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![[Post New]](/s/i/i.gif) 2012/04/17 23:24:36
Subject: Magnatizing Devastators
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Space Marine Scout with Sniper Rifle
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I would like to build my first Dev Squad but I would really like the entire team to have every weapon choice magnatized and available so i can play a WYSIWYG game. My question is, does anyone have a tutorial of how to go about this? And also, besides going through ebay with a fine toothed comb, where do i get all the additional weapons i need? I cant seem to find any Dev Squad weapon sprews on either the GW or Forgeworld Site.
Thank you in advance.
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This message was edited 3 times. Last update was at 2012/04/17 23:40:01
Primarch-Progenitor, to your glory and the glory of Him on Earth!
Imperial Fists: 400 points.
Tyranids: 1750 points.
Tau: 1500 points. |
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![[Post New]](/s/i/i.gif) 2012/04/17 23:57:25
Subject: Magnatizing Devastators
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Member of the Ethereal Council
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Buy some extra torsos. Or if you have some use em.
The Dev comes with 6 legs, so that leavs you 3 legs if i'm right
Take these, Cannibilize them to use the legs.
http://www.games-workshop.com/gws/catalog/productDetail.jsp?catId=cat440273a&prodId=prod1630084
Yu got every weapon, well mostly.
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![[Post New]](/s/i/i.gif) 2012/04/18 00:03:19
Subject: Magnatizing Devastators
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Space Marine Scout with Sniper Rifle
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You get 1 missile launcher in a Dev box. Chances are that at some point i'd like 4 missile launchers.
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Primarch-Progenitor, to your glory and the glory of Him on Earth!
Imperial Fists: 400 points.
Tyranids: 1750 points.
Tau: 1500 points. |
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![[Post New]](/s/i/i.gif) 2012/04/18 00:24:30
Subject: Re:Magnatizing Devastators
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Morphing Obliterator
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as far as extra weapons go, these might be useful:
http://www.forgeworld.co.uk/Warhammer-40000/Space_Marines/Space_Marine-Infantry-Accessories/SPACE_MARINE_HEAVY_WEAPONS_SET.html
http://www.forgeworld.co.uk/Warhammer-40000/SPACE-MARINE-SPECIAL-WEAPONS-PACK.html
dedicated bits sites like http://www.bitzbox.co.uk/ may also be helpful and ebay is always an option, as you already mentioned.
I'd be interested in seeing your final list of parts, as if I ever get around to building a dev squad I'd probably want to go the same route (i.e., magnetizing as much as possible).
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![[Post New]](/s/i/i.gif) 2012/04/18 01:30:58
Subject: Magnatizing Devastators
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Waaagh! Warbiker
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I've heard that tiny disc magnets 1/8" across are best, with a drillbit to match so you can hand-drill sockets for them. Makes sure to glue the arms and weapon all together, so you can slide the enitre U-shape on and off the torso. BitzBox has all Devastator weapons in stock, except for Missile Launchers and Multi-Meltas: http://www.bitzbox.co.uk/index.php/space-marines-devastator-squad-c-21_27_115
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This message was edited 1 time. Last update was at 2012/04/18 01:48:24
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![[Post New]](/s/i/i.gif) 2012/04/18 02:31:37
Subject: Re:Magnatizing Devastators
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Longtime Dakkanaut
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not worth it at all. putting in all those magnets is time consuming. you would need to magnetize both arms, the weapons and dont forget the backpacks because they are different for each heavy weapon. (and i know for the lascannon, it actually connects TO the backpack, so have fun and good luck!)
personally i would rather paint a whole new model rather than dick around doing that. the weapons are big, heavy and cross body, it would be a nightmare.
you could do torso to legs i suppose as someone already said. it doesnt really save you very much tho. all the work is above the legs anyways.
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This message was edited 1 time. Last update was at 2012/04/18 02:34:14
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![[Post New]](/s/i/i.gif) 2012/04/18 03:40:50
Subject: Magnatizing Devastators
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Morphing Obliterator
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that's a fair point. I know other folks have just gone out and bought several dev squads instead of just one and then built each squad with 1 of every heavy weapon. then they can mix & match models from each squad to field a single squad of whatever weapon composition they want to play for a particular game.
more money and painting involved, but the results are likely superior.
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![[Post New]](/s/i/i.gif) 2012/04/18 05:14:41
Subject: Re:Magnatizing Devastators
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Fixture of Dakka
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kb305 wrote:not worth it at all. putting in all those magnets is time consuming. you would need to magnetize both arms, the weapons and dont forget the backpacks because they are different for each heavy weapon. (and i know for the lascannon, it actually connects TO the backpack, so have fun and good luck!)
personally i would rather paint a whole new model rather than dick around doing that. the weapons are big, heavy and cross body, it would be a nightmare.
you could do torso to legs i suppose as someone already said. it doesnt really save you very much tho. all the work is above the legs anyways.
Oh dont be such a downer.
Heres what you can do if you are gonna magnatize your devs.
You take the right arm (which has the weapon) and the left arm (which supports the weapon) and glue them together.
While the glue is drying take the backpack for the weapon in question and drill a hole that matches the size of your magnet. Do the same in the back of the marine torso. You will need to cut off the lug on his back which holds the backpack on under normal circumstances.
Glue the magnets in place and wait for them to dry.
Once they are dry glue the backpack to the gun. Now the gun arm, support arm and backpack should be one piece which can be swapped out as needed.
So each of the devs should be 2 parts
- The gun assembly and
- The head, torso and legs.
I imagine the gun assembly might require some minor jigging and a few dry runs to make sure it all lines up properly. Hope this helps.
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![[Post New]](/s/i/i.gif) 2012/04/18 06:38:38
Subject: Re:Magnatizing Devastators
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Longtime Dakkanaut
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Snrub wrote:kb305 wrote:not worth it at all. putting in all those magnets is time consuming. you would need to magnetize both arms, the weapons and dont forget the backpacks because they are different for each heavy weapon. (and i know for the lascannon, it actually connects TO the backpack, so have fun and good luck!)
personally i would rather paint a whole new model rather than dick around doing that. the weapons are big, heavy and cross body, it would be a nightmare.
you could do torso to legs i suppose as someone already said. it doesnt really save you very much tho. all the work is above the legs anyways.
Oh dont be such a downer.
Heres what you can do if you are gonna magnatize your devs.
You take the right arm (which has the weapon) and the left arm (which supports the weapon) and glue them together.
While the glue is drying take the backpack for the weapon in question and drill a hole that matches the size of your magnet. Do the same in the back of the marine torso. You will need to cut off the lug on his back which holds the backpack on under normal circumstances.
Glue the magnets in place and wait for them to dry.
Once they are dry glue the backpack to the gun. Now the gun arm, support arm and backpack should be one piece which can be swapped out as needed.
So each of the devs should be 2 parts
- The gun assembly and
- The head, torso and legs.
I imagine the gun assembly might require some minor jigging and a few dry runs to make sure it all lines up properly. Hope this helps.
i'm being practical
it's easy enough to just say it. i said it too, anybody can say it. actually doing it is a whole different thing.
so in the case of the lascannon with your theory, you would have a big backpack, which snakes around all over with a long cable which is then glued into the lascannon, which is then glued to two seperate arms which you would then need to wiggle onto and off the models torso when you want to switch. everything needs to line up perfectly. not to mention this giant structure you would be taking on and off would be extremely fragile. you would need to pin it.
lol, ya a few dry runs. you make it sound easy. im guessing you havnt actually tried this.
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![[Post New]](/s/i/i.gif) 2012/04/18 06:51:51
Subject: Re:Magnatizing Devastators
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Waaagh! Warbiker
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kb305 wrote: so in the case of the lascannon with your theory, you would have a big backpack, which snakes around all over with a long cable which is then glued into the lascannon, which is then glued to two seperate arms which you would then need to wiggle onto and off the models torso when you want to switch. everything needs to line up perfectly. not to mention this giant structure you would be taking on and off would be extremely fragile. you would need to pin it. lol, ya a few dry runs. you make it sound easy. im guessing you havnt actually tried this. I can imagine this working with some care, weak magnets and Green Stuff strengthening of the backpack feed. It'd still be fragile, and arms prone to falling off, but you'd have magnetised Devastator marines. Actually, no, wait. Why don't you just keep the arms and backpack separate? How obvious is an un-cemented join between the weapon's feed and the backpack?
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This message was edited 1 time. Last update was at 2012/04/18 06:52:37
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![[Post New]](/s/i/i.gif) 2012/04/18 07:57:39
Subject: Magnatizing Devastators
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[DCM]
Moustache-twirling Princeps
Gone-to-ground in the craters of Coventry
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The joint isn't too obvious, as I have tried the same.
As long as the gun/arm set pulls downwards, the backpack's ammo feed will pusah it back into place, and keep the gap to a minimum.
It is time consuming, and you might well end up spending more on magnets than kits.
But, I'm using my Dev squad bodies for assault bodies, too. With magnetised backpacks, you can swap them out for jump-packs, or just normal packs.
I've gone overboard, and magged up some of the heads, to swap them for veteran ones.
So, my devs can be assaults, vanguards, or just sergeants for my Tact squads.
I did buy some more legs, as I got more torsos than legs in the kits.
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![[Post New]](/s/i/i.gif) 2012/04/18 08:01:21
Subject: Magnatizing Devastators
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Dakka Veteran
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Check my link in my sig.
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![[Post New]](/s/i/i.gif) 2012/04/18 08:46:42
Subject: Magnatizing Devastators
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Longtime Dakkanaut
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Warlord Imp wrote:Check my link in my sig.
pretty dumb IMO. ok so i suppose you saved yourself about 6 dollars worth of leg bits. 6 bucks for a set of 5 legs.
if you just painted the legs and made them all complete models you could potentially field a ton more complete devestator squads. all three heavy support spots if you wanted, each squad could have a different type of heavy weapon.
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![[Post New]](/s/i/i.gif) 2012/04/18 09:45:58
Subject: Re:Magnatizing Devastators
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Fixture of Dakka
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kb305 wrote:i'm being practical
it's easy enough to just say it. i said it too, anybody can say it. actually doing it is a whole different thing.
so in the case of the lascannon with your theory, you would have a big backpack, which snakes around all over with a long cable which is then glued into the lascannon, which is then glued to two seperate arms which you would then need to wiggle onto and off the models torso when you want to switch. everything needs to line up perfectly. not to mention this giant structure you would be taking on and off would be extremely fragile. you would need to pin it.
lol, ya a few dry runs. you make it sound easy. im guessing you havnt actually tried this.
I havent done it personaly. I've seen someone who has though. Im suspecting you havent tried it either or you would know that the arms are suprizingly robust.
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