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2018/05/18 19:49:47
Subject: Necromunda Underhive - Van Saar Apr 28, pg 130
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Trazyn's Museum Curator
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Can you magnetize the weapon parts so you could just switch them out?
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What I have
~4100
~1660
Westwood lives in death!
Peace through power!
A longbeard when it comes to Necrons and WHFB. Grumble Grumble
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2018/05/18 20:23:09
Subject: Necromunda Underhive - Van Saar Apr 28, pg 130
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Rampaging Reaver Titan Princeps
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No, they're just too fiddly and the joins are not suitable for magnets. I'll echo the criticism of the Van Saar kit - these are so bloody fiddly to assemble. Loads of tiny pieces with not very nice joins.
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2018/05/18 21:39:59
Subject: Necromunda Underhive - Van Saar Apr 28, pg 130
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Thermo-Optical Hac Tao
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streetsamurai wrote: ImAGeek wrote: streetsamurai wrote: AduroT wrote:Uh, less arms so they have more space on the sprue for more weapons? I mean it has obvious benefit in the plastic box even if the resin kit didn’t continue it.
yeah but the quality and the solidity of the model is affected to such an extent, that I can't see why anybody would consider this a good thing
Plastic glue and the solidity is gonna be as good as if it was one piece, pretty much. Quality looks fine to me.
Not at all. especially for the pistols, which are a lot more prone to deformation or coming apart than if they were a one piece
In my experience, if a plastic glue join breaks, it would have broken if it was a solid piece anyway. Often I’ve tried to break a plastic glue join apart and the plastic around it has snapped instead.
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2018/05/18 22:32:57
Subject: Necromunda Underhive - Van Saar Apr 28, pg 130
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Trazyn's Museum Curator
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zedmeister wrote:No, they're just too fiddly and the joins are not suitable for magnets. I'll echo the criticism of the Van Saar kit - these are so bloody fiddly to assemble. Loads of tiny pieces with not very nice joins. Well gak, that's a pity. I really like the Van Saar look, but if its going to be a hassel to assemble then I'm not sure I want to bother with them. I had a glance at the Orlock loadout and it seems really dull to me. No special weapons -_- I guess I'll wait for Cawdor and Delaque then. Maybe I'll just do Enforcers.
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This message was edited 1 time. Last update was at 2018/05/18 22:33:32
What I have
~4100
~1660
Westwood lives in death!
Peace through power!
A longbeard when it comes to Necrons and WHFB. Grumble Grumble
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2018/05/18 23:04:13
Subject: Necromunda Underhive - Van Saar Apr 28, pg 130
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Leader of the Sept
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The Van Saar models are ace. Intricate and detailed and wigh nice baseline poses for a shooty gang. The 2 part weapons are fine. You can easily put together 4 in an hour or so. A bit longer if you want to mix up the poses a bit. While the legs are pretty much twinned with the torsos, everything else can be swapoed easily. And yoh can change some of the stances quite easily.
I've been pleasantly surprised by how flexible they are.
Pics of my conversions here if youre interested.
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This message was edited 1 time. Last update was at 2018/05/18 23:10:47
Please excuse any spelling errors. I use a tablet frequently and software keyboards are a pain!
Terranwing - w3;d1;l1
51st Dunedinw2;d0;l0
Cadre Coronal Afterglow w1;d0;l0 |
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2018/05/18 23:53:39
Subject: Necromunda Underhive - Van Saar Apr 28, pg 130
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Trazyn's Museum Curator
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Ok, so maybe its not bad.
Can you magnetize them in some way? I think I'm going to want to change their weapons at some point.
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What I have
~4100
~1660
Westwood lives in death!
Peace through power!
A longbeard when it comes to Necrons and WHFB. Grumble Grumble
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2018/05/19 00:37:14
Subject: Necromunda Underhive - Van Saar Apr 28, pg 130
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Nihilistic Necron Lord
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I had zero problems building mine. Everything went together straight with out issue. They’re definitely too small to magnetize well though.
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2018/05/19 05:07:31
Subject: Necromunda Underhive - Van Saar Apr 28, pg 130
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Longtime Dakkanaut
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ImAGeek wrote: streetsamurai wrote: ImAGeek wrote: streetsamurai wrote: AduroT wrote:Uh, less arms so they have more space on the sprue for more weapons? I mean it has obvious benefit in the plastic box even if the resin kit didn’t continue it. yeah but the quality and the solidity of the model is affected to such an extent, that I can't see why anybody would consider this a good thing Plastic glue and the solidity is gonna be as good as if it was one piece, pretty much. Quality looks fine to me. Not at all. especially for the pistols, which are a lot more prone to deformation or coming apart than if they were a one piece In my experience, if a plastic glue join breaks, it would have broken if it was a solid piece anyway. Often I’ve tried to break a plastic glue join apart and the plastic around it has snapped instead.
