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![[Post New]](/s/i/i.gif) 2012/03/17 00:47:26
Subject: How do Dark Eldar destroy 'nids?
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Commoragh-bound Peer
Bromley
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Hi all
To begin with my most common opponent in warhammer is Tyranids, most notably a 100% null-deployment nid player.
Now I was trawling the internet for little tips and hints on how to maximise my dark Eldar when suddenly I realised a pattern. Nearly every post about Tyranids v's DE was always going on about how DE unfairly obliterate 'nids in every engagement their in.
I started to think about it and in my current games, against mentioned Nid player, we both have about a 50% chance of winning the game which in honesty is something I really like as the battle near the end always come down to less than 5 troops which is both fun and tense.
So what I am wondering is how do Dark Eldar obliterate Tyranids as it seems that the majority of the internet makes it sound like I should be steam rolling nids in every game. I mean I don't want to win more or less than I do now as currently we have evened out in ability, it's just I am curious as to why a lot of people say that DE should decimate nids in the field.
From what I can kinda work out myself is that...
-Nids have nearly no invuls so flesh gauntlets/lances and disintegrators tear into Tyrants and warriors.
-Poisoned weapons decimate nearly all nids
-Pain tokens from spore (don't do this myself but its RAW so guess it can be included)
-DE have abundance of S8 weaponry to pop those multi-wound non-mc's
Now those are good advantages I will agree but most benefits are shooting phase, and null deployment enables shooting-free Tyranids assaults. So is null-deployment the Achilles heel to Eldar? or is there a dark Eldar strength I am missing?
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You know what, just tell me when a weapon doesn't have AP
-Mad Doc Smartskin |
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![[Post New]](/s/i/i.gif) 2012/03/17 01:55:24
Subject: Re:How do Dark Eldar destroy 'nids?
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Rotting Sorcerer of Nurgle
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poisoned weps... nuff said
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![[Post New]](/s/i/i.gif) 2012/03/17 02:06:38
Subject: Re:How do Dark Eldar destroy 'nids?
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Battlewagon Driver with Charged Engine
Between Alpha and Omega, and a little to the left
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Not just poisoned weapons. A whole lot of poison weapons
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![[Post New]](/s/i/i.gif) 2012/03/17 02:06:48
Subject: Re:How do Dark Eldar destroy 'nids?
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Zealous Sin-Eater
Chico, CA
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Quickly.
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Peter: As we all know, Christmas is that mystical time of year when the ghost of Jesus rises from the grave to feast on the flesh of the living! So we all sing Christmas Carols to lull him back to sleep.
Bob: Outrageous, How dare he say such blasphemy. I've got to do something.
Man #1: Bob, there's nothing you can do.
Bob: Well, I guess I'll just have to develop a sense of humor. |
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![[Post New]](/s/i/i.gif) 2012/03/17 02:12:09
Subject: How do Dark Eldar destroy 'nids?
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Fighter Pilot
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That and dark lances go through anything the 'nids have.
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"Whatever happens, you will not be missed."
Guard Tank Company: 3k
PHR for DZC: 4k |
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![[Post New]](/s/i/i.gif) 2012/03/17 02:16:06
Subject: How do Dark Eldar destroy 'nids?
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Decrepit Dakkanaut
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I count 4 people who did not read the OP.
At the OPer: What does the Nid player run? Null deployment lists often rely solely on units that can be reserved and either Outflank or Deep Strike, but any units that don't would be nice to know, as well as how many units he has able to boost reserve rolls etc.
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Mandorallen turned back toward the insolently sneering baron. 'My Lord,' The great knight said distantly, 'I find thy face apelike and thy form misshapen. Thy beard, moreover, is an offence against decency, resembling more closely the scabrous fur which doth decorate the hinder portion of a mongrel dog than a proper adornment for a human face. Is it possibly that thy mother, seized by some wild lechery, did dally at some time past with a randy goat?' - Mimbrate Knight Protector Mandorallen.
Excerpt from "Seeress of Kell", Book Five of The Malloreon series by David Eddings.
