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![[Post New]](/s/i/i.gif) 2012/01/16 19:55:39
Subject: So Anrakyr's dead....what now?
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Bane Thrall
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With the new FAQ it seems Anrakyr has lost most of the reason people brought him in their list ( now that he is no longer able to use his "mind in the machine" ability from a CCB)
So what now? Have you decided to keep him around in your list anyway, or have you decided to try a different HQ?
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They stare into your soul.
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![[Post New]](/s/i/i.gif) 2012/01/16 20:01:34
Subject: Re:So Anrakyr's dead....what now?
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Trazyn's Museum Curator
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Why can't use Mind of the Machine from a CCB? I didn't see that in the FAQ.
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What I have
~4100
~1660
Westwood lives in death!
Peace through power!
A longbeard when it comes to Necrons and WHFB. Grumble Grumble
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![[Post New]](/s/i/i.gif) 2012/01/16 20:05:13
Subject: So Anrakyr's dead....what now?
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Dakka Veteran
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Q: Can models embarked upon a vehicle use its fire
points to draw line of sight to a unit to use special
rules or wargear (other than shooting)? (p66)
A: No.
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![[Post New]](/s/i/i.gif) 2012/01/16 20:08:36
Subject: So Anrakyr's dead....what now?
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Ruthless Interrogator
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Still hard to believe Anrakyr got a nerf and not Imotekh (WRT Chronometron). Unsure what I'll do at the moment...I think I'll be dropping him for a standard Warscythe Overlord in CCB in most cases. Also looking at this as a chance to give Zandrekh some playtime. Furious Charging Scarabs...Tank Hunting Annihilation Barges...maybe not as fun as MitM was, but it's something.
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![[Post New]](/s/i/i.gif) 2012/01/16 20:18:09
Subject: So Anrakyr's dead....what now?
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Dakka Veteran
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Imagine a Tank Hunting Annhilation Barge taking out more than one Ork Trukk in one shot! (I'd assume that Tank Hunter would apply to the Ark as well).
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![[Post New]](/s/i/i.gif) 2012/01/16 23:40:02
Subject: So Anrakyr's dead....what now?
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Nihilistic Necron Lord
The best State-Texas
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Yeah, I agree. I'm swapping him out with a regular CCB WS Overlord.
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![[Post New]](/s/i/i.gif) 2012/01/17 00:00:05
Subject: So Anrakyr's dead....what now?
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Battlewagon Driver with Charged Engine
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loreweaver wrote:Q: Can models embarked upon a vehicle use its fire
points to draw line of sight to a unit to use special
rules or wargear (other than shooting)? (p66)
A: No.
That doesn't affect Anrakyr. Open-topped vehicles don't have any fire points, they just draw LOS from the hull. A CCB does not hinder the use of his ability at all.
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![[Post New]](/s/i/i.gif) 2012/01/17 00:28:42
Subject: So Anrakyr's dead....what now?
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Dakka Veteran
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BeRzErKeR wrote:loreweaver wrote:Q: Can models embarked upon a vehicle use its fire
points to draw line of sight to a unit to use special
rules or wargear (other than shooting)? (p66)
A: No.
That doesn't affect Anrakyr. Open-topped vehicles don't have any fire points, they just draw LOS from the hull. A CCB does not hinder the use of his ability at all.
Oh no, dont start that argument here, keep it to the other thread.
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Total Finecast models purchased: 5
Total models without Finecast issues out of those purchased: 0
... "Finecast" |
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![[Post New]](/s/i/i.gif) 2012/01/17 00:56:33
Subject: So Anrakyr's dead....what now?
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Bane Thrall
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Cryage wrote:BeRzErKeR wrote:loreweaver wrote:Q: Can models embarked upon a vehicle use its fire
points to draw line of sight to a unit to use special
rules or wargear (other than shooting)? (p66)
A: No.
That doesn't affect Anrakyr. Open-topped vehicles don't have any fire points, they just draw LOS from the hull. A CCB does not hinder the use of his ability at all.
Oh no, dont start that argument here, keep it to the other thread.
For the sake of the tactics section we're assuming he cant use his ability anymore.
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They stare into your soul.
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![[Post New]](/s/i/i.gif) 2012/01/17 01:01:05
Subject: So Anrakyr's dead....what now?
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Dakka Veteran
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Defiler37 wrote:Cryage wrote:BeRzErKeR wrote:loreweaver wrote:Q: Can models embarked upon a vehicle use its fire
points to draw line of sight to a unit to use special
rules or wargear (other than shooting)? (p66)
A: No.
That doesn't affect Anrakyr. Open-topped vehicles don't have any fire points, they just draw LOS from the hull. A CCB does not hinder the use of his ability at all.
Oh no, dont start that argument here, keep it to the other thread.
For the sake of the tactics section we're assuming he cant use his ability anymore.
Exactly.
Back on topic - i'd say take an overlord with a scythe, thats saving you 65 points... if you give that lord mindshackle, you get 50 points... Could flesh out a few more upgrades on the overlords or take an extra upgrade on crypteks.
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Total Finecast models purchased: 5
Total models without Finecast issues out of those purchased: 0
... "Finecast" |
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![[Post New]](/s/i/i.gif) 2012/01/17 01:12:06
Subject: So Anrakyr's dead....what now?
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Longtime Dakkanaut
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Oh man, I hate this...
Anrakyr is the captain of my necron boat, and I refuse to remove him from my list until he loses a game. I'm 11-2-0 with an anrakyr led wraithwing at the moment, and I can't stand the idea of pulling him.
I think i'm just going to have to do the grown up thing and disembark him after his sweep, then hope he survives.
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![[Post New]](/s/i/i.gif) 2012/01/17 01:17:44
Subject: So Anrakyr's dead....what now?
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Bane Thrall
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I personally replaced him with nemesor. cant wait to see how well my furiously charging scarabs or tank hunting Ah barges/heavy destroyers do.
Junk- i hate it too, im considering being stubborn as well and disembarking him to use it, his ability does still have an effective 30 inch range with the open-topped 12 inch move/disembark of the barge after all. He will probably die after though, so it certainly cuts down on the number of possible uses he'll get in a standard game.
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They stare into your soul.
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![[Post New]](/s/i/i.gif) 2012/01/17 03:15:40
Subject: So Anrakyr's dead....what now?
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Longtime Dakkanaut
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I have been using Anrakyr with a Harbinger of Despair so I have no problem with the ruling. I'm more upset at the Trazyn rule. Resolving at end of phase hurts.
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![[Post New]](/s/i/i.gif) 2012/01/17 03:27:21
Subject: So Anrakyr's dead....what now?
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Wicked Canoptek Wraith
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I hate to ask this, but where do you see these faqs?
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Death is for quitters
and Jaws of the World Wolf is for pansies
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![[Post New]](/s/i/i.gif) 2012/01/17 03:31:02
Subject: So Anrakyr's dead....what now?
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Blackclad Wayfarer
From England. Living in Shanghai
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GW website, gaming tab, errata and FAQ articles.
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Looking for games in Shanghai? Send a PM |
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![[Post New]](/s/i/i.gif) 2012/01/17 03:33:37
Subject: So Anrakyr's dead....what now?
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Wicked Canoptek Wraith
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my computer will not open it.
if your interpreting it right then I'll say replace him with a regular lord, as everyone else is.
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Death is for quitters
and Jaws of the World Wolf is for pansies
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![[Post New]](/s/i/i.gif) 2012/01/17 06:03:11
Subject: Re:So Anrakyr's dead....what now?
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Sybarite Swinging an Agonizer
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2008 UK GT Heat 3 - 2nd (Eldar)
2008 Dutch GT - 2nd best general (Eldar)
2008 Irish GT - 2nd (Eldar)
2010 Shanghai LGS - 1st (IG)
2011 Shanghai LGS - 1st (IG)
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![[Post New]](/s/i/i.gif) 2012/01/17 15:16:10
Subject: So Anrakyr's dead....what now?
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Painlord Titan Princeps of Slaanesh
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felixcat wrote:I have been using Anrakyr with a Harbinger of Despair so I have no problem with the ruling. I'm more upset at the Trazyn rule. Resolving at end of phase hurts.
Maybe I am missing something, I thought Trazyn got a boost. He now gets his Everliving roll before Surrogate Hosts kicks in, where before he just swapped bodies before getting a roll. His Empathic Obliterator also still triggers if he dies, which is another nice feature. In what way did he get a nerf?
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![[Post New]](/s/i/i.gif) 0004/01/18 02:20:49
Subject: Re:So Anrakyr's dead....what now?
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Dakka Veteran
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Given Anrakyr in a barge always sucked, you could use a better HQ? Like Overlord in a Barge?
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![[Post New]](/s/i/i.gif) 2012/01/18 02:53:36
Subject: Re:So Anrakyr's dead....what now?
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Wicked Canoptek Wraith
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Halfpast_Yellow wrote:Given Anrakyr in a barge always sucked, you could use a better HQ? Like Overlord in a Barge?
how did he suck? before this he was pretty awesome.
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Death is for quitters
and Jaws of the World Wolf is for pansies
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![[Post New]](/s/i/i.gif) 2012/01/18 03:19:00
Subject: Re:So Anrakyr's dead....what now?
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Bane Thrall
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Hammer18 wrote:Halfpast_Yellow wrote:Given Anrakyr in a barge always sucked, you could use a better HQ? Like Overlord in a Barge?
how did he suck? before this he was pretty awesome.
Agreed, taking over someones LR first turn and scorching an entire tac squad with his own vehicle was pretty awesome.
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They stare into your soul.
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![[Post New]](/s/i/i.gif) 2012/01/18 03:31:37
Subject: So Anrakyr's dead....what now?
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Longtime Dakkanaut
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Anrakyr can still perform the trifecta, Sweep + Disembark, Mind Control, and Assault - potentially allowing him to:
Sweep 1 vehicle, mind control a second to shoot at a third, and assault the second - potentially wrecking 3 vehicles in one turn.
I still think he's great, if for no other reason than Furious Charge + Warscythe for an S8 charge.
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![[Post New]](/s/i/i.gif) 2012/01/18 23:53:03
Subject: Re:So Anrakyr's dead....what now?
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Dakka Veteran
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Hammer18 wrote:Halfpast_Yellow wrote:Given Anrakyr in a barge always sucked, you could use a better HQ? Like Overlord in a Barge?
how did he suck? before this he was pretty awesome.
No Mindshackle Scarabs, No Sempiternal Weave, no Phase Shifter.
All huge upgrades for a solo Overlord in a barge.
In exchange you got a standard Tachyon Arrow and MitM, one of the most overrated abilities in the dex (Because it's so good against Tyranids, Daemons, Orks, Rhino spam, etc etc etc)
Anrakyr (in a Barge) was a dud pick, the only reason he was taken was a combination of hype and "look at all the things I could possibly do in one turn!".
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![[Post New]](/s/i/i.gif) 2012/01/19 00:06:11
Subject: Re:So Anrakyr's dead....what now?
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Nihilistic Necron Lord
The best State-Texas
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Halfpast_Yellow wrote:Hammer18 wrote:Halfpast_Yellow wrote:Given Anrakyr in a barge always sucked, you could use a better HQ? Like Overlord in a Barge?
how did he suck? before this he was pretty awesome.
No Mindshackle Scarabs, No Sempiternal Weave, no Phase Shifter.
All huge upgrades for a solo Overlord in a barge.
In exchange you got a standard Tachyon Arrow and MitM, one of the most overrated abilities in the dex (Because it's so good against Tyranids, Daemons, Orks, Rhino spam, etc etc etc)
Anrakyr (in a Barge) was a dud pick, the only reason he was taken was a combination of hype and "look at all the things I could possibly do in one turn!".
Anraykr was extremely effective in the current Meta. MitM was very good, and worked well on a lot of armies. While there were a few armies, it wasn't effective on, it was absolutely devastating against most.. He wasn't overratted in the slightest, and people took him because he was quite effective.
I don't ever put that many upgrades on my Overlords, because they are not needed. I use them to sweep, and for the Underslung Gauss Cannon on the barge. I get plenty of mileage out of them that way, and works wonders on infantry as well. Anrakyr was an excellent second Overlord pick, because he could do everything I needed, plus his ability.
He may be a dud now, but he certainly was well worth taking before.
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![[Post New]](/s/i/i.gif) 2012/01/19 00:41:20
Subject: Re:So Anrakyr's dead....what now?
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Dakka Veteran
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Sasori wrote:Halfpast_Yellow wrote:Hammer18 wrote:Halfpast_Yellow wrote:Given Anrakyr in a barge always sucked, you could use a better HQ? Like Overlord in a Barge?
how did he suck? before this he was pretty awesome.
No Mindshackle Scarabs, No Sempiternal Weave, no Phase Shifter.
All huge upgrades for a solo Overlord in a barge.
In exchange you got a standard Tachyon Arrow and MitM, one of the most overrated abilities in the dex (Because it's so good against Tyranids, Daemons, Orks, Rhino spam, etc etc etc)
Anrakyr (in a Barge) was a dud pick, the only reason he was taken was a combination of hype and "look at all the things I could possibly do in one turn!".
Anraykr was extremely effective in the current Meta. MitM was very good, and worked well on a lot of armies. While there were a few armies, it wasn't effective on, it was absolutely devastating against most.. He wasn't overratted in the slightest, and people took him because he was quite effective.
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So you basically take all my points and reverse them? That's hardly a rebuttal.
No, MitM from a barge did not 'devastate armies'. Yes, defensive upgrades on the Overlord are important if he is running solo. Once disembarked either voluntarily or forcefully, Anrakyr was/is poor comparatively.
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![[Post New]](/s/i/i.gif) 2012/01/19 01:03:34
Subject: Re:So Anrakyr's dead....what now?
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Nihilistic Necron Lord
The best State-Texas
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Halfpast_Yellow wrote:Sasori wrote:Halfpast_Yellow wrote:Hammer18 wrote:Halfpast_Yellow wrote:Given Anrakyr in a barge always sucked, you could use a better HQ? Like Overlord in a Barge?
how did he suck? before this he was pretty awesome.
No Mindshackle Scarabs, No Sempiternal Weave, no Phase Shifter.
All huge upgrades for a solo Overlord in a barge.
In exchange you got a standard Tachyon Arrow and MitM, one of the most overrated abilities in the dex (Because it's so good against Tyranids, Daemons, Orks, Rhino spam, etc etc etc)
Anrakyr (in a Barge) was a dud pick, the only reason he was taken was a combination of hype and "look at all the things I could possibly do in one turn!".
Anraykr was extremely effective in the current Meta. MitM was very good, and worked well on a lot of armies. While there were a few armies, it wasn't effective on, it was absolutely devastating against most.. He wasn't overratted in the slightest, and people took him because he was quite effective.
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So you basically take all my points and reverse them? That's hardly a rebuttal.
No, MitM from a barge did not 'devastate armies'. Yes, defensive upgrades on the Overlord are important if he is running solo. Once disembarked either voluntarily or forcefully, Anrakyr was/is poor comparatively.
I would much rather spend the points on upgrades elsewhere. You don't need all of those expensive upgrades. If the Overlord does his job on the Barge and Survives, that's all dandy, but it's not big loss if he gets killed after he gets disembarked. It is not hard at al to kill a Solo Overlord, even with the defensive upgrades.
You have to ask yourself, how much of a great impact, does he make, with those upgrades, than without. I use mine as quick, cheap, and disposable method for killing tanks, and later infantry.
Anraykrs Mind in the machine worked wonderfully, with this method, and achieved great results. Destroying an Infantry squad, or another tank with his ability can be quite devastating, in conjunction with the rest of your Army.
So, no, Defensive upgrades are not always important on Overlords. It depends on how you are running them. They are stricly Anti-tank in my barge layout, and quite disposable. The points I save on Phase shifters a lone, for two Overlords, is enough to buy an Annihilation barge. That's points better spent, in my opinion.
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![[Post New]](/s/i/i.gif) 2012/01/19 01:38:07
Subject: Re:So Anrakyr's dead....what now?
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Sinewy Scourge
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No Mindshackle Scarabs, No Sempiternal Weave, no Phase Shifter.
All huge upgrades for a solo Overlord in a barge.
In exchange you got a standard Tachyon Arrow and MitM, one of the most overrated abilities in the dex (Because it's so good against Tyranids, Daemons, Orks, Rhino spam, etc etc etc)
Anrakyr (in a Barge) was a dud pick, the only reason he was taken was a combination of hype and "look at all the things I could possibly do in one turn!".
I'll agree that Anrakyr is overrated, even before the MitM nerf. The Tac Arrow and Eternals bonuses are relatively bad. MitM was outright ineffective versus armies with no vehicles or even vehicles with little shooting potential like Rhinos. It was easily mitigated with things like Psyfleman and Dreds by positioning (as these can't be pivoted).
However, I have to disagree with taking all of these upgrades on a CCB Overlord. Maybe Scarabs or Weave if I have spare points, not both. The Phase shifter is way overpriced as well.
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2nd Place 2015 ATC--Team 48
6th Place 2014 ATC--team Ziggy Wardust and the Hammers from Mars
3rd Place 2013 ATC--team Quality Control
7-1 at 2013 Nova Open (winner of bracket 4)
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![[Post New]](/s/i/i.gif) 2012/01/19 02:01:02
Subject: Re:So Anrakyr's dead....what now?
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Longtime Dakkanaut
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JGrand wrote:
No Mindshackle Scarabs, No Sempiternal Weave, no Phase Shifter.
All huge upgrades for a solo Overlord in a barge.
In exchange you got a standard Tachyon Arrow and MitM, one of the most overrated abilities in the dex (Because it's so good against Tyranids, Daemons, Orks, Rhino spam, etc etc etc)
Anrakyr (in a Barge) was a dud pick, the only reason he was taken was a combination of hype and "look at all the things I could possibly do in one turn!".
I'll agree that Anrakyr is overrated, even before the MitM nerf. The Tac Arrow and Eternals bonuses are relatively bad. MitM was outright ineffective versus armies with no vehicles or even vehicles with little shooting potential like Rhinos. It was easily mitigated with things like Psyfleman and Dreds by positioning (as these can't be pivoted).
However, I have to disagree with taking all of these upgrades on a CCB Overlord. Maybe Scarabs or Weave if I have spare points, not both. The Phase shifter is way overpriced as well.
Sorry man, I have to disagree, I run a squad of 10 eternals in my Anrakyr list and I've found the upgrade to be welcome, it's often the difference between losing and winning the first round of combat. Again, I still think he's a great complement to a wraith heavy list, and MiTM while Gimmicky is great.
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![[Post New]](/s/i/i.gif) 2012/01/19 02:22:29
Subject: Re:So Anrakyr's dead....what now?
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Sinewy Scourge
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Sorry man, I have to disagree, I run a squad of 10 eternals in my Anrakyr list and I've found the upgrade to be welcome, it's often the difference between losing and winning the first round of combat. Again, I still think he's a great complement to a wraith heavy list, and MiTM while Gimmicky is great.
One of the things I love about the Necron codex is the fact that there are so many ways to play it. I could see the 10 Eternals working in various instances, however I mainly use 6 or 7 man squads of Immortals as cleanup units and objective grabbers. I've been able to avoid CC with them so far. In a Wraith heavy list I'm surprised that you would take a 10 man Immortal unit at all.
As for MitM, I think you sum it up well with "gimmicky". It certainly can be great, but it just as easily can flop. It's very situational and army specific. If I could take MitM for 30 or less points as an upgrade, sure. Having to pay 65 total points to get wargear and an Immortal upgrade I wouldn't otherwise take, meh.
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2nd Place 2015 ATC--Team 48
6th Place 2014 ATC--team Ziggy Wardust and the Hammers from Mars
3rd Place 2013 ATC--team Quality Control
7-1 at 2013 Nova Open (winner of bracket 4)
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![[Post New]](/s/i/i.gif) 2012/01/19 02:28:01
Subject: So Anrakyr's dead....what now?
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Irked Necron Immortal
Rhizome 9
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Well, the double command barge combo was a pretty devestaing combo. Although it's lost a lot of zing with the (potential) nerf to Anakyr, I thinking I'm going to run 2 lords with a Phase Shifter and Mindshackle Scarabs. The problem Ive had with Anakyr was how much he fizzles out once the Barge was destroyed. One Las/plas razorback is enough to take him out. Without Anakyr, I see 3 potential ways people will use double Command Barges.
1. Cheap standard warscythe lords
2. Pimped out standard lords.
3. Nemesor and Vargard, with Obyron stealing Zandrekhs.
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This message was edited 1 time. Last update was at 2012/01/19 02:28:42
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