Switch Theme:

What's the best Terminator army for competitive play?  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Dakka Veteran






What's the best Terminator troops army for competitive play? What makes this "wing" better than the other ones? Sample army lists? What's your Tournament exp. with the army.....?


Deathwing?

Loganwing?

GK Terminator Wing?

Draigowing?


thanks in advance!!

Good trades: 8!!


 
   
Made in ie
Stealthy Grot Snipa




Gk's is AFAIK the only way to play them as troops, but are you looking for pure termies no transports or just multiple termie units in a list? what size lists do you want?

Nurgle Daemons blog
http://nurglestally.blogspot.ie/

Chaos Dwarfs 8/5/1 
   
Made in us
The Hive Mind





Tiarna Fuilteach wrote:Gk's is AFAIK the only way to play them as troops

SW Codex Logan Grimnar makes an elite unit troops - and that unit can take terminator armor
DA Codex Belial makes terminator squads into troops.

My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals.
 
   
Made in us
Dakka Veteran





Logan allows wolf guard as troops which you can put into terminator armour.

The Master of the Deathwing allows deathwing terminator squads to count as troops.

1850/2000 point competitive tournament lists and any exp. you have with the list.




Good trades: 8!!


 
   
Made in us
Veteran Wolf Guard Squad Leader



DC Metro

I'd argue either GK or Wolves are the strongest choice. While GK can field Terminators as troops any time, adding Draigo to replace them with Paladins makes for an extremely shooty brick that is very tough to shift with shooting, and death to assault for most armies.

Wolves compete by being able to mix in models in power armor with their Terminators for versatility, and to keep costs down.
   
Made in us
Dakka Veteran






Deathwing because you can run an army full of thunderhammer guys backed up by cyclone missile launchers, and they're all scoring. People usually run a few land speeder typhoons for more missiles. The army is pretty limited tactically but it is intimidating fighitng that many terminators.

a million billion points
prepare to be purged
http://thewarmastersrevenge.blogspot.com  
   
Made in cn
Shunting Grey Knight Interceptor




Fuzhou, China

Does " Terminator troops army " means that you can only take terminators as your troop?

Since Draigowing or Semi-Draigowing will have some power armour units or henchmen to support them, I'm not sure whether these lists are " Terminator troops army " or not.

Don't worry, Draigo will protect you guys!

1850
(W32-D7-L8) 
   
Made in us
Fireknife Shas'el





DEATHWING!

at 1850 you can run 25 terms with Th/ss and 5 cml along with apothecary. add in two predators and 3 landspeeders....perfect

GK can't out assault you because they will be pulverised coming across the board (frags instead of kraks)
WG much more expensive

It does have flaws if you deploy incorrectly but it is quite good just don't make my mistake of running right at the grey knights

8000 Dark Angels (No primaris)
10000 Lizardmen (Fantasy I miss you)
3000 High Elves
4000 Kel'shan Ta'u
"He attacked everything in life with a mix of extraordinary genius and naive incompetence, and it was often difficult to tell which was which." -Douglas Adams 
   
Made in us
Shepherd





I would say deathwing due to the access to cml, ss, etc. The thing that hurts gk ones is they wont have as much firepower past 24 in unless the game is higher pts totals.

The enemy of my enemy is a bastard so lets kill him too.


 
   
Made in us
Longtime Dakkanaut





I'd have to say Deathwing. if you want mostly terminators. Friend of mine DevianId does pretty well in GTs with Deathwing. All th/ss with fearless is pretty big. The ability to take scouting bikes (only able to scout 12) with melta and homing beacons to deepstrike your termies in with is good. Typhoon Speeders or a land raider are nice additions as well.

With 6th ed on the horizon the wound allocation that makes Draigowing so good might get nerfed. The Draigo wings I see don't really have that many termies typically have the 10 paladins with draigo and then 1 or 2 solodins plus other stuff like psyriflemen dreads and purifiers. Draigo wing probably is the cheapest to build.

I ran a mixed Wolves list with Logan + wg termies + mech hunters, scouts and fangs at hardboys rounds 1 and 2 did pretty well with it actually beat deathwing with it as logan with the +1 attack on a unit of termies is pretty awesome. Again this works best as a mixed list with at most 1 unit of 10 termies and even then you might only want 2 termies for cyclones with the rest power armor to save points.
   
