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![[Post New]](/s/i/i.gif) 2012/04/27 05:54:42
Subject: Proposed Imperium stats (1st up: Emperor and Primarchs)
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Regular Dakkanaut
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I have worked on these stats and believe them to both accurate (as much as possible) and fair.
By all means comment, but no all-10 **** okay!
I am open to comments and suggestions, just not falming troll remarks!!!
The Emperor's statline: 8 5 6 6 5 7 5 10 2++
A combination of the stats from Sanguinor and Mephiston. Powerful to be sure, but hardly invincible. He would be focussed A LOT, and all heavy firepower would be trained on him. Negating his powers would be one sure-fire way to stop him, as would slowing him down with hordes (Orks and Nids, for example). He is not immune to terrain (like 3E C'Tan), or removal effects (Shattershards, Tesseracts, etc) - after all, though he is extremely powerful and resilient, he is not a daemon lord or energy being.
Primarch Baseline Stats: 7 5 5 5 4 6 4 10 2+
Slightly above those of Kaldor Draigo of GK fame. Keep in mind this is just the baseline. Depending on the Primarch, some stats would be lower or higher. Here are the ones I had in mind, given the lore etc we know about them:
+1 Weapon Skill: Leman Russ, Angron, Horus
+1 Strength: Perturabo, Leman Russ, Sanguinius, Ferrus Manus, Angron, Horus
+1 Toughness: Perturabo, Rogal Dorn, Ferrus Mannus, Mortarion
+1 Wounds: Ferrus Mannus
+1 Initiative: Khan, Curze, Sanguinius, Corax
+1 Attacks: Fulgrim, Sanguinius, Angron, Corax
Other points I have come up with:
- Khan would have Toughness 6 due to his bike, but would be T5 otherwise
- Lorgar would have lower stats, as he was never a fighter (WS 6 and Init 5)
- Lion, Guilliman, and Alpharius/Omegon have the baseline stats
- Magnus too has the baseline, but is stronger in psychic talent (not represented here)
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![[Post New]](/s/i/i.gif) 2012/04/27 16:38:54
Subject: Re:Proposed Imperium stats (1st up: Emperor and Primarchs)
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Space Marine Scout with Sniper Rifle
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i like it but i dont think its as black and white as that. all the wargear for a start. Also i would like to think that as standard Primarchs would have a 5+ invun built into their ornate and powerful armour.
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Primarch-Progenitor, to your glory and the glory of Him on Earth!
Imperial Fists: 400 points.
Tyranids: 1750 points.
Tau: 1500 points. |
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![[Post New]](/s/i/i.gif) 2012/04/27 16:57:29
Subject: Proposed Imperium stats (1st up: Emperor and Primarchs)
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Gore-Soaked Lunatic Witchhunter
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I know I may be beating a dead horse here, but remember the time the Emperor got his ass kicked by an Ork Warboss? Are you going to start writing up stats for 'ancient times, when Orks were manlier', or are we all going to finally suck it up and admit that the Emperor doesn't have WS8-9-10-whatever-people-always-think-it-should-be?
Remember, every piece of fluff is propaganda written from the subject army's point of view. Every person in the game is invincible and capable of slaughtering many times their number of enemies in their own backstory, but become redshirts who die like flies in everyone else's backstory. And then consider: the only things we know about the Emperor and the Primarchs come from Imperial backstory. We don't know anything beyond that the Imperium has a lot of stories about mythic heroes that could well have been blown all out of proportion.
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![[Post New]](/s/i/i.gif) 2012/04/27 17:28:15
Subject: Re:Proposed Imperium stats (1st up: Emperor and Primarchs)
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Lord of the Fleet
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Two things;
This has been done over and over and over again, and no one has really come up with a balanced statline and cost. Everyone will argue different perspectives and biases based on their favorite primarch. Not to mention special wargear, abilities and other such nonsense. Its truly just best to leave it alone.
Finally, no mention of Vulkan gets a big BOOOOO! from me. My favorite primarch, and you forgot him! :(
Other than that, it looks sensible, just that you'll never get a community consensus on any part of this; stats, wargear, and abilities.
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Mordian Iron Guard - Major Overhaul in Progress
+Spaceship Gaming Enthusiast+
Live near Halifax, NS? Ask me about our group, the Ordo Haligonias! |
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![[Post New]](/s/i/i.gif) 2012/04/27 19:16:46
Subject: Re:Proposed Imperium stats (1st up: Emperor and Primarchs)
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Perturbed Blood Angel Tactical Marine
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Sanguinus should be jump infabtry at the very least. Plus he's got he far seeing eye so he should get some kind of rule based on that. E.G. Far seeing eye - Sanguinus may re-roll one dice per turn (D3 or D6 but not 2D6)
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This message was edited 1 time. Last update was at 2012/04/27 19:18:33
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![[Post New]](/s/i/i.gif) 2012/04/28 04:23:03
Subject: Proposed Imperium stats (1st up: Emperor and Primarchs)
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Gore-Soaked Lunatic Witchhunter
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I'm being ignored again, aren't I?
*beat*
Fine, go ahead, write your Primarch rules. Just remember the prime directive of homebrew: the guy across the table has to agree to let you use it.
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![[Post New]](/s/i/i.gif) 2012/04/28 04:51:22
Subject: Proposed Imperium stats (1st up: Emperor and Primarchs)
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Regular Dakkanaut
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Fair enough then. It was worth a try.
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![[Post New]](/s/i/i.gif) 2012/04/28 06:47:12
Subject: Proposed Imperium stats (1st up: Emperor and Primarchs)
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Heroic Senior Officer
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AnomanderRake wrote:I know I may be beating a dead horse here, but remember the time the Emperor got his ass kicked by an Ork Warboss? Are you going to start writing up stats for 'ancient times, when Orks were manlier', or are we all going to finally suck it up and admit that the Emperor doesn't have WS8-9-10-whatever-people-always-think-it-should-be?
Yarrick killed a Warboss on his own, does that make him stronger than the Emperor?
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![[Post New]](/s/i/i.gif) 2012/04/28 16:20:51
Subject: Proposed Imperium stats (1st up: Emperor and Primarchs)
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Stone Bonkers Fabricator General
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as it seems only other primarchs can kill primarchs I would prefer a toned down version with only 2 wounds that would run around until "wounded." It would be impossible to kill a primarch but they could be driven off or wounded. In a game this would function as having 2 wounds, fairly easy to kill but they would never give kill points.
in the fluff the most incredible thing about these guys is how easily the escape terrible situations so if people insist on making rules for them I would make them powerful but fragile. When supported by their whole legion, they wont take wounds and would devastate. Alone they would easily get wounded and "escape" leaving no body or kill points.
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Dark Mechanicus and Renegade Iron Hand Dakka Blog
My Dark Mechanicus P&M Blog. Mostly Modeling as I paint very slowly. Lots of kitbashed conversions of marines and a few guard to make up a renegade Iron Hand chapter and Dark Mechanicus Allies. Bionics++ |
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![[Post New]](/s/i/i.gif) 2012/04/29 01:00:13
Subject: Proposed Imperium stats (1st up: Emperor and Primarchs)
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Regular Dakkanaut
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What if the Emperor had Mephiston's statline, and all of the Primarchs had Draigo's?
Both of those statlines seem quite fair to me, and accurate without going overboard (and taking into account that their supposed legends may just be heresay). Differences between the Primarchs would still vary, according to wargear and innate abilities.
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![[Post New]](/s/i/i.gif) 2012/04/29 02:22:48
Subject: Proposed Imperium stats (1st up: Emperor and Primarchs)
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Lone Wolf Sentinel Pilot
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I would say something closer to the Sanguinor would be more balanced, perhaps tossing in a few psychic powers for some and some special rules depending on their skills. So the base stats could be WS..BS...S.....T......W....I.....A...Ld...Sv 8......5......5....5.......3....6....5...10...2+ And depending on their abilities they could have some slight boosts, like maybe Corax could have an extra attack or someone could have higher strength or toughness. Their main power however should be in special rules, Lion is a great general so he allows you to do some tactical genius stuff like Creed, Fulgrim motivates his legion to greater deeds to perfect their abilities or something, Magnus can get some pimping psychic powers, perhaps Ferrus Manus gives some boost to vehicles, perhaps Pertrubo can do something akin to Guard orders to let units ignore cover (siege warfare expert, so he could tell his men how to dig enemies out of trenches).
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This message was edited 2 times. Last update was at 2012/04/29 02:37:43
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![[Post New]](/s/i/i.gif) 2012/04/29 11:22:46
Subject: Proposed Imperium stats (1st up: Emperor and Primarchs)
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Regular Dakkanaut
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The Emperor could have Sanguinor's statline, but with Wounds at 4 instead of 3. I'd envision him having IC, God of War (Calgar's rule), Acute Senses, EW, FNP, and Counter-Attack. Primarch wise, they'd all have Draigo's stats as a baseline. Only in some cases would stats be increased (Toughness for Perturabo, Wounds for Mannus, Initiative for Corax, etc), but this would be due to their wargear or natural/psychic abilities. But, that's just me. EDIT: Weapon wise, I was thinking... The Emperor: Burning Sword (stats match Swarmlord Bonesabre), Aquila Claw ( MC-Wolf Claw with Rending, generates additional wounds on 6+) Lion: Lion Blade ( MC Relic Blade) Fulgrim: Fireblade ( MC Relic Blade, to-wound of 6 generates additional wound) Perturabo: Iron Gauntlets (count as Seismic Hammers that each come with built-in TL Multi-Meltas) Jaghatai Khan: no idea Leman Russ: Mjalnar ( MC Frost Blade with +2 Strength instead of +1) Rogal Dorn: Sword of Dorn ( MC Relic Blade with Chainsabre effect (Eldar weapon)), Dorn's Arrow (Pedro Kantor's weapon) Konrad Curze: Terror Claws (pair of MC- LC with Rending, inflicted wounds count as 2 in close-combat results) Sanguinius: Blade Sanguinor ( MC Blade Encarmine) Ferrus Manus: Forgebreaker ( MC AP1 Thunderhammer), Iron Hands ( MC power fists) Angron: Godtearer ( MC Chainaxe that attacks like an MC), Plasma Gauntlet? ( TL Plasma Pistol) Guilliman: no idea, the GoU predate him Mortarion: Manreaper ( MC power weapon that can attack all in base contact), Lantern ( TL plasma gun with no overheat) Magnus: no idea, might not need weapons with his mental powers Horus: Luna Maul ( MC Thunder Hammer that strikes at half initiative), Talon of Horus (Abaddon's weapon) Lorgar: Illuminarum ( MC Crozius with Heavy Flamer attack) Vulkan: refer to He'Stan's entry Corax: Raven Talon ( MC LC with Rending on 5+), Deliverance Whip ( MC Neural Whip, inspired by HH novel cover) Alpharius: Silent Killer (Boltgun that auto-hits when used outside of 12" but has only one shot when doing so), MC Poison Blade (2+) Came up with these in a bit of a rush, so be kind.
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This message was edited 1 time. Last update was at 2012/04/29 14:23:23
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![[Post New]](/s/i/i.gif) 2012/04/29 20:16:01
Subject: Re:Proposed Imperium stats (1st up: Emperor and Primarchs)
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Perturbed Blood Angel Tactical Marine
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Bade encarmine are mc.
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![[Post New]](/s/i/i.gif) 2012/04/29 21:17:13
Subject: Proposed Imperium stats (1st up: Emperor and Primarchs)
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Courageous Space Marine Captain
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Angron should have Gorefiend and Gorechild. Essentially the Gorechild from Kharn, but X2 and the effects are cumulative (so+ 2 Str and 3D6 AP).
Khan should have Moonfang (as per Kor'sarro Khan), and a bike( NOT MOONDRAKKEN FROM KOR'SARRO. This was built for the 4th Master of the Hunt after the Heresy.)
Corax should have 2 Lightning Claws with rending (as per Shrike), and a Jump Pack obviously.
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![[Post New]](/s/i/i.gif) 2012/04/29 22:03:55
Subject: Proposed Imperium stats (1st up: Emperor and Primarchs)
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Lone Wolf Sentinel Pilot
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Lion's weapon is the Lion Sword, not Lion blade. Also are you thinking of any special rules for them?
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![[Post New]](/s/i/i.gif) 2012/04/30 01:28:24
Subject: Proposed Imperium stats (1st up: Emperor and Primarchs)
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Grim Dark Angels Interrogator-Chaplain
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Also Lion was Russ's equal in every way, cept he was faster and russ was stronger, so no lion would not be baseline, anything you add to russ needs to added to lion
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![[Post New]](/s/i/i.gif) 2012/04/30 01:39:32
Subject: Proposed Imperium stats (1st up: Emperor and Primarchs)
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Twisted Trueborn with Blaster
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Huh.
So a DE Archon will outshoot the primarch/emperor?
You know what, I'm okay with that.
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![[Post New]](/s/i/i.gif) 2012/04/30 01:42:50
Subject: Proposed Imperium stats (1st up: Emperor and Primarchs)
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Lone Wolf Sentinel Pilot
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Formosa wrote:Also Lion was Russ's equal in every way, cept he was faster and russ was stronger, so no lion would not be baseline, anything you add to russ needs to added to lion
So what are you thinking of for the differences? Russ gets +1 S, Lion gets +1 I or +2 A? I mean we shouldn't have a baseline and give everyone a boost in three or more areas. I have seen a good number of tries at this where people set a baseline, but put so much effort into making them special that for example Angron will have +1 WS, +1 Strength, +2 Attacks, and perhaps something else over the baseline.
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![[Post New]](/s/i/i.gif) 2012/04/30 11:22:52
Subject: Proposed Imperium stats (1st up: Emperor and Primarchs)
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Jovial Junkatrukk Driver
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motyak wrote:[...] Yes, the mods are illuminati, and yakface, lego and dakka dakka itself are the 3 points of the triangle. |
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![[Post New]](/s/i/i.gif) 2012/04/30 13:13:43
Subject: Proposed Imperium stats (1st up: Emperor and Primarchs)
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Regular Dakkanaut
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MAKE. LION. BETTER.
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"Whoever said pain was only temporary?"- Racheuis, Dark Eldar Haemonculus
3000 pts Dark Angels
2000pts Guard
1000 pts Eldar
1500 pts White Scars
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![[Post New]](/s/i/i.gif) 2012/05/01 23:15:35
Subject: Proposed Imperium stats (1st up: Emperor and Primarchs)
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Gore-Soaked Lunatic Witchhunter
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Bobthehero wrote:AnomanderRake wrote:I know I may be beating a dead horse here, but remember the time the Emperor got his ass kicked by an Ork Warboss? Are you going to start writing up stats for 'ancient times, when Orks were manlier', or are we all going to finally suck it up and admit that the Emperor doesn't have WS8-9-10-whatever-people-always-think-it-should-be?
Yarrick killed a Warboss on his own, does that make him stronger than the Emperor?
It makes him better at close combat, most certainly.
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