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![[Post New]](/s/i/i.gif) 2010/12/24 00:10:41
Subject: DH - RT - DW news and rumours
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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Well... what did you expect?
They're all part of the Adeptus Sororitas, in the section of the book devoted to the Adeptus Sororitas. What they've done is just provide an elegant way of playing the non-combat Sisters in a way that fits with the existing rules (ie. linking them to the Adept Career rather than the Battle Sister Career).
I don't see what the problem is with that.
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![[Post New]](/s/i/i.gif) 2010/12/24 00:45:06
Subject: Re:DH - RT - DW news and rumours
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Executing Exarch
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The problem is - what if you want to play a particularly devout scholar who happens to be something other than a member of the Sororitas? It isn't as if the only highly devout scholars are Sororitas, after all. There are options for most of the other character classes to use that aren't Sororitas-based - such as the "heretical" tech-priest (i.e. one who believes in the Imperial Creed instead of the Omnissiah). Why don't there appear to be any options (aside from things like the very generic pilgrim) for Adepts who are particularly devout but don't want to be Sororitas?
The absence is particularly jarring given that historically in the real-world there has always been a great deal of scholarly research conducted by people who are motivated by their religious faith and devotion. But the product pretty much completely ignores that.
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![[Post New]](/s/i/i.gif) 2010/12/24 01:00:24
Subject: Re:DH - RT - DW news and rumours
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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Eumerin wrote:The problem is - what if you want to play a particularly devout scholar who happens to be something other than a member of the Sororitas?
Why do you need rules for that? It's a role playing game. You get out what you put in. If you want to play a devout scholar... then do so! The Adept is a pretty broad character as far as what he can study from Scholastic/Common/Forbidden Lores, and if you want Faith-based abilities well that's what Elite Advances are for.
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![[Post New]](/s/i/i.gif) 2010/12/24 01:04:26
Subject: Re:DH - RT - DW news and rumours
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Executing Exarch
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H.B.M.C. wrote:Eumerin wrote:The problem is - what if you want to play a particularly devout scholar who happens to be something other than a member of the Sororitas?
Why do you need rules for that? It's a role playing game. You get out what you put in. If you want to play a devout scholar... then do so! The Adept is a pretty broad character as far as what he can study from Scholastic/Common/Forbidden Lores, and if you want Faith-based abilities well that's what Elite Advances are for.
The same can be said for the "heretical" tech-priest and the guardsman with Faith abilities.
Given the importance of devout scholarship throughout history - as I mentioned above - I would have expected at least a nod toward the concept. But the book seems to completely ignore the concept - except as you've already noted on the part of the Sororitas.
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![[Post New]](/s/i/i.gif) 2010/12/24 12:49:58
Subject: Re:DH - RT - DW news and rumours
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Repentia Mistress
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Eumerin wrote:H.B.M.C. wrote:Eumerin wrote:The problem is - what if you want to play a particularly devout scholar who happens to be something other than a member of the Sororitas?
Why do you need rules for that? It's a role playing game. You get out what you put in. If you want to play a devout scholar... then do so! The Adept is a pretty broad character as far as what he can study from Scholastic/Common/Forbidden Lores, and if you want Faith-based abilities well that's what Elite Advances are for.
The same can be said for the "heretical" tech-priest and the guardsman with Faith abilities.
Given the importance of devout scholarship throughout history - as I mentioned above - I would have expected at least a nod toward the concept. But the book seems to completely ignore the concept - except as you've already noted on the part of the Sororitas.
Faith as in what he Sororitas have is pretty dang rare outside of the Sororitas. Not every faithful person will have those abilities. Sisters have no doubts; it’s what makes them a little crazy. Their faith is absolute and it makes them virtually incorruptible. It’s why blasphemous tomes can be given to the Dialogous to study and they won't join the Archenemy. I'm not saying it can't be found amongst other people, but Sisters get more than a little brainwashing I think. For every actual Sister there are probably a dozen or more who didn't make the cut and were sent to some other area of Imperial service. Faith abilities are by no means common amongst the general population of the Imperium. That said what other posters have said is correct. There is nothing stopping you from giving (or taking) those abilities as elite advances for exceptional candidates. In the Inquisitor's Handbook there is even a Cleric alternate advance called the Black Priest of Maccabeus that grants access to some of them. Hierophants in Ascension also get access to them as well.
What I'm saying is that it is very rare and that faith abilities outside of those things should be bought as elite advances as a result. They shouldn't be commonplace. Its one of the reasons why the IH cautions people about using the Sororitas career as it is powerful.
