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Welp, I could use the insight.

Their aerial assault and lance weapons pop the few vehicles I have.

They scoot across the entire board in 2 turns.

Combo that with those stupid blasters (Str 8, AP 2)..

What do?

Thinking of using 6 destroyers (3 in each squad), throw in some heavy gauss, shoot and take down his friggin' ships.

Also thinking of using a Harbinger of Despair and deepstriking 10 immortals (or 20 warriors) behind his line of stuff and pop at least one.

What say you?
   
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Longtime Dakkanaut



New Zealand

As Necrons your best options to deal with vehicles are (in order):

Overlord with Scythe on Command Barge. Each time you sweep attack almost any vehicle in the game is going to take damage, fragile DE vehicles are almost certain to die.

Annihilation Barges (up to AV12, which covers all transports etc). Tesla Destructors eat through AV10 DE vehicles, and the Arc rule makes them truly scary to fleets of skimmers.

Crypteks with Lances. S8, move and fire and a bunch of meatshield Warriors/Immortals around him to keep him firing.

The Stalker is also worth a mention, its a two shot Multi Melta which has a very good chance of killing any DE vehicle it shoots at. No model means that it doesn't see much use though. Wraiths and Scarabs will also smash up vehicles if they catch them. Destroyers (well Heavy Destroyers anyway, standard Destroyers are purely anti MEQ) are pretty sub par units, with only 1 wound and a 3+ save they get removed incredibly quickly. Your small arms shooting (which you have either way, since its on your scoring units you have to take) can do the job, but it really should be a backup plan.

This message was edited 1 time. Last update was at 2012/04/17 05:01:20


 
   
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Sneaky Striking Scorpion





A stiff breeze or a suffciently long stare will pop a DE vehicle. Remember every vehicle except the fliers for the DE can be wrecked on a glance. If your lances miss your troops gauss fire should take care of it, for at least a turn.
   
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One Canoptek Scarab in a Swarm






Firstly, have you tried using the Orikan and C'tan with Writhing Worldscape combination? Orikan makes all terrain difficult for the enemy on the first turn, and the the C'tan's Writhing Worldscape makes their vehicles immobilised on a 1 or a 2, so if he moves on the first turn that's a third of his vehicles down already. Then that leaves you with a C'tan, who you could give Transdimensional Thunderbolt to. This hits on a 2+ and needs a 1 to glance on most of their vehicles. If you wanted to keep the difficult terrain in effect you could consider investing in some Crypteks with Tremorstaves, which force enemy units to move through difficult terrain, which in turn is counted as dangerous because of the C'tan.

Of course, as Powerguy said, Catacomb Command Barges with a warscythe on board is likely to do some serious damage to their vehicles, needing a double 1 on his penetration roll not to do anything. The cannon on the underside of the barge also has the potential to destroy their vehicles.

On the matter of the Stalker, I'd have to disagree with you powerguy. Yes they do have a decent chance of destroying a Dark Eldar Vehicle, however they are extremely expensive for essentially one gun, and therefore IMO not worth it when you could be taking something extremely effective like Scarab Swarms. With the Dark Eldar Armour being so low, it's essentially guaranteed that a unit of scarabs can easily take one out, they only need an avarage of 2 hits to potentially wreck it, and when you have 4 basic attacks per base you are going to cause some serious damage.

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Fixture of Dakka





Your basic weapons can penetrate AV 10. That should be a sufficient way.

"'players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use."

This is an actual rule in the actual rulebook. Quit whining about how you can imagine someone's army touching you in a bad place and play by the actual rules.


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Beijing, China

DarknessEternal wrote:Your basic weapons can penetrate AV 10. That should be a sufficient way.


nope they just glance them, just like they can glance anything in the game








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best options are night scythes or if you cannot scratch build them annialation barges

This message was edited 1 time. Last update was at 2012/04/18 19:31:38


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Outflanking

Kirjava wrote:Firstly, have you tried using the Orikan and C'tan with Writhing Worldscape combination? Orikan makes all terrain difficult for the enemy on the first turn, and the the C'tan's Writhing Worldscape makes their vehicles immobilised on a 1 or a 2, so if he moves on the first turn that's a third of his vehicles down already. Then that leaves you with a C'tan, who you could give Transdimensional Thunderbolt to. This hits on a 2+ and needs a 1 to glance on most of their vehicles. If you wanted to keep the difficult terrain in effect you could consider investing in some Crypteks with Tremorstaves, which force enemy units to move through difficult terrain, which in turn is counted as dangerous because of the C'tan.


Danger with this is that the dark eldar player will probably stay in reserves, avoiding Orikans ability, and then immediately shoot down the C'tan.

The stormlord can work, although he can be a double-edged sword, as DE like nightfight.

Other than that, volume of S5+ is your best bet, so load up on Annihilation barges, Crypteks, and Tesla Weapons. Because the DE are almost all open-topped, the AP-- on Tesla weapons is less of a problem.

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One Canoptek Scarab in a Swarm






@Crazy_Carnifex If Orikan's ability does result in the DE staying in reserve, then they come on from their board edge a lot further back than they would have been if they were at the front of their deployment zone, effectively buying the Necrons an additional shooting phase at them. Besides, Crypteks with Tremorstaves should continue to keep them at the 1/3 chance of being immobilised whenever they move.

Shooting down a C'tan is no small job, with T7 and 4 wounds with an Invulnerable save they aren't going down easily, and as the OP's vehicles normally get popped on turn one the C'tan should provide a suitable fire magnet to make sure that his vehicles last.

