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![[Post New]](/s/i/i.gif) 2012/02/18 03:54:41
Subject: 6 Canoptek Wraiths: How many whip coils?
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Freaky Flayed One
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All? 3? 4? Discuss!
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![[Post New]](/s/i/i.gif) 2012/02/18 05:01:24
Subject: 6 Canoptek Wraiths: How many whip coils?
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Regular Dakkanaut
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2-3 is my vote. Wraiths are tough enough to take a few swings from regular dudes, it's the sergeants and upgrade characters who you want to swing before, and if it's possible to get base-to-base with them, the coils do their job. You also just need 1 coil to ruin the day of an MC or Walker. A particle beamer is a better upgrade once you have 2 coils, just for the wound allocation benefit (and because it's cheaper than a whip coil).
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![[Post New]](/s/i/i.gif) 2012/02/18 07:00:01
Subject: Re:6 Canoptek Wraiths: How many whip coils?
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Depraved Slaanesh Chaos Lord
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4x Whip Coils
1x Particle Beamer
1x Naked
I want to be able to strike first against the entire enemy unit, and this way I won't lose a Wraith until the 4th wound.
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![[Post New]](/s/i/i.gif) 2012/02/18 18:45:16
Subject: 6 Canoptek Wraiths: How many whip coils?
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Stone Bonkers Fabricator General
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2 whip coils
1 partical caster
1 trans dimesianal beamer
2 naked
costs 35*6+40, best wound allocation and can get almost the enitre unit striking first.
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Dark Mechanicus and Renegade Iron Hand Dakka Blog
My Dark Mechanicus P&M Blog. Mostly Modeling as I paint very slowly. Lots of kitbashed conversions of marines and a few guard to make up a renegade Iron Hand chapter and Dark Mechanicus Allies. Bionics++ |
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![[Post New]](/s/i/i.gif) 2012/02/18 19:34:12
Subject: Re:6 Canoptek Wraiths: How many whip coils?
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Sinewy Scourge
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I run 3 whip coils, 2 normal, and 1 particle caster. Three is generally enough to cover most of a squad.
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2nd Place 2015 ATC--Team 48
6th Place 2014 ATC--team Ziggy Wardust and the Hammers from Mars
3rd Place 2013 ATC--team Quality Control
7-1 at 2013 Nova Open (winner of bracket 4)
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![[Post New]](/s/i/i.gif) 2012/02/18 20:33:16
Subject: Re:6 Canoptek Wraiths: How many whip coils?
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Longtime Dakkanaut
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JGrand wrote:I run 3 whip coils, 2 normal, and 1 particle caster. Three is generally enough to cover most of a squad.
I run 3/2/1 whips/casters/naked on the off chance that the 2 PC shots actually do something - at 250 it's still a bargain.
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![[Post New]](/s/i/i.gif) 2012/02/18 20:54:34
Subject: 6 Canoptek Wraiths: How many whip coils?
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Longtime Dakkanaut
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I run them naked. While I like the benefits of wound allocation, currently in 4 games init1 whips would have only helped in 1 game, and in that game they were up against DCA with win grenades. He rolled that the unit had to hit itself. Thus even when I would have liked the DCA init 6 droped to 1 from whips it didnt matter, as only 1 wraith in the unit could attack the enemy. On the other side of the board 3 wraiths were up against purifiers and 2 strike squads--with placement the 3 hammers would have been init 1 and the rest of his models would remain init 4, so a waste of points.
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![[Post New]](/s/i/i.gif) 2012/02/19 06:18:17
Subject: 6 Canoptek Wraiths: How many whip coils?
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Longtime Dakkanaut
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DevianID, your experience is not typical of wraith use; normally against non-jump infantry, wraiths shouldn't be charged unless they're already in combat with another unit. The whip coils allow wraiths to do a significant amount of damage before the counter attack (except against halberds thanks to the FAQ).
I've had some amazing results with wraiths in 2x6, equipped as I've recommended, including a vicious battle with an assault BA army. Without wound allocation, wraiths are incredibly resilient; but with it, they are phenomenal; only slightly higher priced than ss/th terminators and far more mobile and just as deadly.
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![[Post New]](/s/i/i.gif) 2012/02/19 16:45:56
Subject: 6 Canoptek Wraiths: How many whip coils?
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Frightening Flamer of Tzeentch
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I like to run with 4 WC & 2 PC. The pistols are great for cracking rear armor so you can charge what's inside.
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Do not fear |
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![[Post New]](/s/i/i.gif) 2012/02/19 20:50:00
Subject: 6 Canoptek Wraiths: How many whip coils?
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Longtime Dakkanaut
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Junk, if you get counter charged, it is fairly easy to manipulate movement so only 3 of the models are whip coiled, one of which will be a fist. So 7 assault marines swing first, 2 at the same time, and the fist last. 21 attacks, 10.5 hits, 7 wounds. Then add pistols and such. If we assume no wraith dies thanks to wound allocation, 18 attacks is 9 hits and 6 regular wounds and 1.5 rends. The 6 regular wounds deal 1 kill. The fist then swings, and kills .5 more. From here wraiths pull ahead if no models die, but chances are that wraiths fold.
I dunno, I have been underwhelmed with wraiths lately. Perhaps if I play versus an msu player or nids I can get the wraiths to perform like observed by everyone else.
Edit: to be fair, it seems that my wraiths are charging something and not being locked in combat when the enemies turn comes, which is leading to all these counter charges and rapid fire deaths. This happens whenever I charge a vehicle, and also when I assault and kill a small squad--and those 2 things are happening a lot.
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This message was edited 2 times. Last update was at 2012/02/19 21:34:36
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![[Post New]](/s/i/i.gif) 2012/02/20 14:48:03
Subject: 6 Canoptek Wraiths: How many whip coils?
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Regular Dakkanaut
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Correct me if I am wrong but can't you equip a coil and a caster to one wraith.
I run 5 wraiths (I don't have the 6th Model) with 4 wound allocation types
1 Coil
1 Coil & caster
1 caster
2 nude
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Rob
You can't keep a good robot down
Warhammer and LotR at UK Prices for Australia and New Zealand
www.ozhammer.co.uk
Based in the UK |
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![[Post New]](/s/i/i.gif) 2012/02/20 16:23:00
Subject: 6 Canoptek Wraiths: How many whip coils?
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Stone Bonkers Fabricator General
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tallerguy wrote:Correct me if I am wrong but can't you equip a coil and a caster to one wraith.
I run 5 wraiths (I don't have the 6th Model) with 4 wound allocation types
1 Coil
1 Coil & caster
1 caster
2 nude
genius
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Dark Mechanicus and Renegade Iron Hand Dakka Blog
My Dark Mechanicus P&M Blog. Mostly Modeling as I paint very slowly. Lots of kitbashed conversions of marines and a few guard to make up a renegade Iron Hand chapter and Dark Mechanicus Allies. Bionics++ |
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![[Post New]](/s/i/i.gif) 2012/02/20 16:46:14
Subject: 6 Canoptek Wraiths: How many whip coils?
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Longtime Dakkanaut
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Exergy wrote:tallerguy wrote:Correct me if I am wrong but can't you equip a coil and a caster to one wraith.
I run 5 wraiths (I don't have the 6th Model) with 4 wound allocation types
1 Coil
1 Coil & caster
1 caster
2 nude
genius
Unfortunately not, Wraiths can only take one upgrade.
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