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![[Post New]](/s/i/i.gif) 2010/12/18 05:38:48
Subject: DH - RT - DW news and rumours
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[MOD]
Otiose in a Niche
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I picked up Ascention this week (50% off coupon at Borders), great, great book.
I wonder if I'll ever play this game. I doubt it but the books are nice.
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![[Post New]](/s/i/i.gif) 2010/12/18 08:55:35
Subject: DH - RT - DW news and rumours
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[MOD]
Decrepit Dakkanaut
Cozy cockpit of an Archer ARC-5S
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H.B.M.C. wrote:'Bout time they announced this:

Ah, this is the one I've been waiting for.
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Fatum Iustum Stultorum
Fiat justitia ruat caelum
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![[Post New]](/s/i/i.gif) 2010/12/21 13:02:28
Subject: DH - RT - DW news and rumours
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Dogged Kum
Houston Texas
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I got my copy of the collector's edition in yesterday (12/21/10)... Here's the thread in RPG's with the pics of it.
http://www.dakkadakka.com/dakkaforum/posts/list/0/334897.page#2249274
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This message was edited 2 times. Last update was at 2010/12/21 18:48:07
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![[Post New]](/s/i/i.gif) 2010/12/22 19:18:27
Subject: Re:DH - RT - DW news and rumours
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[DCM]
Et In Arcadia Ego
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Deathwatch update !
Greetings, Deathwatch fans!
I am very excited to start talking about Rites of Battle, the upcoming supplement for Deathwatch. This big, massive tome is stuffed full of great additional options and stories for any Deathwatch campaign! Rites of Battle has been a labour of love from the start, and it was a great opportunity to present some expanded character options, new Specialities, and much more. I plan to talk about this book quite a bit in detail over the next few weeks, and I thought I would start with a guest designer diary from Owen Barnes, one of the authors of Rites of Battle.
Owen was one of the primary authors on the book, and below he explains in his own words about some of the new character options in Rites of Battle: Honours and Distinctions. Enjoy!
From the pen of Owen Barnes:
Space Marines are exceptional warriors in every respect. Therefore, it is only fitting that when a Battle-Brother completes a great task—say saving a world singlehandedly, or defeating an exceptionally powerful foe such as a daemon prince or Tyranid swarm-lord—his rewards are so much greater. This is where the new rules for Distinctions and Honours from the upcoming Rites of Battle come into play—a selection of rewards that reflect the true glory of a Battle-Brother’s achievements beyond the advancement system of Talents, Skills and Characteristic increases.
Distinctions
Distinctions are special rewards created by the GM for the deeds of his players, something more enduring than simply giving out experience points or Renown. Distinctions can also be completely unique, created by the GM to reflect the very specific actions and triumphs of his own players. To help him in this task, Distinctions are broken down into parts called ‘Marks of Distinction’. Each of these Marks (of which there are almost 30) gives the player-character’s a broad set of special rules (reflecting hard won knowledge, the accolades of glory or exceptional experience) and can be modified to suit the Distinction the GM is creating. Some example Marks include Favoured Foe (giving a bonus against a specific enemy), Enduring Name (boosting the courage and respect of those that recognize the Battle-Brother as a great hero) or Campaign Hero (reflecting the benefits from surviving a campaign against one of the Imperium’s great enemies).
Of these Marks, the GM then combines any number to create a Distinction to suit his needs—for example, if the GM wanted to grant his players a special achievement for defeating the Tyranid invasion of the Imperial world of Avalos he could create the ‘Hero of Avalos’ Distinction combining the Campaign Hero (Tyranids) and Enduring Name (Avalos) Marks. Distinctions can also cover existing rewards within specific Adeptus Astartes Chapters, and the Distinction rules also detail a host of example (premade) Distinctions such as Tyranic War Veterans, Sanguinary Guard, and the Emperor’s Champion to name a few.
Honours
By contrast, Honours are a far more rigid set of rewards than Distinctions—and are almost without exception set down by the Codex Astartes and observed by the majority of the Space Marine Chapters. Ever wonder just what some icon on a Space Marine’s armour or weapon was, or why some Battle-Brothers have different chest plates or shoulder pads? The majority of these are Honours—symbols of status laid down by the Codex Astartes millennia ago to represent a Battle-Brother’s standing within the Chapter. Honours range from the Crux Terminatus (worn by members of the 1st Company and those who have earned the right to don Terminator armour) and Imperialis (the winged icon worn on chest plates to show loyalty to the Emperor) to the Imperial Laurel (often worn on helmets to mark out a favoured veteran or standard bearer) and Iron Skull (worn on shoulder pads or knee guards to denote the rank of Sergeant).
Unlike Distinctions, Honours do not grant a Battle-Brother any specific special rules. Instead, having an Honour is more of a roleplaying reward and player achievement, though the status it offers within a Chapter is undeniable, and in the case of some Honours (most notably the Crux Terminatus) it is a requirement to use sacred weapons and armour, or even be considered for certain missions. Honours also don’t cost any experience points to acquire, though earning the right to place one on your armour can be just as momentous as earning a Distinction.
