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![[Post New]](/s/i/i.gif) 2011/10/31 17:06:51
Subject: Re:Necron rumor & pics summary in 1st post (Adv. Orders discussion starts pg 121, new summary 30th)
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Been Around the Block
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Triarch Stalker seem cool but they seem like a fire support and utility item from everything I have read. Do we have any information if it has dreadnought close combat weapon or what the base STR of walker will be?
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This message was edited 1 time. Last update was at 2011/10/31 17:08:18
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![[Post New]](/s/i/i.gif) 2011/10/31 17:07:22
Subject: Necron rumor & pics summary in 1st post (Adv. Orders discussion starts pg 121, new summary 30th)
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Been Around the Block
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Nightfighting is pretty awesome when you can control the way necrons seem to be able to, you are Immune to shooting from further than 36" away and the chances of spotted from 24"-36" are very low. Your opponent has to make a lot of consistently above average rolls to damage Necron Vehicles early game.
I am bummed that Destroyer lords can't take a court as my initial idea for a list was something like this.
2x Destroyer lord, warsythe Res Orb
2x Cryptek with Solar Pulse
Warriors in arks
2x6 Wraiths
but now that we know that list isn't possible I'm going back to the drawing board.
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![[Post New]](/s/i/i.gif) 2011/10/31 17:11:51
Subject: Re:Necron rumor & pics summary in 1st post (Adv. Orders discussion starts pg 121, new summary 30th)
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Jervis Johnson
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Balor wrote: Triarch Stalker seem cool but they seem like a fire support and utility item from everything I have read. Do we have any information if it has dreadnought close combat weapon or what the base STR of walker will be?
It's hilarious how bad the Stalker and C'tan seem to be. As a continuation joke and a comparison, if the baby carriage Dreadknight with the personal teleporter was in the Necron codex it would be one of the best units available. For Marine players though stuff like that never even gets to see the table since they have more versatile options.
P.S. I'll go away now, don't let me spoil your party.
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![[Post New]](/s/i/i.gif) 2011/10/31 17:15:06
Subject: Necron rumor & pics summary in 1st post (Adv. Orders discussion starts pg 121, new summary 30th)
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Longtime Dakkanaut
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@Therion
umadbro?
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I RIDE FOR DOOMTHUMBS! |
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![[Post New]](/s/i/i.gif) 2011/10/31 17:23:09
Subject: Re:Necron rumor & pics summary in 1st post (Adv. Orders discussion starts pg 121, new summary 30th)
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Ruthless Interrogator
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BladeWalker wrote:So can we assume that there will be wraiths and tomb spiders in the second wave since there is no model at all available on the site now? Finecast re-do or new sculpt, either way. I'm assuming Wraiths will just be a Finecast re-do. The models were fine, maybe the best-looking in the 2002 line. But from the changes that seem to be coming to Tomb Spyders, I have to assume they'll be updating the sculpt. I hope so anyway. The current model is very stiff...it's hard to imagine one moving 12". (Also, as yak stated earlier: "The artwork makes them look much more flying and nimble, like giant Scarabs.") I asked this earlier, but no one seemed very sure...: any idea how long we'll have to wait for wave 2? Or as a comparison, how long of a gap was there between wave 1 and 2 of Dark Eldar models? (I was not playing at that time.) I'm hoping we don't have to wait too long...I'm thinking my ideal list will have at least 6 Wraiths, 2 Tomb Spyders, and maybe a couple Stalkers.
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This message was edited 1 time. Last update was at 2011/10/31 17:24:26
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![[Post New]](/s/i/i.gif) 2011/10/31 17:23:47
Subject: Re:Necron rumor & pics summary in 1st post (Adv. Orders discussion starts pg 121, new summary 30th)
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Pile of Necron Spare Parts
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Therion wrote:
It's hilarious how bad the Stalker and C'tan seem to be. As a continuation joke and a comparison, if the baby carriage Dreadknight with the personal teleporter was in the Necron codex it would be one of the best units available. For Marine players though stuff like that never even gets to see the table since they have more versatile options.
They do seem pretty bad tbh.
I mean if something of equal points in the codex can do the same job as another thing but better--Then that's that.
(200-300 points of Wraiths, could probably outdo any C'tan Manifestation combo in just about anything for example).
Idk about the Stalker yet. TL your One shots could be helpful...AV13 on a walker isn't bad...but we'll see for it's BS, WS, S, and point cost.
