Switch Theme:

Equip Raptor champion?  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in se
Pulsating Possessed Space Marine of Slaanesh






Sup?

I'm currently putting some CSM Raptors together, but I am indecisive on how to equip the champions. I'm gonna have two six man squads, one with two Plasmaguns and one with two Meltaguns (if that's relevant, I don't know, I'm fresh-faced new you see )

I'm thinking Plasma pistol and Power Sword for the one in the Plasma squad. But for the other one I have no idea. Are Lightning Claws as badass as they look? Would appreciate some help on this one.

Many thanks.


 Gentleman_Jellyfish wrote:
Cue all the people saying "This is the last straw! Now I'm only going to buy a little bit every now and then!"
 
   
Made in gb
Nurgle Veteran Marine with the Flu






Yorkshire, England

A power fist, there is nothing worse than getting stuck in combat with dreadnoughts or other mechanised walkers.
   
Made in gb
Longtime Dakkanaut






I'd roll powerfist, as the rest of the squad can deal with infantry.
Are you giving them a mark? personally I'd stick with a powerfist with any mark except slaanesh, where it'd be wasted.

This message was edited 1 time. Last update was at 2012/04/28 21:10:03


12,300 points of Orks
9th W/D/L with Orks, 4/0/2
I am Thoruk, the Barbarian, Slayer of Ducks, and This is my blog!

I'm Selling Infinity, 40k, dystopian wars, UK based!

I also make designs for t-shirts and mugs and such on Redbubble! 
   
Made in gb
Plummeting Black Templar Thunderhawk Pilot





Wisbech

Don't give him both a PF and PP though, nothing worse than your only anti tank combat guy blowing himself up
   
Made in se
Pulsating Possessed Space Marine of Slaanesh






If the Slaanesh mark is such a waste I am not giving them any mark at all, because I'm putting together a Slaanesh army, hehe.

So Power Fist and Bolt Pistol then? What about the other one? Is Plasma Pistol and Power Sword an alright combo?


 Gentleman_Jellyfish wrote:
Cue all the people saying "This is the last straw! Now I'm only going to buy a little bit every now and then!"
 
   
Made in au
Frenzied Berserker Terminator




In your squads, doing the chainsword tango

Fist

   
Made in im
Nasty Nob on Warbike with Klaw





Liverpool

I normally play Orks, so every unit and it's dog tend to have a powerfist in.
Jump infantry are fast enough to pick your targets, so you're unlikely to get stuck against a Dread unless you charged it. You get a more flexible choice of targets with a 'fist, but nothing wrong with taking power weapon instead, you just need to pick your targets more carefully.
   
Made in gb
Ghost of Greed and Contempt






Engaged in Villainy

You could do worse than take twin LC, which are pretty tasty, and IIRC can't a raptor champion take meltabombs? Just a thought, If you are worried about Dreads and such.
Unfortunately I can't check it, my friend has my CSM codex...

"He was already dead when I killed him!"

Visit my Necromunda P&M blog, here: https://www.dakkadakka.com/dakkaforum/posts/list/0/747076.page#9753656 
   
Made in us
Decrepit Dakkanaut





Vallejo, CA

I'm also going to jump on the fist wagon, but I'll also say that LCs with a meltabomb isn't bad either. Raptors have the ability to choose who they're attacking better than most stuff, which means that you don't have to live quite so much in fear of getting charged by a dreadnought. In a squad with meltas, the fist is also less necessary for taking down vehicles.

The fist is still the best option most of the time, but the LCs also open up some options as well, should the rest of your list dictate.

I wouldn't bother with a power weapon, though, and I certainly wouldn't bother with a plasma pistol, even if the rest of the squad has plasma.




Your one-stop website for batreps, articles, and assorted goodies about the men of Folera: Foleran First Imperial Archives. Read Dakka's favorite narrative battle report series The Hand of the King. Also, check out my commission work, and my terrain.

Abstract Principles of 40k: Why game imbalance and list tailoring is good, and why tournaments are an absurd farce.

Read "The Geomides Affair", now on sale! No bolter porn. Not another inquisitor story. A book written by a dakkanought for dakkanoughts!
 
   
Made in us
Shas'o Commanding the Hunter Kadre





Richmond, VA

As much as I want to say add a fist, the fact that raptors are so fast and can carry two melta guns means you should really toss on a power sword.

Odds are you have obliterators, or other good anti tank in your army. Your raptors can roll around popping transports and wiping out the contents. Most players put a power fist in these transport units, therefore with MOK and a power weapon your squad should wipe them out to were your lack of a fist won't matter.

If your raptors get caught by a dread, that's your own damn fault.

Desert Hunters of Vior'la The Purge Iron Hands Adepts of Pestilence Tallaran Desert Raiders Grey Knight Teleport Assault Force
Lt. Coldfire wrote:Seems to me that you should be refereeing and handing out red cards--like a boss.

 Peregrine wrote:
SCREEE I'M A SEAGULL SCREE SCREEEE!!!!!
 
   
Made in us
Rotting Sorcerer of Nurgle






Jacksonville, NC

Powerfist on both. Punchface!

Check out my P&M Blog!
Check out my YouTube channel, Heretic Wargaming USA: https://www.youtube.com/channel/UCLiPUI3zwSxPiHzWjFQKcNA
Latest Tourney results:
1st Place Special Mission tourney 12/15/18 (Battlereps)
2nd Place ITC tourney 08/20/18 ( Battlerep)
3rd Place ITC Tourney 06/08/18(Battlereps
   
Made in us
Decrepit Dakkanaut





Vallejo, CA

juraigamer wrote:As much as I want to say add a fist, the fact that raptors are so fast and can carry two melta guns means you should really toss on a power sword.

But a power weapon adds so little, why not just save the points and give him a chainsword?


Your one-stop website for batreps, articles, and assorted goodies about the men of Folera: Foleran First Imperial Archives. Read Dakka's favorite narrative battle report series The Hand of the King. Also, check out my commission work, and my terrain.

Abstract Principles of 40k: Why game imbalance and list tailoring is good, and why tournaments are an absurd farce.

Read "The Geomides Affair", now on sale! No bolter porn. Not another inquisitor story. A book written by a dakkanought for dakkanoughts!
 
   
Made in ca
Twisted Trueborn with Blaster




Fredericton, NB

Dual LC and a Meltabomb on a 2 melta or 2 flamer raptor squad

Know thy self. Everything follows this.
 
   
Made in us
Shas'o Commanding the Hunter Kadre





Richmond, VA

Ailaros wrote:
juraigamer wrote:As much as I want to say add a fist, the fact that raptors are so fast and can carry two melta guns means you should really toss on a power sword.

But a power weapon adds so little, why not just save the points and give him a chainsword?



Because raptors with melta guns scream transport popping killers. With a power sword, and mark of khorne, you can pull off 5 attacks on the charge, which tends to kill 2-3 marines. The powerfist is good, but in this case I would say to get your swings in before your opponents fist, because raptors are expensive.

Desert Hunters of Vior'la The Purge Iron Hands Adepts of Pestilence Tallaran Desert Raiders Grey Knight Teleport Assault Force
Lt. Coldfire wrote:Seems to me that you should be refereeing and handing out red cards--like a boss.

 Peregrine wrote:
SCREEE I'M A SEAGULL SCREE SCREEEE!!!!!
 
   
Made in au
Frenzied Berserker Terminator




In your squads, doing the chainsword tango

juraigamer wrote:
Because raptors with melta guns scream transport popping killers. With a power sword, and mark of khorne, you can pull off 5 attacks on the charge, which tends to kill 2-3 marines. The powerfist is good, but in this case I would say to get your swings in before your opponents fist, because raptors are expensive.

The day you fail to blow that transport is the day you are grateful for the fist. If you're taking a meltabomb as well, your paying 5 less points for a 1/6 chance you will hit. If you immobilize it, the meltabomb is sadly not AP1- would you like to hit it once at S8, or 3 times at S8? Also since the P.weapon swings at I4, Im going to put those Pweapon hits on one guys, so that turns into "tends to kill 1 marine"

the fist, on the other hand...

   
Made in us
Decrepit Dakkanaut





Vallejo, CA

Jihallah wrote: If you're taking a meltabomb as well, your paying 5 less points for a 1/6 chance you will hit.

If your opponent forwent shooting in the previous turn to move at cruising speed. Plus, raptors are quick enough (and able to fly over other units enough) to be able to pick more sedentary targets.

Plus, the raptor squad itself also comes with krak grenades. I'm not saying that taking a fist doesn't give you better tank busting power, but what I am saying is that with 2 BS4 meltaguns, 4 S6 and 1 S8 melta attack on the charge, a raptor squad actually already comes with a pretty hefty dose of anti tank, even without the fist. Swapping out that S8 melta in favor of 3 S8 non-melta doesn't actually increase the tank killing power by that much of a percentage.

Of course, it's not a non-zero improvement, and, more importantly, the fist gives you the ability to hunt down MCs and walkers rather than run away from them, so the fist is still a good upgrade. Meanwhile, the lightning claws also open up some opportunities (like attacking termies), and can be a viable option in their own right.

In any case, it's certainly less of an auto-include than a fist in a berzerker squad (or, really, any troops choice in the codex).



This message was edited 1 time. Last update was at 2012/05/01 06:07:54


Your one-stop website for batreps, articles, and assorted goodies about the men of Folera: Foleran First Imperial Archives. Read Dakka's favorite narrative battle report series The Hand of the King. Also, check out my commission work, and my terrain.

Abstract Principles of 40k: Why game imbalance and list tailoring is good, and why tournaments are an absurd farce.

Read "The Geomides Affair", now on sale! No bolter porn. Not another inquisitor story. A book written by a dakkanought for dakkanoughts!
 
   
Made in no
Terrifying Doombull





Hefnaheim

What the poster above me said really sums it up.
   
Made in au
Frenzied Berserker Terminator




In your squads, doing the chainsword tango

I'm still convinced fist over PW+MB. PW on its own, or even just a MB however...

   
Made in fr
Tzeentch Veteran Marine with Psychic Potential





France

Lightcavalier wrote:Dual LC and a Meltabomb on a 2 melta or 2 flamer raptor squad


I vote for that, especially on the melta team, and especially with MoS.

This message was edited 1 time. Last update was at 2012/05/01 11:49:05


   
 
Forum Index » 40K General Discussion
Go to: