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Made in gb
Towering Hierophant Bio-Titan





Fareham

Really want to get back into 40k again after a break and wanted something different.
Ive allways gone for large horde armies with big killy units, however, i want to run something totally different.

Rough guide to what i was looking to use:

Lilith - (not amazing in reality, but still good)
9 bloodbrides with her.

5 bloodbrides

10 wyches
10 wyches
5 wyches
5 wyches
5 wyches
5 wyches

ravager x3


Also, for gap filling: reavers and hellions? both fit the theme well, and i think i can get a use from them to make them worth while.


All units of 10 go in raiders, units of 5 get a venom.
All wyches have haywires.
In general, i want a fast list able to get about the table and thin down units before assaulting.
However, DE arent my strongpoint here, so need alot of suggestions on tactics, use and list builds please.

I do however want this list to remain as a cult, so things like archons and incubi dont fit in to what im looking for.
So i expect to be able to create a reasonable list, but its only for friendly games and the odd RTT here and there, but mainly fluff and painting fun.

All C&C and ideas welcome.

   
Made in us
Rotting Sorcerer of Nurgle






Jacksonville, NC

I play a wych cult and here's a few suggestions:
- look into using duke sliscus, his abilities rock with wyches
- liliths ok, haemunculi work well withwyches
- archons are always good, succubi not so much
- trueborn squads provide good firepower for at so the wyches can get stuck in
- for fast attack lookinto beast packs or scourges for fast, hard hitters

I use 3 ravagers, 3 hqs, 4 wych squads, 1 warrior squad, and 2 treuborn squads at 1850 and it works awesomely

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Made in ca
Angered Reaver Arena Champion






I recently won Best General at Astronomi-con's Winnipeg event with the following:

1500 pt event

Succubus w/agonizer
Bloodbrides x9 with agonizer syren and 2x razorflails in raider with FF/NS
Trueborn x4 with blasters in venom (2x splinter cannons)
Wychs x10 agonizer in raider with FF
Wychs x10 agonizer in raider with FF
warriors x5 blaster in venom (2x splinter cannons)
warriors x5 blaster in venom (2x splinter cannons)
Ravager FF
Ravager FF
Ravager FF

To expand upwards, add another trueborn unit, another wych unit and another warrior unit. Then add in deep striking scourges with blasters or heat lances (user preference) until FOC full.


Automatically Appended Next Post:
Zid wrote: succubi not so much


Gonna disagree. But then people don't think much of bloodbrides either. Its kinda funny how much those two are dismissed by so many people, yet they have won so many games, and are a core part of why I won best general at a 6 round event.

Don't underestimate how powerful those 85 points in the succubus can be.

This message was edited 1 time. Last update was at 2012/04/30 23:26:49


Sangfroid Marines 5000 pts
Wych Cult 2000
Tau 2000 
   
Made in us
Stone Bonkers Fabricator General





Beijing, China

Dracos wrote:I recently won Best General at Astronomi-con's Winnipeg event with the following:

1500 pt event

Succubus w/agonizer
Bloodbrides x9 with agonizer syren and 2x razorflails in raider with FF/NS
Trueborn x4 with blasters in venom (2x splinter cannons)
Wychs x10 agonizer in raider with FF
Wychs x10 agonizer in raider with FF
warriors x5 blaster in venom (2x splinter cannons)
warriors x5 blaster in venom (2x splinter cannons)
Ravager FF
Ravager FF
Ravager FF

To expand upwards, add another trueborn unit, another wych unit and another warrior unit. Then add in deep striking scourges with blasters or heat lances (user preference) until FOC full.


Automatically Appended Next Post:
Zid wrote: succubi not so much


Gonna disagree. But then people don't think much of bloodbrides either. Its kinda funny how much those two are dismissed by so many people, yet they have won so many games, and are a core part of why I won best general at a 6 round event.

Don't underestimate how powerful those 85 points in the succubus can be.


I like the list, Venom spam is kinda boring for me so I always run more wyches than most people.

I gotta agree on the succi, although in larger games I bump her to an archon.

I dont like Lelith though, str3 and no drugs just doesnt cut it for me. Sure she gets tons of attacks but for her points I want more death than just a lot of dice rolling gimmics.

Dark Mechanicus and Renegade Iron Hand Dakka Blog
My Dark Mechanicus P&M Blog. Mostly Modeling as I paint very slowly. Lots of kitbashed conversions of marines and a few guard to make up a renegade Iron Hand chapter and Dark Mechanicus Allies. Bionics++  
   
Made in gb
Towering Hierophant Bio-Titan





Fareham

I play a wych cult and here's a few suggestions:
- look into using duke sliscus, his abilities rock with wyches
- liliths ok, haemunculi work well withwyches
- archons are always good, succubi not so much
- trueborn squads provide good firepower for at so the wyches can get stuck in
- for fast attack lookinto beast packs or scourges for fast, hard hitters


Duke - he is an idea, have been tempted for the abilities and he is in keeping with the list.

Lilith just belongs in the list lol, and skinmen dont fit with the theme.

Archons and trueborn again dont fit the theme, otherwise i'd be running the cutter list of trueborns in venoms.

Packs are an idea though, i'd overlooked those!





But in a nutshell, i dont want anything that doesent fit.
As amazing as trueborn are, they are more of a kabal than a cult.

Thank you for the info though, its brought a few ideas up that ive looked past
The duke being a big one.

   
Made in us
Rotting Sorcerer of Nurgle






Jacksonville, NC

Jackal wrote:
I play a wych cult and here's a few suggestions:
- look into using duke sliscus, his abilities rock with wyches
- liliths ok, haemunculi work well withwyches
- archons are always good, succubi not so much
- trueborn squads provide good firepower for at so the wyches can get stuck in
- for fast attack lookinto beast packs or scourges for fast, hard hitters


Duke - he is an idea, have been tempted for the abilities and he is in keeping with the list.

Lilith just belongs in the list lol, and skinmen dont fit with the theme.

Archons and trueborn again dont fit the theme, otherwise i'd be running the cutter list of trueborns in venoms.

Packs are an idea though, i'd overlooked those!





But in a nutshell, i dont want anything that doesent fit.
As amazing as trueborn are, they are more of a kabal than a cult.

Thank you for the info though, its brought a few ideas up that ive looked past
The duke being a big one.


I love the duke 2d6 drugs rocks


Automatically Appended Next Post:
Dracos wrote:I recently won Best General at Astronomi-con's Winnipeg event with the following:

1500 pt event

Succubus w/agonizer
Bloodbrides x9 with agonizer syren and 2x razorflails in raider with FF/NS
Trueborn x4 with blasters in venom (2x splinter cannons)
Wychs x10 agonizer in raider with FF
Wychs x10 agonizer in raider with FF
warriors x5 blaster in venom (2x splinter cannons)
warriors x5 blaster in venom (2x splinter cannons)
Ravager FF
Ravager FF
Ravager FF

To expand upwards, add another trueborn unit, another wych unit and another warrior unit. Then add in deep striking scourges with blasters or heat lances (user preference) until FOC full.


Automatically Appended Next Post:
Zid wrote: succubi not so much


Gonna disagree. But then people don't think much of bloodbrides either. Its kinda funny how much those two are dismissed by so many people, yet they have won so many games, and are a core part of why I won best general at a 6 round event.

Don't underestimate how powerful those 85 points in the succubus can be.


Very interesting list... I write Succubi off mostly due to not having the 2++. Honestly, I love the idea behind bloodbrides, but I can't bring myself to pay the extra 3 points per model for more wyches... wyches die in droves if they don't get where they need to, so I prefer redundancy. I also can't seem to not want 2 or more trueborn units. They're just sooooo good! I do like your list tho. Heres my 1850 wychcult:

HQ
-----
Duke Sliscus
Haemi - SS
Haemi - Liquifier

Elites
---------
3x Trueborn - 3x blaster - Venom w/ 2x SC
3x Trueborn - 3x blaster - Venom w/ 2x SC

Troops
----------
7x Wyches - Haywires, agonizer - Raider w/ FF, TGL
7x Wyches - Haywires, agonizer - Raider w/ FF, TGL
7x Wyches - Haywires, agonizer - Raider w/ FF, TGL
7x Wyches - Haywires, agonizer - Raider w/ FF
9x Warriors - Raider w/ FF, Racks

Heavy
---------
Ravager - FF
Ravager - FF
Ravager - FF

Looking at your list... kinda makes me wanna swap things up a little. Maybe cutting haywires for more wyches... herm

This message was edited 1 time. Last update was at 2012/05/01 03:21:08


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Made in ca
Angered Reaver Arena Champion






Haywires are terrible. That comes from a year of experience trying to make them work. Wychs assaulting vehicles is such a bad idea and it has a really low rate of return, and a pretty large risk. You'll find those points better spend elsewhere in 95% of games.

Bloodbrides are allstars with the succubus. They've lost only a single combat in over 40+ games in the last year, and that was a sacrificial play to get a unit to move from an objective by threatening to assault them (forced the ork boys to assault first w/warboss support so they wouldn't get run over by being assaulted). I then move blocked that unit with like 5 skimmers to block them from claiming the objective again.

Kills include, but are not limited too (off the top of my head): Tyrannofex, Trygons, Mephiston, Death company, FNP assault marines, Sanguinary guard, Opposing wychs w/ vect, SM TH/SS terminators, BT LC terminators, Wolf guard, Nobs, and every manner of troop under the sun. The one thing I haven't put them against is Draigowing paladins, but I can just dance around that mess and darklance it down for the most part. Purifiers are also silly, but even that flame isn't enough.

