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2021/07/17 05:55:02
Subject: Sherrypie's forays to Tall Scaling - Death Guard, Titans and terrain (terminators! 16.7.)
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Longtime Dakkanaut
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tzurk wrote:That's an awesome group of termies mate, well done. Colour scheme is great - love the red, really pops as a contrast colour and isn't something you see often with DG. They're also probably the first minis I've seen in red/white/green that manage to avoid feeling Christmassy! Maybe because of the grungy weathering and blood!
Great action shots on this page too. The terrain and photography really brings the minis to life. Brilliant work mate, thanks for sharing!
Thanks for the kind words, mate.
Treading the line between grungy and gaudy is a bit of an effort here, since painting vibrant reds and greens is dang fun More dirt and splodges to counter that, right up! One FB comment saw this scheme as rather Mexican, which was amusing. In grimdark Mexico, pinjatas beat you?
Glad you like the action shots too, those are a joy to create. It's a physical, visual hobby after all and looking like there's a story being told there is half the fun for me
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2021/07/17 06:29:24
Subject: Re:Sherrypie's forays to Tall Scaling - Death Guard, Titans and terrain (terminators! 16.7.)
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Longtime Dakkanaut
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Amazing work and I could never paint 20 models at once Love old-timey scuba diver face terminator the most.
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2021/07/17 11:43:01
Subject: Re:Sherrypie's forays to Tall Scaling - Death Guard, Titans and terrain (terminators! 16.7.)
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Longtime Dakkanaut
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Viterbi wrote:Amazing work and I could never paint 20 models at once Love old-timey scuba diver face terminator the most.
Cheers, Vi!
Batch painting is really annoying in the beginning, when it's just colour blocking for hours on end. The end stretch though, that's fun when there's just fun detailing and weathering to do.
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2021/07/18 17:22:56
Subject: Sherrypie's forays to Tall Scaling - Death Guard, Titans and terrain (terminators! 16.7.)
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Longtime Dakkanaut
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With the twenty termies behind us, it's time to paint something quick, light and less intensive.
Like a super-heavy tank!
It begins!
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2021/07/18 20:20:27
Subject: Sherrypie's forays to Tall Scaling - Death Guard, Titans and terrain (Falchion WIP 18.7.)
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Blackclad Wayfarer
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Huge!
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2021/07/19 05:08:48
Subject: Sherrypie's forays to Tall Scaling - Death Guard, Titans and terrain (Falchion WIP 18.7.)
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Longtime Dakkanaut
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Yeah, the Falchion is a bit of a brick. Doubles as a home defence tool
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2021/07/20 17:15:49
Subject: Sherrypie's forays to Tall Scaling - Death Guard, Titans and terrain (Falchion WIP 18.7.)
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Longtime Dakkanaut
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Some messy progress. Always just an untidy, shapeless splodge before the edge highlights fix it back
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2021/07/22 19:33:32
Subject: Sherrypie's forays to Tall Scaling - Death Guard, Titans and terrain (Falchion WIP 18.7.)
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Longtime Dakkanaut
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Some 9th, my DG vs. IG. Since I just got a batch of terminators painted, I took a humorous list with about 30 terminators of various kinds with a handful of supporting characters.
For some reason, this seems to have broken the IG player, who despite being the only one who dealt any real damage with their Demolisher Commanders and Manticores kept on insisting he couldn't do anything to the (constantly diminishing) wall of terminators and forfeited the game by turn four. I mostly trudged towards him, looking menacing
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2021/07/22 20:24:13
Subject: Sherrypie's forays to Tall Scaling - Death Guard, Titans and terrain (Falchion WIP 18.7.)
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Utilizing Careful Highlighting
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Something to be said for psychological warfare I guess. All those saves can be kinda intimidating especially if you fold like a cheap towel in melee. Looks like a pretty game at the least!
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2021/07/24 18:41:34
Subject: Sherrypie's forays to Tall Scaling - Death Guard, Titans and terrain (Falchion WIP 18.7.)
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Ragin' Ork Dreadnought
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It's been my experience that people often lose the game simply by giving up in the face of a challenge they are unfamiliar with. I once played my Orks against a Necron army and I was very much on the losing end of all my opponent's relentless firepower. Then I got a lucky shot on a monolith in the center of the board, killing it. My opponent panicked and went into full retreat, eventually forfeiting when I took advantage and Charged his lines with what was left of my boyz. He should've had me, even with the loss of his tank, but in his mind the monolith was invincible. And when I proved it wasn't he lost all confidence. Some folks are just bad tacticians.
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2021/07/31 20:28:48
Subject: Sherrypie's forays to Tall Scaling - Death Guard, Titans and terrain (Falchion WIP 18.7.)
