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Made in au
Hacking Proxy Mk.1





Australia

 RiTides wrote:
 jonolikespie wrote:
16 minutes in exactly they start looking at the new War Room.

Thanks for that! Any word on what the discount will be for current War Room users?

Not a clue, but I heard if you bought it any time this year the discount is either massive or it's free.

 Fafnir wrote:
Oh, I certainly vote with my dollar, but the problem is that that is not enough. The problem with the 'vote with your dollar' response is that it doesn't take into account why we're not buying the product. I want to enjoy 40k enough to buy back in. It was my introduction to traditional games, and there was a time when I enjoyed it very much. I want to buy 40k, but Gamesworkshop is doing their very best to push me away, and simply not buying their product won't tell them that.
 
   
Made in us
[DCM]
Dankhold Troggoth






Shadeglass Maze

Yeah, unfortunately I bought it last year

But my friend got his the first week of 2016, so he's in the clear at least!
   
Made in us
Dark Angels Librarian with Book of Secrets






Connecticut

I've always like the concept of warmachine but had problems with some of the rules not letting me bring the army I wanted. I'm hoping that MK3 will help fix that issue. There are some things from various posts that have me hopeful. So hopeful, in fact, that I traded an Eldar army I had for a Menoth army.

Casters getting a lot more free jack points
This has me really excited, and was the biggest problem for me. Jacks are amazingly cool in concept, and is iconic in the imagery of the game.
I bought an army specifically with the idea of running lots of jacks and discovered that it was f'ing awful. I was told that in order to be competitive I had to buy a ton of infantry that was out of stock. It was a big turn off for me that made me trade away my warmachine for more warhammer.

point scale has been doubles
This is another good idea.

pre-measure is a go
When 40k went to premeasure there was a lot of pushback, but I've now began to find it's a good element to the game. I wonder if PP will add things like random charge ranges into the game.

Colored Plastic
GW has better plastics. GW's has done things with plastics that I never thought was possible and made amazing models. Without a huge investment PP cannot match that.
But changing the color of the factions base plastic kit is a great idea, as it helps those people who don't like to paint and model.

3D Terrain
One of my favorite things about 40k is the boards we play on, covered in ruined buildings, forests, lava, or swamps. When combined with something like the F.A.T. Mats, you can get some amazing board displays. I wish that PP would have contacted Frontline gaming to incorporate their mats, as they are the best gaming mats I've ever seen.
That said, rules and encouragement for terrain would be awesome. In every game I've seen the woods have been a felt pad dropped on the table, and the whole table was usually flat. I would love to see more in debth terrain added and encouraged.

Caster Kills Win
One of the things I've really liked about 40k are the tournament missions produced by events like Nova, Adepticon or the ITC. In these missions you are encouraged to do things like hold objectives, earn kill points, or move into specific areas. It greatly adds to the tactical area of the game.
It would be nice if PP were to add more of this to the game.

Great Start Kids
I'm really impressed with the starter kit. It's hands down the best starter kit I've seen thus far for any miniature game.

This message was edited 2 times. Last update was at 2016/04/26 13:11:39


 
   
Made in de
Kovnik






I don't get the problem with caster kills. It's not the only win condition, you've got plenty scenarios in the game already.
   
Made in gb
Mighty Vampire Count






UK

When 40k went to premeasure there was a lot of pushback, but I've now began to find it's a good element to the game. I wonder if PP will add things like random charge ranges into the game.


The pseudo pre-measuring in WM/H was a distinct element that put several of our club off the game.

I wonder if they will ever go down the generic casters that you can customise route?

I AM A MARINE PLAYER

"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos

"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001

www.dakkadakka.com/dakkaforum/posts/list/528517.page

A Bloody Road - my Warhammer Fantasy Fiction 
   
Made in us
Blood-Drenched Death Company Marine




 tommse wrote:
I don't get the problem with caster kills. It's not the only win condition, you've got plenty scenarios in the game already.


People used to GW's culture find it hard to accept you don't have to feeling guilty for winning games.

I like caster kills as a victory condition because I always have a chance to win the game regardless of how badly I'm getting my ass kicked.
   
Made in us
Stealthy Grot Snipa





Atlanta, GA

 Mr Morden wrote:
When 40k went to premeasure there was a lot of pushback, but I've now began to find it's a good element to the game. I wonder if PP will add things like random charge ranges into the game.


The pseudo pre-measuring in WM/H was a distinct element that put several of our club off the game.

I wonder if they will ever go down the generic casters that you can customise route?



