradio.net
Mon, Thursday+Fri 06am - 09am EST
We refuse to take sides in this anymore. And we refuse to let you turn us against one another. We know who we are now, we can find our own way between order and chaos...
It's over because we've decided it's over. Now get the hell out of our galaxy! Both of you.
"Whoever takes purple sash is purple, and follows purple leader." I follow purple tau. Theophony
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![[Post New]](/s/i/i.gif) 2010/12/04 20:11:21
Subject: DH - RT - DW news and rumours
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Lord of the Fleet
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endtransmission wrote:
Hope you feel a bit better soon. As for the book question... in short which 40K book doesn't contain Chaos bits to some degree?
Edge of the Abyss has a few pages on Chaos reavers, sorcery rules/talents/powers as well as stats for a few chaos things (Sorcerer, Blade-thing and Greater Daemon).
Murder. Class. Cruiser.
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Fate is in heaven, armor is on the chest, accomplishment is in the feet. - Nagao Kagetora
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![[Post New]](/s/i/i.gif) 2010/12/06 21:18:50
Subject: DH - RT - DW news and rumours
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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My copy of Edge of the Abyss (more than 100 pages BTW...) and The Emperor Protects arrived today. There is so much fun new stuff to kill in The Emperor Protects, from Obliterators, Broodlords, Venomthrope, corrupted Servitors, traitor Skitarii, various sorcerers, a Tzeentchian Sorcerer and my personal fav, the Tomb Spyder. Check out these stats:
Strength 50
Toughness 58
Unnatural Strength x3 ( SB = 15)
Unnatural Toughness x3 ( TB = 15)
Armour 10 (therefore, TB15 + A10 = 25 point damage sink!)
75 wounds.
Armed with claws:
2D10+15 Pen 8, Rending
And a Particle Cannon:
R45m, S/2/5
3D10+8, Pen 12, Energy
Recharge, Tearing (!!!)
Can you imagine this thing firing on Full Auto??? With each hit doing an average higher than 23 damage with a Pen value that simply ignores most armour in the game... scary. I have 8 Tomb Spyders... I wonder if my players can handle them all at once?
I really do wish that Deathwatch was set after the Imperium made contact with the Necrons so we could get more stats!
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![[Post New]](/s/i/i.gif) 2010/12/07 23:43:12
Subject: DH - RT - DW news and rumours
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Lord of the Fleet
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H.B.M.C. wrote:
Can you imagine this thing firing on Full Auto??? With each hit doing an average higher than 23 damage with a Pen value that simply ignores most armour in the game... scary. I have 8 Tomb Spyders... I wonder if my players can handle them all at once?
HBMC, for once, you ask a question after my own heart. If, according to my players, I had one.
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Fate is in heaven, armor is on the chest, accomplishment is in the feet. - Nagao Kagetora
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![[Post New]](/s/i/i.gif) 2010/12/08 11:30:28
Subject: DH - RT - DW news and rumours
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Veteran Inquisitor with Xenos Alliances
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H.B.M.C. wrote:Can you imagine this thing firing on Full Auto??? With each hit doing an average higher than 23 damage with a Pen value that simply ignores most armour in the game... scary. I have 8 Tomb Spyders... I wonder if my players can handle them all at once? 
You are a very terrible person, but I think you know that.
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This message was edited 1 time. Last update was at 2010/12/08 11:33:24
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![[Post New]](/s/i/i.gif) 2010/12/13 20:21:50
Subject: DH - RT - DW news and rumours
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Calculating Commissar
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I picked up my copy of Blood of Martyrs tonight. I've not had much of a chance to read through it yet, but it's going to make for some very interesting Ecclesiarchy characters and should keep certain people happy with all the Sisters fluff, careers and equipment.
I'm looking forward to having the time to sit down and read it properly (along with all the other DH/ RT/ DW books that are now piling up!). I must also try and resist picking up a copy of Frozen Reaches tomorrow...
I'm so going to fail that roll tomorrow morning
If there's anything you want to know... just yell.