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Enuff is moar than ya got an' less dan too much! |
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![[Post New]](/s/i/i.gif) 2011/10/31 17:24:35
Subject: Re:Necron rumor & pics summary in 1st post (update: Advanced Orders are up! discussion starts pg 121)
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Fixture of Dakka
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infinite_array wrote:Kroothawk wrote:
Phil Kelly said at the OZ games day that they are trying to follow the Tyranid Dark Eldar release schedule for all future releases.
So, release a few miniatures, repackage others so you get less for more money, and completely ignore other minis? And when other companies decide to release kits to help make those miniatures, take them to court and then seemingly fall apart when it turns out that you don't actually have a case?
Yeah, that sounds like GW.
That's the actual quote. The person above you (infinite array) was joking when he said Tyranids. Quite a smart joke I admit...
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Enlist as a virtual Ultramarine! Click here for my Chaos Gate (PC) thread.
"It is the great irony of the Legiones Astartes: engineered to kill to achieve a victory of peace that they can then be no part of."
- Roboute Guilliman
"As I recall, your face was tortured. Imagine that - the Master of the Wolves, his ferocity twisted into grief. And yet you still carried out your duty. You always did what was asked of you. So loyal. So tenacious. Truly you were the attack dog of the Emperor. You took no pleasure in what you did. I knew that then, and I know it now. But all things change, my brother. I'm not the same as I was, and you're... well, let us not mention where you are now."
- Magnus the Red, to a statue of Leman Russ
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![[Post New]](/s/i/i.gif) 2011/10/31 17:27:52
Subject: Necron rumor & pics summary in 1st post (Adv. Orders discussion starts pg 121, new summary 30th)
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Boosting Space Marine Biker
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nosferatu1001 wrote:Ask any space wolf player how useful night fighting is when the missiles are out of range, whereas you can turn OFF night fghting to shoot down their long range fire.
This gives necrons 1 - 2 turns of shooting to punish armies that heavily rely on long range, sit back shooting (so, all current sub 2k GK builds, then) while AV13 minimum knocks out al the S6 shooting from doing anything.
The fact everything is AV13 should seriously worry razorback spack GK players, coupled with psyriflemen who cant sit back and do anything for 2 turns any longer. This will MASSIVELY change the sub2k meta, and only for the better
Searchlights on Razorbacks are 1 pt each. Spot the transports with your razorbacks, then bust them open with the autocannon dreads. GK will be moving too as their optimal range is 24'' for shooting. I don't think it will change the meta as much as you think.
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Peace is an individual conquest; it has never been a deed of the masses. |
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![[Post New]](/s/i/i.gif) 2011/10/31 17:33:46
Subject: Re:Necron rumor & pics summary in 1st post (Adv. Orders discussion starts pg 121, new summary 30th)
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Been Around the Block
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My issue with the C'tan is the 4++ and the amount of poison shoots in the game. Every marine player I know that can take Sternguard uses at least one unit as they are just so good. Nids now have poison but you will most likely get stealer shocked before you really need to worry about poison. DE just laugh at anyone that has models that have higher then T4 on the table as the cost of the extra toughness is out the window.
I know this codex will suffer form the fact that it is Xenos and not imperial but I'm still very happy to get a newer codex.
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![[Post New]](/s/i/i.gif) 2011/10/31 17:35:02
Subject: Necron rumor & pics summary in 1st post (Adv. Orders discussion starts pg 121, new summary 30th)
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Pile of Necron Spare Parts
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The_Stormrider wrote:
Searchlights on Razorbacks are 1 pt each. Spot the transports with your razorbacks, then bust them open with the autocannon dreads. GK will be moving too as their optimal range is 24'' for shooting. I don't think it will change the meta as much as you think.
And the most distressing bit of this--to me is that if players do what they gotta do against Necrons (searchlight a few key targets, then blow it to bits) we've almost completely negated the Stormlord's main advantage.
I'll of course try him out... but at this point I might be leaning towards two generic lords in Catacomb Command Barges with more sustainable wargear. Hopefully for around the same cost as 1 Stormlord. (Don't know how much those Barges cost). Take Crypteks for 2 rounds of defensive nightfighting at the start instead. (As your chances of going first will be lower without Stormlord, nightfighting on their first turn sounds good to me).
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This message was edited 1 time. Last update was at 2011/10/31 17:35:32
Enuff is moar than ya got an' less dan too much! |
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![[Post New]](/s/i/i.gif) 2011/10/31 17:38:11
Subject: Necron rumor & pics summary in 1st post (Adv. Orders discussion starts pg 121, new summary 30th)
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Stalwart Space Marine
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Darligulv wrote:The_Stormrider wrote: Searchlights on Razorbacks are 1 pt each. Spot the transports with your razorbacks, then bust them open with the autocannon dreads. GK will be moving too as their optimal range is 24'' for shooting. I don't think it will change the meta as much as you think. And the most distressing bit of this--to me is that if players do what they gotta do against Necrons (searchlight a few key targets, then blow it to bits) we've almost completely negated the Stormlord's main advantage. I'll of course try him out... but at this point I might be leaning towards two generic lords in Catacomb Command Barges with more sustainable wargear. Hopefully for around the same cost as 1 Stormlord. (Don't know how much those Barges cost). Take Crypteks for 2 rounds of defensive nightfighting at the start instead. (As your chances of going first will be lower without Stormlord, nightfighting on their first turn sounds good to me). And while all new MEQ Codices state you have to pay for that searchlight in the 'nilla Marine 'dex we get 'em for free, guess there is a bonus to playing Smurfs
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This message was edited 1 time. Last update was at 2011/10/31 17:39:49
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![[Post New]](/s/i/i.gif) 2011/10/31 17:46:59
Subject: Necron rumor & pics summary in 1st post (Adv. Orders discussion starts pg 121, new summary 30th)
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Been Around the Block
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People seem to be putting a lot of stock in searchlights but you still have to roll to spot the enemy, you can pretty easily get two turns of safety from enemy shooting
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![[Post New]](/s/i/i.gif) 2011/10/31 17:55:20
Subject: Re:Necron rumor & pics summary in 1st post (Adv. Orders discussion starts pg 121, new summary 30th)
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Boosting Space Marine Biker
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If your roll fails to spot the enemy any subsequent units firing at the enemy can target it freely. the roll is for the unit with searchlights to also be able to fire its weapons at the target.
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Peace is an individual conquest; it has never been a deed of the masses. |
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![[Post New]](/s/i/i.gif) 2011/10/31 17:55:41
Subject: Necron rumor & pics summary in 1st post (Adv. Orders discussion starts pg 121, new summary 30th)
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Huge Hierodule
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Scout-boosting vendettas are probably the scariest searchlight available, or baal predators, in terms of being able to get close and easily spot key targets.
Still, s8 weaponry will only strip our quantum shielding on a to-pen roll of 6. I'd say that's about as good a chance to survive as any xenos is going to have vs missilespam.
Also, to Kitzz, I was incorrect in my earlier post. I gave it some additional thought and i realized that since vehicles treat difficult terrain as dangerous, making the entire board difficult with Special HQ man, then using the c'tan power, will make enemy vehicles Immobilized on a 1,2. That's pretty freaking strong for a passive ability.
Xenos usually get the short end of the stick with codices (tyranids, anyone?) but if this release is anywhere as good as the DE codex that came out last year, we necron players should not have trouble adapting and competing to the current tournament scene.
4 days!
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Been out of the game for awhile, trying to find time to get back into it. |
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![[Post New]](/s/i/i.gif) 2011/10/31 18:02:00
Subject: Re:Necron rumor & pics summary in 1st post (Adv. Orders discussion starts pg 121, new summary 30th)
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Fixture of Dakka
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This message was edited 2 times. Last update was at 2011/10/31 18:05:01
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![[Post New]](/s/i/i.gif) 2011/10/31 18:03:21
Subject: Re:Necron rumor & pics summary in 1st post (Adv. Orders discussion starts pg 121, new summary 30th)
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Freaky Flayed One
Northern Hemisphere
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Just been thinking, Nemesor Zandreks ability says any friendly unit can be given one of the rules (according to Yaks summary). With that in mind, giving a C'tan shard furious charge would give you a S8 I5 model on the turn it charges  I can see some michief occuring in upcoming games.
Also, big thanks to Yakface for compiling the summary and keeping it up to date!
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Ultramarines
The Seventh Brotherhood
Craftworld Kai Fe'
Splinter Fleet Megiddo
The Skar Fleet
Tomb World of the Atun Dynasty |
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![[Post New]](/s/i/i.gif) 2011/10/31 18:08:28
Subject: Re:Necron rumor & pics summary in 1st post (Adv. Orders discussion starts pg 121, new summary 30th)
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Been Around the Block
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The_Stormrider wrote:If your roll fails to spot the enemy any subsequent units firing at the enemy can target it freely. the roll is for the unit with searchlights to also be able to fire its weapons at the target.
This is from the Blood Angels Codex but I assume its the same for all.