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![[Post New]](/s/i/i.gif) 2010/12/26 09:30:57
Subject: Re:DH - RT - DW news and rumours
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Executing Exarch
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andrewm9 wrote:Faith as in what he Sororitas have is pretty dang rare outside of the Sororitas. Not every faithful person will have those abilities. Sisters have no doubts; it’s what makes them a little crazy. Their faith is absolute and it makes them virtually incorruptible. It’s why blasphemous tomes can be given to the Dialogous to study and they won't join the Archenemy. I'm not saying it can't be found amongst other people, but Sisters get more than a little brainwashing I think. For every actual Sister there are probably a dozen or more who didn't make the cut and were sent to some other area of Imperial service. Faith abilities are by no means common amongst the general population of the Imperium. That said what other posters have said is correct. There is nothing stopping you from giving (or taking) those abilities as elite advances for exceptional candidates. In the Inquisitor's Handbook there is even a Cleric alternate advance called the Black Priest of Maccabeus that grants access to some of them. Hierophants in Ascension also get access to them as well.
What I'm saying is that it is very rare and that faith abilities outside of those things should be bought as elite advances as a result. They shouldn't be commonplace. Its one of the reasons why the IH cautions people about using the Sororitas career as it is powerful.
I never said that non-Sororitas should get the Faith ability (although iirc there's a Guardsman-specific background that provides it for that class). Given the historic links between scholarship and theology, I was expecting *something* that would be aimed at a religiously inclined Adept (if you need to, consider it something to balance out the various heretically inclined options that that FFG has provided for Adepts in other books). But I didn't find anything in this book aside from the generic stuff for all classes.
And there *are* options for other classes. The Guardsman thing I mentioned is one. The Tech-Priest thing I mentioned in an earlier post is another. iirc there are Cleric options - though there would be serious questions raised about the writer's competence if there were not  . I think there are some Arbiter options. I don't think there's anything special for Scum. And I don't recall anything for Assassins off the top of my head, though I can't rule out that I'm forgetting something.
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![[Post New]](/s/i/i.gif) 2010/12/26 11:57:39
Subject: DH - RT - DW news and rumours
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Devestating Grey Knight Dreadknight
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Ok sorry to be SLIIGHTLY off topic, but Im finding it really hard to follow this thread, what exactly is this 40k rpg, is it a table top game or? or video game or do you play by yourself? Can someone give me like a rundown on what its all about? Do you have a single character to buy or?! so conused D:!
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![[Post New]](/s/i/i.gif) 2010/12/26 12:00:04
Subject: Re:DH - RT - DW news and rumours
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[MOD]
Decrepit Dakkanaut
Cozy cockpit of an Archer ARC-5S
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It's a pen and paper RPG that you play with a group of people under guidance of a GM. Think D&D.
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Fatum Iustum Stultorum
Fiat justitia ruat caelum
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![[Post New]](/s/i/i.gif) 2010/12/26 16:06:24
Subject: DH - RT - DW news and rumours
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Veteran Inquisitor with Xenos Alliances
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And this thread is pretty much a running update of any new info on expansion books.
There are effectively three 40k RPGs produced by Fantasy Flight Games as a license from Games Workshop: Dark Heresy, Rogue Trader, Deathwatch. Dark Heresy, you play as agents of the Inquisition; Rogue Trader, you play as the privateering explorers and traders given license to go beyond the bounds of the Imperium; Deathwatch, you play as a special ops xeno hunting space marine team.
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![[Post New]](/s/i/i.gif) 2010/12/27 06:52:49
Subject: DH - RT - DW news and rumours
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The New Miss Macross!
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Jaon wrote:Ok sorry to be SLIIGHTLY off topic, but Im finding it really hard to follow this thread, what exactly is this 40k rpg, is it a table top game or? or video game or do you play by yourself? Can someone give me like a rundown on what its all about? Do you have a single character to buy or?! so conused D:!
its somewhat similar to playing world of warcraft but with only a few friends around a table with no electricity required... you get a "party" together, accept a quest, and try to accomplish it along with other goals. if you do, you are reward with upgrades to your character and/or his or her equipment. the gamemaster ( GM), rulebooks, and the dice take the place of the computer/server in running the actual mechanics of the adventure.
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![[Post New]](/s/i/i.gif) 2010/12/27 12:16:06
Subject: DH - RT - DW news and rumours
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Lord of the Fleet
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Jaon wrote:Ok sorry to be SLIIGHTLY off topic, but Im finding it really hard to follow this thread, what exactly is this 40k rpg, is it a table top game or? or video game or do you play by yourself? Can someone give me like a rundown on what its all about? Do you have a single character to buy or?! so conused D:!
Wow, someone who's never heard of pencil and paper gaming, and yet plays a tabletop wargame...
You, my friend, are a rarity.
Look up Dungeons and Dragons for the more or less Ur example of this type of gaming. (except for 4e. it's an abomination against gaming)
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Fate is in heaven, armor is on the chest, accomplishment is in the feet. - Nagao Kagetora
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![[Post New]](/s/i/i.gif) 2010/12/27 14:25:46
Subject: DH - RT - DW news and rumours
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The New Miss Macross!
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BaronIveagh wrote:Jaon wrote:Ok sorry to be SLIIGHTLY off topic, but Im finding it really hard to follow this thread, what exactly is this 40k rpg, is it a table top game or? or video game or do you play by yourself? Can someone give me like a rundown on what its all about? Do you have a single character to buy or?! so conused D:!
Wow, someone who's never heard of pencil and paper gaming, and yet plays a tabletop wargame...
You, my friend, are a rarity.
Look up Dungeons and Dragons for the more or less Ur example of this type of gaming. (except for 4e. it's an abomination against gaming)
my deathwatch group is made up entirely on youngins (at least compared to me, they're 18-20) who either play warhammer or 40k and have played MMOs yet had no idea of how an RPG would work on the tabletop. it completely shocked me so i made up a comparison to things they knew which is why i had a ready made comparison.
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![[Post New]](/s/i/i.gif) 2010/12/31 04:01:09
Subject: Re:DH - RT - DW news and rumours
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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More stuff!!!
This week I’d like to take a moment to talk about the recently released adventure for Rogue Trader - The Frozen Reaches.
The Frozen Reaches is the first of a three-part adventure series - The Warpstorm Trilogy. As befits a game like Rogue Trader, The Warpstorm Trilogy is an epic series of adventures that sees Rogue Traders and their crews undertaking actions that have dire ramifications for the Koronus Expanse and all who live there.
The adventure begins on the prosperous world of Damaris, a rare gem of civilization amongst the Expanse’s wilderness. A flourishing colony world with strong ties to the Imperium, Damaris falls under the threat of invasion from a massive Ork fleet. With their own planetary defence forces insufficient to defeat the threat, Damaris calls for aid from Rogue Traders and others across the Expanse. Should the Explorers answer the call, they will need to take command of the disparate defenders and lead them to victory, while ensuring a rich return on investment.
The Frozen Reaches illustrates many different aspects of a Rogue Trader game, but two primary focuses are diplomacy and leadership. In this adventure, the Explorers are the equals of each other major player on Damaris. They shouldn’t expect to show up in orbit and receive clear and unequivocal orders telling them what to do. Instead, they’ll be confronted by squabbling factions driven by rivalry and conflicting goals. If Damaris is to have any chance of success, the Explorers are going to have to broker deals, play the peacemaker, and likely assume a leadership role in the planet’s defence.
As the adventure continues, the Explorers may well find themselves in command of an entire planet’s defensive forces, required to deploy and lead them in battle against the Ork menace. Again, the Explorers are the ones in charge, and it’ll ultimately be up to them whether Damaris lives or dies. Their actions determine whether they’ll be known as heroes, the saviors of Damaris, or if they’ll slink into the void, their holds loaded with a doomed planet’s spoils as the world burns behind them.
Of course, even if they manage to wipe out the Ork threat, that’s by no means the end of the adventure. In the final act, new allies and enemies reveal themselves, setting the stage for Part II, the Citadel of Skulls.
Aids to Profit
As an addition to this designer diary, we’d like to provide some additional downloads.
First are the Expanded Origin Path (pdf, 392 KB) and Ship and Warrant Path (pdf, 380 KB) from Into the Storm, provided as a pdf for easy use and printout. In addition, you’ll find The Frozen Reach‘s Achievement Point Tracker (pdf, 300 KB), a useful tool for determining the success of this endeavor.
And tune in next time, when we discuss the next exciting supplement coming out for Rogue Trader, Battlefleet Koronus!
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![[Post New]](/s/i/i.gif) 2010/12/31 15:49:27
Subject: Re:DH - RT - DW news and rumours
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Slippery Scout Biker
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Very impressed with Frozen Reaches. It has a well-implemented mechanic for handling strategic, planet- & system-wide combat that complements elements of Rogue Trader .