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This message was edited 1 time. Last update was at 2010/12/13 20:22:15
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![[Post New]](/s/i/i.gif) 2010/12/14 06:23:25
Subject: DH - RT - DW news and rumours
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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Holy gak... is Blood of Martyrs out? I just got Emperor Protects in the mail last week... or the week before. Anyway, it wasn't long ago.
And if Blood of Martyrs is out, that means Rites of War should be out at pretty much the same time, right?
One specific question for you though endtransmission, once you've had a chance to look through it with a bit more detail:
Does the book have additional ranks/etc. for Ascension level characters? I'm not asking if it's an Ascension-level book, but if it has options/rules/etc. for both levels of play.
I felt that Ascension dropped the ball in a few areas - specifically the Sisters, who were almost all but completely forgotten (" Uhh... yeah... you Sisters can be a Crusader or a Hierophant or something...") and I'm hoping that we'll finally get a bit of Ascension expansion for the one area of Dark Heresy FFG have so far neglected.
And in other news:
“I’ve never seen anything like Space Marines in action. Anyone who sees them knows in his soul they are the God-Emperor’s creations. More than that, you know that through them He is still watching over us."
–Corporal Drayle after a Kill-team rescue on Baraban
The Emperor Protects, an adventure book for the Deathwatch roleplaying game, is now available for download from drivethrurpg.com and rpgnow.com!
On the savage Feral World of Aurum, a proud colony of warriors resists the pull of the Imperium, and their assistance is vital in the face of new foes. Meanwhile, a city beneath the sea might hold the answers needed to uncover the mystery behind a missing Inquisitor. The Deathwatch is needed.
The Emperor Protects contains three separate adventures for the Deathwatch roleplaying game set among the war-torn front lines of an Imperial crusade. Can your imposing Space Marines convince the warrior colony of the Feral World Aurum to join the Imperium? Or will they meet their demise upon the surface of a corrupted Forge World?
Featuring three new adventures, The Emperor Protects is a great way to begin your campaigns in the Deathwatch.
The Price of Hubris—The Kill-team travels to the Feral World of Aurum to win over a fierce and proud warrior culture to join the Imperium. However, alien forces stand between the Space Marines and any hope of victory.
A Stony Sleep—On the hunt for a missing Inquisitor, the Kill-team faces dark enemies and a mysterious city beneath the sea. Can the Kill-team solve the riddle in time to save the heart of the Crusade itself?
The Vigilant Sword—The Deathwatch has discovered a sinister conspiracy with dire consequences for the Jericho Reach. Now, they must prevail upon a corrupted Forge World!
Check out our previews of The Emperor Protects: This Looks Like a Job for the Deathwatch! and A Vigilant Sword. Then, visit drivethrurpg.com or rpgnow.com to download your copy and begin your adventures in the Deathwatch today!
The Emperor Protects is a great book, and even if you never intend to run the adventure, it is worth it alone for all the new adversaries that are in the book (Genestealers, Broodlords, Oblitators, Skitarii, Alpha Legionh Marines, Tomb Spyders, Wraiths, Tzeentchian Sorcerers, etc.).
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This message was edited 1 time. Last update was at 2010/12/14 06:28:52
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![[Post New]](/s/i/i.gif) 2010/12/14 07:58:57
Subject: DH - RT - DW news and rumours
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Calculating Commissar
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H.B.M.C. wrote:Holy gak... is Blood of Martyrs out? I just got Emperor Protects in the mail last week... or the week before. Anyway, it wasn't long ago.
And if Blood of Martyrs is out, that means Rites of War should be out at pretty much the same time, right?
One specific question for you though endtransmission, once you've had a chance to look through it with a bit more detail:
Does the book have additional ranks/etc. for Ascension level characters? I'm not asking if it's an Ascension-level book, but if it has options/rules/etc. for both levels of play.
I felt that Ascension dropped the ball in a few areas - specifically the Sisters, who were almost all but completely forgotten ("Uhh... yeah... you Sisters can be a Crusader or a Hierophant or something...") and I'm hoping that we'll finally get a bit of Ascension expansion for the one area of Dark Heresy FFG have so far neglected.
Ascension level information was something I thought of as well. I hate to be the bearer of bad news, but it only gives up to rank 8 for Sisters of Battle, which is rather odd given one of the side boxes. This box starts off talking about them possibly being overpowered vs other level one characters as they come with power armour and a bolter to start with; but ends up talking about how you should adjust them slightly to gain access to more advanced equipment should you run them in a Rogue Trader or Deathwatch campaign. Surely trying to run a DH character in one of those two (especially DW) would see one very dead Sister, very quickly?
On the plus side there are new starting origins, some ecclesiarchy background packages for all the other DH charcter types (including what amounts to a very confused tech priest), faith powers and a number of ecclesiastical alternative career ranks for both Sisters, and other careers, that look fun. Redemptionist anyone?
There's also an interesting addition to the system, currently only tailored towards Ecclisiarcy teams. The Group can gain access to some common skills through a thing called Cell Directives. Each directive has it's entry requirements and each member must pay the entry price (100-250xp depending), which opens up another set of skills they can purchase from. For example the Hereticus Retinue allows any of the players to also select any of the following skills to buy : Awareness, Common lore (Imperial creed), Dodge, Inquiry, Hatred (Heretics/psykers), Paranoia, Forbidden lore (cults/heresy/inquisition/ordo hereticus/psykers) or Armour of Contempt.
I went back in this morning for The Frozen Reaches, which looks nice at first glance... but as it's almost all mission related there's not much I can pass on. There are stats for Skitarii, Squigs, Gretchin, Freebooter boss, Ork warkikes, war buggies, Munitorum Ore Hauler, some pre-generated ships/stations as well as the usual pile of NPCs to keep you busy.
I also asked about Rites of War. They haven't heard anything about a release date from their distributor, so they are expecting sometime in January/February time as those months are also covered by "Winter" as far as their distribution channels are concerned.
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This message was edited 3 times. Last update was at 2010/12/14 11:25:13
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![[Post New]](/s/i/i.gif) 2010/12/14 11:54:04
Subject: DH - RT - DW news and rumours
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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Thanks for the answer, even if it wasn't what I wanted to hear. But please post stats for Skitarii!!! Automatically Appended Next Post: endtransmission wrote:There's also an interesting addition to the system, currently only tailored towards Ecclisiarcy teams. The Group can gain access to some common skills through a thing called Cell Directives. Each directive has it's entry requirements and each member must pay the entry price (100-250xp depending), which opens up another set of skills they can purchase from. For example the Hereticus Retinue allows any of the players to also select any of the following skills to buy : Awareness, Common lore (Imperial creed), Dodge, Inquiry, Hatred (Heretics/psykers), Paranoia, Forbidden lore (cults/heresy/inquisition/ordo hereticus/psykers) or Armour of Contempt. That's a pretty nifty idea. I really like that actually. I hope we get that in the Malleus book for Daemonhunter cells. Now if only they'd to an AdMech book and give us AdMech themed retinues.
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This message was edited 2 times. Last update was at 2010/12/14 12:14:24
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![[Post New]](/s/i/i.gif) 2010/12/14 12:00:42
Subject: Re:DH - RT - DW news and rumours
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[DCM]
Et In Arcadia Ego
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I also asked about Rites of War. They haven't heard anything about a release date from their distributor, so they are expecting sometime in January/February time as those months are also covered by "Winter" as far as their distribution channels are concerned.
That's what my local store says too.
Should get my copies of these new books on Thursday/Friday.... seems Xmas has come early this year.
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The poor man really has a stake in the country. The rich man hasn't; he can go away to New Guinea in a yacht. The poor have sometimes objected to being governed badly; the rich have always objected to being governed at all
We love our superheroes because they refuse to give up on us. We can analyze them out of existence, kill them, ban them, mock them, and still they return, patiently reminding us of who we are and what we wish we could be.
"the play's the thing wherein I'll catch the conscience of the king, |
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![[Post New]](/s/i/i.gif) 2010/12/14 12:13:44
Subject: DH - RT - DW news and rumours
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Calculating Commissar
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As it's you asking...
ws 40/ bs 40/s 40(5)/t 40/ ag 30/Int 30/per 35/wp 30/fel 15
wounds:14
skills : Awareness, climb, common lore(machine cult, tech), dodge, search, speak language (low gothic, techna-lingua), tech use
talents: basic weapon(universal), binary chatter, bulging biceps, chem geld, heavy weapon(flame, las, launcher or SP) Jaded, lightning reflexes, mele wapon(universal), nerves of steel, plasna training(universal), resistance (heat, fear)
augmentations: muscle grafts, augmented senses, subskin armour, vox implant.
trait:hulking
big selection of weapons for them too.
The Skitarii tribune gets WS 50 and Fel 30 in addition to best crafted muscle grafts, command, swift attack and a power glaive in addition to everything else a skitarii gets.
According to the little fluffy paragraph above, it says that skitarii often have one arm replaced with the weapon, leaving the other hand free to wield a close combat weapon.
I'm also a little confused as to why Skitarii agility and perception are less than those of the Rogue Trader household guard given that they are supposed to be augmented in the speed and senses department... heck. Even levy (pdf) troopers have a higher Ag score.
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![[Post New]](/s/i/i.gif) 2010/12/14 12:20:30
Subject: DH - RT - DW news and rumours
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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Very different to my home-brew Skitarii:
WS35
BS35
S30 (6)
T30 (6)
Ag45
Int35
Per45
WP45
Fel25
18 Wounds.
Armour 4
Awareness +10
Dodge +10
Tech-Use +20
Logic +0
Augmented (Unnatural Strength x2 and Unnatural Toughness x2)
Technical Knock
Machine
Dark Sight
Armed with either:
Archeotech Lasrifle
Basic / Exotic
100m
S/2/-
1D10+6
Energy
Pen 2
Tearing
Catalytic Mass-Driver
Basic / Exotic
100m
S/2/4
1D10
Explosive
Pen 12
Phased Plasma Rifle
Basic / Exotic
100m
S/2/4
2D10
Energy
Pen 6
Reliable
My Tribunes are even more different, especially considering that they're based on these models.
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![[Post New]](/s/i/i.gif) 2010/12/14 13:17:46
Subject: DH - RT - DW news and rumours
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Calculating Commissar
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H.B.M.C. wrote:Thanks for the answer, even if it wasn't what I wanted to hear.
It was a sorely missed chance to produce some more high level character types, not only for the Sisters, but for other ecclesiastical roles as well. It would have been nice to see a "Saint" option at a higher level, though I guess you can sort of generate that by allowing a character to gain a faith power.
H.B.M.C. wrote:That's a pretty nifty idea. I really like that actually. I hope we get that in the Malleus book for Daemonhunter cells. Now if only they'd to an AdMech book and give us AdMech themed retinues. 
I hope so too. An AdMech book would be rather neat and probably the closest we'd ever get to anything official on the organisation. I can't quite see how it would fit though as the whole point of this book is to have pure Ecclesiastical teams... would the AdMech really supply an entire team to the inquisition? Now an AdMech expansion to Rogue Trader where you play as an explorator fleet would be fun
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![[Post New]](/s/i/i.gif) 2010/12/14 15:53:33
Subject: DH - RT - DW news and rumours
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The New Miss Macross!
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has anyone in the US seen the emperor protects book in their local stores? i haven't seen it anywhere (the local FLGS, the big box book stores like barnes and noble, etc) yet. what's with the commonwealth conspiracy to deprive us yanks of the emperor's protection?
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![[Post New]](/s/i/i.gif) 2010/12/14 16:49:57
Subject: DH - RT - DW news and rumours
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Calculating Commissar
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It is as the Emperor wills
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![[Post New]](/s/i/i.gif) 2010/12/14 18:13:55
Subject: Re:DH - RT - DW news and rumours
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[DCM]
Et In Arcadia Ego
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Bit of an odd one this..
Rogue Trader | Published 14 December 2010 Rating 3 votes
Edge of the Abyss, a detailed guide to the Koronus Expanse for Rogue Trader, has been on sale for more than a month. But for those who have yet to explore the dread mysteries beyond The Maw, we’re pleased to present a guest designer diary from Benn Williams, one of the writers assigned to this remarkable supplement!
Greetings Rogue Trader Fans! Beyond the light of the Astronomicon, the Koronus Expanse is home to many star systems and ancient evils that are far older than mankind. It’s the perfect place for the myriad of Rogue Traders to explore, conquer, and exploit.
Aside from worlds and locations, this book expands on races unique to the Koronus Expanse: the savage Rak’gol and the enigmatic Stryxis. These races help shape and define the Expanse as a place of danger and sinister intrigue, and both GMs and players should find encounters with them to be memorable ones.
Brutal Savages
The Rak’Gol are a brutal race who haunt the darker reaches of the Koronus Expanse. Those who dare speak about them do so in hushed tones; making the sign of the Aquila for protection, as if the mere mention of them draws the attention of these monsters. The Rak’Gol are remorseless killers and hunters, but are all the more terrifying because of their voidships and other relatively advanced technology—while not at the Imperium’s levels, it still makes them a match for most Rogue Traders.
The Rak’Gol are intended to be a “boogie-man” race, something that lurks in the darkness and strikes without warning. One thing that reinforces this is their utter lack of communication. They don’t bargain, they don’t deal, they don’t even acknowledge when someone tries to communicate with them. All this makes them that much more alien; players can’t relate to them on any level. Their vissage—large, eight-limbed creatures covered in pebbly scales and crude armour bolted directly to their flesh—only reinforces this. The Rak’Gol are tough and strong as well. Getting into melee with one is something to be avoided.
Their methods of combat also help reinforce this. The Rak’Gol strike without warning or announcement, their ships springing from asteroid fields or their landers screaming in over a helpless colony to disgorge hordes of bloodthirsty marauders. GMs can use the combination of surprise and sudden, “in your face” brutality to give their players adversaries they won’t forget in a hurry!
Edge of the Abyss also contains interesting information about their society and caste structure, gleaned at great expense by those who have barely survived Rak’Gol assaults. All in all, it provides enough for a GM to craft adventures about a dangerous foe.
Strange Travellers
The Stryxis are a race of nomadic traders who ply the space lanes in caravan-like vessels scavenged from other races. Traversing the Expanse in these ramshackle ships, these xenos ply their wares and peddle secrets and lies. These robed, four-eyed and vaguely canine creatures are shunned by most Emperor-fearing travellers. However, they have travelled the Koronus Expanse long before the coming of the Imperium, and if it’s one thing they will always do, it’s bargain and trade.
The Stryxis fulfil a role almost exactly opposite from the Rak’Gol. Where the latter are brutal, bloodthirsty warriors with whom one cannot negotiate or deal, the Stryxis prefer to do nothing but bargain. They help fill an important role in the Koronus Expanse, a race players can interact with outside of combat. In addition, they can provide players with valuable items, information, and secrets they might have trouble finding elsewhere. Many adventures involving smuggling xenostech could begin with encountering a Stryxis caravan.
However, in their own way, the Stryxis are just as dangerous as the Rak’Gol. They lie and dissimulate endlessly, and are canny and cunning negotiators. If one makes a deal or purchase from the Stryxis, he should never be sure that the obsequious aliens haven’t secretly come out on top. In addition, while they fear strength, they are ever vigilant for weakness. More than a few of their erstwhile trading partners have found themselves suddenly attacked, robbed, or even sold into slavery when they inadvertently made themselves vulnerable. The Stryxis use esoteric weaponry backed up by vat-grown servitor slaves in combat, and many a Rogue Trader’s last mistake was underestimating them.