à that's true if the joint are relatively big. The joint between the 2 parts of the gun are miniscule. really hard to get enough glue on them to get a good melt between the 2 part, and not have the glue overflow are ruining the details It's not the worst thing ever, but it's sure aint something I hope they keep for the later kits
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This message was edited 1 time. Last update was at 2018/05/19 05:08:09
lost and damned log
http://www.dakkadakka.com/dakkaforum/posts/list/0/519978.page#6525039 |
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2018/05/19 05:15:57
Subject: Necromunda Underhive - Van Saar Apr 28, pg 130
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Longtime Dakkanaut
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streetsamurai wrote: that's true if the joint are relatively big. The joint between the 2 parts of the gun are miniscule. really hard to get enough glue on them to get a good melt between the 2 part, and not have the glue overflow are ruining the details It's not the worst thing ever, but it's sure aint something I hope they keep for the later kits Did you try using this type of plastic glue? Reading your past posts It look like you didn't use it.
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This message was edited 2 times. Last update was at 2018/05/19 05:16:36
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2018/05/19 21:04:30
Subject: Necromunda Underhive - Van Saar Apr 28, pg 130
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Longtime Dakkanaut
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Indeed, I'm using the GW one. Thanks, wIll try this one
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lost and damned log
http://www.dakkadakka.com/dakkaforum/posts/list/0/519978.page#6525039 |
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2018/05/20 10:03:30
Subject: Necromunda Underhive - Van Saar Apr 28, pg 130
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Longtime Dakkanaut
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CthuluIsSpy wrote: zedmeister wrote:No, they're just too fiddly and the joins are not suitable for magnets. I'll echo the criticism of the Van Saar kit - these are so bloody fiddly to assemble. Loads of tiny pieces with not very nice joins.
Well gak, that's a pity. I really like the Van Saar look, but if its going to be a hassel to assemble then I'm not sure I want to bother with them.
I had a glance at the Orlock loadout and it seems really dull to me. No special weapons -_-
I guess I'll wait for Cawdor and Delaque then. Maybe I'll just do Enforcers.
I dunno if I'd go so far as to call it a hassle -- everything fits, and there's nothing unforgivably disastrous about the kit -- but you'll definitely wonder many time throughout the building "WHY THE **** DID THEY MAKE IT LIKE THIS".
The problems are much worse if you have a perfectionist streak; you'll worry about gun alignment, shoulder pad symmetry, pose repetition, off-hand WYSIWYG, etc.
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2018/05/20 10:21:43
Subject: Necromunda Underhive - Van Saar Apr 28, pg 130
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Trazyn's Museum Curator
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Altruizine wrote: CthuluIsSpy wrote: zedmeister wrote:No, they're just too fiddly and the joins are not suitable for magnets. I'll echo the criticism of the Van Saar kit - these are so bloody fiddly to assemble. Loads of tiny pieces with not very nice joins.
Well gak, that's a pity. I really like the Van Saar look, but if its going to be a hassel to assemble then I'm not sure I want to bother with them.
I had a glance at the Orlock loadout and it seems really dull to me. No special weapons -_-
I guess I'll wait for Cawdor and Delaque then. Maybe I'll just do Enforcers.
but you'll definitely wonder many time throughout the building "WHY THE **** DID THEY MAKE IT LIKE THIS".
.
You see, I consider that a hassel. That's the exact same thing I thought about the Ark and deathmark kits, and its annoying.
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What I have
~4100
~1660
Westwood lives in death!
Peace through power!
A longbeard when it comes to Necrons and WHFB. Grumble Grumble
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2018/05/20 14:48:47
Subject: Necromunda Underhive - Van Saar Apr 28, pg 130
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Foxy Wildborne
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I just put together my first 5 Van Saar and I would say they are the most frustrating GW kit in many years. From the tiny bits, odd cuts, two-part guns with no alignment guides to speak of, to extremely limited poses, fiddly construction (the necks are especially infuriating) and for all the talk in the fluff about how every piece of their gear is a unique masterpiece, in contrast to the mass-produced dreck of other houses, they are in fact the only house where every bit is copy/pasted, down to all 4 male chest pieces being identical, with not even a stray skul here or there for variety. And for all that trouble with gun modularity, the space "saved" is just used for an excessive amount of lasgun muzzles and a combi melta pistol with no stats in the book.
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This message was edited 2 times. Last update was at 2018/05/20 14:52:28
Posters on ignore list: 36
40k Potica Edition - 40k patch with reactions, suppression and all that good stuff. Feedback thread here.
Gangs of Nu Ork - Necromunda / Gorkamorka expansion supporting all faction. Feedback thread here. |
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2018/05/20 15:10:34
Subject: Necromunda Underhive - Van Saar Apr 28, pg 130
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Nihilistic Necron Lord
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It’s not a Combi melta pistol, just a regular Combi melta.
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2018/05/20 15:16:39
Subject: Necromunda Underhive - Van Saar Apr 28, pg 130
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Posts with Authority
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The modular gun parts are good for affixing to the model if he is also carrying X weapon.
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Mob Rule is not a rule. |
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2018/05/20 17:28:51
Subject: Necromunda Underhive - Van Saar Apr 28, pg 130
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Longtime Dakkanaut
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Also if you have trouble finding Japanese product you can use Plastic Magic instead, same type of glue, same type of bottle. The brush tip is smaller. The gun head will fit into any arm, with stock or not, They even show you some examble of Plasma pistol with stock, dual wielding lascarbine at the end of the instruction Althougt some 2 handed gun only go with specific left arm, so trying to fit it with the other left arm and trying to repose them could be a little troublesome. Don't have much trouble with the 1 handed gun. Most of the space wasted are from the "techno braid" which I think should be 2 per sprue, to tell which one is Champ/Leader. The male torso, thigh, and butt area are left blank intentionally to glue accessories on.
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This message was edited 3 times. Last update was at 2018/05/20 17:50:48
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2018/05/21 09:29:53
Subject: Necromunda Underhive - Van Saar Apr 28, pg 130
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Fixture of Dakka
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None of the other gangs have particular leader/champion-soecific bits (apart from the Escher coat, I suppose), which is presumably intentional since the same model could be a champion, ganger or juve in different gang lineups.
Yes, they could have left the cables off to save room, but then you might as well say the same thing about the Escher's hair.
Ideally, they could have made the cables out of that bendy plastic the sprues of vines are made from - that way you could bend them round to plug into equipment or weapons carried by the models.
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2018/05/21 10:30:26
Subject: Necromunda Underhive - Van Saar Apr 28, pg 130
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Longtime Dakkanaut
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The thing that took too much space on the Escher sprue is the whip, a huge waste of space and still didn't look very good. The weapon isn't even good in-game.
Many of the Escher accessory are also a waste of space, too big and bulky, there are very little room to glue them on, and they don't even look good. The Van Saar accesories are much better than any of the previous gangs.
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2018/05/21 10:32:55
Subject: Necromunda Underhive - Van Saar Apr 28, pg 130
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Fixture of Dakka
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Which accessories? The chem-synths? I found them pretty easy to add - they attach to the waist of the models pretty well. Better than the Goliath stick grenades, which you just have to glue on and hope.
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2018/05/21 10:40:58
Subject: Necromunda Underhive - Van Saar Apr 28, pg 130
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Longtime Dakkanaut
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The chem synth are on all body except for the Leader body, which they fit the right thigh if one wish not to use the cape. It is the only bit that is designed to fit perfectly. All the accessory have a huge band attach to them which supposed to make them easier to glue, what they do is make them extra bulky, and make it very hard if you want to rotate the bit, unless you trim it off, which is extremely annoying. The knife bit is huge, I can't get myself to use any of them without them look like they're getting in the way of the model movement : poking the back, poking the armpit, poking the arm..... Van Saar accessory no longer had that band, Good riddance. The Goliath stick grenade is prone to fall off, but the bit itself look okay on the model, unlike the Goliath knife bit, which is badly design , because chain on it would look like it defy gravity if glued sideway
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This message was edited 4 times. Last update was at 2018/05/21 10:52:45
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2018/05/22 03:04:42
Subject: Re:Necromunda Underhive - Van Saar Apr 28, pg 130
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Fixture of Dakka
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The chain is backwards on the knife, as well...
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At Games Workshop, we believe that how you behave does matter. We believe this so strongly that we have written it down in the Games Workshop Book. There is a section in the book where we talk about the values we expect all staff to demonstrate in their working lives. These values are Lawyers, Guns and Money. |
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2018/05/22 03:38:05
Subject: Necromunda Underhive - Van Saar Apr 28, pg 130
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[MOD]
Otiose in a Niche
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Much as I love these models, GW really should have done more to make them compatible with the rest of their line. Orlocks have these strange shoulder joints that don't fit well with other torsos and the hands are noticeably larger than Catachans or Cadians.
While the standard action figure designs might lead to bland poses they're much more fun to assemble.
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2018/05/22 04:29:18
Subject: Necromunda Underhive - Van Saar Apr 28, pg 130
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Longtime Dakkanaut
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Adeptus Doritos wrote:The modular gun parts are good for affixing to the model if he is also carrying X weapon.
What do you mean, exactly? The fact that the guns are modular and there are no "stock-with-no-hand-attached" bits mean that it's much tougher to slap a secondary weapon on their back or leg, if that's the kind of thing you're talking about. The kit still allows you to represent multiple weapons without conversions, but at that point you're turning models in the "sleek and unhealthy rad-sickness gang" into people that somehow decideddual-wielding rifles was a good idea...
Chopstick wrote:
The male torso, thigh, and butt area are left blank intentionally to glue accessories on.
The one thing I absolutely love about this kit (credit where it's due) is the restraint they showed in not modeling insignia and icons and skulls everywhere. I suppose all of the Necromunda releases are fairly restrained in comparison to the 40K ouevre.
Chopstick wrote:The chem synth are on all body except for the Leader body, which they fit the right thigh if one wish not to use the cape. It is the only bit that is designed to fit perfectly.
All the accessory have a huge band attach to them which supposed to make them easier to glue, what they do is make them extra bulky, and make it very hard if you want to rotate the bit, unless you trim it off, which is extremely annoying.
The knife bit is huge, I can't get myself to use any of them without them look like they're getting in the way of the model movement : poking the back, poking the armpit, poking the arm.....
Van Saar accessory no longer had that band, Good riddance.
The Goliath stick grenade is prone to fall off, but the bit itself look okay on the model, unlike the Goliath knife bit, which is badly design , because chain on it would look like it defy gravity if glued sideway
The las ammo 3-pack chest accessory is another a perfect fit.
I found the Van Saar grenades too huge-looking to use. They look ok in the instruction manual, but on the model they stood out as inhumanly-gigantic to my eyes.
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2018/05/22 04:38:03
Subject: Necromunda Underhive - Van Saar Apr 28, pg 130
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Longtime Dakkanaut
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Altruizine wrote: I found the Van Saar grenades too huge-looking to use. They look ok in the instruction manual, but on the model they stood out as inhumanly-gigantic to my eyes. Just try to put them on today and yup they are indeed bulky, back of the bit don't have the giant band, but they have tiny button for some reason. Sculptor probably is not as experience as GW mainline sculptor, as kit like GSC Neophyte Hybrid, Marine, Tau Warrior, and Deathwatch have much smaller accesory bit, and is much easier to glue. But look like he is improving.
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This message was edited 2 times. Last update was at 2018/05/22 04:38:42
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2018/05/22 06:26:24
Subject: Necromunda Underhive - Van Saar Apr 28, pg 130
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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I couldn't figure out how to glue the Escher accessories on in a way that didn't look stupid.
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2018/05/22 16:17:00
Subject: Necromunda Underhive - Van Saar Apr 28, pg 130
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Longtime Dakkanaut
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A lot of discussion about the miniatures and moddeling part, less so about the rules. For example, the book is actually quite good and fixes many problems from the previous books. The cards on the other hand are more messy and unbalanced this time.
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2018/05/22 17:09:30
Subject: Necromunda Underhive - Van Saar Apr 28, pg 130
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Inspiring SDF-1 Bridge Officer
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I think most people has given up on the rules part until a proper errataed compilation is eventually published.
I know I have.
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2018/05/22 17:14:45
Subject: Necromunda Underhive - Van Saar Apr 28, pg 130
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Cultist of Nurgle with Open Sores
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Albertorius wrote:I think most people has given up on the rules part until a proper errataed compilation is eventually published.
I know I have.
Same reason I haven't gotten into it yet. They released a complilation for BB after 2 seasons, why they're making us wait for Necro after 3 gang war books evades me.
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*witty comment regarding table top gaming* |
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2018/05/22 17:45:51
Subject: Necromunda Underhive - Van Saar Apr 28, pg 130
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Dakka Veteran
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Albertorius wrote:I think most people has given up on the rules part until a proper errataed compilation is eventually published.
I know I have.
Not true!
I've given up on Necromunda in favour of Rogue Trader...but I'll still buy all the figs they produce...
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2018/05/22 18:26:39
Subject: Necromunda Underhive - Van Saar Apr 28, pg 130
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Foxy Wildborne
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Baxx wrote:A lot of discussion about the miniatures and moddeling part, less so about the rules. For example, the book is actually quite good and fixes many problems from the previous books. The cards on the other hand are more messy and unbalanced this time.
And some cards even have the same name as skills or other abilities - and a completely unrelated effect, of course.
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This message was edited 1 time. Last update was at 2018/05/22 18:26:48
Posters on ignore list: 36
40k Potica Edition - 40k patch with reactions, suppression and all that good stuff. Feedback thread here.
Gangs of Nu Ork - Necromunda / Gorkamorka expansion supporting all faction. Feedback thread here. |
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