With a couple of minor tweaks this would make a great Deathwatch adventure as well.
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![[Post New]](/s/i/i.gif) 2011/01/04 19:27:00
Subject: Re:DH - RT - DW news and rumours
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[DCM]
Et In Arcadia Ego
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The poor man really has a stake in the country. The rich man hasn't; he can go away to New Guinea in a yacht. The poor have sometimes objected to being governed badly; the rich have always objected to being governed at all
We love our superheroes because they refuse to give up on us. We can analyze them out of existence, kill them, ban them, mock them, and still they return, patiently reminding us of who we are and what we wish we could be.
"the play's the thing wherein I'll catch the conscience of the king, |
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![[Post New]](/s/i/i.gif) 2011/01/04 19:43:39
Subject: Re:DH - RT - DW news and rumours
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The New Miss Macross!
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sweet! they even borrowed one of my house rules.. making kraken rounds 15 req instead of 5 (they're just too damn good for 5!!).
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![[Post New]](/s/i/i.gif) 2011/01/04 23:19:35
Subject: DH - RT - DW news and rumours
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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Glad to see that they fixed the Stranglethorn cannon so that it has a different statline to the Barbed Strangler.
Also interesting to see that the official stance on how much standard ammo they get is "Unlimited, unless the GM says otherwise". Also interesting to see them using the errata to balance a bunch of the Solo/Squad powers. And it's odd that they went and changed all the Tau guns to 'Arm Mounted'. Did the rules not work as written?
I 'spose that more of these will begin to make sense once we actually start playing Deathwatch. In the meantime it's nice to know that they're at least paying attention to this.
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![[Post New]](/s/i/i.gif) 2011/01/05 04:55:55
Subject: DH - RT - DW news and rumours
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Fireknife Shas'el
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Liking the look of Deathwatch and the supplements. Might have to accost someone and look at their copy. Much more excited about Frozen Reaches and the Rogue Trader stuff though, especially the forthcoming Battlefleet book. I want an RPG I can tie into BFG campaigns.
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![[Post New]](/s/i/i.gif) 2011/01/05 22:15:44
Subject: DH - RT - DW news and rumours
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Slippery Scout Biker
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chaplaingrabthar wrote:Liking the look of Deathwatch and the supplements. Might have to accost someone and look at their copy. Much more excited about Frozen Reaches and the Rogue Trader stuff though, especially the forthcoming Battlefleet book. I want an RPG I can tie into BFG campaigns.
Nice thing is you can use all the systems together. There's every reason to run Deathwatch on ships using the Rogue Trader navy rules against NPCs created in Dark Heresy. I'd pick one as the core rules set and adjust items taken from the others to fit (like Psyckers, etc).
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![[Post New]](/s/i/i.gif) 2011/01/06 01:23:26
Subject: Re:DH - RT - DW news and rumours
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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The fleet's almost here:
Warships and Warfare
Hello Rogue Traders!
This week we’d like to take a minute to talk about the upcoming Rogue Trader book, Battlefleet Koronus.
Battlefleet Koronus is Rogue Trader’s comprehensive source for information on voidships and more. From new components and rules, to new adversaries, to rules for waging wars and running NPC starships, Battlefleet Koronus is an essential addition to any Rogue Trader’s library.
We’ll be talking about each aspect of this book in depth in the coming weeks. However, this week let’s start by looking at three new types of components incredibly useful for warships—torpedo tubes, launch bays, and Nova Cannons.
Torpedoes
While the “go-to” weapons of voidships in the 41st Millennium are macro-batteries and lances, warships often carry more potent firepower. For example, Imperial Navy warships often rely on salvos of torpedoes to destroy their opponents. Roughly sixty metres long and equipped with a powerful plasma warhead able to punch through the toughest warship armour, torpedoes are guided by a crude and murderous machine-spirit. Ships often launch them in salvos of up to half a dozen, and once launched they use a variety of sensors to locate potential targets and alter course for interception (and destruction). Though they are technically guided, their limited augur range means in stellar terms, they are line of effect weapons. However, even the threat of a torpedo salvo is enough to scatter opposing squadrons and throw battle lines into disarray.
In Rogue Trader, torpedoes are far more costly than macrocannon shells or lance generators, which is why fewer Rogue Traders use them. In game terms, they occupy the distinction of being one of the few starship weapons for which ammo (individual torpedo tubes) must be purchased and accounted for. However, this also allows for additional customization—as there are multiple types of torpedo warheads and guidance systems. Explorers can utilize plasma torpedoes, melta torpedoes, virus torpedoes, or even the dreaded vortex torpedoes.
Attack Craft
Like torpedoes, attack craft are often limited to the Imperial Navy, due to the considerable costs of maintaining large squadrons of starfighters and bombers. However, for those Rogue Traders able to afford it, attack craft prove a potent weapon in one’s arsenal.
The principle advantage of attack craft is their versatility. Their range means they can strike targets well out of reach of a macrobattery or lance, and their independence means they can pursue targets on their own volition. Once launched, their carrier can pursue other targets, while the attack craft hunt down their chosen foe.
However, attack craft do have one significant trade-off. The space required for hanger bays is often immense—starships find they often have to sacrifice the options for other weapons in order to carry them. Often, this makes a carrier without its attack craft a tempting target.
There are three main types of attack craft: fighters, bombers, and assault boats. Fighters, such as the Imperial Fury, are relatively small space-going craft, with a small crew and anti-attack craft weaponry. Multiple banks of lascannons and triple-linked plasma cannons can do little to harm a voidship, but can tear through other attack craft. Thus, a starfighter’s job is two-fold, intercepting enemy attack craft and escorting friendly bombers and assault boats to their target.
Bombers such as the Imperial Starhawk are slow and lumbering, with a large payload of anti-ship krak bombs and plasma missiles. Their weapons are too cumbersome to be used against starfighters, but can do immense damage to larger warships. Thus, bombers are almost exclusively deployed against voidships.
Assault boats such as the Imperial Shark also attack voidships, but their payload is raiders and soldiers, rather than bombs. These attack craft affix themselves to the hull of an enemy voidship and disgorge hordes of crack troops into its vitals. They do as much damage as possible with bombs and sabotage before fleeing back to the assault boats and escaping.
Nova Cannons
One of the most fearsome weapons in a voidship’s arsenal is the dreaded Nova Cannon. Unwieldy, slow to fire, and expensive to utilize, they are nevertheless sought avidly by those Rogue Traders wealthy enough to afford one. The reason is simply because even a near miss by a Nova Cannon can cripple a ship. A direct hit can crack a voidship’s hull in half.
Using gravimetric impellers, Nova Cannons fire potent warheads at near-relativistic speeds over immense distances. The target has almost no time to react—the warhead can detonate only seconds after they detect the firing. However, the detonation of the warhead must be carefully timed. Too soon or too late, and the warhead explodes harmlessly far from the target.
Even more so than torpedoes, Nova Cannon ammunition is hideously expensive, and requires purchase. In addition, the weapons fire slowly and have a fixed minimum range (too close and they could easily destroy their own ship). However, when one has enough firepower to scour the face of a planet, one tends to see such concerns as trivial.
While these weapons are certainly powerful, they are merely tools, and it takes a clever Explorer to use them to full effect. But what other ships, weapons, and tactics will complete.
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![[Post New]](/s/i/i.gif) 2011/01/06 02:10:00
Subject: Re:DH - RT - DW news and rumours
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The New Miss Macross!
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H.B.M.C. wrote:The fleet's almost here:
Warships and Warfare
Hello Rogue Traders!
This week we’d like to take a minute to talk about the upcoming Rogue Trader book, Battlefleet Koronus.quote]
Cathedrals in SPAAAAAACCCEEE!! sounds pretty cool but i prefer the smaller scale more personal deathwatch variant.
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This message was edited 1 time. Last update was at 2011/01/06 13:20:35
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![[Post New]](/s/i/i.gif) 2011/01/06 11:45:01
Subject: Re:DH - RT - DW news and rumours
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[MOD]
Decrepit Dakkanaut
Cozy cockpit of an Archer ARC-5S
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Yes! Yes! Yes! Finally, it's about time etc.! Men of iron and ships of, iron as well in this case, brace for impact!
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Fatum Iustum Stultorum
Fiat justitia ruat caelum
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![[Post New]](/s/i/i.gif) 2011/01/06 12:07:45
Subject: DH - RT - DW news and rumours
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Phanobi
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I think this one is better "Cry havoc and let slip the dogs of war."
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http://www.dakkadakka.com/dakkaforum/posts/list/463976.page (Space Sharks and Tau)
DJ @ http://www.rockindocradio.net
Mon, Thursday+Fri 06am - 09am EST
We refuse to take sides in this anymore. And we refuse to let you turn us against one another. We know who we are now, we can find our own way between order and chaos...
It's over because we've decided it's over. Now get the hell out of our galaxy! Both of you.
"Whoever takes purple sash is purple, and follows purple leader." I follow purple tau. Theophony
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![[Post New]](/s/i/i.gif) 2011/01/06 12:09:41
Subject: DH - RT - DW news and rumours
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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More like let slip the Nova Cannons of war. I really hope this one gives us lots of stats for the bigger ships. Once we have those the game can expand outwards from 'Rogue Trader' and you can easily play a game as a Fleet Admiral.
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This message was edited 1 time. Last update was at 2011/01/06 12:22:33
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![[Post New]](/s/i/i.gif) 2011/01/06 12:12:42
Subject: Re:DH - RT - DW news and rumours
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[MOD]
Decrepit Dakkanaut
Cozy cockpit of an Archer ARC-5S
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Nein, not to me. To me it's all about the stiff upper lip, calmly belaying orders to men in sharp uniforms while all around us things explode. Men of iron and ships of wood! And costume porn! I want more cravat with my lace cuffs and tricorn hats. Automatically Appended Next Post: H.B.M.C. wrote:More like let slip the Nova Cannons of war. I really hope this one gives us lots of stats for the bigger ships. Once we have those the game can expand outwards from 'Rogue Trader' and you can easily play a came as a Fleet Admiral.
My thoughts exactly!
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This message was edited 1 time. Last update was at 2011/01/06 12:13:12
Fatum Iustum Stultorum
Fiat justitia ruat caelum
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![[Post New]](/s/i/i.gif) 2011/01/06 13:15:46
Subject: DH - RT - DW news and rumours
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Phanobi
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The holodeck on generations spring to mind.. "Thats retract plank not remove plank."
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http://www.dakkadakka.com/dakkaforum/posts/list/463976.page (Space Sharks and Tau)
DJ @ http://www.rockindocradio.net
Mon, Thursday+Fri 06am - 09am EST
We refuse to take sides in this anymore. And we refuse to let you turn us against one another. We know who we are now, we can find our own way between order and chaos...
It's over because we've decided it's over. Now get the hell out of our galaxy! Both of you.
"Whoever takes purple sash is purple, and follows purple leader." I follow purple tau. Theophony
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![[Post New]](/s/i/i.gif) 2011/01/06 14:00:30
Subject: Re:DH - RT - DW news and rumours
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[MOD]
Decrepit Dakkanaut
Cozy cockpit of an Archer ARC-5S
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Ah, found our creed:
Cross the Stars and fight for glory
But 'ware the heaven's wrath.
Take yer salt and hear a shipmen's story.
Listen to the tales of the gulf,
Of stars that sing and worlds that lie
Beyond the ghosts of the rim.
But remember, lads, there aint no words
For every void-born thing.
Bonus pretzel to the one who can say where it is from and who wrote it.
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Fatum Iustum Stultorum
Fiat justitia ruat caelum
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![[Post New]](/s/i/i.gif) 2011/01/06 16:40:16
Subject: DH - RT - DW news and rumours
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Phanobi
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I like "What does god want with a starship?"
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http://www.dakkadakka.com/dakkaforum/posts/list/463976.page (Space Sharks and Tau)
DJ @ http://www.rockindocradio.net
Mon, Thursday+Fri 06am - 09am EST
We refuse to take sides in this anymore. And we refuse to let you turn us against one another. We know who we are now, we can find our own way between order and chaos...
It's over because we've decided it's over. Now get the hell out of our galaxy! Both of you.
"Whoever takes purple sash is purple, and follows purple leader." I follow purple tau. Theophony
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![[Post New]](/s/i/i.gif) 2011/01/06 17:04:57
Subject: Re:DH - RT - DW news and rumours
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[MOD]
Decrepit Dakkanaut
Cozy cockpit of an Archer ARC-5S
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I think it's high time I started painting those two ships I got especially for this book and nudge her Ladyship into naming her flagship something extravagant.
When is BFK due by the way?
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Fatum Iustum Stultorum
Fiat justitia ruat caelum
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![[Post New]](/s/i/i.gif) 2011/01/06 17:59:11
Subject: DH - RT - DW news and rumours
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Veteran Inquisitor with Xenos Alliances
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Miss Dee wrote:I like "What does god want with a starship?"
To look cool... is there any other reason?
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