The thing about the Bloodbrides is that adding 1 more attack to that profile is extremely lethal. It seems like a high price to pay for the extra attack, until you see that it adds the proportional amount of damage output. In fact, anything less than 13 points and they would be a no-brainer. To me, they are still a no-brainer, but not really a spam type unit. I'd say they consistently perform better than the trueborn (even if they are completely opposite roles making a direct comparison somewhat useless).

Sangfroid Marines 5000 pts
Wych Cult 2000
Tau 2000 
   
Made in us
Stone Bonkers Fabricator General





Beijing, China

Dracos wrote:Haywires are terrible. That comes from a year of experience trying to make them work. Wychs assaulting vehicles is such a bad idea and it has a really low rate of return, and a pretty large risk. You'll find those points better spend elsewhere in 95% of games.

Bloodbrides are allstars with the succubus. They've lost only a single combat in over 40+ games in the last year, and that was a sacrificial play to get a unit to move from an objective by threatening to assault them (forced the ork boys to assault first w/warboss support so they wouldn't get run over by being assaulted). I then move blocked that unit with like 5 skimmers to block them from claiming the objective again.

Kills include, but are not limited too (off the top of my head): Tyrannofex, Trygons, Mephiston, Death company, FNP assault marines, Sanguinary guard, Opposing wychs w/ vect, SM TH/SS terminators, BT LC terminators, Wolf guard, Nobs, and every manner of troop under the sun. The one thing I haven't put them against is Draigowing paladins, but I can just dance around that mess and darklance it down for the most part. Purifiers are also silly, but even that flame isn't enough.

The thing about the Bloodbrides is that adding 1 more attack to that profile is extremely lethal. It seems like a high price to pay for the extra attack, until you see that it adds the proportional amount of damage output. In fact, anything less than 13 points and they would be a no-brainer. To me, they are still a no-brainer, but not really a spam type unit. I'd say they consistently perform better than the trueborn (even if they are completely opposite roles making a direct comparison somewhat useless).


I think a big part of it is that they still look like wyches and get no respect.
people look at them and maybe dont even ask what they are, just meh wyches.
or if they do they say bloodbrides, meh special wyches.
Getting no respect works very very well for DE

Dark Mechanicus and Renegade Iron Hand Dakka Blog
My Dark Mechanicus P&M Blog. Mostly Modeling as I paint very slowly. Lots of kitbashed conversions of marines and a few guard to make up a renegade Iron Hand chapter and Dark Mechanicus Allies. Bionics++  
   
Made in ca
Angered Reaver Arena Champion






Their raider is specially decked out, and they are in red jumpsuits. Their base CCW is different. They are modeled to look different from the wychs so that people can't forget which squad is the brides.

It might just be that people don't see them on the battlefield and therefore just are not aware of how much they hurt in CC. But even regular opponents lose to them, and i've been playing them locally for a year. Its hard to keep using that as an excuse.

Sangfroid Marines 5000 pts
Wych Cult 2000
Tau 2000 
   
Made in us
Rotting Sorcerer of Nurgle






Jacksonville, NC

Dracos wrote:Haywires are terrible. That comes from a year of experience trying to make them work. Wychs assaulting vehicles is such a bad idea and it has a really low rate of return, and a pretty large risk. You'll find those points better spend elsewhere in 95% of games.

Bloodbrides are allstars with the succubus. They've lost only a single combat in over 40+ games in the last year, and that was a sacrificial play to get a unit to move from an objective by threatening to assault them (forced the ork boys to assault first w/warboss support so they wouldn't get run over by being assaulted). I then move blocked that unit with like 5 skimmers to block them from claiming the objective again.

Kills include, but are not limited too (off the top of my head): Tyrannofex, Trygons, Mephiston, Death company, FNP assault marines, Sanguinary guard, Opposing wychs w/ vect, SM TH/SS terminators, BT LC terminators, Wolf guard, Nobs, and every manner of troop under the sun. The one thing I haven't put them against is Draigowing paladins, but I can just dance around that mess and darklance it down for the most part. Purifiers are also silly, but even that flame isn't enough.

The thing about the Bloodbrides is that adding 1 more attack to that profile is extremely lethal. It seems like a high price to pay for the extra attack, until you see that it adds the proportional amount of damage output. In fact, anything less than 13 points and they would be a no-brainer. To me, they are still a no-brainer, but not really a spam type unit. I'd say they consistently perform better than the trueborn (even if they are completely opposite roles making a direct comparison somewhat useless).


Honestly you've convinced me somewhat, cept that Haywires I feel are a good addition to a few units. Gives you even more AT for gunlines, and makes gunlines move apart (what good IG player is gonna stand there in a line for me to haywire 3 tanks?). So I'll be slightly modifying my list and trying out the bloodbrides, I see your point!

Check out my P&M Blog!
Check out my YouTube channel, Heretic Wargaming USA: https://www.youtube.com/channel/UCLiPUI3zwSxPiHzWjFQKcNA
Latest Tourney results:
1st Place Special Mission tourney 12/15/18 (Battlereps)
2nd Place ITC tourney 08/20/18 ( Battlerep)
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