Together, both Distinctions and Honours provide some really exciting rewards for Deathwatch players that encapsulate the heroic and legendary nature of their missions and give Battle-Brothers an enduring way of remembering their deeds.
http://www.fantasyflightgames.com/edge_news.asp?eidn=1846
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The poor man really has a stake in the country. The rich man hasn't; he can go away to New Guinea in a yacht. The poor have sometimes objected to being governed badly; the rich have always objected to being governed at all
We love our superheroes because they refuse to give up on us. We can analyze them out of existence, kill them, ban them, mock them, and still they return, patiently reminding us of who we are and what we wish we could be.
"the play's the thing wherein I'll catch the conscience of the king, |
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![[Post New]](/s/i/i.gif) 2010/12/22 19:20:43
Subject: DH - RT - DW news and rumours
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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And now a preview of the book I really want: FFG wrote: Greetings, Deathwatch fans! I am very excited to start talking about Rites of Battle, the upcoming supplement for Deathwatch. This big, massive tome is stuffed full of great additional options and stories for any Deathwatch campaign! Rites of Battle has been a labour of love from the start, and it was a great opportunity to present some expanded character options, new Specialities, and much more. I plan to talk about this book quite a bit in detail over the next few weeks, and I thought I would start with a guest designer diary from Owen Barnes, one of the authors of Rites of Battle. Owen was one of the primary authors on the book, and below he explains in his own words about some of the new character options in Rites of Battle: Honours and Distinctions. Enjoy! From the pen of Owen Barnes: Space Marines are exceptional warriors in every respect. Therefore, it is only fitting that when a Battle-Brother completes a great task - say saving a world singlehandedly, or defeating an exceptionally powerful foe such as a daemon prince or Tyranid swarm-lord—his rewards are so much greater. This is where the new rules for Distinctions and Honours from the upcoming Rites of Battle come into play - a selection of rewards that reflect the true glory of a Battle-Brother's achievements beyond the advancement system of Talents, Skills and Characteristic increases. Distinctions Distinctions are special rewards created by the GM for the deeds of his players, something more enduring than simply giving out experience points or Renown. Distinctions can also be completely unique, created by the GM to reflect the very specific actions and triumphs of his own players. To help him in this task, Distinctions are broken down into parts called 'Marks of Distinction'. Each of these Marks (of which there are almost 30) gives the player-character's a broad set of special rules (reflecting hard won knowledge, the accolades of glory or exceptional experience) and can be modified to suit the Distinction the GM is creating. Some example Marks include Favoured Foe (giving a bonus against a specific enemy), Enduring Name (boosting the courage and respect of those that recognize the Battle-Brother as a great hero) or Campaign Hero (reflecting the benefits from surviving a campaign against one of the Imperium's great enemies). Of these Marks, the GM then combines any number to create a Distinction to suit his needs - for example, if the GM wanted to grant his players a special achievement for defeating the Tyranid invasion of the Imperial world of Avalos he could create the 'Hero of Avalos' Distinction combining the Campaign Hero (Tyranids) and Enduring Name (Avalos) Marks. Distinctions can also cover existing rewards within specific Adeptus Astartes Chapters, and the Distinction rules also detail a host of example (premade) Distinctions such as Tyranic War Veterans, Sanguinary Guard, and the Emperor's Champion to name a few. Honours By contrast, Honours are a far more rigid set of rewards than Distinctions - and are almost without exception set down by the Codex Astartes and observed by the majority of the Space Marine Chapters. Ever wonder just what some icon on a Space Marine's armour or weapon was, or why some Battle-Brothers have different chest plates or shoulder pads? The majority of these are Honours - symbols of status laid down by the Codex Astartes millennia ago to represent a Battle-Brother's standing within the Chapter. Honours range from the Crux Terminatus (worn by members of the 1st Company and those who have earned the right to don Terminator armour) and Imperialis (the winged icon worn on chest plates to show loyalty to the Emperor) to the Imperial Laurel (often worn on helmets to mark out a favoured veteran or standard bearer) and Iron Skull (worn on shoulder pads or knee guards to denote the rank of Sergeant). Unlike Distinctions, Honours do not grant a Battle-Brother any specific special rules. Instead, having an Honour is more of a roleplaying reward and player achievement, though the status it offers within a Chapter is undeniable, and in the case of some Honours (most notably the Crux Terminatus) it is a requirement to use sacred weapons and armour, or even be considered for certain missions. Honours also don't cost any experience points to acquire, though earning the right to place one on your armour can be just as momentous as earning a Distinction. Together, both Distinctions and Honours provide some really exciting rewards for Deathwatch players that encapsulate the heroic and legendary nature of their missions and give Battle-Brothers an enduring way of remembering their deeds. YAY! Ahh! Ninja'd!!!!!!!!
