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Made in nl
Regular Dakkanaut





 p5freak wrote:
 iGuy91 wrote:

Honestly, that's not a bad list for the task at hand. That being said, sounds like your destroyers whiffed a few turns in a row, which is a shame. They should have been able to do what you said. I find DG play really boils down to their DR dice. If they are hot, they win. If they are cold, they lose. Not much I'd have changed in your list tbh.


I know, and the destroyers performed well, good number of hits and good number of wounds, its just that he made so many invuln svs and DR rolls. Same with the plague drones. Those things just dont want to die. Did i already mention that i hate DG and their DR ?


Aye, they are a pain.

The only thing I’d change is to take min-squads of Scarabs as back-field obj holders and fill the last Immortal Squad.
   
Made in us
Pyro Pilot of a Triach Stalker





Somewhere over the rainbow, way up high

 p5freak wrote:
 iGuy91 wrote:

Honestly, that's not a bad list for the task at hand. That being said, sounds like your destroyers whiffed a few turns in a row, which is a shame. They should have been able to do what you said. I find DG play really boils down to their DR dice. If they are hot, they win. If they are cold, they lose. Not much I'd have changed in your list tbh.


I know, and the destroyers performed well, good number of hits and good number of wounds, its just that he made so many invuln svs and DR rolls. Same with the plague drones. Those things just dont want to die. Did i already mention that i hate DG and their DR ?


The DG player in my meta must make between 50-60% of his DR saves. its absurd.

Bedouin Dynasty: 10000 pts
The Silver Lances: 4000 pts
The Custodes Winter Watch 4000 pts

MajorStoffer wrote:
...
Sternguard though, those guys are all about kicking ass. They'd chew bubble gum as well, but bubble gum is heretical. Only tau chew gum. 
   
Made in de
Nihilistic Necron Lord






Germany

Doctoralex wrote:

The only thing I’d change is to take min-squads of Scarabs as back-field obj holders and fill the last Immortal Squad.


No, i like my scarabs. They can do some nasty damage with selfdestruct. I need some more models for that.
   
Made in us
Auspicious Aspiring Champion of Chaos






 p5freak wrote:
Doctoralex wrote:

The only thing I’d change is to take min-squads of Scarabs as back-field obj holders and fill the last Immortal Squad.


No, i like my scarabs. They can do some nasty damage with selfdestruct. I need some more models for that.


Self Destruct is an underrated stratagem that turns a screen into something your opponent actively wants to avoid. I even ran a scarab farm list in my escalation once just for fun, and it actually did pretty well against a small force of Custodes. I'm always surprised at how well you can do when you run something the meta isn't designed to beat.

2000 Khorne Bloodbound (Skullfiend Tribe- Aqshy)
1000 Tzeentch Arcanites (Pyrofane Cult - Hysh) in progress
2000 Slaves to Darkness (Ravagers)
 
   
Made in us
Fixture of Dakka





 dan2026 wrote:
Does anyone know how long Destroyers have been out of stock on the UK store.
Or whats going on with them. Getting reboxed?

Almost a decade.

As to what's going on with them: they just aren't in production.

This message was edited 1 time. Last update was at 2018/06/21 21:03:18


"'players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use."

This is an actual rule in the actual rulebook. Quit whining about how you can imagine someone's army touching you in a bad place and play by the actual rules.


Freelance Ontologist

When people ask, "What's the point in understanding everything?" they've just disqualified themselves from using questions and should disappear in a puff of paradox. But they don't understand and just continue existing, which are also their only two strategies for life. 
   
Made in gb
Killer Khymerae



Oxfordshire, UK

They tend to make very small production runs of models that aren't bought very often, then when they run out, they add them to list to do another small run. DDAs, Destroyers etc go out of stock on the UK store a fair amount.

GK - 2k Points
IK - 3k Points
Tau - 2k Points

DR:80S++G++M+B+IPw40k00#+D++A++/sWD-R++T(T)DM+
 
   
Made in gb
Longtime Dakkanaut





 DarknessEternal wrote:
 dan2026 wrote:
Does anyone know how long Destroyers have been out of stock on the UK store.
Or whats going on with them. Getting reboxed?

Almost a decade.

As to what's going on with them: they just aren't in production.


Wow really?
So GW straight don't sell them.
   
Made in gb
Fresh-Faced New User



Ayrshire,Scotland

 EnTyme wrote:
 p5freak wrote:
Doctoralex wrote:

The only thing I’d change is to take min-squads of Scarabs as back-field obj holders and fill the last Immortal Squad.


No, i like my scarabs. They can do some nasty damage with selfdestruct. I need some more models for that.


Self Destruct is an underrated stratagem that turns a screen into something your opponent actively wants to avoid. I even ran a scarab farm list in my escalation once just for fun, and it actually did pretty well against a small force of Custodes. I'm always surprised at how well you can do when you run something the meta isn't designed to beat.


Ooooooo tell me more I will prob face custodes soon!! And also love scarabs !!!!
   
Made in gb
Killer Khymerae



Oxfordshire, UK

 dan2026 wrote:
Wow really?
So GW straight don't sell them.


They are sold, they just aren't kept in constant production. They make some, sell them, then when stock hits 0, they will start up another run.

GK - 2k Points
IK - 3k Points
Tau - 2k Points

DR:80S++G++M+B+IPw40k00#+D++A++/sWD-R++T(T)DM+
 
   
Made in gb
Longtime Dakkanaut





Jackers wrote:
 dan2026 wrote:
Wow really?
So GW straight don't sell them.


They are sold, they just aren't kept in constant production. They make some, sell them, then when stock hits 0, they will start up another run.

Ah got it thanks.
So I just need to keep an eye out for when they go back in stock.
   
Made in us
Auspicious Aspiring Champion of Chaos






Curious79 wrote:
 EnTyme wrote:
 p5freak wrote:
Doctoralex wrote:

The only thing I’d change is to take min-squads of Scarabs as back-field obj holders and fill the last Immortal Squad.


No, i like my scarabs. They can do some nasty damage with selfdestruct. I need some more models for that.


Self Destruct is an underrated stratagem that turns a screen into something your opponent actively wants to avoid. I even ran a scarab farm list in my escalation once just for fun, and it actually did pretty well against a small force of Custodes. I'm always surprised at how well you can do when you run something the meta isn't designed to beat.


Ooooooo tell me more I will prob face custodes soon!! And also love scarabs !!!!


So the list was basically an Overlord and Cloaktek with 3x5 Gauss Immortals, 2x4 Scarabs (only had 8 bases), and two Spyders with a particle beamer plus a few Tomb Blades to fill out the points (we weren't playing objectives). It was only a 1250 or so point game in our escalation league. Got one unit of scarabs into melee as soon as I could, then used the Self Destruct stratagem to nuke a base for d3 MW. Any extra damage the Scarabs did in melee (which wasn't much) was gravy. I kept the Immortals behind the screen and had the Scarabs fly away every turn so the rest of the army could shoot, then charged in the other unit. At the top of the turn, I burned 2 CP to give the Scarabs RP and used the Spyders to bring back one base for free in each Scarab unit. Rinse and repeat. By the end of the fight, I had only lost one base. This was the kind of strategy that probably only works in one fight, and I did get pretty lucky in some cases, but by the end of turn three, I had more or less won the fight.

This message was edited 1 time. Last update was at 2018/06/22 02:48:06


2000 Khorne Bloodbound (Skullfiend Tribe- Aqshy)
1000 Tzeentch Arcanites (Pyrofane Cult - Hysh) in progress
2000 Slaves to Darkness (Ravagers)
 
   
Made in lt
Mysterious Techpriest






had the Scarabs fly away every turn so the rest of the army could shoot, then charged in the other unit.


Strage wording here. Did you fly away and charge with the same unit? Unless you mean you charged with the other scarab unit that didn't retreat.

Also how many bikes did the custodes have?

This message was edited 1 time. Last update was at 2018/06/22 07:32:52


Mathammer(primarily Chaos Daemons, Adeptus Mechanicus, Necrons and Orks) https://drive.google.com/open?id=1mhwa-d77ztppXP9ZUQxur9HewqDTFZ6k
12k pts Daemons
5k pts Orks
5k pts AdMech
3k pts Necrons  
   
Made in de
Nihilistic Necron Lord






Germany

EnTyme wrote:
 p5freak wrote:
Doctoralex wrote:

The only thing I’d change is to take min-squads of Scarabs as back-field obj holders and fill the last Immortal Squad.


No, i like my scarabs. They can do some nasty damage with selfdestruct. I need some more models for that.


Self Destruct is an underrated stratagem that turns a screen into something your opponent actively wants to avoid. I even ran a scarab farm list in my escalation once just for fun, and it actually did pretty well against a small force of Custodes. I'm always surprised at how well you can do when you run something the meta isn't designed to beat.


Yes, it is underrated. With two units of scarabs you can do D3 MW every turn. One charges in, explodes, the other one waits. Next turn the scarabs in CC falls back, and the other one charges, explodes, and so it goes on and on. I wouldnt recommend running spyders with them, for the points of one spyder you can get 5 more scarab bases.


Automatically Appended Next Post:
 rvd1ofakind wrote:
had the Scarabs fly away every turn so the rest of the army could shoot, then charged in the other unit.


Strage wording here. Did you fly away and charge with the same unit? Since you cannot do that without stratagem. Unless you mean you charged with the other scarab unit that didn't retreat.


Scarabs cannot charge in the same turn they fall back. What stratagem are you talking about ?

This message was edited 1 time. Last update was at 2018/06/22 06:11:52


 
   
Made in lt
Mysterious Techpriest






I typed that and thought:
"hey wait how does the stratagem work again, it's only on advance not falling back, right"
*checks book*
"yeah, that's right"
*completelly forgets to fix the post*

I'M SMART

This message was edited 2 times. Last update was at 2018/06/22 07:35:10


Mathammer(primarily Chaos Daemons, Adeptus Mechanicus, Necrons and Orks) https://drive.google.com/open?id=1mhwa-d77ztppXP9ZUQxur9HewqDTFZ6k
12k pts Daemons
5k pts Orks
5k pts AdMech
3k pts Necrons  
   
Made in de
Nihilistic Necron Lord






Germany

I suggest watching super wargamer on youtube, he has some nice tactics for necrons. Also IDICbeer 40k has videos about necrons.
   
Made in ru
Been Around the Block





 p5freak wrote:
I suggest watching super wargamer on youtube, he has some nice tactics for necrons. Also IDICbeer 40k has videos about necrons.
Can you post links? IDICbeer's video is not very competitive IIRC. His version of competitive necron list is 15 novokh wraiths.
   
Made in de
Nihilistic Necron Lord






Germany

https://www.youtube.com/channel/UCnC8_7_RQv5EXiiUOjA2qEg
   
Made in us
Auspicious Aspiring Champion of Chaos






 rvd1ofakind wrote:
had the Scarabs fly away every turn so the rest of the army could shoot, then charged in the other unit.


Strage wording here. Did you fly away and charge with the same unit? Unless you mean you charged with the other scarab unit that didn't retreat.

Also how many bikes did the custodes have?


I guess I didn't word it well. I alternated the Scarab unit that was in melee every round. Scarabs B would be behind while Scarabs A were in melee. A falls back, army shoots, B charges. Next round, B falls back, army shoots, A charges. Rinse, lather, repeat. The only bike was the warlord. Like I said, this was an escalation league.

2000 Khorne Bloodbound (Skullfiend Tribe- Aqshy)
1000 Tzeentch Arcanites (Pyrofane Cult - Hysh) in progress
2000 Slaves to Darkness (Ravagers)
 
   
Made in us
Longtime Dakkanaut





What Dynastic Code are people thinking is of the most use for Destroyers?
I'm leaning towards Mephrit as the Talent for Annihilation strategm seems useful.

A lot of the other codes seem mostly useless for them.
I'm interested to see what people think though.
   
Made in de
Nihilistic Necron Lord






Germany

Destroyers can be sautekh, their heavy weapons will turn into assault, and you can still fire them with -1 to hit after advancing. Mephrit is ok, but i wouldnt feel comfortable with my destroyers only 12" from the enemy. With nephrekh you can deepstrike them with a stratagem. Nihilakh is useless, because they already can re-roll 1s. Novokh is pretty useless as well, they arent CC units.
   
Made in us
Decrepit Dakkanaut




 p5freak wrote:
Destroyers can be sautekh, their heavy weapons will turn into assault, and you can still fire them with -1 to hit after advancing. Mephrit is ok, but i wouldnt feel comfortable with my destroyers only 12" from the enemy. With nephrekh you can deepstrike them with a stratagem. Nihilakh is useless, because they already can re-roll 1s. Novokh is pretty useless as well, they arent CC units.

For what it's worth regarding Novokh, it means if you deploy bad and they get charged they might kill a model at least? Better choice than Nihilakh and Mephrit at minimum, where I don't think the Strategem makes up for a lousy trait for them.

Also the potential to kill models on the charge is never a bad thing even with models that are seemingly terrible in melee. Last edition when we got Relentless using the Decurion I was ecstatic as it allowed us to bully smaller units we ordinarily couldn't (and of course tie things up, but that's out the window as anything can run away). You shoot, you charge models in your deployment zone, and worse case scenario they have fly and run away?

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in us
Unteroffizier




 dan2026 wrote:
What Dynastic Code are people thinking is of the most use for Destroyers?
I'm leaning towards Mephrit as the Talent for Annihilation strategm seems useful.

A lot of the other codes seem mostly useless for them.
I'm interested to see what people think though.


Overall I'd say the dynasty matters very little for destroyers. In any situation besides an auxiliary detachment of course, choose the dynasty based on the other units in the detachment.

This message was edited 1 time. Last update was at 2018/06/22 16:24:42


 
   
Made in hk
Steadfast Ultramarine Sergeant




Skhmt wrote:
 dan2026 wrote:
What Dynastic Code are people thinking is of the most use for Destroyers?
I'm leaning towards Mephrit as the Talent for Annihilation strategm seems useful.

A lot of the other codes seem mostly useless for them.
I'm interested to see what people think though.


Overall I'd say the dynasty matters very little for destroyers. In any situation besides an auxiliary detachment of course, choose the dynasty based on the other units in the detachment.


I think either Nephrekh for Deep Strike, or the Sautekh paired with pair them with Overlord or CCB to make them advance and shoot normally.
   
Made in de
Nihilistic Necron Lord






Germany

Slayer-Fan123 wrote:

For what it's worth regarding Novokh, it means if you deploy bad and they get charged they might kill a model at least? Better choice than Nihilakh and Mephrit at minimum, where I don't think the Strategem makes up for a lousy trait for them.



I think sautekh and nephrekh are the best for destroyers, novokh sits in the middle, and mephrit and nihilakh are the worst. I dont feel comfortable charging a unit out in the open, trying to kill it in melee with my destroyers. I run them with a cloaktek, so he can keep up with them, which means no 5+ invuln sv. In cover they have a 5+ armor sv against AP-3 weapons.


Automatically Appended Next Post:
Neophyte2012 wrote:

I think either Nephrekh for Deep Strike, or the Sautekh paired with pair them with Overlord or CCB to make them advance and shoot normally.


Sautekh destroyers get -1 to hit when they advance.

This message was edited 1 time. Last update was at 2018/06/22 19:07:22


 
   
Made in no
Grisly Ghost Ark Driver





 p5freak wrote:


Neophyte2012 wrote:

I think either Nephrekh for Deep Strike, or the Sautekh paired with pair them with Overlord or CCB to make them advance and shoot normally.


Sautekh destroyers get -1 to hit when they advance.


He meant for the CCB or overlord to give them +1

This message was edited 1 time. Last update was at 2018/06/22 20:49:36


 
   
Made in us
One Canoptek Scarab in a Swarm



Maryland

 p5freak wrote:
Slayer-Fan123 wrote:

For what it's worth regarding Novokh, it means if you deploy bad and they get charged they might kill a model at least? Better choice than Nihilakh and Mephrit at minimum, where I don't think the Strategem makes up for a lousy trait for them.


I think sautekh and nephrekh are the best for destroyers, novokh sits in the middle, and mephrit and nihilakh are the worst. I dont feel comfortable charging a unit out in the open, trying to kill it in melee with my destroyers. I run them with a cloaktek, so he can keep up with them, which means no 5+ invuln sv. In cover they have a 5+ armor sv against AP-3 weapons.


I personally run Destroyers as Nephrekh 99% of the time. Run an Outrider Detachment of a Chronotek, a unit of Destroyers, and 2 units of Scarabs. Nephrekh allows both of them to Deepstrike in and the Nephrekh Code allows the Chronotek to move 11" while advancing so he can stay in range of the Destroyers.

This message was edited 2 times. Last update was at 2018/06/23 03:01:17


 
   
Made in lt
Mysterious Techpriest






^

I aprove

Mathammer(primarily Chaos Daemons, Adeptus Mechanicus, Necrons and Orks) https://drive.google.com/open?id=1mhwa-d77ztppXP9ZUQxur9HewqDTFZ6k
12k pts Daemons
5k pts Orks
5k pts AdMech
3k pts Necrons  
   
Made in nl
Regular Dakkanaut





Welp, the escalation league at my LFGS has kicked of and so far, it hasn't gone great for me :(

Played four matches, lost them all. Some horribly.

Here's my list:
Spoiler:

500P Mephrit patrol
HQ:
Illuminor Szeras (warlord trait Immortal Pride)

Troops:

15x Warriors
10x Immortals /w Tesla


1st match: VS IG (Cadian/Tempestus)
Spoiler:

The first match actually went quite well. The first few turns we exchanged fire, him eventually destroying my Warrior blob but at the cost of most of his Tempestors. He knew he couldn't survive the firepower from my Immortals for another turn, so he made a last desperate charge with all his characters and a few tempestors. He did get Szeras eventually in melee, but could not finish of the Immortals. The game ended at the end of turn 6 with a narrow defeat of 5-6 VP for the Guard.



2nd match: VS IG (Cadian)
Spoiler:

Another Guard list, but quite different this time. A Tank Commander /w Punisher, 6x Mortars and some regular infantry and a Chimera.
He got first turn, drove his Punisher forward while the rest stayed put. First he opened with the Mortars and took two Immortals (who were in cover). The first volley of the Punisher finished them of like it was nothing.
My turn, marched forward and shot at the Punisher. Of course, S4 Gauss isn't gonna put a dent in T8. Did 3 wounds in total. Szeras wiffed his shot.
His turn two, he obilterated the Warriors. I conceded.
Not much I can do VS a tank at 500p, Szeras on his own is nothing in terms of anti-tank.


3rd match: VS Custodes
Spoiler:

His list was 2x Shield captain on bike and 3x Custodians. He got first turn, drove his bikes forward and deepstruck his Custodians (beta FAQ rules aren't used in the League). He made all his charges, slaughtered the Warrior blob and consolidated into the Immortals, taking them out of the fight.
I conceded before I even had a turn, nothing you can do VS 2 Shield Captains on Bike in 500p.

4th match: VS Khorne Deamons
Spoiler:

His list was Deamon Prince /w wings, Skulltaker and 3x10 Bloodletters.
He spend 4 CP to put the letters in deepstrike and give them the 3D6 charge banner.

I got first turn, moved forward and wiped out a unit of Bloodletters. Boy do Immortals chew through infantry when they get the chance....
His first turn, everything moved forward and deepstruck the letters. Suprisingly one failed his charge, despite having 3D6 +1, rerolling.
The other letter squad fought the Warriors and only left four standing. My opponent was hesitating to the the stratagem so he could fight again, but the 3CP cost was too much for him.
My 2nd turn, revived 7 Warriors and left them in melee with the 2nd letter unit. The Immortals did a bunch of wounds to the 3rd letter squad but he used a stratagem to give them a 4++. Combined with a lucky roll meant the Immortals only killed 3 which should have been a wiped unit.
Next Szeras and the Immortals charged the 2nd unit. Combined melee power with the Warriors ended them.
While I already reduced my enemies bloodletter count from 30 to 7, I knew I was in trouble. The Deamon Prince was now in charge range and he could take on my entire army.
.... and so he did. His first charge he finished of the Warriors. My next turn I got him down to ONE.BLOODY.HITPOINT!!!! But alas, one is enough. He charged the Immortals and I had nothing left.


Thoughts so far (bit ranty, apologies)

-Why on earth does Szeras not hit on a 2+? The man is 2x as expensive as a regular Cryptek. I can't think of a character that expensive that does not hit on 2+ with either shooting or melee.

-So eh, what exactly is the counterplay for us Necrons to Shield-Captains on Bike with 3++ relics/Warlord traits at 500 points?

-One thing I definitely learned is to keep a good spacing between my two units. My Immortals getting tied up after the enemy consolidated when they were done with my Warriors is a HUGE blow to my army.

This message was edited 1 time. Last update was at 2018/06/24 23:16:21


 
   
Made in us
Pyro Pilot of a Triach Stalker





Somewhere over the rainbow, way up high

@DoctorAlex

Sheesh...Those are some really rough matchups. Minus the first one, those lists are custom-made to drop yours.

Szeras is a cryptek, so they gave him a comperable statline...and it sucks.

There is no counterplay to that custodes list at 500 points. It is the absolute cheese supreme. You'd need a big squad of destroyers to have a chance, or wraiths, or exploding scarabs.

I'd run the warriors in a line, with Szeras behind them, and then the immortals behind him to prevent multicharges.


Bedouin Dynasty: 10000 pts
The Silver Lances: 4000 pts
The Custodes Winter Watch 4000 pts

MajorStoffer wrote:
...
Sternguard though, those guys are all about kicking ass. They'd chew bubble gum as well, but bubble gum is heretical. Only tau chew gum. 
   
Made in de
Nihilistic Necron Lord






Germany

Doctoralex wrote:
Welp, the escalation league at my LFGS has kicked of and so far, it hasn't gone great for me :(

Played four matches, lost them all. Some horribly.

Here's my list:
Spoiler:

500P Mephrit patrol
HQ:
Illuminor Szeras (warlord trait Immortal Pride)

Troops:

15x Warriors
10x Immortals /w Tesla



Necron named characters are not worth the points they cost. I dont use them. Your list is weak. At 500pts i would play this. Wraith can kill shield captains, and destroyers have a chance killing vehicles with EP. Wraiths and destroyers are our best units. If the immortals and the overlord are being pressured by whatever they can just veil away to safety. As dynasty i would play novokh, to help the wraith in melee and to enable the destroyers to do something in melee as well. They are not the best with S5 AP0 D1 A2, but at 500 pts. you have to make best use from what you get for free. I like exploding scarabs, but with only 3CP you cant do much with them. I would use my CP on my destroyers.

Spoiler:

++ Patrol Detachment (Necrons) [28 PL, 494pts] ++

+ No Force Org Slot +

Dynasty Choice: Dynasty: Novokh

+ HQ +

Overlord [6 PL, 94pts]: Artefact: The Veil of Darkness, Staff of Light
. Warlord: Warlord Trait (Codex 1): Enduring Will

+ Troops +

Immortals [4 PL, 85pts]: 5x Immortal, Tesla Carbine

+ Fast Attack +

Canoptek Wraiths [9 PL, 165pts]: 3x Canoptek Wraith

Destroyers [9 PL, 150pts]
. 3x Destroyer: 3x Gauss Cannon

++ Total: [28 PL, 494pts] ++

Created with BattleScribe
   
 
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