Thanks Benn! With adventure ideas, location guides, and much more, Edge of the Abyss is an invaluable resource for GMs and players alike. Head to your local retailer or our webstore, then profit from the secrets of the Koronus Expanse!
http://www.fantasyflightgames.com/edge_news.asp?eidn=1819
..okay,, bit strange to do this type of piece now perhaps but there you go. Xmas is coming I guess.
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The poor man really has a stake in the country. The rich man hasn't; he can go away to New Guinea in a yacht. The poor have sometimes objected to being governed badly; the rich have always objected to being governed at all
We love our superheroes because they refuse to give up on us. We can analyze them out of existence, kill them, ban them, mock them, and still they return, patiently reminding us of who we are and what we wish we could be.
"the play's the thing wherein I'll catch the conscience of the king, |
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![[Post New]](/s/i/i.gif) 2010/12/14 18:19:01
Subject: DH - RT - DW news and rumours
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[DCM]
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Dispatch Kill Team to endtransmission's location...
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![[Post New]](/s/i/i.gif) 2010/12/14 22:34:41
Subject: DH - RT - DW news and rumours
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Regular Dakkanaut
AJCarrington
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I received an email from FFG earlier today confirming the shipment of my Deathwatch CE...should fit very nicely under the Christmas tree...
AJC
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![[Post New]](/s/i/i.gif) 2010/12/15 11:48:26
Subject: DH - RT - DW news and rumours
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Calculating Commissar
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Alpharius wrote:Dispatch Kill Team to endtransmission's location...

Just in time for a Christmas party! Excellent
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![[Post New]](/s/i/i.gif) 2010/12/15 11:50:40
Subject: DH - RT - DW news and rumours
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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People are saying some pretty nice things about Blood of Martyrs over on the official boards. I'm still annoyed that Ascension-Level Sisters have been ignored. Again. I really do get the feeling that the FFG guys had a lot of problems with the way the Black Industry guys wrote the rules for DH, which is why the Errata is 50% fixes/corrections and 50% rules changes, why Rogue Trader and Deathwatch have completely different psychic power methodologies, and why the Sisters are often forgotten about completely unless it's something originated by FFG themselves.
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This message was edited 1 time. Last update was at 2010/12/15 11:59:54
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![[Post New]](/s/i/i.gif) 2010/12/15 13:41:17
Subject: DH - RT - DW news and rumours
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[DCM]
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I love me a good conspiracy theory, and THAT is a VERY good one!
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![[Post New]](/s/i/i.gif) 2010/12/15 14:26:06
Subject: DH - RT - DW news and rumours
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Veteran Inquisitor with Xenos Alliances
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I tend to agree that FFG didn't like aspects of Black Industries rules, hence the changes. I think the lack acension level SoB, is largely holding out for another book down the line... though I thought for the longest time this was going to be "that" book.
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![[Post New]](/s/i/i.gif) 2010/12/15 14:52:08
Subject: Re:DH - RT - DW news and rumours
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[MOD]
Decrepit Dakkanaut
Cozy cockpit of an Archer ARC-5S
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This isn't turning into a tin foil hat zone now is it?
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Fatum Iustum Stultorum
Fiat justitia ruat caelum
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![[Post New]](/s/i/i.gif) 2010/12/15 14:56:09
Subject: DH - RT - DW news and rumours
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Calculating Commissar
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aka_mythos wrote:I tend to agree that FFG didn't like aspects of Black Industries rules, hence the changes. I think the lack acension level SoB, is largely holding out for another book down the line... though I thought for the longest time this was going to be "that" book.
The only other option that I can think of is that Ascension was designed to allow the creation of an Inquisitor's retinue that could stand up to RT/ DW level games, but that they don't count the Ecclesiarcy as a retinue proper and have alternative plans.
There is scope to bring out books similar to this one for RT and Deathwatch that covers how the Ecclesiarchy would cope at these different power levels. The RT one could be a fleet sent out to convert the unfaithful, or transporting relics from one system to another on pilgrimages. At Deathwatch level it could be teams of Sisters burning the heretics... who knows.
