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Made in ca
Plastictrees





Calgary, Alberta, Canada

Anvildude wrote:
Davor wrote:
Arschbombe wrote:The end is near. I will sell all my models on ebay and commit ritual seppuku on Ustream on release day. It's the only way to properly express my rage at random charge distances.


Yeah heaven forbid for some fun to happen. So are you sure it's just a random D6 to charge or a 6"+D6? So if it's the former, then fine sell your stuff, you just look like a cry baby (if that was not sarcasm, then I missed the boat.) If it's the later, then it's what you already have now, but you can say you have a bonuse D6 to add onto that now. It will make the game faster.

Why not try it first before whining and complaining, if that is what you are doin.


This right here is why there needs to be some sort of accepted :Sarcasm: Orkmoticon.


He's not wrong though. I always make sure that I verify any and all rules before making the decision to sell all my models and kill myself. I didn't used to do it that way, but age brings wisdom.
   
Made in us
Slaanesh Chosen Marine Riding a Fiend






The sink.

I'm curious as to how many WFB games are decided by who gets off their big uber spell first? And whether or not this will be reflected in the new edition by psychic disciplines. I hope there aren't super spells that can wipe out whole units in 40k 6th.
   
Made in ca
Renegade Inquisitor with a Bound Daemon





Tied and gagged in the back of your car

Just took a peak to get a hint at what might be coming, and then I saw that one of the rumours suggests random charge distance...

I am certainly not impressed.
   
Made in us
Agile Revenant Titan




Florida

If Power Weapons become AP2 in assault, what's the purpose of the change from how they currently perform?

Same for KP. If KP values are tied to points costs of a unit, why not simply use victory points? Seems like an additional and unnecessary step.

No earth shattering, thought provoking quote. I'm just someone who was introduced to 40K in the late 80's and it's become a lifelong hobby. 
   
Made in us
Huge Hierodule





Louisiana

Sarigar wrote:If Power Weapons become AP2 in assault, what's the purpose of the change from how they currently perform?

Same for KP. If KP values are tied to points costs of a unit, why not simply use victory points? Seems like an additional and unnecessary step.


If kps equal 1 per 50 points of a unit cost it drops the tally to a quicker number. A rhino would be 1 kp. A razorback, 2.

Been out of the game for awhile, trying to find time to get back into it. 
   
Made in us
Regular Dakkanaut





Denton, TX

http://www.belloflostsouls.net/2012/06/breaking-40k-6th-ed-rulebook-release.html
   
Made in us
Haemonculi Flesh Apprentice






Sarigar wrote:If Power Weapons become AP2 in assault, what's the purpose of the change from how they currently perform?


Because then they get to let Berzerker chain axes or ork choppas ap 4 without making the unit OP. Also it would allow chain fists to be AP 1 and add to their damage roll on charts....... Evidentally it adds lots

   
Made in nz
Longtime Dakkanaut



New Zealand

Sarigar wrote:If Power Weapons become AP2 in assault, what's the purpose of the change from how they currently perform?

Same for KP. If KP values are tied to points costs of a unit, why not simply use victory points? Seems like an additional and unnecessary step.


Some rumours have Power Weapons as AP3 and Power Fists and Force Weapons as AP2 (or 2 and 1 respectively). I think the main thing AP in combat allows for is better representation of the effectiveness of weapons other than power weapons in assault, chainswords might get AP5 for example which actually makes having one better than just hitting someone with your fists (as it is atm). It also allows for some assault weapons to be AP1, which leaves room for bonuses against vehicles (assuming that the vehicle damage system stays the same, which it probably won't). You can toss the whole pistols/assault weapons use in combat rumour into the mix as well, which makes the AP in combat more relevant.

This message was edited 1 time. Last update was at 2012/06/13 02:57:58


 
   
Made in us
!!Goffik Rocker!!





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Red Corsair wrote:
Sarigar wrote:If Power Weapons become AP2 in assault, what's the purpose of the change from how they currently perform?


Because then they get to let Berzerker chain axes or ork choppas ap 4 without making the unit OP. Also it would allow chain fists to be AP 1 and add to their damage roll on charts....... Evidentally it adds lots


I thought power weapons were becoming ap3 with fists at 2 and chainfists at one?

----------------

Do you remember that time that thing happened?
This is a bad thread and you should all feel bad 
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

We've got conflicting reports over HTH weapon AP values unfortunately. Some say AP3 for PW's, others say AP2.

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in us
Tail-spinning Tomb Blade Pilot




New York, USA

I gotta admit, jump infantry getting Int10 on the charge makes wraiths hella scary and preatorians finally worth it

"Surrender and Die."

"To an Immortal, to one among a legion, honor and your word are all that matter" - Phaeron Orionis of the Brotherhood

W-L-D
6-1-3 
   
Made in us
Haemonculi Flesh Apprentice






Makes whip coils silly though.

   
Made in us
Land Raider Pilot on Cruise Control





Exalted Pariah wrote:I gotta admit, jump infantry getting Int10 on the charge makes wraiths hella scary and preatorians finally worth it


I'm afraid it will probably take more than that.

Stormboyz would become so OP, I'd take 90
   
Made in us
Haemonculi Flesh Apprentice






I doubt that's the final wording. I am hoping it's double their initiative value or something. That at least makes sense, why would a stupidly slow robot benefit from 8 points of initiative while an elf only 5 for the same gear?

This message was edited 1 time. Last update was at 2012/06/13 03:43:26


   
Made in us
Liche Priest Hierophant






AP3 Powerweapons would be great, I think. Along with the changed instadeath rules, it'd bring all the various TEqs back into line with each other, in terms of what units can fight what. Ogryns and Tyranid Warriors, as well as Meganobz, will actually get use out of their multiple wounds.

GENERATION 8: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.

If yer an Ork, why dont ya WAAAGH!!

M.A.V.- if you liked ChromeHounds, drop by the site and give it a go. Or check out my M.A.V. Oneshots videos on YouTube! 
   
Made in us
!!Goffik Rocker!!





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Red Corsair wrote:I doubt that's the final wording. I am hoping it's double their initiative value or something. That at least makes sense, why would a stupidly slow robot benefit from 8 points of initiative while an elf only 5 for the same gear?


The same reason fragmentation grenades don't kill things and power weapons have no benefits against vehicles? Things in 40k don't always make much sense.

----------------

Do you remember that time that thing happened?
This is a bad thread and you should all feel bad 
   
Made in us
Haemonculi Flesh Apprentice






Yea but those examples have nothing to do with internal game balance from unit type to unit type currently.


Automatically Appended Next Post:
Aside from that I also agree with the stupidity of what you shared.

This message was edited 1 time. Last update was at 2012/06/13 04:13:37


   
Made in au
Sinewy Scourge







Was just at a local GW, and they were giving out bussiness card like cards entirely in black with the eagle raised up and glossy on both sides. One side had the website at the bottom and the other had 23 VI 12 on it.

It's a nice card.

   
Made in de
Decrepit Dakkanaut





Noisy_Marine wrote:I'm curious as to how many WFB games are decided by who gets off their big uber spell first? And whether or not this will be reflected in the new edition by psychic disciplines. I hope there aren't super spells that can wipe out whole units in 40k 6th.


From my experience: most of them. There are a few uber spells that can kill an entire unit at once and each player tries to pull his off before the other one does.

The other common tactic is gunline.

Red Corsair wrote:Makes whip coils silly though.


If that's the final wording, wouldn't that mean that JI does not get I10 when fighting Wraiths with Whip Coils?

This message was edited 3 times. Last update was at 2012/06/13 04:55:38


   
Made in us
Longtime Dakkanaut






Sigvatr wrote:
Noisy_Marine wrote:I'm curious as to how many WFB games are decided by who gets off their big uber spell first? And whether or not this will be reflected in the new edition by psychic disciplines. I hope there aren't super spells that can wipe out whole units in 40k 6th.


From my experience: most of them. There are a few uber spells that can kill an entire unit at once and each player tries to pull his off before the other one does.

The other common tactic is gunline.

Red Corsair wrote:Makes whip coils silly though.


If that's the final wording, wouldn't that mean that JI does not get I10 when fighting Wraiths with Whip Coils?


Yup on the Fantasy comment. I have 6 armies for fantasy and I had to stop playing due to the changes to the rules. It was rather comical actually on the actual game mechanics for playing 8th ED.

Adam's Motto: Paint, Create, Play, but above all, have fun. -and for something silly below-

"We are the Ultramodrines, And We Shall Fear No Trolls. bear this USR with pride".

Also, how does one apply to be a member of the Ultramodrines? Are harsh trials involved, ones that would test my faith as a wargamer and resolve as a geek?

You must recite every rule of Dakka Dakka. BACKWARDS.
 
   
Made in us
Sneaky Sniper Drone





Fairbanks, Alaska

Drk_Oblitr8r wrote:Was just at a local GW, and they were giving out bussiness card like cards entirely in black with the eagle raised up and glossy on both sides. One side had the website at the bottom and the other had 23 VI 12 on it.

It's a nice card.


Do you have a picture of this? These cards sound a little nice for the 23rd as an announcement day.


Assembled and painted:
~9000pts
Player of The Tau Empire since release in 2001

“Strategy without tactics is the slowest route to victory. Tactics without strategy is the noise before defeat.” 
   
Made in ca
Lit By the Flames of Prospero





Edmonton, Alberta

Dantalian wrote:
Drk_Oblitr8r wrote:Was just at a local GW, and they were giving out bussiness card like cards entirely in black with the eagle raised up and glossy on both sides. One side had the website at the bottom and the other had 23 VI 12 on it.

It's a nice card.


Do you have a picture of this? These cards sound a little nice for the 23rd as an announcement day.



But it's already the 13th, 10 days away from the 23rd. Surly they are cutting it prety close at this point to start the Pre-Booking and Final Release?

Why haven't we heard more from FLGS's and Suppliers getting notified yet?

None of this makes any sence! If it's just a announcement and the start of pre-booking why all the effort in pimping the 23rd?

If it IS a 23rd release date then why have we not heard more yet?

O______o

This message was edited 1 time. Last update was at 2012/06/13 05:57:57


 
   
Made in nz
Trustworthy Shas'vre





In a hole in New Zealand with internet access

This is GW. They love there iron curtain style of rumours. They will be revealing on the 23rd me thinks.


   
Made in us
Emboldened Warlock





Two questions.

First, any word on whether Witchblades and singing spears get their power weapon status back?

Second, Like someone else mentioned, Why copy WHFB when it seems to have hurt Fantasy sales?


Off Topic: For Those that want all this randomness in the game, try playing an annihilation game where at the end of the game you role d6 for each destroyed units KP.

My point here is that some randomness can be good if properly applied but randomness for its own sake is not.

 
   
Made in si
Foxy Wildborne







focusedfire wrote:
From Whitehats 6/11 rumour on the first page: "Vehicles go the same distance in the movement phase (I believe 6" and fire everything regardless if fast or not) but in the shooting phase can make an extra move (apparently some kept forgetting what vehicles moved to fast to fire..."

As written it is Crystal Targetting Matrix for everyone. Hope this helps clear up your misunderstanding lord_blackfang


Nope, sorry, I don't see where it says you can move after shooting. I think you're filling in the blanks yourself, there.

The old meta is dead and the new meta struggles to be born. Now is the time of munchkins. 
   
Made in us
Emboldened Warlock





lord_blackfang wrote:
focusedfire wrote:
From Whitehats 6/11 rumour on the first page: "Vehicles go the same distance in the movement phase (I believe 6" and fire everything regardless if fast or not) but in the shooting phase can make an extra move (apparently some kept forgetting what vehicles moved to fast to fire..."

As written it is Crystal Targetting Matrix for everyone. Hope this helps clear up your misunderstanding lord_blackfang


Nope, sorry, I don't see where it says you can move after shooting. I think you're filling in the blanks yourself, there.


Yay, Two more people arguing over the wording of a possible rule.