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This message was edited 2 times. Last update was at 2010/12/22 19:21:35
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![[Post New]](/s/i/i.gif) 2010/12/22 20:21:31
Subject: DH - RT - DW news and rumours
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[DCM]
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Well, yours does have a picture!
Of a Deathwatch Dreadnought no less!
Next thing you know we'll find out about Deathwatch Terminators, and won't that bring a certain someone runnin'!
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![[Post New]](/s/i/i.gif) 2010/12/22 20:44:20
Subject: DH - RT - DW news and rumours
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[MOD]
Solahma
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Kid_Kyoto wrote:I wonder if I'll ever play this game. I doubt it but the books are nice. Lol, this sums up my convo with the missus when I told her what I wanted for Christmas!
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![[Post New]](/s/i/i.gif) 2010/12/22 21:34:33
Subject: DH - RT - DW news and rumours
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The New Miss Macross!
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cool pic. the dreadnought has the metallic left hand that deathwatch marines do but as a dread CCW. nice touch there.
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![[Post New]](/s/i/i.gif) 2010/12/22 21:55:05
Subject: Re:DH - RT - DW news and rumours
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Fixture of Dakka
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more GK rumours, courtesy of BOLS and wolfshadow:
"BOLS Rumour roundup, Mostly stuff we have heard before.. A couple of newiesh tidbits in there if you search.
Today we have a couple of summaries rounded up from the Lounge:
via Lerra:
The GK codex has been finalized and is currently at the printers.
There is a unit in the codex called a "Dreadknight" which is basically a psychically-infused super-terminator that counts as a monstrous creature. It looks sort of like a penitent engine but better. It has a Dreadnought CCW, lots of wounds and 2+ save.
The codex looks like it's pretty sick and will be on par with the Space Wolves for overall power. Terminators can be made troops by a special character. GKs lose fearless and gain ATSKNF. Power Armor Grey Knights get squad-based psychic powers, including a power that is like Hammerhands. There is also a squad-based psychic power that increase the strength of their storm bolters to 5.
Terminators have 2 wounds and come with a 4+ invulnerable save.
We hear those 2-wound termys are a seperate unit from the standard 1-wound ones.
via darklink
yep cortez can make henchmen troops, so you can get stormtroopers but they are now bs3 and not nearly as good. crusaders with a marine cost and coming with a pw and ss is much more attractive.
the other real winner for henchmen are the humans that come with bolters for 5pts or storm bolters for 7pts at bs 3
other troops are the palidan termies with 2 wounds and a 5++ and can get fnp with the apothicary
pergitor squads with all the extra special weapons can become troops too.
vindicar assassin is 0-3 and have the special rounds that are quite nasty
4d6+rend vs. armor
wound on a 2+
take inv save away for the rest of the game
loses his night fight rule but still has stealth.
psy cannons are str 7 with rending
drednight with gattiling psy cannon is only str 5 but 12 shots.
the palidan termies do not have EW.
havent read into the special chars much yet as i havent had time. but ill have a chance after x-mas.
some weapons that are new for the gk
sword that grants +2 str
halbriad that grants +2 int
one more but don't remember.
playtesting the gk the army with full squads of crusader humans and assassins in a crusader will wipe most things in one assault phase, which i can see lots of people taking. I can also see lots of people running the bolter/SB spam since they are dirt cheep.
the basic grey knights top out at 20 pts little more for the justicar.
there are transports for the henchmen granted you can fit them in.
gk army has access to landraiders, rhinos, stormravens, and the chimera.
stern- beleive has a ss but have not read to him yet.
the callidus assassin got better as when she/he appears it does d6 wounds to the unit that is ap 1/2 dont remember, then can shoot the flamer then assault as normal.
normal gk dont have access to meltas. meltas are a rare occurence in the codex."
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DS:90-S++G+++M++B++I+Plotr06#+D+++A++++/eWD251R+++T(Ot)DM+
JB: I like the concept of a free Shrike roaming through the treetops of the jungle. I'm not sure that I like the idea of a real Shrike sitting on my couch eating my Skittles.
corpsesarefun: Thank god I missed be nice to shrike day.
greenskin lynn: because of all the skittles and soda, you basically live off sugar water, like some sort of freakish human-hummingbird hybrid. |
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![[Post New]](/s/i/i.gif) 2010/12/22 22:25:06
Subject: DH - RT - DW news and rumours
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Cowboy Wannabe
Sacramento
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how does GK rumor stuff fit in here?
And a Deathwatch Dreadnaught makes me ill. Why would a chapter send a dread to the inquisition? Why would a wounded but honored marine stay with the inquisition to be placed in a dread? Does not make sense. Maybe the book will explain it.
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![[Post New]](/s/i/i.gif) 2010/12/22 22:41:04
Subject: DH - RT - DW news and rumours
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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I see no reason why a Deathwatch Dread shouldn’t exist. Either a Marine that had served with the Deathwatch extensively doing another tour, but as he had been wounded, he’s now a Dread, or one who was wounded ‘on the job’ and needed to be put into a sarcophagus then and there. There could be ancient oaths to supply troops, regardless of form, or a specific request might be made.
Plus there are Deathwatch Marines (not just Black Shields) that can be permanently seconded (or as close to) the Deathwatch, where they serve tour after tour without ever returning, and in those cases a Dreadnought could be part of that (the whole ‘on the job’ wounding thing I mentioned).
But it making you feel “ill” is about as hyperbolic as one can get. 40K fluff ain’t sacred – it gets changed, flipped and added too as necessary. It’s usually done to sell new model kits (usually by retconning them into existence), but in this case it’s us getting rules for Dreads, and that’s awesome.
Alpharius wrote:Next thing you know we'll find out about Deathwatch Terminators, and won't that bring a certain someone runnin'!
Whatchatalkinbout Willis? We already have Deathwatch Terminators. The rules for Terminator Armour are in there, along with how they are requisitioned. These rules might expand that by making the Crux Terminatus a requirement (which is should be).
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![[Post New]](/s/i/i.gif) 2010/12/22 22:47:35
Subject: DH - RT - DW news and rumours
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Cowboy Wannabe
Sacramento
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well, not ill per se, but it just does not seem right.
And the RPGs should be able to stick even more closely to the fluff, because they have no miniatures to sell by changing it
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![[Post New]](/s/i/i.gif) 2010/12/22 22:47:40
Subject: Re:DH - RT - DW news and rumours
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Fixture of Dakka
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wouldn't a marine who was injured and entombed in a dread that served in the DW be given back to his chapter?
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DS:90-S++G+++M++B++I+Plotr06#+D+++A++++/eWD251R+++T(Ot)DM+
JB: I like the concept of a free Shrike roaming through the treetops of the jungle. I'm not sure that I like the idea of a real Shrike sitting on my couch eating my Skittles.
corpsesarefun: Thank god I missed be nice to shrike day.
greenskin lynn: because of all the skittles and soda, you basically live off sugar water, like some sort of freakish human-hummingbird hybrid. |
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![[Post New]](/s/i/i.gif) 2010/12/22 23:04:12
Subject: Re:DH - RT - DW news and rumours
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Executing Exarch
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shrike wrote:wouldn't a marine who was injured and entombed in a dread that served in the DW be given back to his chapter?
Maybe, maybe not.
A marine who had spent an extensive amount of time within a region that the Deathwatch looks after (such as the area covered in Deathwatch) might be viewed as having extensive region-specific knowledge that's critical to the aiding of the Emperor but wouldn't be much use to the original chapter. In such cases - and with the permission of the wounded marine's original chapter master - entombing the marine in a Deathwatch dreadnought might make a certain amount of sense.
You also have marines that only belong to the Deathwatch, such as the black shields - i.e. marines who present themselves to the Deathwatch without being seconded and with no clues indicating which chapter they originally served with. If such a marine is wounded but not killed, then the only real option is to put them into a dreadnought.
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![[Post New]](/s/i/i.gif) 2010/12/22 23:07:43
Subject: DH - RT - DW news and rumours
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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lasgunpacker wrote:well, not ill per se, but it just does not seem right.
How?
40K fluff is intentionally vague, and very few things are specifically defined and codified. Because of that it is very easy to justify almost anything. My own Deathwatch army has a Dreadnought – Venerable Brother Niops of the Iron Legion Chapter, a Chapter that was mostly wiped out by Hive Fleet Kraken and was essentially ‘adopted’ by the Ordo Xenos within the Aquila Sector (the sector where most of our games have been set since 2004, including our DH Campaign) – and that was fairly easy to justify.
You can do anything with 40K, so why is a Deathwatch Dread out of the question? You know what wouldn’t be right – a Grey Knight Dread serving the Deathwatch – but a regular Dread? That’s not a stretch by any means.
lasgunpacker wrote:...stick even more closely to the fluff...
What fluff?
The Deathwatch are one of the least explored areas of 40K lore outside of the Adeptus Mechanicus and the Skitarii. The FFG guys have been given an enormous amount of latitude to come up with the fluff for the Deathwatch, they thus can pretty much do whatever they want. Sure, GW has final approval, but given that the DW Dread is there, front and centre, it’s safe to say that GW supports the concept.
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![[Post New]](/s/i/i.gif) 2010/12/22 23:18:31
Subject: DH - RT - DW news and rumours
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Calculating Commissar
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I'm sure there are numerous circumstances that a dread would be in Deathwatch colours... most of which have been better explained by H.B.M.C. I'm sure there are cases of a revered brother being drafted into the Deathwatch after being entombed because of their specialist knowledge, or previous experience working with a certain Inquisitor... the options are endless.
I look forward to seeing how they cover it in the books from both a background and gaming perspective. Making a player a Dread if they get taken out of a campaign would be entertaining, if extremely powerful. I would make more sense to make them more like an an NPC that can be requisitioned for certain missions. Imagine trying to take a Dread on the Dino-hunt mission in the DW campaign book for instance.
The thing that most excites me about it though is that Amazon (yeah, I know their release dates are garbage) thinks it's out on my birthday. Happy birthday me!
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![[Post New]](/s/i/i.gif) 2010/12/22 23:18:38
Subject: DH - RT - DW news and rumours
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[DCM]
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H.B.M.C. wrote:
I see no reason why a Deathwatch Dread shouldn’t exist.
Plus there are Deathwatch Marines (not just Black Shields) that can be permanently seconded (or as close to) the Deathwatch, where they serve tour after tour without ever returning, and in those cases a Dreadnought could be part of that (the whole ‘on the job’ wounding thing I mentioned).
Alpharius wrote:Next thing you know we'll find out about Deathwatch Terminators, and won't that bring a certain someone runnin'!
Whatchatalkinbout Willis? We already have Deathwatch Terminators. The rules for Terminator Armour are in there, along with how they are requisitioned. These rules might expand that by making the Crux Terminatus a requirement (which is should be).
H.B.M.C. wrote: My own Deathwatch army has a Dreadnought – Venerable Brother Niops of the Iron Legion Chapter, a Chapter that was mostly wiped out by Hive Fleet Kraken and was essentially ‘adopted’ by the Ordo Xenos within the Aquila Sector (the sector where most of our games have been set since 2004, including our DH Campaign) – and that was fairly easy to justify.
You can do anything with 40K, so why is a Deathwatch Dread out of the question? You know what wouldn’t be right – a Grey Knight Dread serving the Deathwatch – but a regular Dread? That’s not a stretch by any means.
He's coming!
I hear him coming!
RUN!!!
H.B.M.C. wrote:
lasgunpacker wrote:...stick even more closely to the fluff...
What fluff?
The Deathwatch are one of the least explored areas of 40K lore outside of the Adeptus Mechanicus and the Skitarii. The FFG guys have been given an enormous amount of latitude to come up with the fluff for the Deathwatch, they thus can pretty much do whatever they want. Sure, GW has final approval, but given that the DW Dread is there, front and centre, it’s safe to say that GW supports the concept.
Too true here!
We used to think Skitarii were basically IG grunts with maybe some grafted weapons.
But after TITANICUS, who knows?
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This message was edited 1 time. Last update was at 2010/12/22 23:18:52
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![[Post New]](/s/i/i.gif) 2010/12/23 12:44:04
Subject: DH - RT - DW news and rumours
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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I had a brief read through of Blood of Martyrs today. It's quite simply one of the best books FFG have done for Dark Heresy in my mind. It's better than Ascension, and probably as good if not better than the Radical's Handbook.
The depth and wealth of stuff in there is phenomenal. Sure, it's all Ecclesiarchy based, but it fleshes out that part of the 40K universe so well. All the alternate ranks are great, the new weapons and equipment are well thought out, there are Services that Clerics can run to bless weapons, reduce Insanity and so on (and if your party has a Cleric already he can do it for you rather than hiring one), the Cell Directives are a FANTASTIC idea that I hope are mirrored in the other books (especially the Malleus and Arbite books) and it's just a really well put together book. I love it.
And, it's needs saying, that the other major part of this book is a complete re-do of the Sisters of Battle rules (*HBMC summons Mellissia*). These completely replace the ones from the Inquisitor's Handbook, and while they don't have the branching style of other standard rank 1-9 DH careers, all the other ranks (Seraphim, Celestine, Diologous, Hospitaller, etc.) are included. And they start with proper equipment - Godwyn-De'az Pattern Bolter (regular DH Bolter + Reliable Quality) and SoB Power Armour.
I don't know why the whole revamp of the Sisters stuff has been ignored or not mentioned, but this is a huge addition to DH IMO - anyone who wants to play a Sister needs this book. They've done the Sisters proud (even if they missed an opportunity to give them some Ascension-level options).
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![[Post New]](/s/i/i.gif) 2010/12/23 15:16:30
Subject: Re:DH - RT - DW news and rumours
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Veteran Inquisitor with Xenos Alliances
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shrike wrote:wouldn't a marine who was injured and entombed in a dread that served in the DW be given back to his chapter?
I can see several reasons for Dreadnoughts to be present in the Deathwatch...
A) The dreadnought in his living life had some knowledge that is critical to the mission and its believed he has enough awareness without having succumb to lethargy of the millenniums of entombent that he can act in that capacity.
B) A few Dreadnoughts may belong to the Deathwatch and be used to allow more valuable marines to be retained to complete their tour, before there body is returned to their chapter or more permanently for Black Shields.
C) The chapters driven by heighten senses of honor may take an oath to the deathwatch to serve till death or duration more literally... such that if a honored marine is entombed in a dreadnought, out of honor he's still expected to serve out his tour.