Now I'm not saying that this is going to happen, but it would explain the sidebar I mentioned earlier about using the Sisters in these other systems with modifications. Remember the vehicle rules are being brought out for the three different systems, even though all three would/should be running the same equipment with the same base rules. Didn't the first vehicle book have some notes on how they could be used in the other games?
If this were to happen, I think it would be fairly straight forward to provide a page on creating new sisters for RT level (much as ascension had creating ascension level characters) and then allowing the new ranks to become 9+ for DH Sisters. Having just said all that... Does ascension take characters up high enough to cope with DW missions? If not, what's the likelihood of Ascension 2 adding further ranks for DH/ RT characters and forming some sort of crossover of the three systems?
All waffle, no real facts... so take it all with lots of salt Automatically Appended Next Post: BrookM wrote:This isn't turning into a tin foil hat zone now is it?
I like my hat. It's *shiny*
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This message was edited 1 time. Last update was at 2010/12/15 14:56:53
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![[Post New]](/s/i/i.gif) 2010/12/16 21:12:34
Subject: DH - RT - DW news and rumours
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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For those of you with more money than sense, they're on their way.
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![[Post New]](/s/i/i.gif) 2010/12/16 21:18:50
Subject: DH - RT - DW news and rumours
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The New Miss Macross!
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it might make it more worth it if they had actually corrected some of the glaring errors and bad editing that the normal edition has... but they apparently didn't.
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![[Post New]](/s/i/i.gif) 2010/12/17 16:32:43
Subject: DH - RT - DW news and rumours
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Phanobi
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Ordered EP the day b4 I went in to get my wisdom teeth out, sent out on wednesday .... whats the betting it wont be here before christmas.. also there was a batch of brushes with the book as well.
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http://www.dakkadakka.com/dakkaforum/posts/list/463976.page (Space Sharks and Tau)
DJ @ http://www.rockindocradio.net
Mon, Thursday+Fri 06am - 09am EST
We refuse to take sides in this anymore. And we refuse to let you turn us against one another. We know who we are now, we can find our own way between order and chaos...
It's over because we've decided it's over. Now get the hell out of our galaxy! Both of you.
"Whoever takes purple sash is purple, and follows purple leader." I follow purple tau. Theophony
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![[Post New]](/s/i/i.gif) 2010/12/18 00:32:27
Subject: DH - RT - DW news and rumours
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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'Bout time they announced this:
FFG wrote:" War is the natural state of man, for it is in battle that he has made his greatest achievements. It is at the heart of every endeavour, and those who claim otherwise are doomed to die on the same swords they decry." - Attributed to St. Drusus.
Beyond the gates of the Maw, savage enemies raise arms against the Imperium. Rogue Traders, backed by the might of the Imperial Navy, must arm their vessels to wrest fortunes from their enemies in bloody warfare!
Fantasy Flight Games is pleased to announce the upcoming release of Battlefleet Koronus, an upcoming supplement for Rogue Trader! As we first announced in Profit and Plunder, Battlefleet Koronus is an extensive sourcebook about the starships that traverse the Koronus Expanse. With new rules on Nova Cannons, torpedoes, attack crafts, and squadrons, plus new options for outfitting player ships, this book is perfect for players and GMs alike. Battlefleet Koronus also provides a host of enemy starships to challenge Explorers, and it delves into the rich history of the Imperial Navy and Battlefleet Calixis.
In the great darkness beyond the Emperor's light, the enemies of humanity swarm and multiply like vermin. Pirates, renegades and aliens raid from wilderness space and think themselves safe from retribution. They are wrong. The fiery sword of Imperial wrath can descend upon them at any time in the shape of the Imperial Navy, a monumental organisation with the power to shatter star systems and destroy entire civilisations. The innumerable ships and crews of the Imperial Navy, from lumbering battleships to nimble destroyers, are the Imperium’s sword and shield in the war between the stars. Now, that sword and shield turns to face the Koronus Expanse.
