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Made in us
Fixture of Dakka






 Barnie25 wrote:
I am considering using an auxillary support detachment for my 1000 point eldar list to include a bunch of Skyweavers. They are very potent in clearing infantry and shooting tanks.

Will the fact that I can't use any strategems or faction traits for them hurt me too much in the long run?


Yes, there are some very good stratagems, you can make them 3++, you can have them Advance+shoot+charge, you can make them Shoot when they die, you can give then an additional -1 to hit.

The reason why they are so good isnt just b.c they shoot and melee, but they are almost unkillabe via shooting (MW's are their weakness), having -2 to hit, and a 3++ with 22" movement, shoot and charge is what makes them good. Taking them a generic units works, but they are much easier to be killed off.

   
Made in nl
Hellacious Havoc





Thanks for the input, might get them later then for a bigger game
   
Made in us
Regular Dakkanaut





Chicago, IL

 Barnie25 wrote:
Thanks for the input, might get them later then for a bigger game


I think they're still very good units even without the benefit of Doom. Agreed with Amishprn86 on just about everything he said. They're very powerful units that can fill a couple of roles very well with the use of stratagems. They can be used to take out any type of armor, clear chaff, can clear and hold an objective, great harassment units, can be great at kiting opponents out of position, can be serviceable shock troops, and can withstand a good amount of enemy firepower at - 2 and a 3++ with 3 wounds.

One of the best units Aeldari faction has access to IMO.

Chief Filthy Casual at GDFC
https://www.grimdarkfilthycasuals.com

Twitter: @GDFilthyCasuals
Instagram: grimdarkfilthycasuals
Facebook: https://www.facebook.com/grimdarkfilthycasuals
 
   
Made in us
Regular Dakkanaut




How do you use Twilight Pathways and Prismatic Blur? I heard someone say these aren't worth losing for Ynnari, but TP is very limited and PB protects one unit when you have many to choose from.
   
Made in us
Longtime Dakkanaut




Twilight pathways is incredibly powerful. Shadowseer warlord with twilight pathways in a starweaver moves forward 22". Shadowseer jumps out. Shadowseer then casts twilight pathways on the starweaver that still has 5 fusion pistol harliquens in it. Starweaver ends its move 2" off the bow of a soon to be dead tank. Profit. Last game i used this trick to jump completly over my opponents line and ended up just an inch out from their warlord and nuked him dead t1 before he even saw it coming. Screening, its not only for the front of your force!

Thats the short and long of it.

As for prismatic blur i use that on a single squad of 6 skyweavers all with haywire cannons on them. They will be targeted so they need as much protection as they can get.

This message was edited 1 time. Last update was at 2019/05/14 02:38:40


 
   
Made in us
Regular Dakkanaut




You use them as a suicide unit with 5 Fusion no melee?
   
Made in us
Longtime Dakkanaut




Yes i do. And they do amazing at it. I have 3 more starweavers with the same loadout also moving up. This means not only has my opponent seen what 1 can do they know 3 more and the 6 bikes are incoming. This is normally more than enough to throw my opponent into disarray and start over committing to killing them. Plus pop the -1 strat onto it so its -2 to hit, -2 and 4++ its gonna take a lot of firepower to kill unless your facing orks, then the default -1 is enough.

I run two shadowseers, 1 for slingshotting and 1 with the suit of hidden knives and the -1 to hit powers. I have killed an entire 30 ork blob with her in one game and a 10 ork nob squad in another just from her bouncing wounds back. She always gets in t2 thanks to twilight paths.

Also shards of light on the twilight paths one and dont forget their grenade launchers. Between the shards and a death jester you can put mortal wounds out easy.
   
Made in us
Regular Dakkanaut




I don't see how you could overcommit against 4 Starweavers with the same loadouts. Shoot the immediate threat, unless it has -2 to hit, then shoot the next threat.
   
Made in us
Longtime Dakkanaut




Overcommit happens when 1 weaver is within 2" of your line but has -2 to hit but the rest are 20" away. The one 2" away can reach anything at that point but the others can only hit whats closest to them, hence my comment. It doesnt sound that big of a deal but all my games with them thats what seems to happen.
   
Made in gb
Regular Dakkanaut




England

My experience with Harlequins is you commit Troupes to running all melee or all fusion.

If you're going for pure Melee then its Frozen Stars or Midnight Sorrow, if it's pure Fusion just stick 5 fusions in 6 man squads in Starweavers (Soaring Spite) for advance and firing fusion at full balistic.

You can't advance Harlequins and use their fusion pistols and you can't afford to sacrifice advancing just so you can shoot your piddly 6' weapons.

Sticking fusion and melee weapons on Troupes becomes really costly.

I wish there was a way of delivering 12 Man squad fully kitted out with melee reliably without getting blown off the board.

This message was edited 1 time. Last update was at 2019/05/14 22:23:47


 
   
Made in us
Fixture of Dakka






Dreaming Shadow is also good, 16" with a 6" shooting.

You can have 12 mans, its called DSing... to bad there isnt ways to get better charging like CWE and Nids.

   
Made in us
Powerful Phoenix Lord





Dallas area, TX

 Elfric wrote:
You can't advance Harlequins and use their fusion pistols...
Just for my own clarification, couldn't 5 Fusion Troupes in a Starweaver Advance and shoot with no penalty if they are SOARING SPITE?

-

   
Made in gb
Regular Dakkanaut




England

Dreaming Shadow sounds really good on paper, 50/50 chance to fire a pistol again but it's trusting to a dice roll. A ran my harlequins with this Masque form at a recent tournament and wow, was that ever a bad time for my dice to roll super cold on me. And lol, i know you can DS a Troupe blob, that's why I said a reliable delivery system. I've learned to never use DS'ing for close combat, use it for grabbing an objective or dropping some horrendous fire power down.

You know if Harlequins had a stratagem where they could charge on 3D6 that would be amazing.

I really do like Curtain Fall relic, it's an amazing relic especially when combined with Example Made and Shrieking Doom, it's very powerful.

@Galef yes my mistake I have edited my last post, but Quins with Soaring Spite in clown cars loaded to the brim with fusion is what you should run if you want drive by shooting Clowns.



I
   
Made in us
Longtime Dakkanaut




Yeah soaring spite is my main force with a shadowseer and 3 death jesters in a small dreaming shadow for curtainfall. That combo is super nasty, if a bit cp intensive. I really feel harliquens work well as a main force but work best mixed with dark eldar or craftworlds.
   
Made in us
Fixture of Dakka






 Elfric wrote:
Dreaming Shadow sounds really good on paper, 50/50 chance to fire a pistol again but it's trusting to a dice roll. A ran my harlequins with this Masque form at a recent tournament and wow, was that ever a bad time for my dice to roll super cold on me. And lol, i know you can DS a Troupe blob, that's why I said a reliable delivery system. I've learned to never use DS'ing for close combat, use it for grabbing an objective or dropping some horrendous fire power down.


It also depends how many guns you have, remember it also works on bikes and vehicles, if you are playing 3-4 vehicles, lots of bikes, and DJ's it might be better for you, now you are not talking about a 50/50 on 5-10 FP's you are talking about a 50/50 on 70% of your units, 4 vehicles, 2 shoot, 20 FP's, 10 shoot, 3 DJ's 1-2 shoot, 6-12 Skyweavers = 2-6 shoot. That adds up. Also the stratagem and the relic are good too.

I honestly play with 2, i never go Mono. I will play Dreaming Shadow and Midnight Shadow, the massive melee mobility is more important to me, especially now we got Flip belts back and Rsising Crescendo lets you fallback and charge, Fallback +D6 and 6" consolidate is insane, especially on a Solitaire.

My Normal list is (non-ynnari, pure mono quins, i do some events that are mono faction)

Battalion Dreaming Shadow
Troupe Master - FP, Caress
Shadowseer
Troupes x5 - FP x5
Troupes x5 - FP x5
Troupes x5 - FP x5
DJ
DJ
DJ - Relic
Skyweavers x6, x6 HWC, x6 Glaives
Starweaver
Starweaver
Starweaver

Battalion Midnight Sorrow
Troupe Master - FP, Power Sword - Relic
Shadoweer
Troupes x12 - Caress x5
Troupes x12 - Caress x5
Troupes x5 - no weapons
Solitaire - Relic

13CP start, -3CP relics, -1 CP DSing, 9-10 CP, vs Knights CP used on Skyweavers, vs Hordes used on DJ's and Troupes.


I have played Soaring Spite and Frozen stars a lot, honestly, You can even take 1 Patrol for stratagems, DJ, Solitaire, a TM, a Troupe and get all 4 stratagems you want. Then Soaring Spite or Frozen Stars for the rest. I just dont like that b.c lack of CP.

This message was edited 1 time. Last update was at 2019/05/14 23:58:39


   
Made in us
Sword-Bearing Inquisitorial Crusader





Cleveland, Ohio

karandrasss wrote:
How do you use Twilight Pathways and Prismatic Blur? I heard someone say these aren't worth losing for Ynnari, but TP is very limited and PB protects one unit when you have many to choose from.


TP is limited in range, but Skyweavers have big bases so it isn't hard to Daisy chain back to him to get the power off. Or use the Soaring spite WL trait, I usually use player of twilight instead because we always need more CPs.

Prismatic Blur is also important. Sure it only affects one unit, but Quins have limited units to take full advantage of good strats. Other strats I wouldn't want to lose to go Ynarri are; Cegorachs Jest, Ishas Weeping, Hundred swords of Vaul, Dramatic Entrance, Torments of the Fiery Pit, Skystride and Silken Knife.

And a Solitaire, I love my Solitaire too much to go Ynarri.

Sometimes, you just gotta take something cause the model is freakin cool... 
   
Made in gb
Regular Dakkanaut




England

 Amishprn86 wrote:
 Elfric wrote:
Dreaming Shadow sounds really good on paper, 50/50 chance to fire a pistol again but it's trusting to a dice roll. A ran my harlequins with this Masque form at a recent tournament and wow, was that ever a bad time for my dice to roll super cold on me. And lol, i know you can DS a Troupe blob, that's why I said a reliable delivery system. I've learned to never use DS'ing for close combat, use it for grabbing an objective or dropping some horrendous fire power down.


It also depends how many guns you have, remember it also works on bikes and vehicles, if you are playing 3-4 vehicles, lots of bikes, and DJ's it might be better for you, now you are not talking about a 50/50 on 5-10 FP's you are talking about a 50/50 on 70% of your units, 4 vehicles, 2 shoot, 20 FP's, 10 shoot, 3 DJ's 1-2 shoot, 6-12 Skyweavers = 2-6 shoot. That adds up. Also the stratagem and the relic are good too.

I honestly play with 2, i never go Mono. I will play Dreaming Shadow and Midnight Shadow, the massive melee mobility is more important to me, especially now we got Flip belts back and Rsising Crescendo lets you fallback and charge, Fallback +D6 and 6" consolidate is insane, especially on a Solitaire.

My Normal list is (non-ynnari, pure mono quins, i do some events that are mono faction)

Battalion Dreaming Shadow
Troupe Master - FP, Caress
Shadowseer
Troupes x5 - FP x5
Troupes x5 - FP x5
Troupes x5 - FP x5
DJ
DJ
DJ - Relic
Skyweavers x6, x6 HWC, x6 Glaives
Starweaver
Starweaver
Starweaver

Battalion Midnight Sorrow
Troupe Master - FP, Power Sword - Relic
Shadoweer
Troupes x12 - Caress x5
Troupes x12 - Caress x5
Troupes x5 - no weapons
Solitaire - Relic

13CP start, -3CP relics, -1 CP DSing, 9-10 CP, vs Knights CP used on Skyweavers, vs Hordes used on DJ's and Troupes.


I have played Soaring Spite and Frozen stars a lot, honestly, You can even take 1 Patrol for stratagems, DJ, Solitaire, a TM, a Troupe and get all 4 stratagems you want. Then Soaring Spite or Frozen Stars for the rest. I just dont like that b.c lack of CP.


Hmm I think I need more Troupes as I have only 20 harlequins troupes in my collection. This list was similar to mine except i put all the fusion and melee into all the harlequins. Unfortunately I only have about 1900 pts worth of Harlequins and I was running them in a 1750 mono dex tournament. I usually run Dark Eldar with great success and I wanted to try Harlequins and wow did I have issues.

My first game was against a Tau gunline (this player ended up winning the tournament) and I was actually winning for the first 3 rounds but weight of fire just slowly started annihilating me and I lost here in the 4th and 5th round. Second game was against 4 knights which i did really bad in, I destroyed 1 knight and then got tabled turn 2. 3rd game was against Orks which I very narrowly lost by 1 point, but I just couldn't kill his army quick enough and the Ork player literally won on weight of models. Not a fun day all in all. I basically ran a Shadowseer, Troupe Master, 3 Deathjesters (one with relic), 4 units of 5 Troupes, a solitaire, 6 skyweavers and 4 transports. Really small list.

It does make me want to run back to Dark Eldar but I refuse to believe Harlequins are a mid tier army. I think I need more clowns and prehaps more Skyweavers.

EDIT: That is a very nice list you have there. I do think Frozen Stars and Soaring Spite are the most powerful Masque forms, however I also love Midnight Sorrow and their huge mobility.

This message was edited 1 time. Last update was at 2019/05/15 20:14:43


 
   
Made in us
5th God of Chaos! (Ho-hum)





Curb stomping in the Eye of Terror!

 Elfric wrote:


I wish there was a way of delivering 12 Man squad fully kitted out with melee reliably without getting blown off the board.

Go ynarri and use DE's Tantalus?

Live Ork, Be Ork. or D'Ork!


 
   
Made in us
Fixture of Dakka






 whembly wrote:
 Elfric wrote:


I wish there was a way of delivering 12 Man squad fully kitted out with melee reliably without getting blown off the board.

Go ynarri and use DE's Tantalus?


Cant, Tantalus only transport Drukhari. Its either DS or run them up the table.

   
Made in us
5th God of Chaos! (Ho-hum)





Curb stomping in the Eye of Terror!

 Amishprn86 wrote:
 whembly wrote:
 Elfric wrote:


I wish there was a way of delivering 12 Man squad fully kitted out with melee reliably without getting blown off the board.

Go ynarri and use DE's Tantalus?


Cant, Tantalus only transport Drukhari. Its either DS or run them up the table.

Ah... my mistake, I thought the new Ynarri allows you to share vehicles from all factions. Don't mind me...

Live Ork, Be Ork. or D'Ork!


 
   
Made in us
Fixture of Dakka






 whembly wrote:
 Amishprn86 wrote:
 whembly wrote:
 Elfric wrote:


I wish there was a way of delivering 12 Man squad fully kitted out with melee reliably without getting blown off the board.

Go ynarri and use DE's Tantalus?


Cant, Tantalus only transport Drukhari. Its either DS or run them up the table.

Ah... my mistake, I thought the new Ynarri allows you to share vehicles from all factions. Don't mind me...


I would love that, my 12 man Quin Troupe units would take a Wave Serpent in a heartbeat! Every list would start with 3x 12 Quins, 6 melee weapons, Wave Serpent.

   
Made in us
Shas'la with Pulse Carbine





Florida

Azuza001 wrote:
Twilight pathways is incredibly powerful. Shadowseer warlord with twilight pathways in a starweaver moves forward 22". Shadowseer jumps out. Shadowseer then casts twilight pathways on the starweaver that still has 5 fusion pistol harliquens in it. Starweaver ends its move 2" off the bow of a soon to be dead tank. Profit. Last game i used this trick to jump completly over my opponents line and ended up just an inch out from their warlord and nuked him dead t1 before he even saw it coming. Screening, its not only for the front of your force!

Thats the short and long of it.

As for prismatic blur i use that on a single squad of 6 skyweavers all with haywire cannons on them. They will be targeted so they need as much protection as they can get.


You cheated your opponent then. You can only disembark at the beginning of the movement phase before the transport moves. So, doing this correctly, you would move up and then be a sitting duck for a turn before you got out next turn.

This message was edited 1 time. Last update was at 2019/05/16 12:44:38


I play:
40K: Daemons, Tau
AoS: Blades of Khorne, Disciples of Tzeentch
Warmachine: Convergence of Cyriss
Infinity: Haqqislam, Tohaa
Malifaux: Bayou
Star Wars Legion: Republic & Separatists
MESBG: Far Harad, Misty Mountains 
   
Made in gb
Daring Dark Eldar Raider Rider





 D6Damager wrote:
Azuza001 wrote:
Twilight pathways is incredibly powerful. Shadowseer warlord with twilight pathways in a starweaver moves forward 22". Shadowseer jumps out. Shadowseer then casts twilight pathways on the starweaver that still has 5 fusion pistol harliquens in it. Starweaver ends its move 2" off the bow of a soon to be dead tank. Profit. Last game i used this trick to jump completly over my opponents line and ended up just an inch out from their warlord and nuked him dead t1 before he even saw it coming. Screening, its not only for the front of your force!

Thats the short and long of it.

As for prismatic blur i use that on a single squad of 6 skyweavers all with haywire cannons on them. They will be targeted so they need as much protection as they can get.


You cheated your opponent then. You can only disembark at the beginning of the movement phase before the transport moves. So, doing this correctly, you would move up and then be a sitting duck for a turn before you got out next turn.


The Soaring Spite warlord trait lets you disembark after a transport has moved.
   
Made in us
Shas'la with Pulse Carbine





Florida

 Burnage wrote:
 D6Damager wrote:
Azuza001 wrote:
Twilight pathways is incredibly powerful. Shadowseer warlord with twilight pathways in a starweaver moves forward 22". Shadowseer jumps out. Shadowseer then casts twilight pathways on the starweaver that still has 5 fusion pistol harliquens in it. Starweaver ends its move 2" off the bow of a soon to be dead tank. Profit. Last game i used this trick to jump completly over my opponents line and ended up just an inch out from their warlord and nuked him dead t1 before he even saw it coming. Screening, its not only for the front of your force!

Thats the short and long of it.

As for prismatic blur i use that on a single squad of 6 skyweavers all with haywire cannons on them. They will be targeted so they need as much protection as they can get.


You cheated your opponent then. You can only disembark at the beginning of the movement phase before the transport moves. So, doing this correctly, you would move up and then be a sitting duck for a turn before you got out next turn.


The Soaring Spite warlord trait lets you disembark after a transport has moved.


I stand corrected then.

I play:
40K: Daemons, Tau
AoS: Blades of Khorne, Disciples of Tzeentch
Warmachine: Convergence of Cyriss
Infinity: Haqqislam, Tohaa
Malifaux: Bayou
Star Wars Legion: Republic & Separatists
MESBG: Far Harad, Misty Mountains 
   
Made in gb
Been Around the Block




Sorry if it's simple but how are you D/S in a unit? Thanks
   
Made in us
Regular Dakkanaut




Soaring Spite with melee weapons and 2-3 Fusions has worked for me. Gives them something to do in turns they can't disembark.


Automatically Appended Next Post:
 Creeping Dementia wrote:
karandrasss wrote:
How do you use Twilight Pathways and Prismatic Blur? I heard someone say these aren't worth losing for Ynnari, but TP is very limited and PB protects one unit when you have many to choose from.


TP is limited in range, but Skyweavers have big bases so it isn't hard to Daisy chain back to him to get the power off. Or use the Soaring spite WL trait, I usually use player of twilight instead because we always need more CPs.

Prismatic Blur is also important. Sure it only affects one unit, but Quins have limited units to take full advantage of good strats. Other strats I wouldn't want to lose to go Ynarri are; Cegorachs Jest, Ishas Weeping, Hundred swords of Vaul, Dramatic Entrance, Torments of the Fiery Pit, Skystride and Silken Knife.

And a Solitaire, I love my Solitaire too much to go Ynarri.


You use TP on Skyweavers? I thought that was for your Troupes to get closer faster. Never used it myself.

This message was edited 2 times. Last update was at 2019/05/18 08:20:04


 
   
Made in us
Fixture of Dakka






Sn33R wrote:
Sorry if it's simple but how are you D/S in a unit? Thanks


The stratagem can DS 1 or 2 units for 1 and 3 CP

   
Made in us
Sword-Bearing Inquisitorial Crusader





Cleveland, Ohio

karandrasss wrote:
Soaring Spite with melee weapons and 2-3 Fusions has worked for me. Gives them something to do in turns they can't disembark.


Automatically Appended Next Post:
 Creeping Dementia wrote:
karandrasss wrote:
How do you use Twilight Pathways and Prismatic Blur? I heard someone say these aren't worth losing for Ynnari, but TP is very limited and PB protects one unit when you have many to choose from.


TP is limited in range, but Skyweavers have big bases so it isn't hard to Daisy chain back to him to get the power off. Or use the Soaring spite WL trait, I usually use player of twilight instead because we always need more CPs.

Prismatic Blur is also important. Sure it only affects one unit, but Quins have limited units to take full advantage of good strats. Other strats I wouldn't want to lose to go Ynarri are; Cegorachs Jest, Ishas Weeping, Hundred swords of Vaul, Dramatic Entrance, Torments of the Fiery Pit, Skystride and Silken Knife.

And a Solitaire, I love my Solitaire too much to go Ynarri.


You use TP on Skyweavers? I thought that was for your Troupes to get closer faster. Never used it myself.


Yeah sometimes I'll use TP on Skyweavers, other times on a large troupe, depends on the situation. Opponents often don't expect Skyweavers to move/charge 40-50+ inches in the first turn. So if they leave a tank commander or Knight with inadequate screening then getting back there and charging in to tag them can be game changing, especially when they fall back on their turn and get blown up by Cegorachs Jest.

Sometimes, you just gotta take something cause the model is freakin cool... 
   
Made in us
Regular Dakkanaut




What people's thoughts on a relatively choppy harlequin battalion supported by a shooty craftworld eldar battalion?

My initial thoughts are at least 3 troupes in starweavers, and maybe a large foot troop with shadowseers a troop master, and a unit of 6? bikes.

The eldar component would be units of dire avengers with asurman, a ton of swooping hawks (40 shots per squad!), and some fire prisms.

I haven't seen how this all fits in 2k, if it even would, and as I don't play harlequins or eldar have no idea if this list would even be viable. Its just a random army idea...one that I've been warming up to recently.

This message was edited 1 time. Last update was at 2019/05/27 15:08:55


 
   
Made in us
Sword-Bearing Inquisitorial Crusader





Cleveland, Ohio

Heafstaag wrote:
What people's thoughts on a relatively choppy harlequin battalion supported by a shooty craftworld eldar battalion?

My initial thoughts are at least 3 troupes in starweavers, and maybe a large foot troop with shadowseers a troop master, and a unit of 6? bikes.

The eldar component would be units of dire avengers with asurman, a ton of swooping hawks (40 shots per squad!), and some fire prisms.

I haven't seen how this all fits in 2k, if it even would, and as I don't play harlequins or eldar have no idea if this list would even be viable. Its just a random army idea...one that I've been warming up to recently.


You might be a little ambitious with how much you think you can get into 2000 points, based on your criteria this is what I came up with. Everything you wanted would probably be more like 2500 points.

Spoiler:

++ Battalion Detachment +5CP (Aeldari - Harlequins) [60 PL, 1,197pts] ++

+ No Force Org Slot +

Masque Form: The Frozen Stars: Hysterical Fury

+ HQ +

Shadowseer [7 PL, 125pts]: Shuriken Pistol, Twilight Pathways, Veil of Tears

Troupe Master [4 PL, 84pts]: Fusion Pistol, Harlequin's Kiss

+ Troops +

Troupe [5 PL, 98pts]
. Player: Fusion Pistol, Harlequin's Caress
. Player: Harlequin's Caress, Shuriken Pistol
. Player: Harlequin's Embrace, Shuriken Pistol
. Player: Harlequin's Embrace, Shuriken Pistol
. Player: Harlequin's Blade, Shuriken Pistol

Troupe [5 PL, 98pts]
. Player: Fusion Pistol, Harlequin's Caress
. Player: Harlequin's Caress, Shuriken Pistol
. Player: Harlequin's Embrace, Shuriken Pistol
. Player: Harlequin's Embrace, Shuriken Pistol
. Player: Harlequin's Blade, Shuriken Pistol

Troupe [11 PL, 196pts]
. Player: Fusion Pistol, Harlequin's Caress
. Player: Fusion Pistol, Harlequin's Embrace
. Player: Harlequin's Embrace, Shuriken Pistol
. Player: Harlequin's Embrace, Shuriken Pistol
. Player: Harlequin's Kiss, Shuriken Pistol
. Player: Harlequin's Kiss, Shuriken Pistol
. Player: Harlequin's Blade, Shuriken Pistol
. Player: Harlequin's Blade, Shuriken Pistol
. Player: Harlequin's Blade, Shuriken Pistol
. Player: Harlequin's Blade, Shuriken Pistol
. Player: Harlequin's Blade, Shuriken Pistol

+ Elites +

Solitaire [5 PL, 98pts]: Harlequin's Caress, Harlequin's Kiss

+ Fast Attack +

Skyweavers [13 PL, 300pts]
. Skyweaver: Haywire Cannon, Zephyrglaive
. Skyweaver: Haywire Cannon, Zephyrglaive
. Skyweaver: Haywire Cannon, Zephyrglaive
. Skyweaver: Haywire Cannon, Zephyrglaive
. Skyweaver: Haywire Cannon, Zephyrglaive
. Skyweaver: Haywire Cannon, Star Bolas

+ Dedicated Transport +

Starweaver [5 PL, 99pts]: 2x Shuriken Cannon

Starweaver [5 PL, 99pts]: 2x Shuriken Cannon

++ Battalion Detachment +5CP (Aeldari - Craftworlds) [43 PL, 804pts] ++

+ No Force Org Slot +

Craftworld Attribute: Alaitoc: Fieldcraft

+ HQ +

Asurmen [9 PL, 175pts]

Farseer Skyrunner [7 PL, 132pts]: 1. Guide, 2. Doom, Shuriken Pistol, Twin Shuriken Catapult, Witchblade

+ Troops +

Dire Avengers [6 PL, 113pts]
. 9x Dire Avenger: 9x Avenger Shuriken Catapult
. Dire Avenger Exarch: Two Avenger Shuriken Catapults

Rangers [3 PL, 60pts]: 5x Ranger

Rangers [3 PL, 60pts]: 5x Ranger

+ Fast Attack +

Swooping Hawks [6 PL, 107pts]
. 7x Swooping Hawk: 7x Lasblaster
. Swooping Hawk Exarch: Hawk's Talon

+ Heavy Support +

Fire Prism [9 PL, 157pts]: Twin Shuriken Catapult

++ Total: [103 PL, 2,001pts] ++

Created with BattleScribe


As far as a concept as a whole, it's not a bad thought, Craftworld generally shoot better and Quins generally are better at melee. Not sure I'd go with Asurman and DAs though. I'd probably end up going Siam Hann with Scatterbikes and rangers instead, but that probably has more to do with my personal preferences than anything else.

This message was edited 2 times. Last update was at 2019/05/27 17:05:48


Sometimes, you just gotta take something cause the model is freakin cool... 
   
 
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