D) Having marines in service to the deathwatch, gives chapters access to technology and equipment, forms of support they might not otherwise get from the Adeptus Mechanicus and Inquisition... if sending a marine gets you that, what do you get when you send a dreadnought?
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This message was edited 1 time. Last update was at 2010/12/23 15:18:45
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![[Post New]](/s/i/i.gif) 2010/12/23 15:33:55
Subject: DH - RT - DW news and rumours
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Ollanius Pius - Savior of the Emperor
Gathering the Informations.
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Alpharius wrote:H.B.M.C. wrote:
I see no reason why a Deathwatch Dread shouldn’t exist.
Plus there are Deathwatch Marines (not just Black Shields) that can be permanently seconded (or as close to) the Deathwatch, where they serve tour after tour without ever returning, and in those cases a Dreadnought could be part of that (the whole ‘on the job’ wounding thing I mentioned).
Alpharius wrote:Next thing you know we'll find out about Deathwatch Terminators, and won't that bring a certain someone runnin'!
Whatchatalkinbout Willis? We already have Deathwatch Terminators. The rules for Terminator Armour are in there, along with how they are requisitioned. These rules might expand that by making the Crux Terminatus a requirement (which is should be).
H.B.M.C. wrote: My own Deathwatch army has a Dreadnought – Venerable Brother Niops of the Iron Legion Chapter, a Chapter that was mostly wiped out by Hive Fleet Kraken and was essentially ‘adopted’ by the Ordo Xenos within the Aquila Sector (the sector where most of our games have been set since 2004, including our DH Campaign) – and that was fairly easy to justify.
You can do anything with 40K, so why is a Deathwatch Dread out of the question? You know what wouldn’t be right – a Grey Knight Dread serving the Deathwatch – but a regular Dread? That’s not a stretch by any means.
He's coming!
I hear him coming!
RUN!!!
I cut HB some slack. He's old and cranky, plus constantly under threat of impending Drop Bear Assault.
Plus, as long as he has good fluff backing up why there is a deployment of the Deathwatch in strengths to number as an army...it's fine by me.
H.B.M.C. wrote:
lasgunpacker wrote:...stick even more closely to the fluff...
What fluff?
The Deathwatch are one of the least explored areas of 40K lore outside of the Adeptus Mechanicus and the Skitarii. The FFG guys have been given an enormous amount of latitude to come up with the fluff for the Deathwatch, they thus can pretty much do whatever they want. Sure, GW has final approval, but given that the DW Dread is there, front and centre, it’s safe to say that GW supports the concept.
Before we knew about the Black Shields, Watch-Keeps, etc...a Deathwatch Dreadnought was kind of a silly idea. Now though, it makes more sense. Something likely that is kept at a Watch Keep to deploy against the most vile/powerful/silly Xenos threats.
Alpharius wrote:
Too true here!
We used to think Skitarii were basically IG grunts with maybe some grafted weapons.
But after TITANICUS, who knows?
Anyone who'd read Mechanicus fluff prior to that?
Skitarii have always been described as being on par with Stormtroopers(or in the case of the more heavily augmented Skitarii--on par with Ogryn/Astartes).
Tech-Guard are the ones who are "basically" IG grunts with the occasional grafted weapons.
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![[Post New]](/s/i/i.gif) 2010/12/23 19:14:03
Subject: DH - RT - DW news and rumours
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Veteran Inquisitor with Xenos Alliances
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Kanluwen wrote:
Alpharius wrote:
Too true here!
We used to think Skitarii were basically IG grunts with maybe some grafted weapons.
But after TITANICUS, who knows?
Anyone who'd read Mechanicus fluff prior to that?
Skitarii have always been described as being on par with Stormtroopers(or in the case of the more heavily augmented Skitarii--on par with Ogryn/Astartes).
Tech-Guard are the ones who are "basically" IG grunts with the occasional grafted weapons.
Until the novel, skitarii and techguard were synonymous... I'd say more out of a lack of detail than any contradiction. To hypothesize on the bureaucratic difference, Skitarii are the soldiers raised and maintained by the Adeptus Mechanicus directly, while techguard would more likely be individual planetary governments equivalent contribution to the Adeptus Mechanicus' defense in a similar way as IG are the contribution of soldiers to the Imperium as a whole.
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![[Post New]](/s/i/i.gif) 2010/12/23 20:03:36
Subject: DH - RT - DW news and rumours
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[DCM]
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aka_mythos wrote:Kanluwen wrote:
Alpharius wrote:
Too true here!
We used to think Skitarii were basically IG grunts with maybe some grafted weapons.
But after TITANICUS, who knows?
Anyone who'd read Mechanicus fluff prior to that?
Skitarii have always been described as being on par with Stormtroopers(or in the case of the more heavily augmented Skitarii--on par with Ogryn/Astartes).
Tech-Guard are the ones who are "basically" IG grunts with the occasional grafted weapons.
Until the novel, skitarii and techguard were synonymous... I'd say more out of a lack of detail than any contradiction. To hypothesize on the bureaucratic difference, Skitarii are the soldiers raised and maintained by the Adeptus Mechanicus directly, while techguard would more likely be individual planetary governments equivalent contribution to the Adeptus Mechanicus' defense in a similar way as IG are the contribution of soldiers to the Imperium as a whole.
Thanks aka_mythos - that's the point I was making.
The Skitarii seen in TITANICUS are quite different from what we'd seen before - on par with Astartes in some ways, though not completely, of course!
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![[Post New]](/s/i/i.gif) 2010/12/23 20:24:31
Subject: DH - RT - DW news and rumours
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Veteran Inquisitor with Xenos Alliances
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Astartes are the culmination of Imperial technology. Having both genetic engineering, cybernetic enhancements, and augmentation by power armor. What ever technology goes into the cybernetic component of their enhancement, the Adeptus Mechanicus are behind it and would apply it to their troops to whatever degree a non-genetic enhanced human could reasonably survive. Thats a skitarii.
For those who don't know Skitarii,tend to look more like Techpriests with arm mounted weapons. Techguard generally look like the Titan Crew models FW has done... though I imagine Techguard vary a bit more, like how the IG do.
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This message was edited 1 time. Last update was at 2010/12/23 20:29:00
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![[Post New]](/s/i/i.gif) 2010/12/23 21:34:24
Subject: DH - RT - DW news and rumours
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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And a bit more news:
FFG wrote:“By the Throne, would you look at this! Barely a stone to fly around, no xenos, no grav-tides, nothing. There’s money to be made here, lads. Easy money.”
— Rogue Trader Markus Forsellis
Near the Coreward end of the God-Emperor’s Scourge, bathed in the faint, flickering, bruise-coloured light of the distant Void Dancer’s Roil, lies the small and unassuming Forsellis system. It is sparsely inhabited, has little in the way of resources, and boasts no archaeological sites of interest. Its one habitable planet, Damaris, lies halfway between the star and the vast ice fields at the edge of the system, and manages to survive against all odds. But now, vile xenos threaten to destroy everything they’ve built. Can you help the people of Damaris in their hour of need? More importantly, can you find the profit in it?
The Frozen Reaches, the first adventure in The Warpstorm Trilogy for Rogue Trader, is now on sale at your local retailer and on our webstore! As previewed in Profit and Plunder, The Frozen Reaches throws the Explorers before an impending Ork invasion as they work to save the planet of Damaris. But first, they will need to organize squabbling factions and establish a united front. This is no easy task, as powerful forces are working against them from the shadows...
Use all your charm and influence to prepare a planet’s defences as the Ork fleets close in on Damaris. Fight the xenos in space aboard the bridge of your starship, or meet the bloody Orks in brutal hand-to-hand combat on the ground! The choices you make ensure success, or guarantee defeat. Choose wisely, and reap the rewards of your victory.
The Frozen Reaches can be played as a standalone adventure, but the events and characters it introduces are only the beginning. The Warpstorm Trilogy, an epic series of adventures, centers on the exploits of the Explorers as they uncover a great mystery that threatens the entire Expanse.
Do you have what it takes to brave the dangers of a warpstorm? Head to your local retailer and pick up The Frozen Reaches today!
And...
FFG wrote:“There can be but one Emperor, one god, one saviour, one deliverer. Without Him, a billion billion souls are nought but fodder for the ever-thirsting evils of the warp.”
–Ecclesiarch Theodacus V, Indroit to the Verses of Dusk
The light of the God-Emperor stands between humanity and destruction. Against myriad enemies, the Ecclesiarchy defends the faith with bolt, chain, and flame.
Blood of Martyrs, a supplement for Dark Heresy first previewed in the recent Knowledge is Power preview pdf, is now on sale at your local retailer and on our webstore! This invaluable tome contains new rules, backgrounds, alternate careers and equipment for playing servants of the Adeptus Ministorum, the church of the God-Emperor of Mankind.
Included within are a detailed history of the Ecclesiarchy and the Sisters of Battle, as well as extensive accounts of the Ministorum within the Calixis Sector from Shrine worlds to the powerful cardinals of the Sector Synod. Take up the mantle of the most faithful of the Emperor’s servants, the Adepta Sororitas including the Sisters of Battle and the Orders Dialogous, Famulous and Hospitaller!
Mack Martin, Dark Heresy’s lead developer, took a moment to share his excitement for Blood of Martyrs:
In Blood of Martyrs, I had the opportunity to delve into one of the most iconic areas of the Warhammer 40,000 universe, the Ecclesiarchy. The Adeptus Ministorum (also known as the Ecclesiarchy) is the all-powerful and ever-present church of the Imperial cult of the God-Emperor of Mankind. While many of the previous Dark Heresy sourcebooks have discussed the Imperial faith in parts, the Ministorum of the Calixis sector has not yet been presented as the focus of an entire volume.