For Rogue Traders, the Imperial Navy promises both opportunity and danger. Those who would exploit the Imperium or who seek the lawless frontier for its distance from Imperial eyes see the Navy as a threat. However, for all its titanic power the demands on the fleet are equally vast. Often it falls to just a handful of brave captains on the Imperium frontier's to play a key role in the unending battle for the fate of mankind. For those Rogue Traders willing to ally themselves with the Imperial Navy, vast opportunities for warfare and profit await.
With Battlefleet Koronus, new rules and components allow Explorers to man some of the Expanse's most powerful warships! Take the helm of grand cruisers and battlecruisers and decimate your foes with torpedo salvoes, attack craft wings, and fearsome Nova Cannons. Learn of the Imperial Navy and its squadrons in the Koronus Expanse, the famed Battlefleet Koronus; their ships can prove useful allies, or powerful enemies. Then study the dread warships of vile xenos races and villainous Chaos reavers, the better to know and destroy your foes! Rules for NPC starships and squadron operations make space combat easier to run than ever before; plus, rules for waging ground wars allow you to fight entire campaigns to the final blows!
Later this winter, wage war in the name of profit!
Yay!
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![[Post New]](/s/i/i.gif) 2010/12/18 05:00:19
Subject: DH - RT - DW news and rumours
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Lord of the Fleet
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H.B.M.C. wrote:'Bout time they announced this:
FFG wrote:" War is the natural state of man, for it is in battle that he has made his greatest achievements. It is at the heart of every endeavour, and those who claim otherwise are doomed to die on the same swords they decry." - Attributed to St. Drusus.
Beyond the gates of the Maw, savage enemies raise arms against the Imperium. Rogue Traders, backed by the might of the Imperial Navy, must arm their vessels to wrest fortunes from their enemies in bloody warfare!
Fantasy Flight Games is pleased to announce the upcoming release of Battlefleet Koronus, an upcoming supplement for Rogue Trader! As we first announced in Profit and Plunder, Battlefleet Koronus is an extensive sourcebook about the starships that traverse the Koronus Expanse. With new rules on Nova Cannons, torpedoes, attack crafts, and squadrons, plus new options for outfitting player ships, this book is perfect for players and GMs alike. Battlefleet Koronus also provides a host of enemy starships to challenge Explorers, and it delves into the rich history of the Imperial Navy and Battlefleet Calixis.
In the great darkness beyond the Emperor's light, the enemies of humanity swarm and multiply like vermin. Pirates, renegades and aliens raid from wilderness space and think themselves safe from retribution. They are wrong. The fiery sword of Imperial wrath can descend upon them at any time in the shape of the Imperial Navy, a monumental organisation with the power to shatter star systems and destroy entire civilisations. The innumerable ships and crews of the Imperial Navy, from lumbering battleships to nimble destroyers, are the Imperium’s sword and shield in the war between the stars. Now, that sword and shield turns to face the Koronus Expanse.
For Rogue Traders, the Imperial Navy promises both opportunity and danger. Those who would exploit the Imperium or who seek the lawless frontier for its distance from Imperial eyes see the Navy as a threat. However, for all its titanic power the demands on the fleet are equally vast. Often it falls to just a handful of brave captains on the Imperium frontier's to play a key role in the unending battle for the fate of mankind. For those Rogue Traders willing to ally themselves with the Imperial Navy, vast opportunities for warfare and profit await.
With Battlefleet Koronus, new rules and components allow Explorers to man some of the Expanse's most powerful warships! Take the helm of grand cruisers and battlecruisers and decimate your foes with torpedo salvoes, attack craft wings, and fearsome Nova Cannons. Learn of the Imperial Navy and its squadrons in the Koronus Expanse, the famed Battlefleet Koronus; their ships can prove useful allies, or powerful enemies. Then study the dread warships of vile xenos races and villainous Chaos reavers, the better to know and destroy your foes! Rules for NPC starships and squadron operations make space combat easier to run than ever before; plus, rules for waging ground wars allow you to fight entire campaigns to the final blows!
Later this winter, wage war in the name of profit!
Yay!
It's just a Grand Cruiser in my pocket. Pay it no mind.
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Fate is in heaven, armor is on the chest, accomplishment is in the feet. - Nagao Kagetora
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