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Made in us
Fireknife Shas'el




All over the U.S.

The title says it. Propose one new/changed rule or unit for your army that you would want if the allegedly leaked 6th ed rulebook turns out to be legit.

Example:
Tau army- Drones are changed from jet-pack to jet-bike.

Then discuss

Have fun, later

This message was edited 1 time. Last update was at 2012/01/19 07:46:30


Officially elevated by St. God of Yams to the rank of Scholar of the Church of the Children of the Eternal Turtle Pie at 11:42:36 PM 05/01/09

If they are too stupid to live, why make them?

In the immortal words of Socrates, I drank what??!

Tau-*****points(You really don't want to know)  
   
Made in us
Fixture of Dakka





Shuriken Catapult
24" S4 AP4 Assault 2, Rending

That'd make them only slightly worse than they were in 2nd edition.

"'players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use."

This is an actual rule in the actual rulebook. Quit whining about how you can imagine someone's army touching you in a bad place and play by the actual rules.


Freelance Ontologist

When people ask, "What's the point in understanding everything?" they've just disqualified themselves from using questions and should disappear in a puff of paradox. But they don't understand and just continue existing, which are also their only two strategies for life. 
   
Made in us
Automated Rubric Marine of Tzeentch




Milwaukee, Wisconsin

S4 Ork boyz, so that we can kill things without charging..

 
   
Made in ca
Lord of the Fleet






Halifornia, Nova Scotia

Priests become a squad upgrade for infantry platoons for IG. *Drool* Oh, and make them 20pts cheaper.

Mordian Iron Guard - Major Overhaul in Progress

+Spaceship Gaming Enthusiast+

Live near Halifax, NS? Ask me about our group, the Ordo Haligonias! 
   
Made in us
PanOceaniac Hacking Specialist Sergeant




Great Falls MT

Nurgle marines and HQs that are givin the Mark of nurgle become toughness 5 not 4(5), MoN also confers FNP (its already expensive as bawls XD may as well do more than be a bike

Avatar of Kain gets eternal warrior 3 (hes a freakin daemon for petes sake!!!)

This message was edited 1 time. Last update was at 2012/01/20 01:54:50


When your wife suggests roleplay as a result of your table top gaming... life just seems right

I took my wife thru the BRB for fantasy and 40k, the first thing she said was "AWESOME"... codex: Chaos Daemons Nurgle..... to all those who says God aint real....  
   
Made in us
Infiltrating Hawwa'





Australia

< Taken by the void dragon. >

This message was edited 1 time. Last update was at 2020/03/15 00:29:31


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Made in us
Longtime Dakkanaut





New York / Los Angeles

**

This message was edited 1 time. Last update was at 2012/01/22 06:29:43


Soon to add

Proud supporter of Anrakyr, Scott the Paladin, and the Farsight faction. 
   
Made in au
Member of a Lodge? I Can't Say



Australia

I was thinking that Noise Marines could be given the Overwatch USR (to emphasise their supernatural reflexes). I’d also reduce the cost of Sonic Blasters to 2pts per model and Blastmasters to 20pts.

Also with the changes to Fearless, some of the CSM profiles would need to be updated:
• Cult marines units (Berserks, Noise Marines, Thousand Sons, Plague Marines) updated to state Fearless(2).
• Lords, DPs, SCs and Daemonic units updated to state Fearless(3).

H.B.M.C. wrote: Goood! Goooood!

Your hate has made you powerful. Now take your Privateer Press tape measure and strike me down with all your hatred and your journey to the dark side will be complete!!!


 
   
Made in us
Longtime Dakkanaut






Fearless 3 is bad because you autopass things like psychic checks, which is not really appropriate for the psykers.

I would change the Shuriken Catapult to pistol (2). That change basicly solves the guardian issues most people have while keeping them 8 ppm, and makes the shuriken weapons a unique weapon choice of the eldar. Now in assault you get 2 s4 ap5 shots, 3 s4 ap5 shots if you charge. This also means you dont need to hamfist in overwatch to let the guardians effectively 'stand and shoot.'