My deviantART Profile - Pay No Attention To The Man Behind The Madness
"You need not fear us, unless you are a dark heart, a vile one who preys on the innocent; I promise, you can’t hide forever in the empty darkness, for we will hunt you down like the animals you are, and pull you into the very bowels of hell." Iron - Within Temptation |
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![[Post New]](/s/i/i.gif) 2012/03/17 02:24:13
Subject: Re:How do Dark Eldar destroy 'nids?
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Homicidal Veteran Blood Angel Assault Marine
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Nids struggle to pop vehicles via shooting, and DE lists tend to be fully mechanized.
While a null-deploying Nid player may get to assault when he comes in, you should be able to make him hit on a 6. Plus you have a huge range advantage against Nid lists that take the most common anti-vehicle stuff: Hive Guard and Zoanthropes. Other stuff, like Carnifexes and Tyrannofexes, are far too expensive when there are Venom Cannons all over the place. Automatically Appended Next Post: OP, out of curiosity, could you post both lists?
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This message was edited 2 times. Last update was at 2012/03/17 02:25:34
Current Record: 5 Wins, 6 Draws, 3 Losses 2000 points
In Progress: 500 points
Coming Soon: |
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![[Post New]](/s/i/i.gif) 2012/03/17 02:34:22
Subject: How do Dark Eldar destroy 'nids?
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The Hive Mind
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He can't assault from Deep Strike (with any units) so the only assaults would be coming from outflankers... and if you can't figure out to avoid those assaults, there's something wrong.
I've run null deployment nid lists and while they're somewhat fun, there's no way to get into assault without getting shot at least once.
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My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals. |
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![[Post New]](/s/i/i.gif) 2012/03/17 04:52:40
Subject: How do Dark Eldar destroy 'nids?
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Gore-Soaked Lunatic Witchhunter
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By being speedy and shooting from Raiders while running away at top speed. Take Shredders, splinter cannons, and splinter racks, then shoot the 'Nids to death; poisoned weapons means you shouldn't have to worry about Monstrous Creatures.
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![[Post New]](/s/i/i.gif) 2012/03/17 07:34:20
Subject: How do Dark Eldar destroy 'nids?
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Cold-Blooded Saurus Warrior
The Great White North
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Poison weapons will decimate Nids...
High T means nothing against venom spam and Wracks....
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+ + =
+ = Big Lame Mat Ward Lovefest |
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![[Post New]](/s/i/i.gif) 2012/03/17 08:07:47
Subject: How do Dark Eldar destroy 'nids?
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Insect-Infested Nurgle Chaos Lord
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The only sticking point i've had with DE vs Nid has been the pure horde armies.
MC spam dies nastily to DE, and unfortunately almost all the good powerful units in the Nid Dex (the tank/artillery equivilents) are MC's or High T.
There are good infantry units. Devourergaunts can be vicious if they can volley on you, for example, but most Nid all-comers lists will have some big, potent High T MC's , which DE excel in killing.
DE don't do massed firepower as well though (barring specially kitted out units for that purpose) , and can be overwhelmed by swarm-tides, unless they can keep mobile.
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This message was edited 1 time. Last update was at 2012/03/17 08:08:32
The Viletide: Daemons of Nurgle/Deathguard: 7400 pts
Disclples of the Dragon - Ad Mech - about 2000 pts
GSC - about 2000 Pts
Rhulic Mercs - um...many...
Circle Oroboros - 300 Pts or so
Menoth - 300+ pts
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![[Post New]](/s/i/i.gif) 2012/03/17 13:32:52
Subject: Re:How do Dark Eldar destroy 'nids?
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Regular Dakkanaut
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Yes it would be interesting to know his list.
From what I read, a hord-style+ null-deployment nids army will be less vulnerable to the DE shooting than ay other type of nids army, but it iis still a uphill batte for the nids player
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![[Post New]](/s/i/i.gif) 2012/03/17 15:08:07
Subject: Re:How do Dark Eldar destroy 'nids?
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The Hive Mind
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I could see having a problem with this list... it'd be interesting anyway.
Tyrant outflanks the Hormagaunts (who can glance the paper planes on a charge) everyone either deep strikes or outflanks, completely horde army... just over 100 models at 1850. Heck, every model can at least glance a paper plane.