"If a vehicle has a searchlight it must still use the night fighting rules to pick a target but, having acquired a target, will illuminate it with the searchlight. For the rest of the shooting phase any other unit that fires at the Illuminated unit does not use night fighting rules."
Maybe people think the necron rules look so horrible because they don't actually know the rules very well
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![[Post New]](/s/i/i.gif) 2011/10/31 18:10:32
Subject: Necron rumor & pics summary in 1st post (Adv. Orders discussion starts pg 121, new summary 30th)
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Pyro Pilot of a Triach Stalker
New Jersey
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I'm not sure how we can pass any judgement on the Triarch Stalker without knowing its point cost. Its abilities seem good on paper unless I'm missing something.
I personally believe that at best we'll just make it to mid tier, maybe better than Tyranids but I worse than DE for sure. But at this point even barely scraping the surface of mid tier would be great. I mean we Necron players are already used to sucking anyway!
I feel like a lot of the potential Necron tricks will rely on Crypteks and HQ gear because only a few of the units standout as being blatantly good to me. However I think for all the cool combos we can come up they are going to be severely limited by absurd point costs.
Oh well here's to another decade of being kinda meh! Cheers!
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"Order. Unity. Obedience. We taught the galaxy these things, and we shall do so again."
"They are not your worst nightmare; they are your every nightmare."
"Let the galaxy burn!"
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![[Post New]](/s/i/i.gif) 2011/10/31 18:15:01
Subject: Necron rumor & pics summary in 1st post (Adv. Orders discussion starts pg 121, new summary 30th)
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Lord of the Fleet
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Zachilles wrote:People seem to be putting a lot of stock in searchlights but you still have to roll to spot the enemy, you can pretty easily get two turns of safety from enemy shooting
You haven't played against Imperial Parking lot...errr... Gaurd much, have you?
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Fate is in heaven, armor is on the chest, accomplishment is in the feet. - Nagao Kagetora
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![[Post New]](/s/i/i.gif) 2011/10/31 18:20:15
Subject: Necron rumor & pics summary in 1st post (Adv. Orders discussion starts pg 121, new summary 30th)
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Grisly Ghost Ark Driver
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I wish I knew points. Idea for a army composition without the stormlord:
Tzan the infinite in command barge
Lord w/ cryptec court, various disciplines
2x C'tan: one with the terrain and melta explode abilities, other with the re deployment and assault granades.
either deathmarks OR shield lychguard
2x10 warriors with arks, 2x10 (2x5?) immortals (one with guass one with tesla) to hold objectives at home
6 wraiths with the whip power
2x5 scarabs
doomark OR 3 2 ahnnilation barges
2 spyders (to add to the scarabs)
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![[Post New]](/s/i/i.gif) 2011/10/31 18:20:23
Subject: Re:Necron rumor & pics summary in 1st post (Adv. Orders discussion starts pg 121, new summary 30th)
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Huge Hierodule
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The_Stormrider wrote:If your roll fails to spot the enemy any subsequent units firing at the enemy can target it freely. the roll is for the unit with searchlights to also be able to fire its weapons at the target.
No, if the searchlight doesn't roll high enough to spot the enemy they are 'scanning the darkness' and thus the target is not automatically lit up. You need to succeed in your 2d6 x 3 check for a spotlight to work.
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Been out of the game for awhile, trying to find time to get back into it. |
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![[Post New]](/s/i/i.gif) 2011/10/31 18:28:15
Subject: Necron rumor & pics summary in 1st post (Adv. Orders discussion starts pg 121, new summary 30th)
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Freaky Flayed One
Canada
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Matt Ward interview on GW daily
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Fetish for Dragons. |
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![[Post New]](/s/i/i.gif) 2011/10/31 18:28:52
Subject: Necron rumor & pics summary in 1st post (Adv. Orders discussion starts pg 121, new summary 30th)
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Numberless Necron Warrior
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I really don't feel like going through 142 some odd pages to see if this has been asked so please forgive me. According to the rumors that I've seen Necrons have no psychic defense what so ever. Did I just miss it or what?
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![[Post New]](/s/i/i.gif) 2011/10/31 18:29:46
Subject: Necron rumor & pics summary in 1st post (Adv. Orders discussion starts pg 121, new summary 30th)
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Trazyn's Museum Curator
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The Unforgiven Saint wrote:I really don't feel like going through 142 some odd pages to see if this has been asked so please forgive me. According to the rumors that I've seen Necrons have no psychic defense what so ever. Did I just miss it or what?
Yes you did. Spyders can nullify psi powers on a 4+.
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What I have
~4100
~1660
Westwood lives in death!
Peace through power!
A longbeard when it comes to Necrons and WHFB. Grumble Grumble
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![[Post New]](/s/i/i.gif) 2011/10/31 18:48:08
Subject: Necron rumor & pics summary in 1st post (Adv. Orders discussion starts pg 121, new summary 30th)
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Warp-Screaming Noise Marine
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CthuluIsSpy wrote:The Unforgiven Saint wrote:I really don't feel like going through 142 some odd pages to see if this has been asked so please forgive me. According to the rumors that I've seen Necrons have no psychic defense what so ever. Did I just miss it or what?
Yes you did. Spyders can nullify psi powers on a 4+.
...that target them or a unit within 3" of them.
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9k |
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![[Post New]](/s/i/i.gif) 2011/10/31 18:56:48
Subject: Necron rumor & pics summary in 1st post (Adv. Orders discussion starts pg 121, new summary 30th)
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Decrepit Dakkanaut
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Glad to see people have mentioned the RIGHT rules for searchlights....
either way, if you're over 36" away you arent being shot, even with searchlights. So your barges can sit back and happily shoot out the S8 psyriflemen for 2 turns, leaving the S6 shooting from the psybacks
You dont need to be "scary" shooty when you can shut down an opponents shooting for 2 turns, and have AV13 vehicles across the board to stop their mass S6 shooting from having any effect (and dramatically reducing mass psycannon fire as well) while your wraiths and scarabs get their and wreck face.
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![[Post New]](/s/i/i.gif) 2011/10/31 19:04:14
Subject: Necron rumor & pics summary in 1st post (Adv. Orders discussion starts pg 121, new summary 30th)
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Longtime Dakkanaut
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Hox wrote:Matt Ward interview on GW daily Yes indeed. His voice annoys me, just getting that out there. The music is cool though.
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This message was edited 2 times. Last update was at 2011/10/31 19:06:01
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![[Post New]](/s/i/i.gif) 2011/10/31 19:06:40
Subject: Re:Necron rumor & pics summary in 1st post (Adv. Orders discussion starts pg 121, new summary 30th)
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Boosting Space Marine Biker
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Yeah I was clearly wrong on that one. Even still, with 12'' first turn movement, and smoke launchers available on most vehicles I don't see how it buys you more than one turn extra. I think you'll just see forces deploy farther forward against necrons and move forward since dreads can move and shoot.
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Peace is an individual conquest; it has never been a deed of the masses. |
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![[Post New]](/s/i/i.gif) 2011/10/31 19:10:08
Subject: Necron rumor & pics summary in 1st post (Adv. Orders discussion starts pg 121, new summary 30th)
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Loyal Necron Lychguard
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BaronIveagh wrote:Zachilles wrote:People seem to be putting a lot of stock in searchlights but you still have to roll to spot the enemy, you can pretty easily get two turns of safety from enemy shooting
You haven't played against Imperial Parking lot...errr... Gaurd much, have you?
I could see a couple of doom scythes doing nasty things to that parking lot if you get them in range.
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11,100 pts, 7,000 pts
++ Heed my words for I am the Herald and we are the footsteps of doom. Interlopers, do we name you. Defilers of our
sacred earth. We have awoken to your primative species and will not tolerate your presence. Ours is the way of logic,
of cold hard reason: your irrationality, your human disease has no place in the necrontyr. Flesh is weak.
Surrender to the machine incarnate. Surrender and die. ++
Tuagh wrote: If you won't use a wrench, it isn't the bolt's fault that your hammer is useless. |
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![[Post New]](/s/i/i.gif) 2011/10/31 19:34:03
Subject: Necron rumor & pics summary in 1st post (Adv. Orders discussion starts pg 121, new summary 30th)
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Lord of the Fleet
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Maelstrom808 wrote:BaronIveagh wrote:Zachilles wrote:People seem to be putting a lot of stock in searchlights but you still have to roll to spot the enemy, you can pretty easily get two turns of safety from enemy shooting
You haven't played against Imperial Parking lot...errr... Gaurd much, have you?
I could see a couple of doom scythes doing nasty things to that parking lot if you get them in range.
Unless they have a rule that makes them immune to ord, I'm skeptical. The last parkinglot I faced off against was autocannon chimeras ( FW was allowed) surrounding two demolishers and a vanquisher with pask and a mixed bag of regular IG and meltavets. I hate to say it but in grand old IG tradition, nothing saves you from the guy that has to spend fifteen min rolling BS.
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Fate is in heaven, armor is on the chest, accomplishment is in the feet. - Nagao Kagetora
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