Warmachine/Hordes has always been fairly balanced between factions, and I think that generic, customizable casters have far to big a risk of being incredibly unbalanced and game-breaking.


pre-measure is a go
When 40k went to premeasure there was a lot of pushback, but I've now began to find it's a good element to the game. I wonder if PP will add things like random charge ranges into the game.



I really, really hope that PP doesn't ever add random charge ranges. I think that, and random run distances, are two of the most ridiculous things about the current 40K rules. Nobody should ever fail a 3" charge because they were unfortunate enough to roll snakeeyes on the charge distance.
   
Made in us
[MOD]
Madrak Ironhide







http://privateerpress.com/community/privateer-insider/insider-04-25-2016

All heavies have at least 1" melee range. Knights exemplar and troll kin champions will have 1" melee range as well.

DR:70+S+G-MB-I+Pwmhd05#+D++A+++/aWD100R++T(S)DM+++
Get your own Dakka Code!

"...he could never understand the sense of a contest in which the two adversaries agreed upon the rules." Gabriel Garcia Marquez, One Hundred Years of Solitude 
   
Made in no
Boom! Leman Russ Commander






Oslo Norway

 malfred wrote:
http://privateerpress.com/community/privateer-insider/insider-04-25-2016

All heavies have at least 1" melee range. Knights exemplar and troll kin champions will have 1" melee range as well.


Nice! I always thought this was a no brainer fix to make the game better

Nice that they will base the reach on the look of the weapons as well

   
Made in gb
Thermo-Optical Hac Tao





Gosport, UK

 Mr Morden wrote:
When 40k went to premeasure there was a lot of pushback, but I've now began to find it's a good element to the game. I wonder if PP will add things like random charge ranges into the game.


The pseudo pre-measuring in WM/H was a distinct element that put several of our club off the game.

I wonder if they will ever go down the generic casters that you can customise route?


They were on a video the other day (BoW weekender I think) and they mentioned that character customisation was something in the works. There wasn't much info apart from that though, so whether it's a league thing or something I'm not sure.
   
Made in us
Fixture of Dakka






Maybe I missed it, but I wonder what they will do with the unreleased models from the current books? If they are released after Mk3, would they still come with a Mk2 card?

Thinking specifically the latest Colossals and Gargantuans, but I'm sure there's more.

"The Omnissiah is my Moderati" 
   
Made in au
Longtime Dakkanaut





Melbourne, Australia

 labmouse42 wrote:
3D Terrain
That said, rules and encouragement for terrain would be awesome. In every game I've seen the woods have been a felt pad dropped on the table, and the whole table was usually flat. I would love to see more in debth terrain added and encouraged.


I heartily agree with this. The best games for me are densely terrained (it's a word) and uneven. I hate sparse tables which each side is a miror of each other where everhting becomes of a mosh pit int he centre or around two objectives, I'm hopin the changes to Jack/Beats rules will allow for smaller pitched battlea across the board.

The galaxy is littered with the single-planet graveyards of civilisations which made the economically sensible decision not to explore space. 
   
Made in gb
Highlord with a Blackstone Fortress






Adrift within the vortex of my imagination.

I am not sue I like what I see. The cynic in me says that PP are just gouging everyone for a new set of rulebooks, and the video intro is just a way of masking that.

I host Warmachine, so I have no need to replace any of what I have as I provide all the armies and rules for play for myself and my gaming buddies. So I am likely to be playing Mk2 for a while to come, especially as I really cant afford to upgrade.

n'oublie jamais - It appears I now have to highlight this again.

It is by tea alone I set my mind in motion. By the juice of the brew my thoughts aquire speed, my mind becomes strained, the strain becomes a warning. It is by tea alone I set my mind in motion. 
   
Made in gb
Longtime Dakkanaut





I never brought any of the MKII books! Everything I needed was on the cards and Warroom. Though I'm pretty sure the core rulebook will be free to download anyway so it doesn't have to cost you a single penny.
   
Made in us
[MOD]
Madrak Ironhide







 Orlanth wrote:
I am not sue I like what I see. The cynic in me says that PP are just gouging everyone for a new set of rulebooks, and the video intro is just a way of masking that.

I host Warmachine, so I have no need to replace any of what I have as I provide all the armies and rules for play for myself and my gaming buddies. So I am likely to be playing Mk2 for a while to come, especially as I really cant afford to upgrade.


You'd be paying for cards, seems like.

How do you decide what armies to give everyone?

DR:70+S+G-MB-I+Pwmhd05#+D++A+++/aWD100R++T(S)DM+++
Get your own Dakka Code!

"...he could never understand the sense of a contest in which the two adversaries agreed upon the rules." Gabriel Garcia Marquez, One Hundred Years of Solitude 
   
Made in au
Longtime Dakkanaut




Brisbane, Australia

 Orlanth wrote:
I am not sue I like what I see. The cynic in me says that PP are just gouging everyone for a new set of rulebooks, and the video intro is just a way of masking that.

I host Warmachine, so I have no need to replace any of what I have as I provide all the armies and rules for play for myself and my gaming buddies. So I am likely to be playing Mk2 for a while to come, especially as I really cant afford to upgrade.


Prime and Primal books are free as PDFs by the way, and will continue to be in the new edition.

For the cards, I don't think the probably ~$60-80ish for all the factions is a huge outlay to pay for literally all the cards in the game over the life of the edition, especially considering the last edition lasted 6 years. That's less than what it costs for a BRB in 40k alone. Of course, that's if you're going the War Room route, which I am, as all indications are the new War Room is very good, and a lot more stable than the last one was at release. Cards will probably be a a bit more if you have a lot of factions, but still cheaper than a codex by a mile.

If they wanted to gouge people for rules money, they wouldn't be making their core rules free, and would update way more often.

Though for yourself, if you're hosting all the games anywaythere's really no reason to change editions if you end up not liking the changes

This message was edited 1 time. Last update was at 2016/04/27 13:57:42


Looking for a club in Brisbane, Australia? Come and enjoy a game and a beer at Pubhammer, our friendly club in a pub at the Junction pub in Annerley (opposite Ace Comics), Sunday nights from 6:30. All brisbanites welcome, don't wait, check out our Club Page on Facebook group for details or to organize a game. We play all sorts of board and war games, so hit us up if you're interested.


Pubhammer is Moving! Starting from the 25th of May we'll be gaming at The Junction pub (AKA The Muddy Farmer), opposite Ace Comics & Games in Annerley! Still Sunday nights from 6:30 in the Function room Come along and play Warmachine, 40k, boardgames or anything else! 
   
Made in gb
Highlord with a Blackstone Fortress






Adrift within the vortex of my imagination.

They will likely sell card decks for each faction. The main outlay will be for the faction army books, though the decks werent cheap last time and will need to be bigger again.

The good news is that I feasted on Mk1 blisters at half price sale for 2010-11. The same is likely to happen again.

I host large armies of Khador and Menoth, with some Cygnar and a small spoiler/taster force of Cryx. The change over might make it worthwhile buying Mk2 boxsets to boost my Cryxians.

It might also get me to buy Orborosas a fifth faction, which was the only Hordes faction I actually liked.

Once all this is done I might look for deals and if I find them transfer to Mk3. I dont have any troubl;e with what I see with Mk3 rules, but if it is a cost outlay I can avoid, I will likely do so, because I have so many other things my limited hobby budget can go on, Warmachine had a purchase phase three years ago while I made a collection.

Mk2 rules Mk3 sucks doesn't come into it, in fact I am confident the rules will be tight, though frankly they already are tight enough, and hosting has a strong element of self policing so thag wouldnt come to be anyway. My motives are all financial, though I am keeping a weather eye on PP's marketing plans because they smell increasingly GWesque.



 malfred wrote:


How do you decide what armies to give everyone?


Hosting involves a host mentality. Guest players choose factions first, my pleasure is owning the models and getting to play from a collection as opposed to a faction of pieces for a game. Yes regular gamers collect, but I am a collector first and a gamer second not the other way around. This effects what I buy and what lists I can field.

Normally what I do, and this goes for all the games I host. I make several pre-designed army lists, I agree a game with my opponent and points vlaue as appropriate, then offer a small stack of pre-typed army lists, the opponent can choose a list and takes an army. Given more time they are free to have the faction army book a list of all available miniatures and to make their own list. The guest also chooses which faction I play, or lets me choose. If they want to tailor their own list or bring their own army, I always choose. Otherwise they choose the faction. Most point balances have three or four lists for them, but larger lists only have one, which i refer to as a master list. A master list for DZC or either Warhammer is 3000pts (though my High Elves is larger). Master lists mainly exist to make sure my purchases don't get out of control, though characters are not fully included in this so I have more characters and swap them about.
For mega games you take the master list and play with the character allowance from the models I have available, for other smaller lists I will roll a d3 or d4 and take an army at random (I made all the lists so this works out ok).
All in all this means that I have large collections of models, but with a purchase cap, I am primarily a collector as are most host players. Most units in most armies are 0-1 for this reason, but this is not in any way a rule. My opponent and I can take 'off the peg' armies complete with characters item allowance etc and put them straight onto the battlefield (which I also provide),or can custom up their own army. Play one of my lists and I will face your force with a random army from a faction of your choice, build a list and I build will choose mine, again from this lists.
This system works for almost all the games I host and have several factions for which means: 40K, WHFB, Confrontation, AT-43 and BFG.

Warmachine funnily enough is the sole exception, though Frostgrave will also be an exception also once my warbands are up and ready. Because list tailoring is intentional and metagaming is intentional then I simply present the opponent with list of available models and ask them to choose two factions. However all my infantry units are 0-1 so you can't spam winter guard even if you wanted to, but I can provide a guest with a caster of their choice, a fair selection of jacks and units. It will be difficult to make a special formation list for Warmachine from my hosted units, but if a player can they are welcome to do so.
I don't mind my Warmachine is more collection than play and doesn't see a lot of table time.

The only miniatures game my group plays where we all have our own armies is Dropzone Commander, and even then I have two factions and can host. Though we are collectively looking at Infinity, I wont host that due to lack of personal interest in collecting for it, and we flirt with Flames of War.

This message was edited 2 times. Last update was at 2016/04/27 17:55:52


n'oublie jamais - It appears I now have to highlight this again.

It is by tea alone I set my mind in motion. By the juice of the brew my thoughts aquire speed, my mind becomes strained, the strain becomes a warning. It is by tea alone I set my mind in motion. 
   
Made in ca
Zealous Sin-Eater




Montreal

New Insider up today : http://privateerpress.com/community/privateer-insider/insider-04-27-2016

So, new "Rumble" format play on 30"x30" mats with a turn 1 "reserve" like 40k : only advance deploy units are deployed before the game, everything else (including the Caster) comes in during 1st turn.

Also they bumped up by one the terrain requirement for competitive events, changed the rules for terrain placement to allow overlapping elements, and all terrains must be put a certain distance away from the board sides, all changes making terrain and set-up much more relevant. You can put obstructions right beside those flags now!

This message was edited 1 time. Last update was at 2016/04/27 19:56:00


[...] for conflict is the great teacher, and pain, the perfect educator.  
   
Made in au
Longtime Dakkanaut





Melbourne, Australia

I like that. Although I was already doing it, I still like it.

The galaxy is littered with the single-planet graveyards of civilisations which made the economically sensible decision not to explore space. 
   
Made in gb
Thermo-Optical Hac Tao





Gosport, UK

 Orlanth wrote:
They will likely sell card decks for each faction. The main outlay will be for the faction army books, though the decks werent cheap last time and will need to be bigger again.



You know you don't need the faction books right? Not sure you can call optional purchases gouging.
   
Made in us
Using Object Source Lighting





Portland

It's kinda' lame when you consider that's where you get theme lists and not much else other than pretty bland fiction and the model rules you already have from a deck/digital deck


My painted armies (40k, WM/H, Malifaux, Infinity...) 
   
Made in ca
Enigmatic Chaos Sorcerer





British Columbia

Theme lists are in War Room too.

 BlaxicanX wrote:
A young business man named Tom Kirby, who was a pupil of mine until he turned greedy, helped the capitalists hunt down and destroy the wargamers. He betrayed and murdered Games Workshop.


 
   
Made in au
Longtime Dakkanaut





Melbourne, Australia

Depends. I loved the artwork, pics and unit fluff. The fiction was meh and i jever read it, but i poved having books on tje shelf.

The galaxy is littered with the single-planet graveyards of civilisations which made the economically sensible decision not to explore space. 
   
Made in us
[MOD]
Madrak Ironhide







With the books, you're basically paying for pretty pictures.

Re: custom casters. I listened to that show too (how the
heck does anyone get anything done listening to such long
shows? Note that I'm not a podcast man.) and the reasonable
guess is that they're either making these custom casters
weaker in some way, or they're developing them for casual
league play.


Automatically Appended Next Post:
With the books, you're basically paying for pretty pictures.

Re: custom casters. I listened to that show too (how the
heck does anyone get anything done listening to such long
shows? Note that I'm not a podcast man.) and the reasonable
guess is that they're either making these custom casters
weaker in some way, or they're developing them for casual
league play.

This message was edited 1 time. Last update was at 2016/04/27 22:36:31


DR:70+S+G-MB-I+Pwmhd05#+D++A+++/aWD100R++T(S)DM+++
Get your own Dakka Code!

"...he could never understand the sense of a contest in which the two adversaries agreed upon the rules." Gabriel Garcia Marquez, One Hundred Years of Solitude 
   
Made in us
Serious Squig Herder






I'd guess the custom casters are for some special league - just like they had the custom solo/units you could develop over time.

