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Made in gb
Nasty Nob





Dorset, England

And skarboyz were veterans back in 2nd/3rd editions with +1S.

Yea basically Nobs in training, they were very common in Goff armies. Another thing that helped differentiate Klan armies which disappeared.

However, I'm still hoping we get Klan specific key words that unlock strategies and buffs with mono-klan armies to make my Snakebites even cooler!

Thanks, and yeah for FW rules i will enjoy them for my gargantuan squiggoth, my big squiggoth and my warkopta!!!!

Typically I don't really like big miniatures, but the big squiggoth does tempt me every time I go on Forgeworld. Maybe now is the time to indulge!

This message was edited 1 time. Last update was at 2017/05/30 11:02:01


 
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






I just hope they don't forget the looted wagon this time around.


Automatically Appended Next Post:
 Kroem wrote:
And skarboyz were veterans back in 2nd/3rd editions with +1S.

Yea basically Nobs in training, they were very common in Goff armies. Another thing that helped differentiate Klan armies which disappeared.

However, I'm still hoping we get Klan specific key words that unlock strategies and buffs with mono-klan armies to make my Snakebites even cooler!

Thanks, and yeah for FW rules i will enjoy them for my gargantuan squiggoth, my big squiggoth and my warkopta!!!!

Typically I don't really like big miniatures, but the big squiggoth does tempt me every time I go on Forgeworld. Maybe now is the time to indulge!



While I'd love to see klanz come back, they have been gone since 4th edition, and they will not return anytime soon. The best you can hope for is a supplement for one klan.

This message was edited 1 time. Last update was at 2017/05/30 11:09:29


7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in fr
Regular Dakkanaut



France

 Jidmah wrote:
I just hope they don't forget the looted wagon this time around.


Automatically Appended Next Post:
 Kroem wrote:
And skarboyz were veterans back in 2nd/3rd editions with +1S.

Yea basically Nobs in training, they were very common in Goff armies. Another thing that helped differentiate Klan armies which disappeared.

However, I'm still hoping we get Klan specific key words that unlock strategies and buffs with mono-klan armies to make my Snakebites even cooler!

Thanks, and yeah for FW rules i will enjoy them for my gargantuan squiggoth, my big squiggoth and my warkopta!!!!

Typically I don't really like big miniatures, but the big squiggoth does tempt me every time I go on Forgeworld. Maybe now is the time to indulge!



While I'd love to see klanz come back, they have been gone since 4th edition, and they will not return anytime soon. The best you can hope for is a supplement for one klan.

Maybe in Fw index, who knows, i will wait for the xenos index from FW

This message was edited 1 time. Last update was at 2017/05/30 11:16:05


40: 10 000 Orks, 3000 Tau, 2000 Deathwatch
AOS: 2000 Kharadrons Overlords 
   
Made in gb
Nasty Nob





Dorset, England

Well I hear that there were klan specific rules in SW:A which is a good sign.

They are still mentioned alot in the fluff, but you are right they have been out of the rules for a long time. I think I have a Chapter Approved somewhere for Klan specific armies in 5th edition though.

If Bonesplitta's can get a codex then who knows! There must be a 'Royal Society for the Promotion of Orks' or something that we can write to

This message was edited 1 time. Last update was at 2017/05/30 11:45:05


 
   
Made in ru
!!Goffik Rocker!!






SW:A is not an identificator on new rules at all. It's a necromunda reboot.
   
Made in it
Waaagh! Ork Warboss




Italy

No way GW will increase the trukk's and the stompa's point costs. Their politic has always been to decrease them rather than make some units more expensive, because this way you are forced to buy many more miniatures to play even at standard formats. The stompa in particular, with a cost of 900 points no one is going to field it, which means no one is going to buy the (very expensive) model

Trukks will also probably be T5, not T6.

I expect trukks to be around 30-40 points, stompas approx 600, maybe even cheaper.

 
   
Made in fr
Regular Dakkanaut



France

 Blackie wrote:
No way GW will increase the trukk's and the stompa's point costs. Their politic has always been to decrease them rather than make some units more expensive, because this way you are forced to buy many more miniatures to play even at standard formats. The stompa in particular, with a cost of 900 points no one is going to field it, which means no one is going to buy the (very expensive) model

Trukks will also probably be T5, not T6.

I expect trukks to be around 30-40 points, stompas approx 600, maybe even cheaper.

Yeah and 12 m for a trukk? na they will go with 14 or 16.

Maybe these "leaks" are just fake to got click bait.

40: 10 000 Orks, 3000 Tau, 2000 Deathwatch
AOS: 2000 Kharadrons Overlords 
   
Made in ru
!!Goffik Rocker!!






Nothing wrong with a 900 pt stompa. If it has appropriate rules. I'd expect it to be close to 40 wounds and able to fly from table to table if it points all the firepower downwards.


Automatically Appended Next Post:
And 76 pt trukks seem right with the statline they possess now. I'm pretty sure that trukks will be able to fight in mellee quite decently unlike rhinos. Who knows, maybe it's time to finally put a grabbin' klaw and a wrekkin' ball on display. Grabbin' klaw can even be something akin to witches' ability to deny falling back.

...don' leave so soon mr. stormsurj? We'z got some mor krumpin' fer ya!

This message was edited 2 times. Last update was at 2017/05/30 12:27:41


 
   
Made in fr
Regular Dakkanaut



France

 koooaei wrote:
Nothing wrong with a 900 pt stompa. If it has appropriate rules. I'd expect it to be close to 40 wounds and able to fly from table to table if it points all the firepower downwards.


Automatically Appended Next Post:
And 76 pt trukks seem right with the statline they possess now. I'm pretty sure that trukks will be able to fight in mellee quite decently unlike rhinos. Who knows, maybe it's time to finally put a grabbin' klaw and a wrekkin' ball on display. Grabbin' klaw can even be something akin to witches' ability to deny falling back.

...don' leave so soon mr. stormsurj? We'z got some mor krumpin' fer ya!

Yep and little reminder, the stompa was not an assault vehicule, Now they all are.

40: 10 000 Orks, 3000 Tau, 2000 Deathwatch
AOS: 2000 Kharadrons Overlords 
   
Made in gr
Tough-as-Nails Ork Boy




Athens

I need some leaks!

Stomp soflty and carry a big choppa.

-Winstork churchill- 
   
Made in gb
Nasty Nob





Dorset, England

SW:A is not an identificator on new rules at all. It's a necromunda reboot.

Yea that's fair enough, but at least someone in the office piped up and suggested adding klan rules to it (assuming they weren't in Necromunda).
Hopefully the same bloke was involved with Orks for 8th edition.

i really like the sound of 'Da jump'. A surprise 30 Orks appearing behind enemy lines is going to be lots of fun!
However, it might make units a little isolated and seems to have anti-synergy with characters like the Painboy that confer advantages by having units standing close together.

I can see it being very good for some late game objective grabbing, after you have ripped the heart out of the enemy army with a big charge at the start of the game though.

This message was edited 1 time. Last update was at 2017/05/30 14:13:25


 
   
Made in us
Dakka Veteran




Colorado Springs

 thenewgozoku wrote:
I need some leaks!


Only this from 4chan so far.

>boyz cost the same with slugga, choppa and bomms; hit on 3+, shoot on 5+; if 20 or more gain an additional attack
>nobz 17ppm, 3 models minimum
   
Made in fr
Regular Dakkanaut



France

 JohnU wrote:
 thenewgozoku wrote:
I need some leaks!


Only this from 4chan so far.

>boyz cost the same with slugga, choppa and bomms; hit on 3+, shoot on 5+; if 20 or more gain an additional attack
>nobz 17ppm, 3 models minimum


Green tide incoming oh yeah.

40: 10 000 Orks, 3000 Tau, 2000 Deathwatch
AOS: 2000 Kharadrons Overlords 
   
Made in ca
Mutilatin' Mad Dok





Boyz going to S4? Sounds like malarkey to me. I don't trust that rumour one bit - nothing we've seen so far would indicate that change... so I'd be wary about the points cost of anything in the same rumour.
   
Made in us
Dakka Veteran




Colorado Springs

4chan Battlewagon stats.

Battlewagon

Rokkit Launcha is 24", Assault 1, S8, AP-2, DamD3

Big Shoota is 36", Assault 3, S5, AP0, Dam1

Cannonsomethingsomething pick a profile
Frag is 36", Heavy D6, S4, AP0, Dam1
Krak/Massive 36", Heavy 1, S8, AP-2, DamD6

Tank Kannon 24", Heavy D6, S7, AP-2, Dam2

Bombard(?) is 48", Heavy D6, S5, AP0, Dam1, can fire indirectly

Zzapgun is 36", Heavy 1, S2D6, AP-3, Dam3, if you get a 11+ on S it deals 3 mortal wounds instead

Crushing Ball S+1, AP-1, Dam1, cannot quite read all it says in the notes, but something about limiting the number of attacks to 3

Megagrabber (?) is SUser, AP-3, DamD3, can only attack once with this

Death-Rolla is SUser, AP-2, Dam1, this weapon hits on 2+
Explodes at 0 Wounds on a 6, dealing 6 mortal wounds within 6"

Closed up: Has T8 but loses open-topped

Moving Fortress: Ignores the penalty for moving and shooting Heavy weapons

Open-topped: Units embarked can shoot from it, but cannot do so while the unit is within melee range of an enemy unit.

Can carry 20 Ork infantry models, models in mega-armour take two spots. If you have taken the tank gun it can only transport 12 models.
   
Made in gr
Tough-as-Nails Ork Boy




Athens

BW points?

Stomp soflty and carry a big choppa.

-Winstork churchill- 
   
Made in us
Dakka Veteran




Colorado Springs

Also Stompa rules (in German)

http://i.4cdn.org/tg/1496154654463.jpg

Supa Mega Blasta can be fired multiple times. 2nd time, Fire again on a 2+. 3rd time needs a 5+. Fail and the gun is out of ammo for the rest of game.

Units within 6" either auto-pass or re-roll morale tests (not sure which)

This message was edited 1 time. Last update was at 2017/05/30 16:35:06


 
   
Made in us
Battlewagon Driver with Charged Engine





warboss, in german:

note: <clan> keyword!!!!!

http://i.4cdn.org/tg/1496152922078.jpg
   
Made in us
Dakka Veteran




Colorado Springs

T5 W7 in Mega armor. Nice.
   
Made in gb
Nasty Nob





Dorset, England

note: <clan> keyword!!!!!

Excellent! That's exactly what I wanted.

Lets just hope all 6 major clans are represented, or even 7 with freebootas!
   
Made in us
Dakka Veteran




Colorado Springs

Battlewagon is 7T, 16W, 4+

11 Power Level.

Strength, attacks, and move are cut off in picture...

http://i.4cdn.org/tg/1496153272442.jpg

Also Rokkits are a flat 3 damage instead of D3. If that carries over to Tankbustas...


Automatically Appended Next Post:
Zugetakkat is the 'Ard Case bumping toughness to 8 but losing open topped.

Fahrende Festung is the BW ignoring the movement penalty for firing heavy weapons.

Can't really read the special rule on the right.

This message was edited 4 times. Last update was at 2017/05/30 16:13:21


 
   
Made in se
Bonkers Buggy Driver with Rockets





Stockholm, Sweden

Stompa is "Titanish". Is that Superheavy in German, or a new classification?

Oguhmek paints Orks (and Necrons): 'Ere we go!
 
   
Made in us
Battlewagon Driver with Charged Engine





 JohnU wrote:
Also Stompa rules (in German)

http://i.4cdn.org/tg/1496154654463.jpg

Supa Mega Blasta can be fired multiple times. 2nd time, Fire again on a 2+. 3rd time needs a 5+. Fail and the gun is out of ammo for the rest of game.

Units within 6" either auto-pass or re-roll morale tests (not sure which)



Does that say

45 wounds?

45??????!?!?!?
   
Made in us
Dakka Veteran




Colorado Springs

40. The chart on the right starts at max wounds, but still.
   
Made in us
Battlewagon Driver with Charged Engine





 JohnU wrote:
40. The chart on the right starts at max wounds, but still.

not convinced. it says 40+. How would it ever get over 40 otherwise?

This message was edited 2 times. Last update was at 2017/05/30 17:07:17


 
   
Made in us
Dakka Veteran




Colorado Springs

May Meks can give them more, but so far every damage chart has started with the unit's max wounds. Not sure why they have that + there.
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






Lucky me, German leaks

Stompa, top to bottom:
Weapons
Big shoota
Twin-Linked Big shoota
Skorcha (hits automatically)
Supa-Rokkit (only one per turn, one use only)
Supa-Gatler (to shoot it a second time, roll a d6. On a 2+ you can shoot again, on a 1 it can't shoot ever again. To shoot it a third time you need a 5+ and it breaks on a 4 or less)
Deff kannon (becomes heavy 2d6 when shooting a unit with 20 or more models)
Mega-Choppa (chose one, second profile does 3 to-hit rolls per attack, so total of 12)

Rules
'ere we go
Explosion - when it drops to 0 points it explodes on a roll of 6 before disembarking passengers. If it does all units within 2d6 inches take d6 mortal wounds
Bigga and stompier (direct translation) - Can fall back and shoot and/or assault in the same turn. To fall back a stompa can move over enemy infantry models but must end more than 1" from enemies. A stoma gets no penalty from moving when shooting heavy weapons. Half the stompa must be obscured to get cover.
Psycho-Dakka-Blasta - see supa-gatler above
Effigy - Orks within 6" can reroll moral.
Transports 20 Orks, MA units count two.

And yes, "Titanisch" is basically super-heavy


Automatically Appended Next Post:
Warboss:
Equipped with TL-Shoota and PK, no surprise here.

Can switch twin-linked shoota for any item from the shoota or special weapon list (whatever that might be)

Special rules
Mob rule, 'ere we go
Waaagh! - Ork infantry which was within 6" of this model at the beginning of your attack phase may charge even if they advanced
Smash 'eads - if a <clan> unit within 3" of a friendly <clan> warboss fails a moral check, he can restore order through violence. If he dies, the unit take d3 mortal wounds, but the moral test is passed.



Automatically Appended Next Post:
Battlewagon

Basically what was posted above, I'll just add:
Wreckin' Ball - model can only attack three times
Lobba can shoot models out of sight
When zzap gun overloads it deals 3 (not d3!) mortal wounds to target and one to itself
Grippin' Klaw - model can attack only once
Deff rolla - adds 3 to hit (which results in the already mentioned 2+ to hit)

Battlewagon does not get a penalty for moving when firing heavy weapons
Right side seems to be rules explaining open topped - models can shoot from the wagon unless the wagon has models 1" from it.
Transports 20 ork models, once again MA counts twice.

Edit: fixed some typos

This message was edited 6 times. Last update was at 2017/05/30 18:19:35


7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in us
Longtime Dakkanaut




Zzap gun is nice
What does boarding planks do?
Stikk bomb chukka?
Rams?
Still thinking trukks are going to be better then battlewagons
And where is the datasheets for ghaz he is suppose to be a monster!!!

This message was edited 1 time. Last update was at 2017/05/30 18:31:23


 
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






gungo wrote:
What does boarding planks do?
Stikk bomb chukka?
Rams?

Gone - at least for the battlewagon.

Still thinking trukks are going to be better then battlewagons

4+ S8 AP -2 attacks hitting on 2+ is pretty hard to beat. It's basically a monstrous creature now. I don't think they will be in direct competition anymore.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in ca
Gargantuan Gargant






Thanks for the translations Jidmah!

Depending on how much the deffrolla costs, and the removal of reinforced rams as far as we know, it looks like the standard fare is definitely be using it as a transport monstrous creature, smashing things flat with its deffrolla.
   
 
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