Thanks, Mack! For more on Blood of Martyrs, read our previews: Brides of the Emperor and A Solitary Purpose. Then, head to your local retailer and prepare to defend the faithful followers of the Emperor, by any means necessary...
And really do go and buy Blood of Martyrs. It's great.
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![[Post New]](/s/i/i.gif) 2010/12/23 22:59:33
Subject: Re:DH - RT - DW news and rumours
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Executing Exarch
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I skimmed through Blood of Martyrs at my FLGS last night. Looked like there was some good stuff in it. I was a bit disappointed in one thing, though - I didn't notice anything that seemed particularly useful or of interest for an Adept. Given that there was even an option for a guardsman who had been through a seemingly miraculous occurance, the lack of anything for a particularly devout scholar seemed rather odd.
Not sure if that's just because I didn't look closely enough, or because there really isn't much in the book for them.
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![[Post New]](/s/i/i.gif) 2010/12/23 23:09:46
Subject: DH - RT - DW news and rumours
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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All three of the non-combat Sister alternate ranks (Dialogous, Famulous and Hospitaller) are for the Adept career. And any of those three can become a Repentia.
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This message was edited 1 time. Last update was at 2010/12/23 23:10:29
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![[Post New]](/s/i/i.gif) 2010/12/23 23:38:49
Subject: DH - RT - DW news and rumours
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Executing Exarch
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H.B.M.C. wrote:All three of the non-combat Sister alternate ranks (Dialogous, Famulous and Hospitaller) are for the Adept career. And any of those three can become a Repentia.
Adept is class - specifically the scholar-type class. Maybe I'm missing something obvious here, but how do Sororitas ranks help out a non-Sororitas class?
And why would an Adept character (i.e. about as non-combat as you can get) want to become a Repentia?
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![[Post New]](/s/i/i.gif) 2010/12/23 23:42:39
Subject: DH - RT - DW news and rumours
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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I know what an Adept is.
Because they're not ranks for the Battle Sister career. Only the Seraphim, Celestine and Repentia are for the Battle Sister career. The Dialogous, Famulous and Hospitaller ranks are all replacements for the Adept's 1st Rank (ie. it replaces your starting Skills, Talents, Gear and Wealth and the chart from which you can purchase new Skills/Talents). From Rank 2 onwards you use regular Adept ranks, but it significantly changes who you are at the start.
And there are many role-playing reason why someone playing such a rank would want to become a Repentia. It could make sense for their character to submit themselves to such an act, or their actions may mean that the GM forces them to choose the path of the Repentia as a punishment for their deeds, and so on.
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![[Post New]](/s/i/i.gif) 2010/12/24 00:01:40
Subject: DH - RT - DW news and rumours
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Executing Exarch
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H.B.M.C. wrote:I know what an Adept is.
Because they're not ranks for the Battle Sister career. Only the Seraphim, Celestine and Repentia are for the Battle Sister career. The Dialogous, Famulous and Hospitaller ranks are all replacements for the Adept's 1st Rank (ie. it replaces your starting Skills, Talents, Gear and Wealth and the chart from which you can purchase new Skills/Talents). From Rank 2 onwards you use regular Adept ranks, but it significantly changes who you are at the start.
And there are many role-playing reason why someone playing such a rank would want to become a Repentia. It could make sense for their character to submit themselves to such an act, or their actions may mean that the GM forces them to choose the path of the Repentia as a punishment for their deeds, and so on.
But from what you're saying, they're still Sisters. They may not be using power armor and bolters, but they're still Sisters. If you happen to want to play an otherwise nondescript Adept who just happens to be extremely faithful (and perhaps male), it doesn't sound like there are any options.
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![[Post New]](/s/i/i.gif) 2010/12/24 00:10:35
Subject: DH - RT - DW news and rumours
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Ollanius Pius - Savior of the Emperor
Gathering the Informations.
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Eumerin wrote:H.B.M.C. wrote:All three of the non-combat Sister alternate ranks (Dialogous, Famulous and Hospitaller) are for the Adept career. And any of those three can become a Repentia.
Adept is class - specifically the scholar-type class. Maybe I'm missing something obvious here, but how do Sororitas ranks help out a non-Sororitas class?
Because they're non-combat Sororitas?
The Dialogus, Famulous, and Hospitallers are traditionally non-combat personnel.
And why would an Adept character (i.e. about as non-combat as you can get) want to become a Repentia?
Because they feel that their faith was lacking at a critical time?
The Sororitas don't wake up and say one day "Hrmh. I think I'm going to strip down to a fetish outfit, grab a massive Eviscerator, put a hood over my head and go whomp some faces in!". They become Repentia to atone for some perceived transgression. It could be a Dialogous who, rather than preventing a war, accidentally started one.
A Hospitaller who came from a troubled Hive past and refused treatment to one of her former rivals.
There's any number of reasons for it all that come back to "The Adept did a no-no and wants to repent(ia) for their sin".
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