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![[Post New]](/s/i/i.gif) 2012/04/16 20:55:16
Subject: Double Power Fists
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Regular Dakkanaut
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Question: If I take a model with a set of Power Fists, are all attacks resolved at STR 8/ INT 1? If this is the case, that would theoretically mean a Chapter Master with a Set of Power Fists gets 3 attacks base, plus 1 on the charge and plus 1 for having a Set of weapons, right? So that would be 5 attacks resolved at STR 8. That's pretty intense and unforgiving... assuming the answer to my question is yes. Thanks!
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This message was edited 2 times. Last update was at 2012/04/16 20:58:49
Flinty wrote:You could always just strap SPACE MARINES to the arms and SPACE MARINE the SPACE MARINES!!1!1111 |
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![[Post New]](/s/i/i.gif) 2012/04/16 20:57:25
Subject: Double Power Fists
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Confident Marauder Chieftain
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Strength 8, unless your chapter master is strength 5? And yes you get an extra attack for a pair of powerfists, wether or not a chapter master can take two powerfists however is another question. My space marine codex is currently elluding me.
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![[Post New]](/s/i/i.gif) 2012/04/16 20:58:28
Subject: Double Power Fists
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Regular Dakkanaut
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Hereticdave wrote:Strength 8, unless your chapter master is strength 5? And yes you get an extra attack for a pair of powerfists, wether or not a chapter master can take two powerfists however is another question. My space marine codex is currently elluding me. OOPS! Of course, STR 8 *derp* Updated first post, thanks. ^-^ EDIT: Just checked my Codex again, and yeah, a Chapter Master can take a Set of Power Fists. however, he cannot take Terminator Armour as well. So, it's either Terminator armour without or Artificer armour with. Either way, it sure is a tempting concept.
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This message was edited 1 time. Last update was at 2012/04/16 21:01:10
Flinty wrote:You could always just strap SPACE MARINES to the arms and SPACE MARINE the SPACE MARINES!!1!1111 |
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![[Post New]](/s/i/i.gif) 2012/04/16 21:18:10
Subject: Double Power Fists
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Captain of the Forlorn Hope
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Just give him one Power Fist, as the second power fist is generally too expensive just to give him 1 more attack in CC.
With one Power Fist all attacks are resolved at Str 8/ Init 1
so 3 attacks base, plus 1 on the charge all at Str 8/ Init 1
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![[Post New]](/s/i/i.gif) 2012/04/16 21:27:03
Subject: Double Power Fists
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Regular Dakkanaut
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DeathReaper wrote:Just give him one Power Fist, as the second power fist is generally too expensive just to give him 1 more attack in CC.
With one Power Fist all attacks are resolved at Str 8/ Init 1
so 3 attacks base, plus 1 on the charge all at Str 8/ Init 1
Hrm, I can see how 25 PTS for 1 extra attack could be expensive... But I can also see it coming in quite handy.
Downing an enemy HQ in one round of CC would be a real benefit. I might give one of my options a Set of Power Fists and test it some time, just to see how it plays. ^-^
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Flinty wrote:You could always just strap SPACE MARINES to the arms and SPACE MARINE the SPACE MARINES!!1!1111 |
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![[Post New]](/s/i/i.gif) 2012/04/16 21:37:45
Subject: Double Power Fists
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Twisted Trueborn with Blaster
Fredericton, NB
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If you want a pair of power fists...just take Calgar.
Also look at it this way....Chapter master has 3 wounds and will be going at I1. He has, lets say 2+/4++ save.
There are a great deal of things which can go wrong before I1.
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Know thy self. Everything follows this.
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![[Post New]](/s/i/i.gif) 2012/04/16 21:57:02
Subject: Double Power Fists
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Shas'o Commanding the Hunter Kadre
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I run a vanilla captain with dual power fists and artificer armor (plus digital weapons if I've got the points) and he does quite well in all situations, since he's my iron hands captain.
I tend to put him in units that could use more deterrent or with a command squad that is rocking lots of power weapons.
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![[Post New]](/s/i/i.gif) 2012/04/16 22:25:39
Subject: Double Power Fists
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Courageous Space Marine Captain
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Lemme just bounce a quick qiestion around. If a model has a Chainfist and Powerfist does he get +1 attack for having 2 PF?
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![[Post New]](/s/i/i.gif) 2012/04/16 22:26:19
Subject: Double Power Fists
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Decrepit Dakkanaut
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No, because a chainfist is not a powerfist.
While it starts off as a powerfist, it then alters the rules for a powerfist
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![[Post New]](/s/i/i.gif) 2012/04/16 22:26:41
Subject: Double Power Fists
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Courageous Space Marine Captain
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I believe it does as Chainfists "are treated as PF but roll 2D6 for armour penetration." Quoted from'dex. Automatically Appended Next Post: Sorry gyou.got between by added post and the original.
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This message was edited 1 time. Last update was at 2012/04/16 22:27:18
I'm celebrating 8 years on Dakka Dakka!
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Credit to Castiel for banner. Thanks Cas!
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![[Post New]](/s/i/i.gif) 2012/04/16 23:29:50
Subject: Double Power Fists
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Longtime Dakkanaut
Aizuwakamatsu, Fukushima, Japan
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Deadshot wrote:I believe it does as Chainfists "are treated as PF but roll 2D6 for armour penetration." Quoted from'dex.
Automatically Appended Next Post:
Sorry gyou.got between by added post and the original.
You'd be wrong then. A Chainfist is different from a Powerfist, so if you have one of each you have two different special weapons and can't claim the bonus attack.
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![[Post New]](/s/i/i.gif) 2012/04/16 23:53:46
Subject: Double Power Fists
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Incorporating Wet-Blending
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Chrysis wrote:Deadshot wrote:I believe it does as Chainfists "are treated as PF but roll 2D6 for armour penetration." Quoted from'dex.
Automatically Appended Next Post:
Sorry gyou.got between by added post and the original.
You'd be wrong then. A Chainfist is different from a Powerfist, so if you have one of each you have two different special weapons and can't claim the bonus attack.
While technically this is correct, is reality I doubt you'd find an opponent who would begrudge you the +1 attack, vs Infantry, although Vs. a vehicle you may run into resistance.
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Mannahnin wrote:A lot of folks online (and in emails in other parts of life) use pretty mangled English. The idea is that it takes extra effort and time to write properly, and they’d rather save the time. If you can still be understood, what’s the harm? While most of the time a sloppy post CAN be understood, the use of proper grammar, punctuation, and spelling is generally seen as respectable and desirable on most forums. It demonstrates an effort made to be understood, and to make your post an easy and pleasant read. By making this effort, you can often elicit more positive responses from the community, and instantly mark yourself as someone worth talking to.
insaniak wrote: Every time someone threatens violence over the internet as a result of someone's hypothetical actions at the gaming table, the earth shakes infinitisemally in its orbit as millions of eyeballs behind millions of monitors all roll simultaneously.
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![[Post New]](/s/i/i.gif) 2012/04/16 23:56:56
Subject: Double Power Fists
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Longtime Dakkanaut
Aizuwakamatsu, Fukushima, Japan
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I would begrudge you wanting to ignore the rules because you don't like them. It's not like it's a grey area, it's pretty plainly written that you don't get the bonus with two different special weapons.
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![[Post New]](/s/i/i.gif) 2012/04/17 02:46:15
Subject: Double Power Fists
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Mekboy on Kustom Deth Kopta
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Lightcavalier wrote:If you want a pair of power fists...just take Calgar.
Also look at it this way....Chapter master has 3 wounds and will be going at I1. He has, lets say 2+/4++ save.
There are a great deal of things which can go wrong before I1.
calgar is awesome partially for eternal warrior, if you are putting that many points into a model I highly suggest it
as an ork player if I see a 200+ model to throw my nob's attacks at without eternal warrior...
ws 4 on 6 hittign on 4's, 4 attacks on the charge, 50% hit, 2 hit, wounds on 2's so likely 2 wounds(83%), 4+ inv save so 1 save at 50%, and one dead chapter master... but grats on taking out 5 boys (30 points) with ya
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![[Post New]](/s/i/i.gif) 2012/04/17 05:59:31
Subject: Double Power Fists
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Elite Tyranid Warrior
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on the note of powerfists; if I have a strength 4 character with furious charge and assault, do the attacks resolve at strength 9 or 10
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Canifex Quote: I love Rhinos. They are crunchy on the outside, and soft and chewy on the inside.
- 3300 painted |
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![[Post New]](/s/i/i.gif) 2012/04/17 06:03:42
Subject: Double Power Fists
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Longtime Dakkanaut
Aizuwakamatsu, Fukushima, Japan
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Detailed on Page 7 but it's exactly the same way you do it normally with maths, multiply before addition.
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![[Post New]](/s/i/i.gif) 2012/04/17 10:08:30
Subject: Double Power Fists
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Decrepit Dakkanaut
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With the notable exception of Hammerhand, which breaks the normal rules for mathematics
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![[Post New]](/s/i/i.gif) 2012/04/17 11:15:18
Subject: Double Power Fists
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Frenzied Berserker Terminator
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nosferatu1001 wrote:With the notable exception of Hammerhand, which breaks the normal rules for mathematics
And Thunderwolves.
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![[Post New]](/s/i/i.gif) 2012/04/17 12:13:26
Subject: Double Power Fists
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Mekboy on Kustom Deth Kopta
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shamroll wrote:on the note of powerfists; if I have a strength 4 character with furious charge and assault, do the attacks resolve at strength 9 or 10
str 9, str 4 x 2 +1
same reason a deffcopta with a buzzsaw is only str 7
str7 str 3 x 2 +1
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![[Post New]](/s/i/i.gif) 2012/04/17 12:24:17
Subject: Re:Double Power Fists
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Nurgle Predator Driver with an Infestation
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Brb Says if you bring 2 power fists you gain the extra attack for close combat weapons. Space marines codex says the chain fist is a power fist that rolls 2d6 armor pen. So yes a chain fist and a power fist are one and the same. BRB (at least the little one) doesn't have rules for chain fists and doesn't classify them as anything. You'd just have to decide which weapon you will use and you get the extra attack with a chain fist power fist combo.
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![[Post New]](/s/i/i.gif) 2012/04/17 12:35:41
Subject: Double Power Fists
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Boosting Ultramarine Biker
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What is this mathematical flaw that the hammerhead and thunderwolves are able to break in terms of the equations?
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![[Post New]](/s/i/i.gif) 2012/04/17 12:36:24
Subject: Double Power Fists
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Nasty Nob on Warbike with Klaw
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A chainfist might follow most of the rules for a powerfist, but they are not the same (fluff doesn't count for rules).
Thunderhammers use the rules for powerfists (+extra rules), but again are not powerfists. You wouldn't expect to equip a thunderhammer and chainfist combo and expect an extra attack would you?
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![[Post New]](/s/i/i.gif) 2012/04/17 12:38:34
Subject: Double Power Fists
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Stern Iron Priest with Thrall Bodyguard
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Cheexsta wrote:nosferatu1001 wrote:With the notable exception of Hammerhand, which breaks the normal rules for mathematics
And Thunderwolves.
Thunderwolves alter your base stat so it still goes by normal math.
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![[Post New]](/s/i/i.gif) 2012/04/17 12:41:50
Subject: Double Power Fists
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Regular Dakkanaut
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You do not get the extra attack for PF+ CF as they are not the same special weapon.
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Monster Rain wrote: Don't be so neurotic about your lil' space manz.[/quote
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![[Post New]](/s/i/i.gif) 2012/04/17 12:53:03
Subject: Double Power Fists
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The Hive Mind
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Marine_With_Heart wrote:What is this mathematical flaw that the hammerhead and thunderwolves are able to break in terms of the equations?
It's just hammerhand... but mathematically you're supposed to multiply then add, but Hammerhand explicitly adds then multiplies.
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My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals. |
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![[Post New]](/s/i/i.gif) 2012/04/17 14:46:43
Subject: Re:Double Power Fists
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Decrepit Dakkanaut
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PapaPiggy wrote:Brb Says if you bring 2 power fists you gain the extra attack for close combat weapons. Space marines codex says the chain fist is a power fist that rolls 2d6 armor pen. So yes a chain fist and a power fist are one and the same. BRB (at least the little one) doesn't have rules for chain fists and doesn't classify them as anything. You'd just have to decide which weapon you will use and you get the extra attack with a chain fist power fist combo.
No, as you have already been told - they are different Special CCW. A chainfist is NOT a powerfist
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![[Post New]](/s/i/i.gif) 2012/04/17 16:29:36
Subject: Double Power Fists
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Lone Wolf Sentinel Pilot
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I made a dude with 2 Thunder Hammers once. He gets real nasty when teamed up in a Vulkan list (Master Craft THs).
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Life isn't fair. But wouldn't it be worse if Life were fair, and all of the really terrible things that happen to us were because we deserved them?
M. Cole.
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![[Post New]](/s/i/i.gif) 2012/04/17 17:15:29
Subject: Double Power Fists
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Incorporating Wet-Blending
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dkellyj wrote:I made a dude with 2 Thunder Hammers once. He gets real nasty when teamed up in a Vulkan list (Master Craft THs).
Exactly one attack more nasty than when teamed up with Vulkan and wielding only one TH......
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Mannahnin wrote:A lot of folks online (and in emails in other parts of life) use pretty mangled English. The idea is that it takes extra effort and time to write properly, and they’d rather save the time. If you can still be understood, what’s the harm? While most of the time a sloppy post CAN be understood, the use of proper grammar, punctuation, and spelling is generally seen as respectable and desirable on most forums. It demonstrates an effort made to be understood, and to make your post an easy and pleasant read. By making this effort, you can often elicit more positive responses from the community, and instantly mark yourself as someone worth talking to.
insaniak wrote: Every time someone threatens violence over the internet as a result of someone's hypothetical actions at the gaming table, the earth shakes infinitisemally in its orbit as millions of eyeballs behind millions of monitors all roll simultaneously.
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![[Post New]](/s/i/i.gif) 2012/04/18 03:05:54
Subject: Double Power Fists
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Longtime Dakkanaut
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rigeld2 wrote:Marine_With_Heart wrote:What is this mathematical flaw that the hammerhead and thunderwolves are able to break in terms of the equations?
It's just hammerhand... but mathematically you're supposed to multiply then add, but Hammerhand explicitly adds then multiplies.
Its Mat Ward math.
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![[Post New]](/s/i/i.gif) 2012/04/18 09:12:09
Subject: Double Power Fists
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War Walker Pilot with Withering Fire
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Kevlar wrote:rigeld2 wrote:Marine_With_Heart wrote:What is this mathematical flaw that the hammerhead and thunderwolves are able to break in terms of the equations?
It's just hammerhand... but mathematically you're supposed to multiply then add, but Hammerhand explicitly adds then multiplies.
Its Mat Ward math.
I called a GK player for doing that, saying that you always multiply first via BGB.
Oops, if the skill says explicitly to add first.  I didn't want to be an arse.
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