Maybe they'll even be journeyman casters or something - and not your main caster for the match?
   
Made in au
Longtime Dakkanaut





Melbourne, Australia

I liked in Warmachine Tactics how in the campaign Jakes received new abilities or spells after each mission. Maybe it would be a random table for league play or something?

The galaxy is littered with the single-planet graveyards of civilisations which made the economically sensible decision not to explore space. 
   
Made in au
Longtime Dakkanaut




Brisbane, Australia

Hmm, new format looks interesting, and means we can get two games to a 6x4 with ease. Its going to be interesting to be sure, and the "ambush" rule will suddenly mean a hell of a lot.

Meanwhile, it's been spoiled in the forums that terrain bonuses will now only apply to models "completely within" terrain, so no more toeing the edge of a hill awkwardly to get a bonus. Same goes for cloud effects as well.

Excellent change, and along with what they said in the insider, seems they're wanting terrain to be a lot more integrated with the game again. I'll bet a dollar that difficult terrain penalties also change significantly as well, as the half movement thing was always a pain to measure, so perhaps a flat -mv when moving across terrain will happen?

This message was edited 1 time. Last update was at 2016/04/28 02:23:21


Looking for a club in Brisbane, Australia? Come and enjoy a game and a beer at Pubhammer, our friendly club in a pub at the Junction pub in Annerley (opposite Ace Comics), Sunday nights from 6:30. All brisbanites welcome, don't wait, check out our Club Page on Facebook group for details or to organize a game. We play all sorts of board and war games, so hit us up if you're interested.


Pubhammer is Moving! Starting from the 25th of May we'll be gaming at The Junction pub (AKA The Muddy Farmer), opposite Ace Comics & Games in Annerley! Still Sunday nights from 6:30 in the Function room Come along and play Warmachine, 40k, boardgames or anything else! 
   
Made in ca
Zealous Sin-Eater




Montreal

 Maddermax wrote:
I'll bet a dollar that difficult terrain penalties also change significantly as well, as the half movement thing was always a pain to measure, so perhaps a flat -mv when moving across terrain will happen?


I doubt it would happen, but I would definitly get behing a flat 3" move in difficult terrain. That would help mitigate the effect that difficult terrain areas have on sluggish armies.

I'm curious to see if the new format means that they'll be more liberal with the Advance Deploy rule? Or if they'll keep it as is and we'll see a huge shift in the meta toward lighter infantry?

Gotta way that PP manged to pull me back in with this one.

[...] for conflict is the great teacher, and pain, the perfect educator.  
   
Made in fi
Longtime Dakkanaut




 Mr. Grey wrote:

pre-measure is a go
When 40k went to premeasure there was a lot of pushback, but I've now began to find it's a good element to the game. I wonder if PP will add things like random charge ranges into the game.


I really, really hope that PP doesn't ever add random charge ranges. I think that, and random run distances, are two of the most ridiculous things about the current 40K rules. Nobody should ever fail a 3" charge because they were unfortunate enough to roll snakeeyes on the charge distance.


I don't mind random charges in principle. IMO, maneuvering needs element of risk, whether it is due to not knowing exact distance now, or not knowing exact distance you're going to get. However, 2d6 inch charge distance is bit much, it would be better if it was d6+3 or something.

Mr Vetock, give back my Multi-tracker! 
   
Made in au
Hacking Proxy Mk.1





Australia

Backfire wrote:
 Mr. Grey wrote:

pre-measure is a go
When 40k went to premeasure there was a lot of pushback, but I've now began to find it's a good element to the game. I wonder if PP will add things like random charge ranges into the game.


I really, really hope that PP doesn't ever add random charge ranges. I think that, and random run distances, are two of the most ridiculous things about the current 40K rules. Nobody should ever fail a 3" charge because they were unfortunate enough to roll snakeeyes on the charge distance.


I don't mind random charges in principle. IMO, maneuvering needs element of risk, whether it is due to not knowing exact distance now, or not knowing exact distance you're going to get. However, 2d6 inch charge distance is bit much, it would be better if it was d6+3 or something.

PP have said they are removing fear and changing tough because those two things were too random and unpredictable. I am entirely confident random charges wont be a thing, and I am glad about that.

 Fafnir wrote:
Oh, I certainly vote with my dollar, but the problem is that that is not enough. The problem with the 'vote with your dollar' response is that it doesn't take into account why we're not buying the product. I want to enjoy 40k enough to buy back in. It was my introduction to traditional games, and there was a time when I enjoyed it very much. I want to buy 40k, but Gamesworkshop is doing their very best to push me away, and simply not buying their product won't tell them that.
 
   
 
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