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![[Post New]](/s/i/i.gif) 2012/01/20 02:06:24
Subject: Imperial Guard medi-packs
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Frenzied Juggernaut
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Are they worth taking?
In peoples experiences do they actually save your company/platoon command squads?
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This message was edited 1 time. Last update was at 2012/01/20 02:07:08
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![[Post New]](/s/i/i.gif) 2012/01/20 03:06:22
Subject: Imperial Guard medi-packs
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Arch Magos w/ 4 Meg of RAM
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In general, no
you are better off just taking more men than upgrading them with anything but weaponry as guard, in general.
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Godforge custom 3d printing / professional level casting masters and design:
https://www.etsy.com/shop/GodForge |
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![[Post New]](/s/i/i.gif) 2012/01/20 03:07:19
Subject: Imperial Guard medi-packs
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Frenzied Juggernaut
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Mmk cool.
More bodies for the meat grinder eh?
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![[Post New]](/s/i/i.gif) 2012/01/20 03:16:48
Subject: Imperial Guard medi-packs
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Servoarm Flailing Magos
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It's rare to be hit by something that's below strength 6 and not AP1-3 or power weapon.
So, no.
Maybe if you had a really expensive CCU with kell and creed.
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Ever thought 40k would be a lot better with bears?
Codex: Bears.
NOW WITH MR BIGGLES AND HIS AMAZING FLYING CONTRAPTION |
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![[Post New]](/s/i/i.gif) 2012/01/20 03:32:34
Subject: Imperial Guard medi-packs
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Wicked Warp Spider
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Exactly what everyone else has said. If they are in a chimera, well, it's better to just trust in that. If they are on foot, any savvy opponent will manage to shoot them up with weapons that deny it - FNP is worth much less for a small T3 squad than on a load of space marines.
Most people use a CCS as a mobile unit, 4 special weapons inside a transport. In that case you don't need a medipack, they will do their job without one and are disposable.
Some people use their CCS more or less static, to give orders or morale effects to the army and maybe pitch in with a HWT. In that case stay in cover and it should be enough, why spend 30pts maybe preserving a unit which is not actually that valuable.
A few people take straken, bodyguards, kit their unit out and attack. In this case it might be a good idea, but a combat command squad is more of a fun unit, not recommended if you're up against savvy opponents with strong armies.
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Eldar Corsairs: 4000 pts
Imperial Guard: 4000 pts
Corregidor 700 pts
Acontecimento 400 pts |
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![[Post New]](/s/i/i.gif) 2012/01/20 04:16:46
Subject: Imperial Guard medi-packs
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Frenzied Juggernaut
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Fair enough.
Ill prob just use mine as an order giving morale booster unit type deal.
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![[Post New]](/s/i/i.gif) 2012/01/20 14:14:28
Subject: Imperial Guard medi-packs
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Arch Magos w/ 4 Meg of RAM
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I-bounty-hunt-the-elderly wrote:
Some people use their CCS more or less static, to give orders or morale effects to the army and maybe pitch in with a HWT. In that case stay in cover and it should be enough, why spend 30pts maybe preserving a unit which is not actually that valuable.
This is how I run them
creeds squad can stay out of LOS, so he's less of an issue
besides that I usually have a CCS and 3 or so PCS's on the table, plenty of redundency incase one gets shot down.
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Godforge custom 3d printing / professional level casting masters and design:
https://www.etsy.com/shop/GodForge |
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![[Post New]](/s/i/i.gif) 2012/01/20 16:44:25
Subject: Re:Imperial Guard medi-packs
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Regular Dakkanaut
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With Straken or Creed's Company Command Squad, consider taking one.
With anyone else, don't bother. They're too expensive for the small number of models they affect.
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![[Post New]](/s/i/i.gif) 2012/01/20 22:49:42
Subject: Imperial Guard medi-packs
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Battlewagon Driver with Charged Engine
Ye Olde North State
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Paying 30 points to protect 5 t3 models from... what? Boltguns? Bigshootas? Yeahhh... Probably not..
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grendel083 wrote:"Dis is Oddboy to BigBird, come in over."
"BigBird 'ere, go ahead, over."
"WAAAAAAAAAGGGHHHH!!!! over"
"Copy 'dat, WAAAAAAAGGGHHH!!! DAKKADAKKA!!... over" |
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