@Blackfang- You both have points but you seem to be the one pushing for an argument here. Focused seems to be fixating on the last part while you are pushing that because it doesn't explicitly say so then it is not a possibility. Your coming across as being intentionally obtuse.

@Focused- Blackfang does have a point that it is not explicitly stated.

Now can both of you stop with the RAW vs RAI on a bloody rumour.


Back on topic:

If 40K is really moving to WHFB then can we extrapolate/speculate from the Fantasy 8th ed rules how these rumours are going to come together?

 
   
Made in fi
Calculating Commissar







Deschenus Maximus wrote:Buddy, I really feel for DE, believe me. I see nothing good at all for them so far. Still, doesn't take away the fact that FnP nerf is going to suck for us too, even if it sucks less.

Not to worry, DE are getting a new codex in about ten years, wherein all this will be fixed.

tetrisphreak wrote:
If kps equal 1 per 50 points of a unit cost it drops the tally to a quicker number. A rhino would be 1 kp. A razorback, 2.

Ironically, this would be rather close to the 2nd edition Victory Points system.

This message was edited 2 times. Last update was at 2012/06/13 07:52:02


The supply does not get to make the demands. 
   
Made in ca
Longtime Dakkanaut





ShumaGorath wrote:
Red Corsair wrote:I doubt that's the final wording. I am hoping it's double their initiative value or something. That at least makes sense, why would a stupidly slow robot benefit from 8 points of initiative while an elf only 5 for the same gear?


The same reason fragmentation grenades don't kill things and power weapons have no benefits against vehicles? Things in 40k don't always make much sense.

Many, many things in 40K don't make sense, but this one does -- it's the speed of the jump pack that is the source of the I10, not the agility or mental quickness of the user.

If I tied a brick to one jumppack, and Jackie Chan to another, and sent them both hurtling towards my foe, they would impact at roughly the same moment.

So unless the Elf's jumppack has space-nitro, it's hitting at the same I as the braindead robot.
   
Made in si
Foxy Wildborne







Altruizine wrote:
ShumaGorath wrote:
Red Corsair wrote:I doubt that's the final wording. I am hoping it's double their initiative value or something. That at least makes sense, why would a stupidly slow robot benefit from 8 points of initiative while an elf only 5 for the same gear?


The same reason fragmentation grenades don't kill things and power weapons have no benefits against vehicles? Things in 40k don't always make much sense.

Many, many things in 40K don't make sense, but this one does -- it's the speed of the jump pack that is the source of the I10, not the agility or mental quickness of the user.


Just about anything can be justified with fluff. In this case, I'm hoping it's actually good design: that all jump infantry units get the same bonus (an attack that always strikes first).

The rumour of all "overwatch" fire being at BS1 seems to corroborate this.

In both cases some have argued that it would be fairer to take the models' original statline into account, since better models have already "paid" for their superior statline. However, this would only be the case if their costing had taken the new abilities into account. A Space Marine might have "paid" for his BS4, but he never paid to use it in the enemy turn. So if Snap Fire took original BS into account, it would be giving high-BS models a boost that they did not pay for.

The old meta is dead and the new meta struggles to be born. Now is the time of munchkins. 
   
Made in fi
Jervis Johnson






If kps equal 1 per 50 points of a unit cost it drops the tally to a quicker number. A rhino would be 1 kp. A razorback, 2.

This would be an incredibly stupid rule. Victory points is all that people want, but instead of that we get kill points that are supposed to make it easier to count? What? The points costs of units is normally printed right there in the player's army list. How hard can it be to add those up? Not to mention the way those 50 point steps affect army building. If a 50 point unit is worth 1 kill point and a 51-100 point unit 2 kill points, you'd always have to make sure you spend to the lower cap. You get 5 Wraiths with 3 Whip Coils and they're worth 4 kill points but with 2 Whip Coils only 3 kill points. It's insane. Your Razorback example is a pretty good one though considering that nerfing Razors might actually be a motivation behind something as stupid as this.

This message was edited 1 time. Last update was at 2012/06/13 09:27:40


 
   
 
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