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Made in se
Bonkers Buggy Driver with Rockets





Stockholm, Sweden

Whoa, "Pair of rokkit pistols" is a new Tankbusta weapon, and the Tankhammer is a suicide attack causing D3 mortal wounds. Very cool and fluffy IMO.

Oguhmek paints Orks (and Necrons): 'Ere we go!
 
   
Made in us
Mutilatin' Mad Dok





Georgia

Why are leak pictures always so garbage quality? Is this some guy hiding in GW's basement hurridly taking pictures with a freakin' spy camera? Is it really too much to ask for putting some time into these pictures?

Also, with a 4'' movement on the Megaboss I imagine MANz will be the same. Ouch. Still, with a disembark of 3'' and a movement of 4'' that technically gives us 1 more inch of movement when disembarking, so I'll take it.

And I really hope the klan rule is a thing. I just hope the Deffskullz one is worth taking since all my boyz are painted up in blue facepaint.

Edit: Then again, with S6 and 7 wounds we're going to be pretty durable. Also, Big Choppa bosses will be S8, which is killing MEQs on a 2+ and only giving them a 4+ save. They might finally have some relevance. Also, we hit on a 2+, so we're still hitting with PKs on a 3+ but at S12 meaning we damage up to T6 on a 2+ still. These guys gon' be scary.

This message was edited 2 times. Last update was at 2017/05/30 21:20:40


"The undead ogre believes the sack of pies is your parrot, and proceeds to eat them. The pies explode, and so does his head. The way is clear." - Me, DMing what was supposed to be a serious Pathfinder campaign.

6000 - Death Skulls, Painted
2000 - Admech/Skitarii, Painted 
   
Made in us
Dakka Veteran




Colorado Springs

Boyz profile from 4chan.


EDIT: Now with pictures
http://i.imgur.com/jtrKXTk.jpg

Boy 6 pts
Slugga 0 pts
Shoota 0 pts
Choppa 0 pts

This message was edited 2 times. Last update was at 2017/05/30 21:27:53


 
   
Made in us
Mutilatin' Mad Dok





Georgia

 JohnU wrote:
Boyz profile from 4chan.

boys: troops, Pl 5
M 5 WS 3+ BS 5+ S 4 T 4 W 1 A 2 LD 6 SV 6+
nob has +1 w, attacks and ld

choppa: melee s user ap 0 dmg 1, may do a additional attack with the choppa in CC
stikkbomb: 6" greande d6 s 3 ap 0 dmg 1
pistol: 12" pistol 1 s 4 ap 0 dmg 1
gun: 18" assault 2 s 4 ap 0 dmg 1

nob may take choppy weapons or from the dakka list (sorry hard for me to translate this to english )
for each 10 boys one may take a heavy weapon

boy 6 pts
pistol 0 pts
gun 0 pts
choppa 0 pts


So shootas are now free? Shoota boyz still only have 2 attacks, and since we apparently don't have a charge bonus they'll stay at 2 attacks, which is pretty meh. I'm even worried about choppa boyz in CC because 3 attacks per boy still isn't great on the charge. I just hope the PKs hitting first makes up for that.

Edit: Actually, I'll bet my Battlewagons that the Goffs klan will have the +1A to all models on the charge.

This message was edited 1 time. Last update was at 2017/05/30 21:24:26


"The undead ogre believes the sack of pies is your parrot, and proceeds to eat them. The pies explode, and so does his head. The way is clear." - Me, DMing what was supposed to be a serious Pathfinder campaign.

6000 - Death Skulls, Painted
2000 - Admech/Skitarii, Painted 
   
Made in us
Dakka Veteran




Colorado Springs

Tankbustas.

http://i.imgur.com/ZvJYaw9.jpg
   
Made in ca
Gargantuan Gargant






Just for reference since not everyone has seen them yet.

Boyz:

Spoiler:


Tankbustas:

Spoiler:


Battlewagon:

Spoiler:



WAAAGH! Discipline:
Spoiler:
https://uploads.disquscdn.com/images/b71f3cbfc9b0011c66e573186f100a9e5c975f98310976576f5e0d015963bebc.jpg" border="0" />


Kinda disappointed with eadbanger since its so situational and unreliable. The Jump seems like the main star of the WAAAGH discipline. Tankbustas look great and I'm glad to see it verified that boyz finally are S4 base. Take that ya poncy eldar gitz!

Dammit, sorta ninja'ed twice in a row. xD

This message was edited 1 time. Last update was at 2017/05/30 21:27:57


 
   
Made in us
Dakka Veteran




Colorado Springs

Not quite as fun as Zogwort squigging people, but sort of the same effect.

Also, BS5 Squigs could teach Grots a thing or two.

This message was edited 2 times. Last update was at 2017/05/30 21:37:11


 
   
Made in us
Mutilatin' Mad Dok





Georgia

The explodes rule is brutal on the BW, but at the same time, it's pretty tough, now. I imagine it can survive the turn or two it needs to get into CC, and even then, it's only a 1/6th chance of literally everything dying inside. But there's a greater purpose this thing can serve.

Empty it out, throw this thing into assault with a scary melee unit like bezerkers, wulfen, or anything, and watch as they have to kill this thing. If you roll that 6, everything in that CC is probably going to die.

This message was edited 2 times. Last update was at 2017/05/30 21:40:07


"The undead ogre believes the sack of pies is your parrot, and proceeds to eat them. The pies explode, and so does his head. The way is clear." - Me, DMing what was supposed to be a serious Pathfinder campaign.

6000 - Death Skulls, Painted
2000 - Admech/Skitarii, Painted 
   
Made in us
Dark Angels Librarian with Book of Secrets






Connecticut

Ork boys look quite scary. A group 30 of them has 120 STR 4 attacks that hit on a 3+.
Against a dreadnought, that's ~9.99 wounds a round.

That's without a PK on the nob. With one, 30 boys is a serious threat to most things in the game.
   
Made in us
Dakka Veteran




Colorado Springs

Some sort of Kustom shoota on the equipment list next to the psychic powers table. Seems like everything else is the same though.
   
Made in us
Feral Wildboy with Simple Club




Montreal

I'm really sad boss nobz only have 2 wounds. Is it only for boss nobz and normal nobz will be 3W or the mega armor gives +1W? So a barebone WB would be 6W instead of 7W.

   
Made in us
Battlewagon Driver with Charged Engine





OK, wow. Gotta share this...some of my kitbashed tankbustas already have...wait for it...

rocket pistols!

No dual wielders yet, though.

Time to get choppin' an' gluin'.


Automatically Appended Next Post:
 labmouse42 wrote:
Ork boys look quite scary. A group 30 of them has 120 STR 4 attacks that hit on a 3+.
Against a dreadnought, that's ~9.99 wounds a round.

That's without a PK on the nob. With one, 30 boys is a serious threat to most things in the game.


Unless there is a weirdboy around, and then it's 150.

This message was edited 1 time. Last update was at 2017/05/30 22:24:11


 
   
Made in us
Mutilatin' Mad Dok





Georgia

 JimOnMars wrote:
OK, wow. Gotta share this...some of my kitbashed tankbustas already have...wait for it...

rocket pistols!

No dual wielders yet, though.

Time to get choppin' an' gluin'.


Automatically Appended Next Post:
 labmouse42 wrote:
Ork boys look quite scary. A group 30 of them has 120 STR 4 attacks that hit on a 3+.
Against a dreadnought, that's ~9.99 wounds a round.

That's without a PK on the nob. With one, 30 boys is a serious threat to most things in the game.


Unless there is a weirdboy around, and then it's 150.


I actually do have a tankbusta with dual rocket pistols. Completely on accident, too.

Also, I'm still a little confused as to how the new combat works as far as models actually being "in combat." It has something to do with first and second ranks now, right?

"The undead ogre believes the sack of pies is your parrot, and proceeds to eat them. The pies explode, and so does his head. The way is clear." - Me, DMing what was supposed to be a serious Pathfinder campaign.

6000 - Death Skulls, Painted
2000 - Admech/Skitarii, Painted 
   
Made in us
Feral Wildboy with Simple Club




Montreal

Also, note that boyz don't have the option to take 'eavy armors. It might bring back the 'ard boyz. Or we only get t-shirt saves, ever.

   
Made in us
Nasty Nob






If I'm reading this right, models with Heavy weapons embarked on an Open-Topped Battlewagon do not have a penalty to shooting if the BW moves, due to the way Mobile Fortress and Open Topped interact. Hello, Lootas moving and shooting at full BS. Or SAG Big Mek's. Or Flash Gitz!


My P&M blog: Cleatus, the Scratch-building Mekboy
Successful Swap Trades: 6 
   
Made in us
Liche Priest Hierophant






The Tankbusta models actually have one with dual rocket pistols. They built the rules after the models, which is interesting.

Also... Don't Pistols get to be used in Close Combat? That's a S7(!) attack (or two!) from that model, in CC!

Plus, it looks like you could potentially just take a min squad of Bustas and a whole HEAP of Bomb Squiggs.

GENERATION 8: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.

If yer an Ork, why dont ya WAAAGH!!

M.A.V.- if you liked ChromeHounds, drop by the site and give it a go. Or check out my M.A.V. Oneshots videos on YouTube! 
   
Made in us
Dakka Veteran




Colorado Springs

So now that we can finally have mixed slugga/shoota boys in one squad does it make sense to do so?
   
Made in ca
Gargantuan Gargant






 JohnU wrote:
So now that we can finally have mixed slugga/shoota boys in one squad does it make sense to do so?


I feel that we do. Now that we choose where our casualties are, it can make our blobs a fair bit more versatile when we run them towards combat in our first few turns before assault.
   
Made in us
Battlewagon Driver with Charged Engine





 JohnU wrote:
So now that we can finally have mixed slugga/shoota boys in one squad does it make sense to do so?

hmmm...maybe if you have a mob of 30 (half and half) and you don't know at the start whether it will be in combat or not, you might pull the dead from one set or the other depending on what you want them to do later.

Pretty sure that smaller squads should be one way or the other...I think I'll be running some pure sets in trukks and I'll see which work best for me.

Come to think of it...if I fill six trukks, and have a couple mobs of 30, I'm way short of boyz...gotta get the assembly line going again.
   
Made in us
Mutilatin' Mad Dok





Georgia

 JohnU wrote:
So now that we can finally have mixed slugga/shoota boys in one squad does it make sense to do so?


That's a good question. The issue is, adding shootas to a mostly slugga horde minimizes melee potential, while addings sluggas to a mostly shoota horde minimizes shooting potential. I might mess around with it a little bit, but I don't see myself using mixed squads at all.

"The undead ogre believes the sack of pies is your parrot, and proceeds to eat them. The pies explode, and so does his head. The way is clear." - Me, DMing what was supposed to be a serious Pathfinder campaign.

6000 - Death Skulls, Painted
2000 - Admech/Skitarii, Painted 
   
Made in us
Battlewagon Driver with Charged Engine





ok, i need a few more models but I swear on my pretty blue bonnet i'm going to try this...

4 units of tankbustas, each with 2 tankhammers and one dual-weilding rocket pistoleer all in a battlewaggon.

start with 4 D3 grenade shots at d6 damage, plus 8 s7 pistol shots with d3 damage, plus 8 st 8 rocket shots at 3 dam, then in combat, 8 shots with D3 mortal wounds from the hammers and lastly 16 chops at st 4.

If it's a vehicle, reroll ALL failed hits.

I don't give a what it is, it is going to die.

This message was edited 1 time. Last update was at 2017/05/30 23:14:28


 
   
Made in au
Longtime Dakkanaut




 JimOnMars wrote:


Unless there is a weirdboy around, and then it's 150.


The image for the Ork psychic powers doesn't work for me, is giving a bonus attack to each model one of the psychic powers or an ability of the Weirdboy? Cheers for any answer

This message was edited 1 time. Last update was at 2017/05/30 23:13:11


 
   
Made in us
Battlewagon Driver with Charged Engine





Caederes wrote:
 JimOnMars wrote:


Unless there is a weirdboy around, and then it's 150.


The image for the Ork psychic powers doesn't work for me, is giving a bonus attack to each model one of the psychic powers or an ability of the Weirdboy? Cheers for any answer

Warpath has a warp charge value of 7. If manifested, select a friendly ORK unit within 6" of the psyker. Increate that unit's Attacks characteristic by 1 until your next Psychic Phase.
   
Made in us
Mutilatin' Mad Dok





Georgia

 JimOnMars wrote:
ok, i need a few more models but I swear on my pretty blue bonnet i'm going to try this...

4 units of tankbustas, each with 2 tankhammers and one dual-weilding rocket pistoleer all in a battlewaggon.

start with 4 D3 grenade shots at d6 damage, plus 8 s7 pistol shots with d3 damage, plus 8 st 8 rocket shots at 3 dam, then in combat, 8 shots with D3 mortal wounds from the hammers and lastly 16 chops at st 4.

I don't give a what it is, it is going to die.


Tankbustas have always been our "kill that thing now" unit. A unit of 15 tankbustas can hide in a battlewagon with 4 rockets and a killkannon, and the thing will vomit out 20 S8 AP3 shots a turn, all for around 300 points or so, meaning you can easily have 3 of these things running around and still have room for troops. Now that BWs are super durable and even more mobile, this strategy is even better. I might try it out for myself.

"The undead ogre believes the sack of pies is your parrot, and proceeds to eat them. The pies explode, and so does his head. The way is clear." - Me, DMing what was supposed to be a serious Pathfinder campaign.

6000 - Death Skulls, Painted
2000 - Admech/Skitarii, Painted 
   
Made in us
Battlewagon Driver with Charged Engine





Yea, the rocket wagon was my go-to unit, but now it's a little snazzier.

Depending On Points.
   
Made in us
Dakka Veteran




Colorado Springs

Even if they go up in points, that kind of damage output is hard to ignore.
   
Made in au
Longtime Dakkanaut




 JimOnMars wrote:

Warpath has a warp charge value of 7. If manifested, select a friendly ORK unit within 6" of the psyker. Increate that unit's Attacks characteristic by 1 until your next Psychic Phase.


Cheers for that! Weirdboys get bonuses to casting as well when near lots of Orks don't they? Seems like a pretty reliable power...Weirdboys sound like an auto-take now if their points are good given how good that and Da Jump are.

Also of note, apparently Stormboyz are Movement 12", can always Advance and charge (no need to be near a Warboss) but when doing so you roll a D6 for each Stormboy in the unit after enemy units have resolved Overwatch, for each 1 you roll the unit suffers a mortal wound. Apparently they are only 8 points each which sounds like a fine trade off.
   
Made in us
Mutilatin' Mad Dok





Georgia

Caederes wrote:
 JimOnMars wrote:

Warpath has a warp charge value of 7. If manifested, select a friendly ORK unit within 6" of the psyker. Increate that unit's Attacks characteristic by 1 until your next Psychic Phase.


Cheers for that! Weirdboys get bonuses to casting as well when near lots of Orks don't they? Seems like a pretty reliable power...Weirdboys sound like an auto-take now if their points are good given how good that and Da Jump are.

Also of note, apparently Stormboyz are Movement 12", can always Advance and charge (no need to be near a Warboss) but when doing so you roll a D6 for each Stormboy in the unit after enemy units have resolved Overwatch, for each 1 you roll the unit suffers a mortal wound. Apparently they are only 8 points each which sounds like a fine trade off.


That is a significant boost. We don't go as fast as we used to (12 inch move and then 2d6 run compared to the current 12 inch move plus 1d6) but they're not only cheaper but can basically waaagh at the expense of some casualties.

Doesn't stop them from being super flimsy, though.

"The undead ogre believes the sack of pies is your parrot, and proceeds to eat them. The pies explode, and so does his head. The way is clear." - Me, DMing what was supposed to be a serious Pathfinder campaign.

6000 - Death Skulls, Painted
2000 - Admech/Skitarii, Painted 
   
Made in us
Dakka Veteran




Colorado Springs

If they can still deepstrike, I'm all over that.
   
Made in gb
Stealthy Grot Snipa





rocket pistols primed and ready
Spoiler:





yeh tankbustas seem to be nice and shooty! 5 in a BW will be a great starter unit. MANz and some boyz fits nicely. boys take wounds and bustas pop oven some vehicles while the MANz get ready for combat.

grotsnik sounds like he also has a biker version? also healing a wound on a 2+ every turn is sweet for giving those warbosses a longer life!

Favourite Game: When your Warboss on bike wrecks 3 vehicles simply by HoW - especially when his bike is a custom monowheel.

 
   
 
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