If you're tailoring to DE instead of even a partially all-comers list, drop the zoeys for Ymgarl Genestealers - more models and they're pretty awesome in CC.
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My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals. |
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![[Post New]](/s/i/i.gif) 2012/03/17 21:03:10
Subject: Re:How do Dark Eldar destroy 'nids?
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Commoragh-bound Peer
Bromley
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Well I just run witches (2 squads of 5) and kabalites (two squads of 10 with blasters and cannon) in transports (venoms raiders) with ravager and razorwing support. Sliscus and archon as hq's. I don't run incubi anymore as genestealer rending hurts them quite bad.
Tyranid guy is.
Deepstriking hive tyrant (wings, lashwhip and bonesword)
Outflank warriors (hive commander special rule)
He pods in the doom plus another pod with two Zoans.
Than the rest are just outflanking genesteale squads. (two of them, about 8-12 each)
Finally there is either a mawlock or trygon (varies each game)
I guess I need to move my transports around the game more as currently I just move 12" but not directly away from the enemy.
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You know what, just tell me when a weapon doesn't have AP
-Mad Doc Smartskin |
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![[Post New]](/s/i/i.gif) 2012/03/17 21:49:10
Subject: How do Dark Eldar destroy 'nids?
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Twisted Trueborn with Blaster
Fredericton, NB
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My general response to null deployment armies (of any kind) is to try to go second....and then not deploy myself.
But my usual 2000 pts includes 20 wyches, 40 warriors, 5 incubi, an Archon, 7 Raiders, 2 DL Ravagers, and 1 Dissy Ravager. Outflankers etc that come on without anything to attack have a bad day.
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Know thy self. Everything follows this.
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![[Post New]](/s/i/i.gif) 2012/03/17 22:04:28
Subject: How do Dark Eldar destroy 'nids?
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Shadowy Grot Kommittee Memba
The Great State of New Jersey
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Ascalam wrote:
DE don't do massed firepower as well though (barring specially kitted out units for that purpose) , and can be overwhelmed by swarm-tides, unless they can keep mobile.
Thats because DE players choose not to. There are lots of potent options along those lines:
20 man warrior squads w/ 2 Splinter Cannons (add Shredder just for the lolz)
10 man Scourge squad w/ 4 Splinter Cannons (or Shredders just for the lolz and cuz its cheaper)
Large units of Hellions
Kabalite Trueborn w/... I think you get the point
Problem is mech meta has convinced players that they need to fit as many cheap S7/S8 weapons into their lists as possible at the expense of pretty much all else.
Well I just run witches (2 squads of 5) and kabalites (two squads of 10 with blasters and cannon) in transports (venoms raiders) with ravager and razorwing support. Sliscus and archon as hq's. I don't run incubi anymore as genestealer rending hurts them quite bad.
Tyranid guy is.
Deepstriking hive tyrant (wings, lashwhip and bonesword)
Outflank warriors (hive commander special rule)
He pods in the doom plus another pod with two Zoans.
Than the rest are just outflanking genesteale squads. (two of them, about 8-12 each)
Finally there is either a mawlock or trygon (varies each game)
I guess I need to move my transports around the game more as currently I just move 12" but not directly away from the enemy.
What you need to do is keep your units towards the center of the board. This means the Doom is going to have a field day, but at least you dont have to worry about the Genestealers hitting you the turn they come in, likewise the warriors are going to be in a tough spot.
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![[Post New]](/s/i/i.gif) 2012/03/17 22:24:05
Subject: How do Dark Eldar destroy 'nids?
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Insect-Infested Nurgle Chaos Lord
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I'm aware of that  I did mention 'barring specially kitted out units' like the one you mentioned
You just don't tend to see them in all-comers lists, as you'd be expecting mech-everything, like you said....
Against several hundred gaunts bombing along downtable even those units can be insufficient. It's kind of the same thing with a Green Tide.
No matter how many shots you pump out, there will still be some that reach you, and when they do DE boats and armour are paper, and T3 sucks (though PFP can help a bit with this  )
That many models can severely reduce the DE's strongest suit, mobility. They can literally blanket the battlefield with bodies, leaving precious few places to park yourself that you'd want to be.
I've done this with orks VS DE, and seen it done with nids, despite a splinter cannon heavy force.
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This message was edited 2 times. Last update was at 2012/03/17 22:25:51
The Viletide: Daemons of Nurgle/Deathguard: 7400 pts
Disclples of the Dragon - Ad Mech - about 2000 pts
GSC - about 2000 Pts
Rhulic Mercs - um...many...
Circle Oroboros - 300 Pts or so
Menoth - 300+ pts
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![[Post New]](/s/i/i.gif) 2012/03/17 22:32:35
Subject: Re:How do Dark Eldar destroy 'nids?
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Thrall Wizard of Tzeentch
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several things:
A MC's main defense is not it's armor, it's the T6. That's why poisoned weapons are scary.
Re-rolls to wound tears through little guys. that's why poisoned weapons are scary.
If that tyrannofex or whatever simply refuses to fail a save, you have dark lances.
your CC units are faster than theirs most of the time, and if you can make them come to you through a hail of poisoned weapons, and assault through cover, you're doing it right.
if you move your transports 12", (and you can afford to do this b/c you're fast) they need 6's to hit, and flickerfields or whatever they're called can negate some of the stray hits that peg you.
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![[Post New]](/s/i/i.gif) 2012/03/17 22:54:08
Subject: Re:How do Dark Eldar destroy 'nids?
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Lord of the Fleet
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SnaleKing wrote:
Re-rolls to wound tears through little guys. that's why poisoned weapons are scary.
Sadly most if not all Poison Guns DE carry have no S values. And only units leaders have poison CC weapons besides wracks
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This message was edited 1 time. Last update was at 2012/03/17 22:55:42
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![[Post New]](/s/i/i.gif) 2012/03/18 02:18:35
Subject: Re:How do Dark Eldar destroy 'nids?
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Regular Dakkanaut
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I play Nids as my primary army, and the simple answer to your question is venoms.
Not sure what points you're running, but sounds like 1-1.5k?
At 1.5k, a DE player can have 8 venoms all with double cannons, three of them with trueborn with blasters and three ravagers.
That's 96 poison shots (all of which ignore stealer armour btw), 9 dark lance shots and about 9 blaster shots...
Against a typical nid list, poison will kill all Hive Guard on turn 1 (unless the nid player got T1 and gave them all FnP), and drop 1 monstrous creature (usually a Tervy), all at 36" range.
If the nid player is playing null deployment, all DE vehicles can be flat out and off the edges of the board on T2, making it:
a) hard to deep strike that tyrant without mishap/going off the board
b) hard to assault off the flank (but even if you do you're at 6's to hit with a 5+ flicker field save)
c) coming in piecemeal
d) all vehicles have 4+ flat out saves
The DE player then proceeds to wipe the Nid units off the board as they arrive.
If a nid player tailors his list specifically for DE, they start to get a more even chance of defeating a list like this, however it starts getting away from an all-comers list, whilst the venom spam list is well suited as an all-comers list (read Batt reps by Mercer).
So yeah - a tough one for nids, though if you as the DE player are unlucky in your turn, a good Nid list can also bring down DE very fast...
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![[Post New]](/s/i/i.gif) 2012/03/18 06:46:46
Subject: How do Dark Eldar destroy 'nids?
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Shadowy Grot Kommittee Memba
The Great State of New Jersey
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Ascalam wrote:I'm aware of that  I did mention 'barring specially kitted out units' like the one you mentioned
You just don't tend to see them in all-comers lists, as you'd be expecting mech-everything, like you said....
Against several hundred gaunts bombing along downtable even those units can be insufficient. It's kind of the same thing with a Green Tide.
No matter how many shots you pump out, there will still be some that reach you, and when they do DE boats and armour are paper, and T3 sucks (though PFP can help a bit with this  )
That many models can severely reduce the DE's strongest suit, mobility. They can literally blanket the battlefield with bodies, leaving precious few places to park yourself that you'd want to be.
I've done this with orks VS DE, and seen it done with nids, despite a splinter cannon heavy force.
I wouldnt really consider it a specially kitted unit, at least for me. I try to include at least one "death to all infantry" unit like that in pretty much all my lists. Every list has infantry, so you cant go wrong with it, and in most cases your anti-mech options will be overabundant and underutilized, so you won't seriously suffer from missing a blaster/darklance or whatever, and sometimes... your best bet for destroying the unit of terminators that just fell out of that smoking hulk of a landraider is a ridiculous number of shots rather than a small handful of low ap ones... If you're worried about mobility though, you can take a warrior squad w/ shredder and splinter cannon in a raider with splinter racks or whatever they're called. Statistically the math kinda balances out and it works out to be roughly as good as the 20 man unit from all the rerolls (plus you're more likely to be in close range of the target).
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![[Post New]](/s/i/i.gif) 2012/03/18 19:03:01
Subject: How do Dark Eldar destroy 'nids?
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Insect-Infested Nurgle Chaos Lord
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Fair enough
I tend to run across lists that are all tanks ( IG for example) with very very few troops (the minimum to allow that many tanks), Mekbash Orks (only non-machines are the 2 big meks), and Space Marines that hide everything in LR's, usually in termie armour.
Generally i have enough firepower from my warriors and venoms/razorwing/etc to gun down the very few actual warm bodies that survive having their heavy armoured rides destroyed, but the mech meta gets pretty extreme.
I usually have a raider 'cleanup crew' with a disintegrator, and kabalites/trueborn aboard with splinter cannons, shredders etc
I would consider a 'mutilate all infantry' unit to be specially kitted out though  They are great at frying infantry, but useless for anything else
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The Viletide: Daemons of Nurgle/Deathguard: 7400 pts
Disclples of the Dragon - Ad Mech - about 2000 pts
GSC - about 2000 Pts
Rhulic Mercs - um...many...
Circle Oroboros - 300 Pts or so
Menoth - 300+ pts
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![[Post New]](/s/i/i.gif) 2012/03/18 21:07:12
Subject: How do Dark Eldar destroy 'nids?
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Shadowy Grot Kommittee Memba
The Great State of New Jersey
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Wow, I feel for you and your meta man, that sounds harsh in the extreme O_O.
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![[Post New]](/s/i/i.gif) 2012/03/18 21:34:27
Subject: How do Dark Eldar destroy 'nids?
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Insect-Infested Nurgle Chaos Lord
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Yeah, it can be a bit of a git, unless i assume i'm tankhunting near exclusively.
It can be hilarious when i take my orks and deffrolla the parking lots though
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The Viletide: Daemons of Nurgle/Deathguard: 7400 pts
Disclples of the Dragon - Ad Mech - about 2000 pts
GSC - about 2000 Pts
Rhulic Mercs - um...many...
Circle Oroboros - 300 Pts or so
Menoth - 300+ pts
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![[Post New]](/s/i/i.gif) 2012/03/19 03:01:07
Subject: Re:How do Dark Eldar destroy 'nids?
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Frenzied Berserker Terminator
In your squads, doing the chainsword tango
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Does anyone else read "ascalam" as "assclam"?
....or am i just weird  ?
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![[Post New]](/s/i/i.gif) 2012/03/19 03:03:25
Subject: How do Dark Eldar destroy 'nids?
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Insect-Infested Nurgle Chaos Lord
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Hey, i type it that way myself sometimes, though that's not how it was intended
Ascalam from black ascalam- a drug mentioned in Terry Pratchett's Discworld series
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This message was edited 1 time. Last update was at 2012/03/19 03:03:54
The Viletide: Daemons of Nurgle/Deathguard: 7400 pts
Disclples of the Dragon - Ad Mech - about 2000 pts
GSC - about 2000 Pts
Rhulic Mercs - um...many...
Circle Oroboros - 300 Pts or so
Menoth - 300+ pts
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![[Post New]](/s/i/i.gif) 2012/03/19 10:10:07
Subject: How do Dark Eldar destroy 'nids?
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Dakka Veteran
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I like how the OP has good, close fought battles against Nids, but come here to learn how table them easy-mode. That's the spirit!
On a more serious note, null deployment is probably the best Nid strategy against DE.
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