Other changes would be allowing some units a different 'alpha strike' option to perform defensive fire in place of striking in close combat when assaulted in cover (wont work when performing an alpha strike by assaulting an engaged enemy unit.) Specificly thinking of tau, but several armies could benefit.

Basicly, if you get assaulted and have the required rule (perhaps named something like Fire at Will!, or Hold the Line!) then in place of striking in combat at init 10, your unit gets a defensive fire action instead of striking in close combat. This means you will pretty much always lose close combat since you dont attack, but get one last shot at the enemy. So fire warriors get 2 s5 shots, but even 1 surviving assaulting model will at least tie combat.
   
Made in se
Wicked Warp Spider






Ios

Eldar (duh)
The difficult thing is to gauge point values, and more relative abilities. Add to this that it looks like Eldar will pioneer how a codex is structured for 6th edition... Well I think we're looking at something that might be rapidly watered down as unique Eldar items and abilities are rapidly dealt out to, above all, Space Marine armies.

Now, I'll just paint it in broad sweeping strikes.

-> Psychers.
Since Eldar psychers will be significantly more powerful, rumoured to end up a magnitude above the best the Imperium can offer, I think the name of the game will be multi-tiered powers. Warlocks moved to proper psychers with LD10, preferably limited to 3-per-Elite, unless they are retinue for Farseers. Powers have some light ones such as Guide (unit treats all target as if evasion is one less) and heavier ones which might require more than one "mastery level" to activate. I'm talking Jaws of the World Wolf or stronger stuff here. Naturally a Farseer with mastery 4 would cost above 200 points, excluding extra gear.

-> Troop.
Let's not mince with words, the standard troop choices suck. Guardians have, if anything, been made even less efficient. Jetbikes have been made different, but still suffer from very poor performance on their standard weapon. Add to this that having a 12" S4 defensive weapon is now more or less completely redundant on all Eldar vehicles since the 10 point upgrade to Cannon is effectively a must-have... well... Shuriken Catapult needs a face lift. Preferably a redesign completely. Attaching a special ability a'la Rending, I don't know.
Defender Guardians could get pretty much exclusive access to Overwatch. This would tie well in with their defensive role, and with a more dangerous Catapult could make the enemy think twice about assaulting them - making their vulnerability longer-ranged attacks from outside Shuriken distance.
Storm Guardians just aren't good, either. True enough, their flamers got better, but that's the flamers themselves which should reflect on the flamers' value. (Oh, and the Warlock can't use Destructor in melee, as far as I can tell). Flip Belts, grenades, and/or maybe a weak special CCW. Re-roll armour saves, maybe?
Wraithguard. Honestly, stop having them Elite and just dump them in here so we can make proper Iyanden lists.
Rangers got better.

-> Fast Attack.
This section got hit hardest. Not hit as in "took a blow for the worst" but hit as in "very hard to gauge". Shining Spears, for instance, clearly got even worse while Swooping Hawks may have gotten significantly better to the point of being useful. I hear interesting things regarding Vypers and the new squadron rules. Time will tell.
Shining Spears. These have always needed an alteration. I feel there's little wrong with them in concept. I mean, they are about as dangerous as Banshees on the assault for twice as many points and then some (more strength, less attacks). Let's just axe their price significantly and push them out in slightly more affordable packages so people will buy more of them and field more of them. The other path is to alter them significantly, meaning they seriously need a survival boost and a serious alteration to how lances work.

And here I find myself in need of reading the PDF a time or two more.

-> Elites.
Serious alterations to Melta. Banshees and Harlequins look interesting. Scorpions... I don't know about Scorpions...

-> Heavy Support.
Previously the Eldar gold mine, looks like Eldar will be mining pure unobtanium in this section in the future.

I really need to stay away from the 40K forums. 
   
Made in us
Longtime Dakkanaut





New York / Los Angeles

I would be really nervous about any units being 'gifted' overwatch. It's a very powerful ability and really should be restricted to no more than 1 unit/model per codex, and then only on uniques or 0-1 choices.

Just distributing it freely to all units of a certain type is horrendously unbalancing.

-

I like the idea of Shuriken Catapults becoming Pistol (2), I think that's a good fix that doesn't push them out of their current price point.

Rangers and Jetbikes have gotten much better, and will probably end up filtered into more lists. But rumors do have the eldar release arriving concurrently with the official 6e rules, so we may not even have a gap to worry about.

Banshees and Harleys have both been given a little shove forward.

EML's and S.Cans have gotten a bump too.

Eldar have never been a good point-and-play army, they have always required more finesse than other armies; and strategies will need to be reconsidered in the new Ruleset. I think that the eldar learning curve will probably end up shaking up their meta the most out of all the factions, and take longer to settle, but at first glance I still think that the sky isn't falling on them.

Soon to add

Proud supporter of Anrakyr, Scott the Paladin, and the Farsight faction. 
   
Made in se
Ferocious Black Templar Castellan






Sweden

Massive buff to the Emperor's Champion so that he can be the anti-IC guy he's supposed to be. ATM he's more of an anti-MEQ beatstick (a damn good one, but still). Eternal Warrior, insane WS and Instant Death (2) on his attacks would be nice.

For thirteen years I had a dog with fur the darkest black. For thirteen years he was my friend, oh how I want him back. 
   
Made in se
Wicked Warp Spider






Ios

junk, yes and no. It's a powerful ability, but And They Shall Know No Fear is very powerful as well, and so is/was We Will Be Back.

The only risk I see is if an early codex presents the rule as a non-chapter specific rule, then it risks becoming the norm for shooting oriented units.
It is also a question of what sort of weapons are used by the unit being granted the rule itself. Current Shuriken Catapults with a single heavy weapon isn't very amazing. Sticking the rule on a Devastator Squad, on the other hand, is, since even if they have moved they may Defensive Fire.
Sure, Shuriken Catapults would munch pretty good into a unit of Hormagaunts, but Assault Marines not so much. What it in reality does for Guardians is to give them a chance to actually shoot.

I mean, they currently cost twice as much as they perform. So let's give them an ability that's worth 40 to 80 points, depending on model count.

I really need to stay away from the 40K forums. 
   
Made in us
Longtime Dakkanaut






I still think instead of overwatch, make Shuriken Cats pistol 2. This gives you your 'defensive fire' by basicly letting you use the Shuriken Cat in close combat. It also makes them not useless in rounds 2+ of a close combat, AND would be a pretty unique weapon. Bladestorm could make the weapon Pistol 3 for a turn, to still give the ability to Bladestorm and charge into a unit.
   
Made in us
Longtime Dakkanaut





New York / Los Angeles

Mahtamori wrote:junk, yes and no. It's a powerful ability, but And They Shall Know No Fear is very powerful as well, and so is/was We Will Be Back.

The only risk I see is if an early codex presents the rule as a non-chapter specific rule, then it risks becoming the norm for shooting oriented units.
It is also a question of what sort of weapons are used by the unit being granted the rule itself. Current Shuriken Catapults with a single heavy weapon isn't very amazing. Sticking the rule on a Devastator Squad, on the other hand, is, since even if they have moved they may Defensive Fire.
Sure, Shuriken Catapults would munch pretty good into a unit of Hormagaunts, but Assault Marines not so much. What it in reality does for Guardians is to give them a chance to actually shoot.

I mean, they currently cost twice as much as they perform. So let's give them an ability that's worth 40 to 80 points, depending on model count.


Overwatch is too powerful for a unit that can be spammed in high numbers, regardless of how crappy their weapon might be.
Remember that overwatch is any movement within 12", not just assaults.

I wouldn't mind a unique upgrade character, like a named exarch or something, that gave 1 unit the ability, but applying it across the board is nuts.

Soon to add

Proud supporter of Anrakyr, Scott the Paladin, and the Farsight faction. 
   
Made in se
Wicked Warp Spider






Ios

The thing is, the Exarchs lead competent troops with good weapons. THERE is where I'd say it's going to be too powerful. You need a crappy unit with crappy weapons in order to keep the ability in line.

I really need to stay away from the 40K forums. 
   
Made in ca
Twisted Trueborn with Blaster




Fredericton, NB

DE Mandrakes

+1 CCW (for an extra attack) or Rending
as well Bale Blast change to
no token: 24" Str 3, AP5, Assault 2 Pinning
1 Token: Str 4, AP4
2 Token: Str 5, AP3
3 Token: Str 6, AP2

The Decapitator
only change bale blast as above
may assault on a turn he arrives from reserve.

Know thy self. Everything follows this.
 
   
Made in gb
Servoarm Flailing Magos





Lasguns-S 6 AP 2 rending 18" range (lowered range to make it fair)
All squads have a 1/6 chance of getting furious charge and fearless.
Just kidding no army could possibly get that for free

Ever thought 40k would be a lot better with bears?
Codex: Bears.
NOW WITH MR BIGGLES AND HIS AMAZING FLYING CONTRAPTION 
   
Made in nz
Fighter Pilot





Aukland, NZ

An order that forces a squad of guardsmenato forgo shooting that turn, or shoot only one shot at all ranges in return for overwatch would be nice. So would giving all comissars/sarges the option for carapace armour to avoid directed fire in blobs, at maybe 10 points?

This message was edited 1 time. Last update was at 2012/01/22 01:04:52


 
   
Made in us
Flailing Flagellant



Florida

SoB
Considering how pistols would work in the leak rules we could manage a second troop choice instead of only having the one choice.

Since most armies have at least two to choose from. The choices being either an expensive choice and a cheap choice or a CC choice and a ranged choice.

So as a CC choice or unit, using a fairly similar statline for sisters, they could have twin bolt pistols.
It could easily just me a free swap to the base choice, like shotguns are for IG veterans.
Maybe swap WS and BS but the additional attack is already pretty nice on it's own.
Provided they were allowed to fire them both, sort of how seraphim do, they could be just as deadly at 12" as a base sister squad, but better at CC and worse at longer range.
Not trying for gun-fu or anything, though I imagine that's what i'd look like. Just a means for sisters to have a CC focused troop choice without being CCW and pistol alone.

It's hard to know how much difference having the pistols makes already for the sisters now though, so it might be an unnecessary request.
Anyway, a second troop choice for sisters. It's only fair, right?

2000 0/4
1000 waiting to buy more... 
   
Made in us
Longtime Dakkanaut





New York / Los Angeles

I haven't seen anyone run sisters yet with the leakhammer rules; but at first glance they do benefit from them (compared to their performance in 5e) It would be nice if the sisters got rounded out with a full codex, a few more options to add a little bit of diversity, even if it is just some better upgrade options.

Obviously, more units having the 'shielded' USR would be welcome in all codices, along with some multi-unit transports across the board.

Since I play an unlikely combination of armies, Tau, Chaos, Necron, and GK (working on foot-dar for army #5); I'm less interested in shoring up the weaknesses of any of my individual armies, and more interested in systemic changes to the game.

That being said:

Tau:

Stealth Teams need sniper weapons; come on. I'm not asking for tau power weapons, just make the stealth teams make sense. They're too expensive for the suicide role they are apparently built for.

Markerlights should allow for directed hits.

Missile pods: Anti-aircraft.

Plasma Rifles got better thanks to the Rapid Fire Fix, double taps at range 18" is really nice.

Rail is amazing, too good maybe, might need a nerf. Do rail rifles have rail now?

CSM:
More Fleet. MoS should give fleet. Raptors should have fleet. And for the love of chaos, give lucius the eternal something that actually makes him eternal... I think there might be an ability out there that's appropriate, I just can't think of the name...

Necron:
Just a slight tweak - Lychguard should have Counter Attack; for the cost, it's almost a meaningless upgrade for them, but it seems like it's their role and they should have it.

GK:
Umm, I don't know, culexis assassin could use a point for existing.


Soon to add

Proud supporter of Anrakyr, Scott the Paladin, and the Farsight faction. 
   
Made in us
Fireknife Shas'el




All over the U.S.

Tau railgun sub-munitions should be s6 ap3.

Take that 6th ed fnp.

Officially elevated by St. God of Yams to the rank of Scholar of the Church of the Children of the Eternal Turtle Pie at 11:42:36 PM 05/01/09

If they are too stupid to live, why make them?

In the immortal words of Socrates, I drank what??!

Tau-*****points(You really don't want to know)  
   
Made in ca
Regular Dakkanaut





I guess I'll do it just for fun. Not really going to be 100% serious on these.

Tyranid Warriors/Shrikes - T5 - For the amount of points your paying for these things after upgrades you better damn well make them survivable. Either that or give them EW and 2 wounds for 20 points-ish.

Lictors - Lower price to 40 points a model or increase toughness to 5 and allow Pheremone trail to work in reserves. Allow assault after placement.

Pyrovore - S4 T5, can shoot Flamespurt in CC. Would match the fluff seeing as the Flamspurt can think for itself. Flamespurt would only shoot what's in front of it, no placing the template in weird angles I think.

Swarmlord - Eternal Warrior (EW(3) if we're talking leaked rules) Regenerate and Armored Shell. For the amount of points he is I think this would be fair.

Harpy - Either have em cost 100 points or up the survivability, like giving them Supersonic.

Tyranid Prime - Can join squads of Warriors in a Mycetic Spore. Why they can't do this now is beyond me...

Raveners - Toxin Sacs and Adrenal Glands, 5 points each per unit.

Spore Mines - You can either place them before deployment or drop them on units via deepstrike. If a miss, place them on the table. Does not count towards kill points.

Carnifex - Frag Spines already in special rules, base cost lowered to 120. Armored Shell 40 points per model.

Tyrannofex - 200 points base. Pick one of the following - Rupture Cannon - 15 points, Fleshborer Hive - 15 Points ("Flesh Borer Hive - Range 36" instead of 12" Who in their right mind would bring this guy so close to the enemy knowing how many power weapons and poison dominate the playing field these days?)

Biovore - Frag Spore Mines - 15 points per model (S4 AP4 Small Blast "2D6 armor penetration) Poison Spore Mines - 10 Points Per Model (S4 AP6, Large Blast Poison 4+)

Regeneration - Tyranids suffer a lot due to very little invulnerable saves in the army and how every army is rife with power weapons and low ap weapons. I think changing Regeneration to a 4+ invulnerable save (3+ in Old One Eyes case for Rapid Regeneration) would give the Tyranids a better fighting chance for their big guys. Now I know what you're thinking, 4+ is too good, but think about that really. Look at how much everything costs and how much more they'd be with Regeneration. The cheapest regen you can get on a MC is 20 points and that's on a 170 point model to begin with. It's a huge chunk of your points. 5/6+ would just be worthless. You'd hardly ever make those rolls to justify how much regen costs across the board.

Especially if we're talking leaked 6th edition where MC's have just become a lot easier to kill due to Evasion and crappier cover saves for the most part, they'll be dying left right and center.

Well that's it for me in my sleep deprived state.

Now commence tearing me a new arsehole!





This message was edited 1 time. Last update was at 2012/01/28 09:29:48


 
   
 
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