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Longtime Dakkanaut
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Vejut & Waaazag: definitely, an army with a leader who has lost faith in the operation is doomed.
Meanwhile, chugging along with this brick. The tracks looked like they needed a bit more dirt on them. I'll probably darken some bits yet, while the work on the edge highlights and chipping begins.
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2021/08/01 06:20:26
Subject: Re:Sherrypie's forays to Tall Scaling - Death Guard, Titans and terrain (Falchion WIP 18.7.)
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Longtime Dakkanaut
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Interesting change of pace with the big tank, coming along nicely! And love the game shots and can never understand when people give up. I always play like the crew of the NSEA Protector: "Never give up, never surrender!"
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2021/08/03 20:09:09
Subject: Re:Sherrypie's forays to Tall Scaling - Death Guard, Titans and terrain (Falchion done 3.8.)
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Longtime Dakkanaut
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2021/08/03 20:32:06
Subject: Sherrypie's forays to Tall Scaling - Death Guard, Titans and terrain (Falchion done 3.8.)
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Ragin' Ork Dreadnought
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Beautiful superheavy, Sherrypie! I just love the Deathguard's 30k aesthetic.
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2021/08/04 09:43:38
Subject: Sherrypie's forays to Tall Scaling - Death Guard, Titans and terrain (Falchion done 3.8.)
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Longtime Dakkanaut
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Thanks WW, so do I
There is something quite pleasing in muddying up a clean, bright scheme. Sits well with me, aesthetically.
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2021/08/04 21:24:59
Subject: Re:Sherrypie's forays to Tall Scaling - Death Guard, Titans and terrain (Falchion done 3.8.)
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[DCM]
Boom! Leman Russ Commander
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Nice touch with the red fuel drums- the color makes a nice contrast with the neutral base color and all the weathering- really pops.
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"He fears his fate too much, or his desserts are small, who will not put it to a single touch; to win- or lose- it all."
Montrose Toast
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2021/08/06 16:16:22
Subject: Re:Sherrypie's forays to Tall Scaling - Death Guard, Titans and terrain (Falchion done 3.8.)
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Longtime Dakkanaut
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Meer_Cat wrote:Nice touch with the red fuel drums- the color makes a nice contrast with the neutral base color and all the weathering- really pops.
Thanks Meer_Cat! Tangentially, I'm not really sure if they're actually fuel cans, given how much power the main gun takes it's likely nuclear powered. Some cooling or moderating liquid, maybe? The spare fuel for the auxiliary generator powering the coffee machine can be found below the right had step, as one can see
In other news, bashed heads against a friend's orcs. We didn't have time to finish the game, but it was fun nonetheless. Damn those heresy greenskins are tough, boyz with 5+ saves can be a real pain to remove when there's hundreds of them! Even the final air charge of my Deathshrouds, while reaping through over two dozen stands, barely dented the 'uge mobs while forcing them to break.
Next time, I'm bringing some artillery...
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2021/08/09 16:39:40
Subject: Re:Sherrypie's forays to Tall Scaling - Death Guard, Titans and terrain (more termies 9.8.)
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Longtime Dakkanaut
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2021/08/09 22:41:30
Subject: Sherrypie's forays to Tall Scaling - Death Guard, Titans and terrain (more termies 9.8.)
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Furious Fire Dragon
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Some lovely updates there - I like the muddied-up look you've achieved on the falchion, and the termies are looking great. I agree about painting over old paintjobs being a pain, but you've done a good job with those.
Battle photos are always cool too.
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2021/08/10 19:31:00
Subject: Sherrypie's forays to Tall Scaling - Death Guard, Titans and terrain (more termies 9.8.)
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Longtime Dakkanaut
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Thank you, Bellerophon
I hope I can make more of those reports soon, as gaming slowly picks up again. Might even do a bit of dollhousing with a camera one of these days, if I get somewhere with another force in 28 mm. Just so happens, I acquired some old Krieg and Steel Legion guardsmen on the cheap, so no fear of chewing through the project pile any time soon... more mud on the horizon, in any case!
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2021/08/17 19:25:41
Subject: Re:Sherrypie's forays to Tall Scaling - Death Guard, Titans and terrain (tacticals 17.8.)
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Longtime Dakkanaut
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Yay, painting!
Well, more repainting. This time the work continued on the very originators of the army, the upscaled tacticals (one of whom finally, after five years, received a base!).
I'll take some better individual photos once the other ten are painted and there's no game night immediately at hand, but for now I quite like how the drum magazine NMM turned out. As always, love to hear your thoughts.
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2021/08/20 08:24:10
Subject: Sherrypie's forays to Tall Scaling - Death Guard, Titans and terrain (tacticals 17.8.)
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Longtime Dakkanaut
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Hello!
Had a game with a friend who doesn't enjoy the basic matched system of 9th, so we whipped up a little narrative blast instead. Glacer's Creek, aka Rorke's Drift from the19th century Zulu wars, is a delightful classic and seemed a good fit for the amount of miniatures we had at hand.
The core of the scenario is simple: 1000 points of defenders sit in a hastily fortified location, in this case a remote bio-research facility, trying to survive 3-5 waves of varying enemies coming to get them. If half of the attacking models die, a wave ends. Defender's casualties are rolled for between the rounds, they can either die, return to the ranks with a band-aid or get put in a makeshift hospital to see if they can be patched up later. Should there be any defenders left at the end of the final wave, they win.
With that in mind, let us set the scene!
The Battle for the Bio-Labs
At the distant backwaters of the galaxy, there exists a diminutive, discreet shadow empire ruled by their post-human Astartes overlords. Calling themselves the Echoes of Eisenstein, these marines consider themselves the true heirs of the XIV Legiones Astartes, the Unbroken Blades who never fell to the fell embrace of the Plaguefather. Though loyal to the cause of humanity, the millenia have not been kind and by the 41st millenium, their lot is that of open secession in all but name as far as the Imperium is concerned. Dour and stoic as ever before, the Death Guard however take this in stride and carry on with their clandestine wars. Bitter is the hate festering in them, seeing how the rotting Imperium they were made to protect slowly crumbles into further insanity and self-destruction as it ever pushes them further away, but for which they must still take up their arms and die if there should ever be a better tomorrow. Their bloated, fallen kin in the darkness of the Eye stand as an unforgivable example of what awaits, should they ever again become so lofty as to think nothing of the little people sheltering behind their might. Even if there is no hope, only slow decay and eventual collapse of it all, there is no despair and struggle, no such humiliation by the words of their erstwhile allies, that they won't endure to keep the unthinkable dream alive. The futility of it all is grimly amusing for their warriors, almost a point of pride even.
In one of their many secret holdings, Captain-Commander Erasmus and his terminator guard have come to meet the apothecary doctor running an important gene-engineering project. Situation around the planet has become increasingly dire with alien lifeforms making planetfall, requiring immediate bolstering of existing facilities. Abruptly, the radars start screaming. There is no time, the xenos are already here.
Barrels and crates are thrown to makeshift barricades as men scramble to firing positions.
"Prepare the labs! I will stop them here!" Erasmus growls.
Meanwhile, in the falling dusk, the alien monsters creep closer...
The first, exploratory wave is quickly cut down in a storm of bolter fire. Though the xenos are pushed back, a rampaging carnifex manages to down one of the terminators and couple of lesser men.
The second wave takes a suicidal charge from one of the terminator teams sallying out of the facility to break, but is likewise thrown back in tatters in short order.
While the Doc manages to patch some of the terminator brethren back on their feet, the approaching third wave thunders closer with much more force. Hulking monsters and massed smaller nightmares scitter on the dunes and charge forwards from the darkness.
As fighting heats up on the trash heap side, at the other side the second terminator squad sallies forwards under covering fire from the rooftops to take the fight to the enemy, crushing raveners, rippers, gants and the heavier fire support beasts as they charge over.
While that side gets taken care of, the central square is overran. The few terminators there cannot hold against the psionic might of the leader beasts and get mopped up by 'stealers in rapid succession. The auxiliaries don't fare much better and are unceremoniously cut down.
The situation looks bad for a moment, but Erasmus strikes the scene like a thunderbolt. His scythe blazing and sizzling with burning alien ichor, the captain of the Death Guard reaps a terrible tally through the assailants.
Seeing how blunted their attack is, the more intelligent among the xenos decide to scurry off, shielded by the remaining swarm of unimportant monsters. Though their back is broken and no further attacks will come, there is a momentary shock as Doc gets trampled into the dust by another carnifex before being blasted in the face by the captain's meltagun. By a whim of the fates, he does however survive the encounter with mere broken bones, cushioned as he was by the soft sand and thus no knowledge is lost.
****
Victory for the defending Death Guard, with plenty of marines still left standing at the end! Three auxiliaries managed to make it out alive as well, beyond anyone's expectations
The scenario is a blast to play and I encourage everyone to give it a shot, though this matchup might not have been the best if mounting casualties and desperation is sought. The Death Guard are hard as nails and an absolute nightmare to remove from entrenched positions, while Tyranids have plenty of weak bodies and their shooting is somewhat lackluster, meaning they have a hard time closing in for the kill before the waves end. The final wave had 88 'nid bodies on the field! Broodlords are quite devastating in this setup, though.
Thanks for reading, happy wargaming.
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2021/08/22 19:08:08
Subject: Re:Sherrypie's forays to Tall Scaling - Death Guard, Titans and terrain (huge Epic army 22.8.)
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Longtime Dakkanaut
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2021/08/23 01:09:37
Subject: Sherrypie's forays to Tall Scaling - Death Guard, Titans and terrain (huge Epic army 22.8.)
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Utilizing Careful Highlighting
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Impressive force, and good luck on the next batch!
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2021/08/23 10:47:31
Subject: Sherrypie's forays to Tall Scaling - Death Guard, Titans and terrain (huge Epic army 22.8.)
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Longtime Dakkanaut
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Vejut wrote:Impressive force, and good luck on the next batch!
Thanks, hopefully the rest won't take three years as well
Oh who am I kidding, of course they will, multiplying all the while...
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2021/08/23 11:32:57
Subject: Sherrypie's forays to Tall Scaling - Death Guard, Titans and terrain (huge Epic army 22.8.)
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[MOD]
Otiose in a Niche
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love the battle report!
Who makes that desert terrain, it's really good.
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2021/08/23 12:02:46
Subject: Sherrypie's forays to Tall Scaling - Death Guard, Titans and terrain (huge Epic army 22.8.)
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Longtime Dakkanaut
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Kid_Kyoto wrote:love the battle report!
Who makes that desert terrain, it's really good.
Glad you do, they're real fun to make
As for the terrain, hobbyists do. It's mostly foam and choice bits of scifi detailing.
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2021/08/23 12:13:57
Subject: Sherrypie's forays to Tall Scaling - Death Guard, Titans and terrain (huge Epic army 22.8.)
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[MOD]
Otiose in a Niche
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Well great job! I thought I'd seen it before but I guess it was just parallel evolution.
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2021/08/24 09:43:51
Subject: Re:Sherrypie's forays to Tall Scaling - Death Guard, Titans and terrain (Titans do battle 24.8.)
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Longtime Dakkanaut
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Battle reports, ahoy!
Last weekend saw some titanic action as the green line of Krytos and Solaria thundered forwards against the Ashen Gods of Favilla. On this wartorn industrial world, lightning and artillery bombarded the area incessantly as the comms lit up: the Very Important Ultramarines (in their Land Raiders, objective markers) must be extracted from the clutches of Death Guard before it is too late.
We had a bit of fun in a four player setup, giving control of the main flow of command to the players who had full maniples on the field while one lad wanted to test his Warmaster out as support and I played my Psi-Titan and some knights in support of the new player trying out a Corsair trio of my Reavers. We used a smaller hand of custom stratagems for expediency.
Both sides quickly sped forwards to claim one of the Land Raiders, before everything went to hell for the alliance.
Before the second Krytos Hound got a chance to vaporize the knights who came to claim the Raider, they executed a daring dash backwards and sped into safety, though one of their number was soon blown apart by a Basilisk battery.
The Hound in question, though, was utterly atomised by the arcane contraption in Aetheris-Anathema's hand as if its shields were not even there. A dark blast of unreality shot forwards and in an unnervingly silent moment, the inner parts of the Warhound ceased to exist this side of the Veil as the charred outer remains crumbled into wreckage on the ground.
At the green corner, the Ultramarines were being escorted into relative safety while the titans turned their guns against the incoming sneaky Cerastoi.
One did make it through the rain of plasma undeterred, though, and charged in. Slamming its lance through the heart of the other Warhound, they tangled together in death as the Hound exploded like a miniature sun.
In the other direction, the two big chonkers had been firing away at the incoming Reavers, of which Flagellum Dei got blasted apart in a radiation cloud as its tortured shields could take no more and huge balls of roaring plasma ripped through its structure. This, however, did nothing to prevent the horror that was the Psi-Titan from ravaging the Warmaster from afar. First shot tore through its sides, coolant leaking in torrents from the wound as it backed behind the large office building in vain hope of gaining cover. This was not to be, however, as the second beam of nightmares vaporized said office block in contempt and smashed into the god-machine behind. There was a screech of dying metal, followed by a blinding explosion as the remains blew sky high, unleashing the caged power of the plasma reactors within.
Alarmed and struck in the legs by the debris cloud, the Krytos Warlord Deus Invictrix blinked for a moment too long and allowed one of the Reavers, Ruina Superborum, to close in and grip it by the cojones with its fists. The wounded giant was soon toppled, smashed into the ground and screaming its last as it was sawn apart.
They day belonged to the Ashen Gods.
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2021/08/24 10:58:02
Subject: Re:Sherrypie's forays to Tall Scaling - Death Guard, Titans and terrain (termie lord 5.5.)
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Regular Dakkanaut
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