Made in us
Dakka Veteran



Upper East Side of the USA

DaddyWarcrimes wrote:Wolves compete by being able to mix in models in power armor with their Terminators for versatility, and to keep costs down.


That would be a power armored army, with some terminators in it. A Space Wolves force with all terminators or mostly terminators, would be outclassed by other options.
   
Made in ca
Guarded Grey Knight Terminator





Calgary, Alberta

For pure terminators, Deathwing is the best option because you will be able to mix in storm shields and shooting beyond 24". Deathwing Assault gives you the potential to control your deepstriking better, and Fearless means you're immune to tank shocks. Grey Knight terminators of both types suffer from not having anything better than a 5++ against shooting, and from being only Ld9 on their own and thus realistically something you could tankshock off the board. Wolf Guard doesn't work as pure terminators.

One unbreakable shield against the coming darkness, One last blade forged in defiance of fate.
 
   
Made in us
Longtime Dakkanaut





Chaos can fit 20 Tzeench Terminators with a mix of twin claws, fist, and combi-plasma, 2 lash terminator sorcerers, 9 obliterators, and two 5 man CSM in 2000 points.

Terminator sorcerer, mark of slaanesh, lash of submission
Terminator sorcerer, mark of slaanesh, lash of submission
7x terminators 3x twin claws, chain fist, 3x combi-plasma, mark of tzeench
7x terminators 3x twin claws, chain fist, 3x combi-plasma, mark of tzeench
6x terminators 2x twin claws, chain fist, 3x combi-plasma, mark of tzeench
3x obliterators
3x obliterators
3x obliterators
5x chaos space marines
5x chaos space marines

Thats 31 terminators with a lot of heavy firepower (and lash!), and 10 guys you have to hide in reserve or behind a rock all game.





   
Made in us
[DCM]
Tilter at Windmills






Manchester, NH

In that list I think you're better off giving at least one of those squads an icon of slaanesh so they have I5, then using the other unit/s to give them 4+ cover from enemy shooting. It's cheaper, too, so you can afford some more combis or other upgrades.

Adepticon 2015: Team Tourney Best Imperial Team- Team Ironguts, Adepticon 2014: Team Tourney 6th/120, Best Imperial Team- Cold Steel Mercs 2, 40k Championship Qualifier ~25/226
More 2010-2014 GT/Major RTT Record (W/L/D) -- CSM: 78-20-9 // SW: 8-1-2 (Golden Ticket with SW), BA: 29-9-4 6th Ed GT & RTT Record (W/L/D) -- CSM: 36-12-2 // BA: 11-4-1 // SW: 1-1-1
DT:70S++++G(FAQ)M++B++I+Pw40k99#+D+++A+++/sWD105R+++T(T)DM+++++
A better way to score Sportsmanship in tournaments
The 40K Rulebook & Codex FAQs. You should have these bookmarked if you play this game.
The Dakka Dakka Forum Rules You agreed to abide by these when you signed up.

Maelstrom's Edge! 
   
Made in us
Longtime Dakkanaut





Mannahnin wrote:In that list I think you're better off giving at least one of those squads an icon of slaanesh so they have I5, then using the other unit/s to give them 4+ cover from enemy shooting. It's cheaper, too, so you can afford some more combis or other upgrades.


Wouldn't help at all vs TH/SS termis though.
   
Made in us
Foolproof Falcon Pilot






I run Deathwing...alot

An army with 6 squads TH/SS Termies with a CML per squad is simply amazing. Making one of those squads FNP is even better. Adding 3 Typhhons with MMs is just icing on the cake.

At 1850 I have 12 S8 shots from the termies and another 9 S8 shots (3 of them MM) from the speeders. For an army that is full of CC goodness from 6 squads of TH/SS termies, adding 21 S8 shots a turn is just fantastic; the fact that 18 of those shots can be small blast frags makes their utility even better

This message was edited 1 time. Last update was at 2012/04/03 05:17:33


   
Made in us
Longtime Dakkanaut






Dallas Texas

DWA is pretty nasty


Automatically Appended Next Post:
Kevlar wrote:Chaos can fit 20 Tzeench Terminators with a mix of twin claws, fist, and combi-plasma, 2 lash terminator sorcerers, 9 obliterators, and two 5 man CSM in 2000 points.

Terminator sorcerer, mark of slaanesh, lash of submission
Terminator sorcerer, mark of slaanesh, lash of submission
7x terminators 3x twin claws, chain fist, 3x combi-plasma, mark of tzeench
7x terminators 3x twin claws, chain fist, 3x combi-plasma, mark of tzeench
6x terminators 2x twin claws, chain fist, 3x combi-plasma, mark of tzeench
3x obliterators
3x obliterators
3x obliterators
5x chaos space marines
5x chaos space marines

Thats 31 terminators with a lot of heavy firepower (and lash!), and 10 guys you have to hide in reserve or behind a rock all game.



That is aweful lol dont ever play that.

This message was edited 1 time. Last update was at 2012/04/03 05:24:47


5000+ pts. Eldar 2500pts
"The only thing that match's the Eldar's firepower, is their arrogance".
8th General at Alamo GT 2011.
Tied 2nd General Alamo GT 2012
Top General Lower Bracket Railhead 2011
Top General Railhead 2012
# of Local Tournaments Won: 4
28-9-1 In Tournaments As Eldar.
Maintained a 75% Win Ratio As Eldar in 5th Edition GT's.



 
   
Made in us
Longtime Dakkanaut



Beaver Dam, WI

Each offers different advantages...

DW - Cheap TH/SS. Cheap typhoons speeders.
Weakness - crappy librarians

Loganwing- cheap termies with betterfirepower. Combiweapon access. Nasty rune priest. Cheap cheap long fangs ( esp. good with Logan attached)
Weakness- High cost to Logan but probably worthit.

Draigo wing-- 2 wound paladins, stupid psyc grenades.

Weakness - high cost means low troop total.


Personally, I like Loganwing. It can go missle crazy and maintains a lot of firepower with all the stormbolters. Wolf claws are great with choosing reroll hits or wounds. Finally the stupidity of free yes free counterattack. So even if you get outmanuevered and assaulted you still get all your attacks with +1 bonus... Ask yourself which is going to screw up an opponent more JOTW, 20 S4 shooting attacks plus 30 S4 rerollable hits or
a deathwing ... 20 S8 attacks and 3++ invulnerable save.

2000
2000
WIP
3000
8000 
   
Made in gb
Horrific Howling Banshee




Hemel Hempstead

I have a question; iirc the wording of Logans rules is 'counts as troops' which I interpret as wolf guard are still taken in elite slots, but count as troops on the table. Where as Belails rule is 'taken as troops' which means they come from the troops slot. Am I understanding this right as 6 squads of terms is better than 3!

This message was edited 1 time. Last update was at 2012/04/03 08:38:41


 
   
Made in us
Dakka Veteran






I think those are equivalent phrases. Usually if they want something to stay in its FOC slot they say "may hold objectives" or something like that. Stern guard with Kantor, for instance, hold objectives but do not occupy troop slots in the FOC.

a million billion points
prepare to be purged
http://thewarmastersrevenge.blogspot.com  
   
Made in us
Rotting Sorcerer of Nurgle






Jacksonville, NC

Deathwing or draigowing are the best tda armies

Check out my P&M Blog!
Check out my YouTube channel, Heretic Wargaming USA: https://www.youtube.com/channel/UCLiPUI3zwSxPiHzWjFQKcNA
Latest Tourney results:
1st Place Special Mission tourney 12/15/18 (Battlereps)
2nd Place ITC tourney 08/20/18 ( Battlerep)
3rd Place ITC Tourney 06/08/18(Battlereps
   
Made in us
Sinewy Scourge




Grand ol US of A

While you can run pure terminaotr lists with GK, SW, and DA. I don't think that any of them are the best for competitve play. DA have one build and SW will be lacking elsewhere. Personally I like Black Templar Terminators. If you want to go shooty then run 5 man squads with 2 Cyclones and Tank Hunters. If you want close combat then run 7 terminators (5 LC 2 TH/SS) in a crusader or 10 man squads of TH/SS. Give either squad Furious Charge and then take Accept any Challenge, no matter the odds for army wide prefered enemy. So unless your GK paladins are running nothing but halbereds I swing before you rerolling to hit, then I need 3s to wound you with the LCs rerolling fails. Then I'm S9 for dreads and enemy ICs. Oh and if you run the shooty guys in a command squad then you can shoot at enemy infiltrators if they get to close.

d3m01iti0n wrote:
BT uses the Codex Astartes as toilet paper. They’re an Imp Fist successor, recruit from multiple planets, and are known to be the largest Chapter in the galaxy. They’re on a constant Crusade, keeping it real for the Emperor and not bumming around like the other guys. They hate psykers and can’t ally with them. They’re basically an entire chapter of Chaplains. CC lunatics. What every Space Marine should aspire to be, if not trapped in a Matt Ward nightmare.

 
   
Made in us
Stone Bonkers Fabricator General





Beijing, China

I think Deathwing is the best rounded of the Teq armies with its access to variety of weapons and SS.

Draigowing is probably the strongest because GK are just OP and paladins rock in assault but the army has more weaknesses and costs more.

Dark Mechanicus and Renegade Iron Hand Dakka Blog
My Dark Mechanicus P&M Blog. Mostly Modeling as I paint very slowly. Lots of kitbashed conversions of marines and a few guard to make up a renegade Iron Hand chapter and Dark Mechanicus Allies. Bionics++  
   
Made in us
Dark Angels Librarian with Book of Secrets






Connecticut

Draigowing has a number of strong advantages. While the other builds are good -- DA termie armies can be very tough -- Draigowing pulls ahead in today's meta for a number of reasons.

Kill Points
It can be very low in kill points, giving as low as 5 KPs in a 2000 point game. This makes it nearly impossible to beat in those games. That means in 1/3 of the games you go to, you pretty much have a win.

Shifting
The units can be extremely hard to shift. When you hear people saying the best chance of success is to tank shock you, then your in a good position to be in!

This is because you can take advantage of wound allocation to diversify the wounds you take, making it much harder to wound the models. Since Draigo has eternal warrior, when there is a shot that will insta-kill a paladin, take the wound on him, which gives you some ablative wounds before you have to worry about losing models.

FirePower
With relentless psycannons they have a good amount of firepower as well. While they are not on the same scale as a guard army, its still enough to kill a few transports.

To assist the draigowing army, they can also take venerable psy-dreads, which can be extremely hard (but not impossible) to kill. They also each have the ability to give 4 STR 8 hits to any target on the board, which is very powerful for taking down transports. Two or three of those added to a draigowing army can be very difficult to deal with.

Strategy
Draigowing armies are not there to just table the enemy, they are there to blob over objectives and basically stick around and be hard to kill.

This is not a strategy new players easily understand, as its easy to get winning confused with killing enemy models. Killing models is all well and good, but if your not racking up KPs or objectives, your not winning the game.
   
Made in us
Sinewy Scourge




Grand ol US of A

But that's just it being charged by a BT assault terminator squad will kill a squad of paladins. I've done it several times. That and I pay significantly less than GK do for paladins.

d3m01iti0n wrote:
BT uses the Codex Astartes as toilet paper. They’re an Imp Fist successor, recruit from multiple planets, and are known to be the largest Chapter in the galaxy. They’re on a constant Crusade, keeping it real for the Emperor and not bumming around like the other guys. They hate psykers and can’t ally with them. They’re basically an entire chapter of Chaplains. CC lunatics. What every Space Marine should aspire to be, if not trapped in a Matt Ward nightmare.

 
   
Made in us
Dakka Veteran



Upper East Side of the USA

rubicant99 wrote:I have a question; iirc the wording of Logans rules is 'counts as troops' which I interpret as wolf guard are still taken in elite slots


Count as troops means they are troops for that game, in every way troops are troops. They take troop slots, and no other kind of slot, can take objectives, etc;


Automatically Appended Next Post:
Akroma06 wrote:But that's just it being charged by a BT assault terminator squad will kill a squad of paladins. I've done it several times.


Doing it several times doesn't matter at all, you'd need to figure out the odds of it happening any given time.

This message was edited 1 time. Last update was at 2012/04/03 20:45:37


 
   
Made in us
Daemonic Dreadnought






AL

I'd argue Deathwing for all the reasons stated above.

However, I gotta say that 30 CSM Termi's w/ MoT with a combo of LC's and CF's led by 2 Sorcerer's also with MoT backed up by 9 Obliterators and some Plague Marines is pretty damn scary to be facing (even if it's not truly a Termi army)

Gods? There are no gods. Merely existences, obstacles to overcome.

"And what if I told you the Wolves tried to bring a Legion to heel once before? What if that Legion sent Russ and his dogs running, too ashamed to write down their defeat in Imperial archives?" - ADB 
   
Made in us
Dark Angels Librarian with Book of Secrets






Connecticut

Akroma06 wrote:But that's just it being charged by a BT assault terminator squad will kill a squad of paladins. I've done it several times. That and I pay significantly less than GK do for paladins.
You bring up a good point. In a tournament there might be a bad matchup for the paladin army.
Another example of a possible bad matchup would be 12 eldar grav tanks which tank shock the paladin off the board.

Here is the thing though, BT and Eldar are not common armies to be played. In fact the top teir right now are SW, IG, GK and Necrons. You might get the bad matchup on round 1, and if you do thats just bad luck -- much like rolling a 1 for that critical armor save.

Once you get past that first round, you will see less and less middle teir armies. Sure, the occasional Tau player might make it to the top teir because they had a streak of grey knights they played, but that's not all that common. Your more likely to run into the big 4 mentioned above.

I find this same problem with my Mech'dar. That list is quite competitive vs many armies, and does well vs IG -- but if I hit some Necron or SW players I can easily get knocked into middle table obscurity. If I get really lucky and get 5 IG/GK players in a row, then I have a decent chance of placing. The problem is thats like flipping a coin and hoping you get heads every time.

As the title of the thread is 'for competitive play', we must assume that the poster wants something that is going to win tournaments. If were looking for a 'beat this unit' thread, its completely different
   
Made in us
Regular Dakkanaut





A cornfield somewhere in Iowa

I agree completely with labmouse. The poster wants a terminator army for competative play. Driagowing is hands down the best KP denial thier is imo.

Driagowing excells at MULTIPLE OBJECTIVE GAMES where kill points are always one of them. They go into the match with a lead in kp and only have to play the contest game. Heck most tie breakers for games in GTs are VPs. Guess what else Driagowing is good at?

All this is being covered very well on the 11th Company's podcast and on Neil's blog. Check it out.

http://11thcompany.blogspot.com/

40k-


Bolt Action- German 9th SS
American Rangers 
   
Made in us
Stone Bonkers Fabricator General





Beijing, China

Joe Mama wrote:[
Automatically Appended Next Post:
Akroma06 wrote:But that's just it being charged by a BT assault terminator squad will kill a squad of paladins. I've done it several times.


Doing it several times doesn't matter at all, you'd need to figure out the odds of it happening any given time.


Give me a squad of grots and ill take down your draigostar. It might take many many many attempts but one round they will make it.


Automatically Appended Next Post:
labmouse42 wrote:
Akroma06 wrote:But that's just it being charged by a BT assault terminator squad will kill a squad of paladins. I've done it several times. That and I pay significantly less than GK do for paladins.
You bring up a good point. In a tournament there might be a bad matchup for the paladin army.
Another example of a possible bad matchup would be 12 eldar grav tanks which tank shock the paladin off the board.

Here is the thing though, BT and Eldar are not common armies to be played. In fact the top teir right now are SW, IG, GK and Necrons. You might get the bad matchup on round 1, and if you do thats just bad luck -- much like rolling a 1 for that critical armor save.

Once you get past that first round, you will see less and less middle teir armies. Sure, the occasional Tau player might make it to the top teir because they had a streak of grey knights they played, but that's not all that common. Your more likely to run into the big 4 mentioned above.

I find this same problem with my Mech'dar. That list is quite competitive vs many armies, and does well vs IG -- but if I hit some Necron or SW players I can easily get knocked into middle table obscurity. If I get really lucky and get 5 IG/GK players in a row, then I have a decent chance of placing. The problem is thats like flipping a coin and hoping you get heads every time.

As the title of the thread is 'for competitive play', we must assume that the poster wants something that is going to win tournaments. If were looking for a 'beat this unit' thread, its completely different


DE are a fairly common tourney army that can do well against SW, Necrons, and GK(well some). The lose pretty horribly to mechdar and mechIG. With the numbers of DE played you will probably see some at the higher levels, as their first few matches weren't mechspam.

Last time I went to a tourney I cursed my luck. My DE faced 3 straight DE and then a SW.

This message was edited 1 time. Last update was at 2012/04/04 12:43:40


Dark Mechanicus and Renegade Iron Hand Dakka Blog
My Dark Mechanicus P&M Blog. Mostly Modeling as I paint very slowly. Lots of kitbashed conversions of marines and a few guard to make up a renegade Iron Hand chapter and Dark Mechanicus Allies. Bionics++  
   
 
Forum Index » 40K General Discussion
Go to: