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Made in us
Shunting Grey Knight Interceptor




texas

Played against necrons last night. Seemed like they were pretty powerful. I don't know much about them other than what happened to my space marines vs them. I can say this. They eat tanks for breakfast and crap space marines before lunch. Their immortal troop choice beat everything, like a dev squad, but troops. His hq was un killable.....literally. add hordes, and I do mean hordes of scarabs and jeez. Left me wondering how to beat them with my lowly space marines. Popped my land raider with elegant ease. Ate my dred. Made me feel like a pooh and tabled me. I've never been tabled so easily. So why do I not see the op threads vs necrons? They just too kool for school or what?

 
   
Made in au
Frenzied Juggernaut





Australia

I wouldnt really compare immortals to a dev squad.

Have you played against them much before? It might just be a case of not being used to playing them/knowing the best counters etc.

Havent actually played them myself only read the book so I havent decided whether I think they are OP or not.

Really by reading the book they seem like a strong but not OP Codex.

This message was edited 1 time. Last update was at 2012/02/23 06:51:07


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Terra

I think because like all xeno's armies it requires finesse.

Overlord Dranzar of the Rymek Dynasty 2-0-0
Imperium FTW!!!! And now the Newcrons!!!


Durza wrote:

Only in 40k do the words 'Space Marine', 'Imperial Guard', 'Inquisition' and 'that guy over there' all mean 'Alpharius'.
 
   
Made in us
Shunting Grey Knight Interceptor




texas

Your right. Immortals kill tanks easier than a dev squad. Shot down my beloved iron clad dreds like they were butter.

 
   
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Insect-Infested Nurgle Chaos Lord





Oregon, USA

Necrons got a power boost in their new dex. No doubt there.

They aren't AS OP as some other armies, though, which is why those armies tend to show up in the OP threads

GK especially, as their codex is very very strong, especially against certain armies, and Daemons are basically fethed for even showing up

By comparison Necrons don't make more than about a 5 on the WTF-o-meter

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Shunting Grey Knight Interceptor




texas

Have and can hold my own vs GK, DE, and blood angels. Not saying they are not tough, but you can kill their hq.

 
   
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Shepherd





The crons have had many wtf threads about death ray, writhing worldscape, scarabs, etc. Don't kid yourself theres been many but have subsided since the faq. I just watched a batrep by eldarcorsair where he trounced an unwary gk player who didn't pay attention to the crons nasty suprises. lol You can also watch reecius vid of his crons vs purifiers and see the general they did what face. lol

The enemy of my enemy is a bastard so lets kill him too.


 
   
Made in us
Nihilistic Necron Lord




The best State-Texas

If it's your first time playing them, then your feelings are understandable.

You really have to know target priority against them. There are somethings that will just wreck you, if you let them run rampant.

Scarabs are probably best example of this. You really need to kill them fast, and kill all of them. Even a single scarab base, can do horrible things to your tanks.

Necrons also have a lot of unquie wepons and abilities. Things like Entropic Strike, Mind Shackle Scarabs, Writhing Worldscape, the Death Ray,etc etc can really do a number to an army, if they don't understand them.

The best thing you can do, is read up on their codex. Figure out what they can do, and what units pose the biggest threats to you. All of these things have Weakness. Scarabs? They have the Swarms special rule, so any strength 6 blast or template devestates them. Doom Scythe? It's an Av11 vehicle that needs to get close to you, to be effective.

Necrons are also very adept, at putting pressure on you very quickly. Scarabs move as beasts, and things like Wraiths are Jump infantry. The Doom Scythes are supersonic. Catacomb command barges can move flat out, and still use the sweep against you. You just have to formulate a proper strategy for your army, to account of this. Some armies are going to have a lot more trouble with Necrons, than others. Eldar have a REAL hard time with the AV13 spam that they can do, for instance.

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Sneaky Lictor





UK

As others have said the new Necron codex is not overpowered, it is however very different to other codice. Crons have a lot of tricks, traps and special abilities at thier disposal and not knowing how these 'powers' work will be your undoing. I'd reccomend reading every codex just so you have an idea about what that army is capable of or even just listen to a couple of codex review podcasts (podcasters whilst far from infallible often spot the good/bad/overpowered stuff). However with Necrons (and to some extent GK/DE) you really need to sit down with the codex and have a good read.

So far I am finding the necrons to be a finnesse army (and will become more and more so as more people understand thier big tricks) who are almost anti-meta in how they work (foot slogging is entirely viable and may be the strongest build) and require a change in tactics when fighting against them.



 
   
Made in au
Lady of the Lake






Usually when someone calls the new codex OP, it is because they are inexperienced against it and rather than learning and adapting to the new addition they complain as they could not possibly be wrong. Just pay attention and learn from experience as well as the experience of others and suddenly there's a lot less OP things around.

Kunjax96 wrote:I think because like all xeno's armies it requires finesse.


Especially Orks, you need to land that chopper just right to crump the good bits.

This message was edited 1 time. Last update was at 2012/02/23 08:27:58


   
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Terra

n0t_u wrote:
Kunjax96 wrote:I think because like all xeno's armies it requires finesse.


Especially Orks, you need to land that chopper just right to crump the good bits.


Exactly!

Overlord Dranzar of the Rymek Dynasty 2-0-0
Imperium FTW!!!! And now the Newcrons!!!


Durza wrote:

Only in 40k do the words 'Space Marine', 'Imperial Guard', 'Inquisition' and 'that guy over there' all mean 'Alpharius'.
 
   
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Cardiff, United Kingdom

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Stealthy Space Wolves Scout



Auckland, New Zealand

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After that army nothing seems particularly cheesy.


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Made in us
Ultramarine Master with Gauntlets of Macragge





Boston, MA

Devil Dog wrote:Played against necrons last night. Seemed like they were pretty powerful. I don't know much about them other than what happened to my space marines vs them. I can say this. They eat tanks for breakfast and crap space marines before lunch. Their immortal troop choice beat everything, like a dev squad, but troops. His hq was un killable.....literally. add hordes, and I do mean hordes of scarabs and jeez. Left me wondering how to beat them with my lowly space marines. Popped my land raider with elegant ease. Ate my dred. Made me feel like a pooh and tabled me. I've never been tabled so easily. So why do I not see the op threads vs necrons? They just too kool for school or what?

Mostly because they're not overpowered. You lost to them once, big whoop. It's tough playing armies for the first time. Immortals are devastators? You're kidding, right? Strength 5 guns, maybe strength 6 if they're Tesla weapons? Literally quaking in my power armored boots over here. Here's how you beat Necrons:
- Charge them with anything, like a tactical squad with a single power fist. Warriors, Immortals, and to a lesser extent Flayed Ones are bad in close combat. Just don't charge the ones with swords and shields or big glaives unless you've got TH/SS Termies or something.
- Heavy bolter them to death.
- Charge them.
- Vindicators <3
- Charge them.
- Shoot scarabs with assault cannons and ID them. These actually are scary to armor.
- FOR THE LOVE OF THE EMPEROR CHARGE THEM
- Don't get super close to Warriors and the like with vehicles since they can glance them to death on sixes.
- Don't charge the ones with lots of swords and shields.

Necrons have a low initiative and not many attacks generally. You can usually kill a handful and force an overrun, and they can't get back up

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Made in fr
Regular Dakkanaut





n0t_u wrote:Usually when someone calls the new codex OP, it is because they are inexperienced against it and rather than learning and adapting to the new addition they complain as they could not possibly be wrong.
QFT.

Am I naive to think people shouldn't have to be expressly told "read their codex" ?
   
Made in us
The Hive Mind





Brother SRM wrote:
Devil Dog wrote:Played against necrons last night. Seemed like they were pretty powerful. I don't know much about them other than what happened to my space marines vs them. I can say this. They eat tanks for breakfast and crap space marines before lunch. Their immortal troop choice beat everything, like a dev squad, but troops. His hq was un killable.....literally. add hordes, and I do mean hordes of scarabs and jeez. Left me wondering how to beat them with my lowly space marines. Popped my land raider with elegant ease. Ate my dred. Made me feel like a pooh and tabled me. I've never been tabled so easily. So why do I not see the op threads vs necrons? They just too kool for school or what?

Mostly because they're not overpowered. You lost to them once, big whoop. It's tough playing armies for the first time. Immortals are devastators? You're kidding, right? Strength 5 guns, maybe strength 6 if they're Tesla weapons? Literally quaking in my power armored boots over here. Here's how you beat Necrons:
- Charge them with anything, like a tactical squad with a single power fist. Warriors, Immortals, and to a lesser extent Flayed Ones are bad in close combat. Just don't charge the ones with swords and shields or big glaives unless you've got TH/SS Termies or something.
- Heavy bolter them to death.
- Charge them.
- Vindicators <3
- Charge them.
- Shoot scarabs with assault cannons and ID them. These actually are scary to armor.
- FOR THE LOVE OF THE EMPEROR CHARGE THEM
- Don't get super close to Warriors and the like with vehicles since they can glance them to death on sixes.
- Don't charge the ones with lots of swords and shields.

Necrons have a low initiative and not many attacks generally. You can usually kill a handful and force an overrun, and they can't get back up


I think you forgot to mention charging them.

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Trazyn's Museum Curator





on the forum. Obviously

rigeld2 wrote:
Brother SRM wrote:
Devil Dog wrote:Played against necrons last night. Seemed like they were pretty powerful. I don't know much about them other than what happened to my space marines vs them. I can say this. They eat tanks for breakfast and crap space marines before lunch. Their immortal troop choice beat everything, like a dev squad, but troops. His hq was un killable.....literally. add hordes, and I do mean hordes of scarabs and jeez. Left me wondering how to beat them with my lowly space marines. Popped my land raider with elegant ease. Ate my dred. Made me feel like a pooh and tabled me. I've never been tabled so easily. So why do I not see the op threads vs necrons? They just too kool for school or what?

Mostly because they're not overpowered. You lost to them once, big whoop. It's tough playing armies for the first time. Immortals are devastators? You're kidding, right? Strength 5 guns, maybe strength 6 if they're Tesla weapons? Literally quaking in my power armored boots over here. Here's how you beat Necrons:
- Charge them with anything, like a tactical squad with a single power fist. Warriors, Immortals, and to a lesser extent Flayed Ones are bad in close combat. Just don't charge the ones with swords and shields or big glaives unless you've got TH/SS Termies or something.
- Heavy bolter them to death.
- Charge them.
- Vindicators <3
- Charge them.
- Shoot scarabs with assault cannons and ID them. These actually are scary to armor.
- FOR THE LOVE OF THE EMPEROR CHARGE THEM
- Don't get super close to Warriors and the like with vehicles since they can glance them to death on sixes.
- Don't charge the ones with lots of swords and shields.

Necrons have a low initiative and not many attacks generally. You can usually kill a handful and force an overrun, and they can't get back up


I think you forgot to mention charging them.


Also, immortal tesla weapons are S5.
And warriors are much better at anti tank than immortals. More gauss fire.

Necrons are not OP. Dark Eldar can beat them quite easily, I find. They just hammer away with dark lances.

This message was edited 1 time. Last update was at 2012/02/23 17:44:03


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Ultramarine Master with Gauntlets of Macragge





Boston, MA

rigeld2 wrote:
I think you forgot to mention charging them.

You can try:
- Charging them
- Assaulting them
- Engaging them in close combat
- Punching them
- Punching them with swords

Check out my Youtube channel!
 
   
Made in us
Shepherd





Hhhm guess you should have told the poor fella about the ones with shields in eldarcorsairs video. His poor pallies were chopped up right nice by a lord with some of them shieldy folks.

The enemy of my enemy is a bastard so lets kill him too.


 
   
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Ultramarine Master with Gauntlets of Macragge





Boston, MA

Draigo wrote:Hhhm guess you should have told the poor fella about the ones with shields in eldarcorsairs video. His poor pallies were chopped up right nice by a lord with some of them shieldy folks.

I actually did!
Brother SRM wrote: Just don't charge the ones with swords and shields or big glaives unless you've got TH/SS Termies or something.

Check out my Youtube channel!
 
   
Made in de
Oberleutnant




Germany

Brother SRM wrote:
rigeld2 wrote:
I think you forgot to mention charging them.

You can try:
- Charging them
- Assaulting them
- Engaging them in close combat
- Punching them
- Punching them with swords


What about stabbing?


 
   
Made in us
Shepherd





Brother SRM wrote:
Draigo wrote:Hhhm guess you should have told the poor fella about the ones with shields in eldarcorsairs video. His poor pallies were chopped up right nice by a lord with some of them shieldy folks.

I actually did!
Brother SRM wrote: Just don't charge the ones with swords and shields or big glaives unless you've got TH/SS Termies or something.


This guy missed your memo. lol

http://www.youtube.com/watch?v=sG5jrTEbsKo

The enemy of my enemy is a bastard so lets kill him too.


 
   
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Ultramarine Master with Gauntlets of Macragge





Boston, MA

Dark Scipio wrote:
What about stabbing?

Stabbing is basically just punching with a sword.

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Tail-spinning Tomb Blade Pilot




New York, USA

Brother SRM wrote:
Draigo wrote:Hhhm guess you should have told the poor fella about the ones with shields in eldarcorsairs video. His poor pallies were chopped up right nice by a lord with some of them shieldy folks.

I actually did!
Brother SRM wrote: Just don't charge the ones with swords and shields or big glaives unless you've got TH/SS Termies or something.


And even if you DO have TH/SS Termies, be prepared to lose them. For gak and giggles my friends BT Sword bretheren Termies and my lychguard with warscythes(then again with shelds) had a skirmish. He killed 3 of my guys, the other 2 killed 4(of 5) of his guys, then 1 of my guys got back up... in the second fight(lych had sword and sheilds, still 5 v 5 He killed 2 of my guys, then I killed 3 of his guys, then one of mine got back up, then he killed 2 more, I killed one of his, (now 1v1) He killed my last one, then I shot him with a Doom ark This was WITHOUT a lord with a scythe, MSS and orb with my lychgaurd, which I always have in a game.

This message was edited 1 time. Last update was at 2012/02/23 19:53:34


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Colorado

Devil Dog wrote:Your right. Immortals kill tanks easier than a dev squad. Shot down my beloved iron clad dreds like they were butter.


I have to ask...how? Assuming rapid fire range with 10 immortals they should be causing 2 glancing hits (they can't pen) with a 50% chance of doing nothing but shaking you.

If they are running tesla which is actually a lot more common they literally can not hurt you at all. So again, how did immortals "cut through [multiple] iron clad dreds like butter"

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The best State-Texas

IcedAnimals wrote:
Devil Dog wrote:Your right. Immortals kill tanks easier than a dev squad. Shot down my beloved iron clad dreds like they were butter.


I have to ask...how? Assuming rapid fire range with 10 immortals they should be causing 2 glancing hits (they can't pen) with a 50% chance of doing nothing but shaking you.

If they are running tesla which is actually a lot more common they literally can not hurt you at all. So again, how did immortals "cut through [multiple] iron clad dreds like butter"


I imagine There were Lanceteks in the squad.

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Made in us
Shunting Grey Knight Interceptor




texas

Percentages don't equal what happened then. Glanced me a lot more than just 2 times, and blew off my ARM on other one. Don't know what else to tell ya.


Automatically Appended Next Post:
Scarabs ate my land raider and his wraiths ate two sets of devs.

This message was edited 1 time. Last update was at 2012/02/24 05:48:46


 
   
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Krazed Killa Kan






Minnesota, land of 10,000 Lakes and 10,000,000,000 Mosquitos

IcedAnimals wrote:
Devil Dog wrote:Your right. Immortals kill tanks easier than a dev squad. Shot down my beloved iron clad dreds like they were butter.


I have to ask...how? Assuming rapid fire range with 10 immortals they should be causing 2 glancing hits (they can't pen) with a 50% chance of doing nothing but shaking you.

If they are running tesla which is actually a lot more common they literally can not hurt you at all. So again, how did immortals "cut through [multiple] iron clad dreds like butter"


That would make sense, but here's the problem: 40k is not played with statistical averages. 40k is played with dice. The dice gods giveth, and the dice gods taketh away. Simple as that.

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I hear you on the hordes o scarabs. Blasts and templates are your friends there.

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You also have to remember Necrons are a very Med-heavy ranged army, so longer range shiz will make them cry for their mama and melee will make em gak their pants.
   
 
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