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Made in us
Angelic Adepta Sororitas





Oklahoma

Necron player here.. so i'm mixed up in a 3000 pts game ( turn 4 and getting my butt kicked badly ) and i still just don't see anything in the new or old necron codex that can give terminators with thunderhammers and storm shield a good battle much less take them down. this is where it gets depressing. why would he ( and we know who i'm talking about when i say "HE" ) not give the new necrons something that can at least compete well against them. any one have any thoughts about this? am i the only one that is seeing this? or am i not looking at the right units.. i have just about every thing on the table ... dooms day ark, monolith, Ctan Shard, D-lord, Praetarians, wraiths, anihilation barge, night scythe, Anrakyr, triarch stalker -TL heavy gauss cannons. out of 4 turns i've killed 2 out of his 10 men squad.. and thats not including his second unit of 10 Lighting claw terminators. this jus sucks. guessing new necrons are only good from about the 1000 pt to 2000 pt range.

"thoughts?"

Just throwing the dice!

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Newbie Black Templar Neophyte





Moore, OK

The best thing you can do with them is use a torrent of small arms fire. I think your tesla stuff will work here. Force him to pick up a hand full of dice. He will fail at some point. Keep in mind that even killing one of those termies will hurt him greatly points wise.

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Nihilistic Necron Lord




The best State-Texas

Necronmike wrote:Necron player here.. so i'm mixed up in a 3000 pts game ( turn 4 and getting my butt kicked badly ) and i still just don't see anything in the new or old necron codex that can give terminators with thunderhammers and storm shield a good battle much less take them down. this is where it gets depressing. why would he ( and we know who i'm talking about when i say "HE" ) not give the new necrons something that can at least compete well against them. any one have any thoughts about this? am i the only one that is seeing this? or am i not looking at the right units.. i have just about every thing on the table ... dooms day ark, monolith, Ctan Shard, D-lord, Praetarians, wraiths, anihilation barge, night scythe, Anrakyr, triarch stalker -TL heavy gauss cannons. out of 4 turns i've killed 2 out of his 10 men squad.. and thats not including his second unit of 10 Lighting claw terminators. this jus sucks. guessing new necrons are only good from about the 1000 pt to 2000 pt range.

"thoughts?"


Well, for starters, 3k really isn't the Norm for 40k games, and really isn't balanced at that kind of point level.

Second, we do have quite a few things to help mitigate the TH/SS problem. Wraiths, Mathwise, have been shown to deal with them very well, as long as they get the charge. Sword and Board lychguard, base, with just the 4+/5+ mathematically, is shown to match the 3++. If you throw and Orb, and MSS it can help tilt the combat your way.

Mind Shackle Scarabs can help, as it stops that models attacks, and turns it on them. Only about 50% of getting that through though.

Volume of fire. He can only make so many 2+ saves, and things like Tesla really shine here. You get pretty close to 1 dead Terminator from a Tesla Destructor, on average. Combine this, with your other shooting, you should able to wither them down enough to take care of via other elements.

A Sacrifical unit of Deathmarks+VoD Cryptek, should be able to kill at least 1-2, if you use the HFH token on them, and land the template over each one. They'll die of course, but they are a suicide unit anyway.

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Beijing, China

Dakka them to death and then finish off with Wraiths and a destroyer lord. Critical thing being finish them off, IE waiting until you have numbers.

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Dakka Veteran




Like a great many things, Flayed Ones match or beat TH/SS so long as they don't break when charged.

Arranging a way for this to happen if up to you.

Another option is a Tremorstave. If you can keep the Tremor-tek alive long enough, putting the Termis in difficult terrain for several turns running will heavily limit their capability. They can't kill what they can't catch.
   
Made in cy
Dakka Veteran





3 ghost arks full of warriors should give you huge amounts of firepower at 735 points. But at 3k points the game system does not scale well.

1 ghost ark with 10 warriors in rapid fire range = 30 shots. 20 hits. 10 wounds. 3 ghost arks gives you 60 hits, 30 wounds. On average, 5 dead THSS terminators per turn.

Depending on how they're delivered, you might lose some arks and warriors. But the good thing about your warriors getting smashed in combat is that it will probably leave the terminators open to another volley of shooting on your turn.



   
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If they are slogging, which they appear to be seeing how there are 10 of them just dakka them to death with Tesla Immortals.

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Swift Swooping Hawk






Lychguards with Shields should work, due to T5 and saves plus the improved WBB.

Otherwise I'd probably try generating as much hits as possible with Tesla Immortals.

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Made in us
Angelic Adepta Sororitas





Oklahoma

Very good advice every one, I'm going to have to say yes i was over looking it and just not seeing it because of the numbers. but I would have to agree the unit in the new codex that matches the TH/SS Terminators would have to be the Lychguards. with Sword and board. friend of mine did a test against each other with them and as long as you get them on the charge they hold pretty well as far as dice throwing goes.

Just throwing the dice!

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Newbie Black Templar Neophyte





Moore, OK

I didn't even notice the point level until now but the other guys are correct. At 3k points you should be playing with apocalypse rules. Regular games kind of max out around 2k. You are absolutely at a disadvantage at 3k.

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Longtime Dakkanaut





New York / Los Angeles

3000 Points? What are you running in heavy support? Someone in another thread suggested triple monoliths as an anti-terminator/Paladin solution, as you can box them in, and then send them to New Jersey via the Gate to Infinity.

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PanOceaniac Hacking Specialist Sergeant




Great Falls MT

ALso, regular lychguard with scyths with 2 swings and two lords w scythes w 2 swings and MSS plus rez orb should roflstomp TH/SS termies.

1 termie smaks his own guys for approximately 2 wounds after the termie squad takes 8-10 3++ saves for a total of 10-12 3++ saves, meaning you have 2-4 dead termies who swing back with 2 hits each meaning approx. 12 swings 6 hits 5 wounds, you lose combat by 1-2, most likely staying in combat, 2-3 stand back up, repeat, th/ss termies lose to JUST the warscythe guard and a few cheap lords. Throw in aobyron and zandrek in there (because most likely the termies will have an hq with em) and your lychguard are now str 8 on the charge and init 3.


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junk wrote:3000 Points? What are you running in heavy support? Someone in another thread suggested triple monoliths as an anti-terminator/Paladin solution, as you can box them in, and then send them to New Jersey via the Gate to Infinity.


I have giggle a bit every time Junk posts that. I always picture this island of lost toys in the middle of new jersey with a pile of Paladins, Terminators, Mephiston and all the other little items I've seen vacuum sucked on it.
   
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Haemonculi Flesh Apprentice






junk wrote:3000 Points? What are you running in heavy support? Someone in another thread suggested triple monoliths as an anti-terminator/Paladin solution, as you can box them in, and then send them to New Jersey via the Gate to Infinity.


Ha ha, thank you for this^

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Depraved Slaanesh Chaos Lord





Even at 3000 points, just let your Heavy Destroyers take shots at the termies, then finish them off with Wraiths.
   
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Daemonic Dreadnought






3++ invos doesn't mean much to necron shooting. Look at the bright side all of that AP2/AP3 shooting that a necron army doesn't have isn't going to be stopped by a 3++ storm shield. From a necron shooting perspective they are little different than regular old power fist/storm bolter termies. Do what necrons do best in the shooting phase, make the other side roll lots of armor saves.


Automatically Appended Next Post:

And the CC units such as wraiths or lychguard that necrons do have do very well against TH/SS termies after their numbers have been reduced from 5 to 2 or 3.

This message was edited 1 time. Last update was at 2012/02/20 10:07:19


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