Switch Theme:

Double Power Fists  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in gb
Regular Dakkanaut






Question:

If I take a model with a set of Power Fists, are all attacks resolved at STR 8/ INT 1?

If this is the case, that would theoretically mean a Chapter Master with a Set of Power Fists gets 3 attacks base, plus 1 on the charge and plus 1 for having a Set of weapons, right?

So that would be 5 attacks resolved at STR 8.
That's pretty intense and unforgiving... assuming the answer to my question is yes.

Thanks!

This message was edited 2 times. Last update was at 2012/04/16 20:58:49


 Flinty wrote:
You could always just strap SPACE MARINES to the arms and SPACE MARINE the SPACE MARINES!!1!1111
 
   
Made in gb
Confident Marauder Chieftain





North Wales, UK

Strength 8, unless your chapter master is strength 5? And yes you get an extra attack for a pair of powerfists, wether or not a chapter master can take two powerfists however is another question. My space marine codex is currently elluding me.
   
Made in gb
Regular Dakkanaut






Hereticdave wrote:Strength 8, unless your chapter master is strength 5? And yes you get an extra attack for a pair of powerfists, wether or not a chapter master can take two powerfists however is another question. My space marine codex is currently elluding me.


OOPS! Of course, STR 8 *derp*

Updated first post, thanks. ^-^

EDIT: Just checked my Codex again, and yeah, a Chapter Master can take a Set of Power Fists. however, he cannot take Terminator Armour as well. So, it's either Terminator armour without or Artificer armour with.
Either way, it sure is a tempting concept.

This message was edited 1 time. Last update was at 2012/04/16 21:01:10


 Flinty wrote:
You could always just strap SPACE MARINES to the arms and SPACE MARINE the SPACE MARINES!!1!1111
 
   
Made in us
Captain of the Forlorn Hope





Chicago, IL

Just give him one Power Fist, as the second power fist is generally too expensive just to give him 1 more attack in CC.

With one Power Fist all attacks are resolved at Str 8/ Init 1

so 3 attacks base, plus 1 on the charge all at Str 8/ Init 1

"Did you notice a sign out in front of my chapel that said "Land Raider Storage"?" -High Chaplain Astorath the Grim Redeemer of the Lost.

I sold my soul to the devil and now the bastard is demanding a refund!

We do not have an attorney-client relationship. I am not your lawyer. The statements I make do not constitute legal advice. Any statements made by me are based upon the limited facts you have presented, and under the premise that you will consult with a local attorney. This is not an attempt to solicit business. This disclaimer is in addition to any disclaimers that this website has made.
 
   
Made in gb
Regular Dakkanaut






DeathReaper wrote:Just give him one Power Fist, as the second power fist is generally too expensive just to give him 1 more attack in CC.

With one Power Fist all attacks are resolved at Str 8/ Init 1

so 3 attacks base, plus 1 on the charge all at Str 8/ Init 1


Hrm, I can see how 25 PTS for 1 extra attack could be expensive... But I can also see it coming in quite handy.
Downing an enemy HQ in one round of CC would be a real benefit. I might give one of my options a Set of Power Fists and test it some time, just to see how it plays. ^-^

 Flinty wrote:
You could always just strap SPACE MARINES to the arms and SPACE MARINE the SPACE MARINES!!1!1111
 
   
Made in ca
Twisted Trueborn with Blaster




Fredericton, NB

If you want a pair of power fists...just take Calgar.

Also look at it this way....Chapter master has 3 wounds and will be going at I1. He has, lets say 2+/4++ save.
There are a great deal of things which can go wrong before I1.

Know thy self. Everything follows this.
 
   
Made in us
Shas'o Commanding the Hunter Kadre





Richmond, VA

I run a vanilla captain with dual power fists and artificer armor (plus digital weapons if I've got the points) and he does quite well in all situations, since he's my iron hands captain.

I tend to put him in units that could use more deterrent or with a command squad that is rocking lots of power weapons.

Desert Hunters of Vior'la The Purge Iron Hands Adepts of Pestilence Tallaran Desert Raiders Grey Knight Teleport Assault Force
Lt. Coldfire wrote:Seems to me that you should be refereeing and handing out red cards--like a boss.

 Peregrine wrote:
SCREEE I'M A SEAGULL SCREE SCREEEE!!!!!
 
   
Made in gb
Courageous Space Marine Captain






Glasgow, Scotland

Lemme just bounce a quick qiestion around. If a model has a Chainfist and Powerfist does he get +1 attack for having 2 PF?

I'm celebrating 8 years on Dakka Dakka!
I started an Instagram! Follow me at Deadshot Miniatures!
DR:90+S++G+++M+B+IPw40k08#-D+++A+++/cwd363R+++T(Ot)DM+
Check out my Deathwatch story, Aftermath in the fiction section!

Credit to Castiel for banner. Thanks Cas!
 
   
Made in gb
Decrepit Dakkanaut




No, because a chainfist is not a powerfist.

While it starts off as a powerfist, it then alters the rules for a powerfist
   
Made in gb
Courageous Space Marine Captain






Glasgow, Scotland

I believe it does as Chainfists "are treated as PF but roll 2D6 for armour penetration." Quoted from'dex.


Automatically Appended Next Post:
Sorry gyou.got between by added post and the original.

This message was edited 1 time. Last update was at 2012/04/16 22:27:18


I'm celebrating 8 years on Dakka Dakka!
I started an Instagram! Follow me at Deadshot Miniatures!
DR:90+S++G+++M+B+IPw40k08#-D+++A+++/cwd363R+++T(Ot)DM+
Check out my Deathwatch story, Aftermath in the fiction section!

Credit to Castiel for banner. Thanks Cas!
 
   
Made in jp
Longtime Dakkanaut



Aizuwakamatsu, Fukushima, Japan

Deadshot wrote:I believe it does as Chainfists "are treated as PF but roll 2D6 for armour penetration." Quoted from'dex.


Automatically Appended Next Post:
Sorry gyou.got between by added post and the original.


You'd be wrong then. A Chainfist is different from a Powerfist, so if you have one of each you have two different special weapons and can't claim the bonus attack.
   
Made in us
Incorporating Wet-Blending






Glendale, AZ

Chrysis wrote:
Deadshot wrote:I believe it does as Chainfists "are treated as PF but roll 2D6 for armour penetration." Quoted from'dex.


Automatically Appended Next Post:
Sorry gyou.got between by added post and the original.


You'd be wrong then. A Chainfist is different from a Powerfist, so if you have one of each you have two different special weapons and can't claim the bonus attack.


While technically this is correct, is reality I doubt you'd find an opponent who would begrudge you the +1 attack, vs Infantry, although Vs. a vehicle you may run into resistance.

Mannahnin wrote:A lot of folks online (and in emails in other parts of life) use pretty mangled English. The idea is that it takes extra effort and time to write properly, and they’d rather save the time. If you can still be understood, what’s the harm? While most of the time a sloppy post CAN be understood, the use of proper grammar, punctuation, and spelling is generally seen as respectable and desirable on most forums. It demonstrates an effort made to be understood, and to make your post an easy and pleasant read. By making this effort, you can often elicit more positive responses from the community, and instantly mark yourself as someone worth talking to.
insaniak wrote: Every time someone threatens violence over the internet as a result of someone's hypothetical actions at the gaming table, the earth shakes infinitisemally in its orbit as millions of eyeballs behind millions of monitors all roll simultaneously.


 
   
Made in jp
Longtime Dakkanaut



Aizuwakamatsu, Fukushima, Japan

I would begrudge you wanting to ignore the rules because you don't like them. It's not like it's a grey area, it's pretty plainly written that you don't get the bonus with two different special weapons.
   
Made in us
Mekboy on Kustom Deth Kopta






Lightcavalier wrote:If you want a pair of power fists...just take Calgar.

Also look at it this way....Chapter master has 3 wounds and will be going at I1. He has, lets say 2+/4++ save.
There are a great deal of things which can go wrong before I1.


calgar is awesome partially for eternal warrior, if you are putting that many points into a model I highly suggest it

as an ork player if I see a 200+ model to throw my nob's attacks at without eternal warrior...

ws 4 on 6 hittign on 4's, 4 attacks on the charge, 50% hit, 2 hit, wounds on 2's so likely 2 wounds(83%), 4+ inv save so 1 save at 50%, and one dead chapter master... but grats on taking out 5 boys (30 points) with ya

10000 points 7000
6000
5000
5000
2000
 
   
Made in us
Elite Tyranid Warrior






on the note of powerfists; if I have a strength 4 character with furious charge and assault, do the attacks resolve at strength 9 or 10

Canifex Quote: I love Rhinos. They are crunchy on the outside, and soft and chewy on the inside.

- 3300 painted 
   
Made in jp
Longtime Dakkanaut



Aizuwakamatsu, Fukushima, Japan

Detailed on Page 7 but it's exactly the same way you do it normally with maths, multiply before addition.
   
Made in gb
Decrepit Dakkanaut




With the notable exception of Hammerhand, which breaks the normal rules for mathematics
   
Made in au
Frenzied Berserker Terminator






nosferatu1001 wrote:With the notable exception of Hammerhand, which breaks the normal rules for mathematics

And Thunderwolves.
   
Made in us
Mekboy on Kustom Deth Kopta






shamroll wrote:on the note of powerfists; if I have a strength 4 character with furious charge and assault, do the attacks resolve at strength 9 or 10


str 9, str 4 x 2 +1

same reason a deffcopta with a buzzsaw is only str 7

str7 str 3 x 2 +1

10000 points 7000
6000
5000
5000
2000
 
   
Made in us
Nurgle Predator Driver with an Infestation





Lawrence Ks

Brb Says if you bring 2 power fists you gain the extra attack for close combat weapons. Space marines codex says the chain fist is a power fist that rolls 2d6 armor pen. So yes a chain fist and a power fist are one and the same. BRB (at least the little one) doesn't have rules for chain fists and doesn't classify them as anything. You'd just have to decide which weapon you will use and you get the extra attack with a chain fist power fist combo.

Pigs is beautiful

"People Judge you on how your labels smell"

"Some times I just like to use my fingers" Bob Ross
2000 pts 2000 pts
Check out da Blog http://www.dakkadakka.com/dakkaforum/posts/list/435282.page

For gaming in KS/MO check out www.Frostreaver.net 
   
Made in au
Boosting Ultramarine Biker





Australia

What is this mathematical flaw that the hammerhead and thunderwolves are able to break in terms of the equations?

"Freehand it like a boss" - starsdawn

My very first blog, wish me luck
Once a Space Marine blog, now corrupted by Nurgles Rot...
http://www.dakkadakka.com/dakkaforum/posts/list/619535.page


4000+ points with elements from the 1st, 2nd and 10th company. 
   
Made in im
Nasty Nob on Warbike with Klaw





Liverpool

A chainfist might follow most of the rules for a powerfist, but they are not the same (fluff doesn't count for rules).
Thunderhammers use the rules for powerfists (+extra rules), but again are not powerfists. You wouldn't expect to equip a thunderhammer and chainfist combo and expect an extra attack would you?
   
Made in ie
Stern Iron Priest with Thrall Bodyguard





Ireland

Cheexsta wrote:
nosferatu1001 wrote:With the notable exception of Hammerhand, which breaks the normal rules for mathematics

And Thunderwolves.


Thunderwolves alter your base stat so it still goes by normal math.

It's not the size of the blade, it's how you use it.
2000+
1500+
2000+

For all YMDC arguements remember: http://www.youtube.com/watch?v=8vbd3E6tK2U

My blog: http://dublin-spot-check.blogspot.ie/ 
   
Made in us
Regular Dakkanaut






You do not get the extra attack for PF+ CF as they are not the same special weapon.

Monster Rain wrote: Don't be so neurotic about your lil' space manz.[/quote 
   
Made in us
The Hive Mind





Marine_With_Heart wrote:What is this mathematical flaw that the hammerhead and thunderwolves are able to break in terms of the equations?

It's just hammerhand... but mathematically you're supposed to multiply then add, but Hammerhand explicitly adds then multiplies.

My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals.
 
   
Made in gb
Decrepit Dakkanaut




PapaPiggy wrote:Brb Says if you bring 2 power fists you gain the extra attack for close combat weapons. Space marines codex says the chain fist is a power fist that rolls 2d6 armor pen. So yes a chain fist and a power fist are one and the same. BRB (at least the little one) doesn't have rules for chain fists and doesn't classify them as anything. You'd just have to decide which weapon you will use and you get the extra attack with a chain fist power fist combo.


No, as you have already been told - they are different Special CCW. A chainfist is NOT a powerfist
   
Made in us
Lone Wolf Sentinel Pilot




San Diego Ca

I made a dude with 2 Thunder Hammers once. He gets real nasty when teamed up in a Vulkan list (Master Craft THs).

Life isn't fair. But wouldn't it be worse if Life were fair, and all of the really terrible things that happen to us were because we deserved them?
M. Cole.
 
   
Made in us
Incorporating Wet-Blending






Glendale, AZ

dkellyj wrote:I made a dude with 2 Thunder Hammers once. He gets real nasty when teamed up in a Vulkan list (Master Craft THs).
Exactly one attack more nasty than when teamed up with Vulkan and wielding only one TH......

Mannahnin wrote:A lot of folks online (and in emails in other parts of life) use pretty mangled English. The idea is that it takes extra effort and time to write properly, and they’d rather save the time. If you can still be understood, what’s the harm? While most of the time a sloppy post CAN be understood, the use of proper grammar, punctuation, and spelling is generally seen as respectable and desirable on most forums. It demonstrates an effort made to be understood, and to make your post an easy and pleasant read. By making this effort, you can often elicit more positive responses from the community, and instantly mark yourself as someone worth talking to.
insaniak wrote: Every time someone threatens violence over the internet as a result of someone's hypothetical actions at the gaming table, the earth shakes infinitisemally in its orbit as millions of eyeballs behind millions of monitors all roll simultaneously.


 
   
Made in us
Longtime Dakkanaut





rigeld2 wrote:
Marine_With_Heart wrote:What is this mathematical flaw that the hammerhead and thunderwolves are able to break in terms of the equations?

It's just hammerhand... but mathematically you're supposed to multiply then add, but Hammerhand explicitly adds then multiplies.


Its Mat Ward math.
   
Made in us
War Walker Pilot with Withering Fire





USA - Salem, OR

Kevlar wrote:
rigeld2 wrote:
Marine_With_Heart wrote:What is this mathematical flaw that the hammerhead and thunderwolves are able to break in terms of the equations?

It's just hammerhand... but mathematically you're supposed to multiply then add, but Hammerhand explicitly adds then multiplies.


Its Mat Ward math.


I called a GK player for doing that, saying that you always multiply first via BGB.

Oops, if the skill says explicitly to add first. I didn't want to be an arse.

Past armies 4500 pts, 4000 pts 2000 pts
current armies Space Marines 4000 pts, Eldar 3000 pts
Successful Trades: 4
Swap Shop - CSM/Demons for sale 
   
 
Forum Index » 40K You Make Da Call
Go to: