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Made in au
Crazed Cultist of Khorne




Im in the middle of making a daemon army, and so far i have 30 bloodletters, 20 pink horrors, 20 daemonettes 3 FoT and a daemon prince. I havent yet assembled my daemonettes but I've played a couple of games with my BL's DP and FoT. My friends and I generally play very small games, generally around 700. I was wondering basically if there is a real advantage in bring daemonettes when i already have enough BL's. Their fleet and high I is nice but i cant really get over that T3. Any thoughts?
   
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Death-Dealing Ultramarine Devastator




England-upon-Tees

They're useful for thinning hordes when used in concert with the Bloodletters. The bucket of attacks can kill a few of the enemy before the bigger stuff finishes them off.

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Crazed Cultist of Khorne




Fair enough. Unfortunaly very few players in my local gaming store play hordes. Mostly meqs, but a decent amount of xenos as well.
   
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Sergeant Major






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If you use them, use them in big mobs of 15-20. They need as many rending hits as possible to get the job done.

I personally find bloodletters to be too slow for my taste. I'd prefer to go with daemonettes over them, but the real strength in the troop slot for daemons is horrors in my opinion. For 95 points you can get 5 horrors with bolt of tzeentch. They are only toughness 3, but make up for it with a better save and the ability to throw around S8 AP1 bolts.

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Frenzied Juggernaut





Australia

Daemonettes work good if you land enough rending attacks, definately need decent sized units of them or shooting kills them too fast.

Personally I prefer to use a horde of horrors, the t3 doesnt bother you with 4++ saves.

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Made in us
Longtime Dakkanaut






I like daemonettes but like other posters said, daemonettes work best in big units. That way they land enough hits at high init to clear their enemy. Bloodletters are much worse when recieving charges, so people prefer small disposable units of bl.

For example, 10 assault marines with furious assault will wipe bloodletters, but fear daemonettes.

That said, seekers are the preferred daemonette. You already.have troops, but the 12 inch charge is unique to slaneesh.
   
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Painlord Titan Princeps of Slaanesh





Syracuse, NY

I really like Seekers, their speed makes them a key unit in a Daemon army. Even if they end up losing the following turn, They can suppress enemy fire by locking multiple units into assault, so you can hit them with your heavier troops afterward.

I like Daemonettes, their speed is great and they can hold their own against MEQ. They are bad against hordes of T4 enemies. Against T3 enemies they do a passable job at putting out wounds, but I would not call them a horde killer due to their higher number of attacks.

If anything, I like their flexibility for rending out vehicles.

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Thrall Wizard of Tzeentch




Naperville

I Prefer seekers to daemonettes, just because of the 12 inch charge. in my games, unless taken in mobs of 15-20, Daemonettes just die every time, before they can charge.Bloodletters have the same issue, but are just so darn killy in assault that its worth it. if you can, get pink horrors, they can lay down tons of pain starting from when they land. have 20 of them with a HoT having master of socrecry, we are legion and bolt,shoot the bolts at tanks, and shoot the Hearlds ap 3 verion and the pink horrors weapon at infantry.

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Man O' War






Earth

for that daemon force i would also grab some seekers

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Tilter at Windmills






Manchester, NH

I'm trying to remember if Daemonettes get grenades like Seekers do. If so, then yes I'd say they can be quite good, though they want to use cover to improve their durability, and as other have said you want to use larger units (probably 10-15), rather than the little objective-holding 5 Plaguebearer squads, or 5 Horrors with a Bolt, which again are mostly just expected to hold an objective, albeit while adding a bit of fire support.

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Made in us
Ravager





Ft campbell ky

In my Daemons Experience they are very worth it (Rending, fleet, Aura.) However Daemonettes are very squishy so dont be expecting them to survive long. In saying that (i think) single god armies are worthless i run all four gods (when i actually play) and it fairs well for me, it however will fail if you dont realize the strengths and weakness of your army as with all armies.


Automatically Appended Next Post:
Mannahnin wrote:I'm trying to remember if Daemonettes get grenades like Seekers do. If so, then yes I'd say they can be quite good, though they want to use cover to improve their durability, and as other have said you want to use larger units (probably 10-15), rather than the little objective-holding 5 Plaguebearer squads, or 5 Horrors with a Bolt, which again are mostly just expected to hold an objective, albeit while adding a bit of fire support.


Aura of acquiescence counts as defense and assault grenades (with no strength bonus).

Make a list and post it and ill help you

This message was edited 2 times. Last update was at 2012/01/02 19:32:20


So what did a squad of Fire Dragons say to the ork stompa?
MUhahahahah Apocaliptic Explosion!!!

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Made in au
Crazed Cultist of Khorne




well what i have and what i've yet to build are different but if I did include daemonettes it would be something like this...

HQ
Khorne Herald with BOTBG, unholy might and iron hide-105pts

Troops
2x10bloodletters-320 pts
1x18 damonettes-252pts

Heavy support
1 DP with wings, MoT and BoT -200pts

This is all just off the cuff really. Absolutely open to change. I also have 20 pink horrors and 5 seekers unassembled

   
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Thrall Wizard of Tzeentch




Naperville

add the pink horrors, and build the seekers, dont give them riders and call them fiends (S5 A5, rending- overall great) and use the riders and more daemonetts

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Eternally-Stimulated Slaanesh Dreadnought





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their good anti tank I find (throw 20 at a tank and watch it get rended)

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Frenzied Juggernaut





Australia

whrextheimpaler wrote:In my Daemons Experience they are very worth it (Rending, fleet, Aura.) However Daemonettes are very squishy so dont be expecting them to survive long. In saying that (i think) single god armies are worthless i run all four gods (when i actually play) and it fairs well for me, it however will fail if you dont realize the strengths and weakness of your army as with all armies.


Automatically Appended Next Post:
Mannahnin wrote:I'm trying to remember if Daemonettes get grenades like Seekers do. If so, then yes I'd say they can be quite good, though they want to use cover to improve their durability, and as other have said you want to use larger units (probably 10-15), rather than the little objective-holding 5 Plaguebearer squads, or 5 Horrors with a Bolt, which again are mostly just expected to hold an objective, albeit while adding a bit of fire support.


Aura of acquiescence counts as defense and assault grenades (with no strength bonus).

Make a list and post it and ill help you


I wouldnt say single god armies are worthless, I run mono-tzeentch pretty often and it goes quite well. Iv also tried mono nurgle, which is somewhat harder to play but can work.

The only god I wouldnt do a mono army for is probably slaanesh.

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Longtime Dakkanaut






In mono-slaneesh you get to really make use of Pavane. Daemonettes can rend rear armor on tanks, mass bodies can overload anti-infantry abilities, and problem units can get pushed/pulled around with Pavane usage. For example, Paladin deathstars, where they are forced to congo out thanks to Pavane, can be charged on an extreme flank and only 4 termies max will swing.
   
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Ft campbell ky

Fair enough ive tried the mono armies before i dont know what or why but i didn't like them tho i haven't tried a mono tzneetch army yet hmm intriguing. lol

I would add a Herald of slaanesh with pavane and unholy might assemble them there horrors and seekers (or feinds) so they can pop some tanks lol


So what did a squad of Fire Dragons say to the ork stompa?
MUhahahahah Apocaliptic Explosion!!!

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Frenzied Juggernaut





Australia

I think the only thing I have against mono-slaanesh is the overall low toughness AND saves of the army, wheres the other 3 gods minions are either tougher or have a better save.

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Ft campbell ky

I was messin around with army builder last night and came up with a 100 daemonettes list lol

So what did a squad of Fire Dragons say to the ork stompa?
MUhahahahah Apocaliptic Explosion!!!

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Frenzied Juggernaut





Australia

Have fun painting 100 lol, took me long enough to do 20.

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Chaos Daemons- Approx 5000pts
Slaanesh Daemons- 1500pts, in progress
Khorne Daemons- 1500pts, in progress
Death Korps of Krieg- Plans being formulated.
---------------------------------------------------
High Elves- Approx 2000pts
Vampire Counts- Raising the dead once more 
   
Made in us
Ravager





Ft campbell ky

It would be entertaining tho.

So what did a squad of Fire Dragons say to the ork stompa?
MUhahahahah Apocaliptic Explosion!!!

3000 pts  
   
Made in au
Crazed Cultist of Khorne




I dont neccesarily want 100 daemonettes, lol. That seekers to fiends thing sounds pretty cool though. Just fyi my local meta is actually surprisingly sparse on vehicle's (possibly because of $$) so i wouldn't need a whole lot of anti tank.

Though to be fair i have only gone like 5 times and perhaps that has been when all the foot armys play

This message was edited 1 time. Last update was at 2012/01/03 19:30:40


 
   
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Thrall Wizard of Tzeentch




Naperville

Fiends are great on anything. They can beat the living out of anything.s5,a5,rending. They are just spectacular

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