It amazes me that I'm the only one to mention scarabs in this thread. Their entropic strike rule is so broken that the can take down an Emperor Titan in one round of assault, they are the best vehicle hunter in the codex and as they can move 6, then fleet, and then assault an additional 12 you should be in range of the DE vehicles (as they should be moving forward as well). Then you simply destroy his vehicles in the middle of no mans land, and gun him to pieces.

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Kirjava wrote:@Crazy_Carnifex If Orikan's ability does result in the DE staying in reserve, then they come on from their board edge a lot further back than they would have been if they were at the front of their deployment zone, effectively buying the Necrons an additional shooting phase at them. Besides, Crypteks with Tremorstaves should continue to keep them at the 1/3 chance of being immobilised whenever they move.
I think Orikan is still a gimmick. Most Dark Eldar armies primarily focus on shooting as well and outrange most of the Necron shooting. Versus a C'Tan/Orikan or Imotekh army I would reserve each and every time.


Kirjava wrote:Shooting down a C'tan is no small job, with T7 and 4 wounds with an Invulnerable save they aren't going down easily, and as the OP's vehicles normally get popped on turn one the C'tan should provide a suitable fire magnet to make sure that his vehicles last.
Two venoms = one dead C'Tan, on average. Taking down a C'Tan is a very, very easy job for DE. I'd go as far as to say that taking a C'Tan versus Dark Eldar is 250+ points wasted.

Kirjava wrote:It amazes me that I'm the only one to mention scarabs in this thread. Their entropic strike rule is so broken that the can take down an Emperor Titan in one round of assault, they are the best vehicle hunter in the codex and as they can move 6, then fleet, and then assault an additional 12 you should be in range of the DE vehicles (as they should be moving forward as well). Then you simply destroy his vehicles in the middle of no mans land, and gun him to pieces.
I fully agree here. Even though you'd hit most DE vehicles only on a 6, a unit of 4-5 scarabs will eat a DE vehicle a turn. And they fare better against DE weaponry than a C'Tan does.
   
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Blackclad Wayfarer





From England. Living in Shanghai

Scarabs have to be used carefully though. Get some wyches in a big multi combat with scarabs and, well, anything and you have just lost 2 units.

Shooting is better. Tesla destructors work great.

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@Mandor I see your point with the 2 Venoms, however with my suggestion of upgrades he was going to be hanging back very far and taking vehicles out with Transdimesional Thunderbolt, and only going in when models, such as the venom, that could fire an insane amount of shots were dead. TT has a range far exceeding that of a Splinter Cannon, so threats like that should be sorted by the time that they would have gotten in range.

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From England. Living in Shanghai

DE only need 1 turn to get into range and there are likely 6-7 venoms in even a 1500pt DE list. DE also don't mind night fight too much. Their mobility and night vision stop it being as effective.

C'tan vs DE is not a great idea unless you can keep an MC out of LoS completely. Most lists can't. Shooting is the better option since their vehicles do drop quickly to S6+.

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With your average board being 48", my Venoms moving 12" and still being able to fire within 36" to full effect, it's a pretty safe bet I can get to your C'Tan from reserves. But say you hide it pretty well or it would take me another turn to get to it, in my standard 1500pt list, I use six Venoms, one Raider and three Ravagers. They won't come out of reserves at the same time, of course, but I think you'd be hard pressed to neutralize them all in a single turn regardless.

This message was edited 3 times. Last update was at 2012/04/19 11:03:21


 
   
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Also remember that the DE use poison weapons for the most part, That toughness 7 doesn't matter.
   
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Beijing, China

Mandor wrote:
Kirjava wrote:@Crazy_Carnifex If Orikan's ability does result in the DE staying in reserve, then they come on from their board edge a lot further back than they would have been if they were at the front of their deployment zone, effectively buying the Necrons an additional shooting phase at them. Besides, Crypteks with Tremorstaves should continue to keep them at the 1/3 chance of being immobilised whenever they move.
I think Orikan is still a gimmick. Most Dark Eldar armies primarily focus on shooting as well and outrange most of the Necron shooting. Versus a C'Tan/Orikan or Imotekh army I would reserve each and every time.


Mandor wrote:
Kirjava wrote:Shooting down a C'tan is no small job, with T7 and 4 wounds with an Invulnerable save they aren't going down easily, and as the OP's vehicles normally get popped on turn one the C'tan should provide a suitable fire magnet to make sure that his vehicles last.
Two venoms = one dead C'Tan, on average. Taking down a C'Tan is a very, very easy job for DE. I'd go as far as to say that taking a C'Tan versus Dark Eldar is 250+ points wasted.


The full Orikan C'tan trickery is not worth it until you are in a large game. It costs a lot and dies rather quickly. You dont want to get into a position where DE can outshoot and outrange you. Spending 500 points on limited firepower and trying to keep night fighting going will give the DE both.

Fully reserving isnt something shooty DE fear. Unless its a full combat wych cult coming in from the board edge is fine.

This message was edited 1 time. Last update was at 2012/04/19 14:01:11


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I don't know about C'Tan + WW, but I do believe you want to keep the DE in a night-fight situation. Yes, they have a bit better night-fighting range, but not much - and what hurts is their potential to stand off and fire. As long as the Necron player has a chance to shoot back, their superior toughness coupled with mid-range firepower should do fine.

I do feel that Imotekh works well against DE, any lightning hit will wreck one of those fancy-poo DE tanks, plus it encourages the DE player to engage rather than hang back and suffer unrequited attrition. The usual caveats about working better in large point battles, of course.

BTW, to the OP - Shut Up Judge, how big are the games you're usually playing?
   
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Transdimensional thunderbolt has a 24 inch range, it does not outrange venoms. it is super expensive and has a medium range.

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