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![[Post New]](/s/i/i.gif) 2017/05/30 21:05:30
Subject: Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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Bonkers Buggy Driver with Rockets
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Whoa, "Pair of rokkit pistols" is a new Tankbusta weapon, and the Tankhammer is a suicide attack causing D3 mortal wounds. Very cool and fluffy IMO.
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![[Post New]](/s/i/i.gif) 2017/05/30 21:14:10
Subject: Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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Mutilatin' Mad Dok
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Why are leak pictures always so garbage quality? Is this some guy hiding in GW's basement hurridly taking pictures with a freakin' spy camera? Is it really too much to ask for putting some time into these pictures?
Also, with a 4'' movement on the Megaboss I imagine MANz will be the same. Ouch. Still, with a disembark of 3'' and a movement of 4'' that technically gives us 1 more inch of movement when disembarking, so I'll take it.
And I really hope the klan rule is a thing. I just hope the Deffskullz one is worth taking since all my boyz are painted up in blue facepaint.
Edit: Then again, with S6 and 7 wounds we're going to be pretty durable. Also, Big Choppa bosses will be S8, which is killing MEQs on a 2+ and only giving them a 4+ save. They might finally have some relevance. Also, we hit on a 2+, so we're still hitting with PKs on a 3+ but at S12 meaning we damage up to T6 on a 2+ still. These guys gon' be scary.
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This message was edited 2 times. Last update was at 2017/05/30 21:20:40
"The undead ogre believes the sack of pies is your parrot, and proceeds to eat them. The pies explode, and so does his head. The way is clear." - Me, DMing what was supposed to be a serious Pathfinder campaign.
6000 - Death Skulls, Painted
2000 - Admech/Skitarii, Painted |
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![[Post New]](/s/i/i.gif) 2017/05/30 21:20:36
Subject: Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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Dakka Veteran
Colorado Springs
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Boyz profile from 4chan.
EDIT: Now with pictures
http://i.imgur.com/jtrKXTk.jpg
Boy 6 pts
Slugga 0 pts
Shoota 0 pts
Choppa 0 pts
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This message was edited 2 times. Last update was at 2017/05/30 21:27:53
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![[Post New]](/s/i/i.gif) 2017/05/30 21:23:06
Subject: Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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Mutilatin' Mad Dok
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JohnU wrote:Boyz profile from 4chan.
boys: troops, Pl 5
M 5 WS 3+ BS 5+ S 4 T 4 W 1 A 2 LD 6 SV 6+
nob has +1 w, attacks and ld
choppa: melee s user ap 0 dmg 1, may do a additional attack with the choppa in CC
stikkbomb: 6" greande d6 s 3 ap 0 dmg 1
pistol: 12" pistol 1 s 4 ap 0 dmg 1
gun: 18" assault 2 s 4 ap 0 dmg 1
nob may take choppy weapons or from the dakka list (sorry hard for me to translate this to english )
for each 10 boys one may take a heavy weapon
boy 6 pts
pistol 0 pts
gun 0 pts
choppa 0 pts
So shootas are now free? Shoota boyz still only have 2 attacks, and since we apparently don't have a charge bonus they'll stay at 2 attacks, which is pretty meh. I'm even worried about choppa boyz in CC because 3 attacks per boy still isn't great on the charge. I just hope the PKs hitting first makes up for that.
Edit: Actually, I'll bet my Battlewagons that the Goffs klan will have the +1A to all models on the charge.
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This message was edited 1 time. Last update was at 2017/05/30 21:24:26
"The undead ogre believes the sack of pies is your parrot, and proceeds to eat them. The pies explode, and so does his head. The way is clear." - Me, DMing what was supposed to be a serious Pathfinder campaign.
6000 - Death Skulls, Painted
2000 - Admech/Skitarii, Painted |
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![[Post New]](/s/i/i.gif) 2017/05/30 21:24:16
Subject: Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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Dakka Veteran
Colorado Springs
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![[Post New]](/s/i/i.gif) 2017/05/30 21:27:26
Subject: Re:Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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Gargantuan Gargant
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Just for reference since not everyone has seen them yet. Boyz: Tankbustas: Battlewagon: WAAAGH! Discipline: Kinda disappointed with eadbanger since its so situational and unreliable. The Jump seems like the main star of the WAAAGH discipline. Tankbustas look great and I'm glad to see it verified that boyz finally are S4 base. Take that ya poncy eldar gitz! Dammit, sorta ninja'ed twice in a row. xD
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This message was edited 1 time. Last update was at 2017/05/30 21:27:57
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![[Post New]](/s/i/i.gif) 2017/05/30 21:34:55
Subject: Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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Dakka Veteran
Colorado Springs
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Not quite as fun as Zogwort squigging people, but sort of the same effect.
Also, BS5 Squigs could teach Grots a thing or two.
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This message was edited 2 times. Last update was at 2017/05/30 21:37:11
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![[Post New]](/s/i/i.gif) 2017/05/30 21:38:23
Subject: Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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Mutilatin' Mad Dok
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The explodes rule is brutal on the BW, but at the same time, it's pretty tough, now. I imagine it can survive the turn or two it needs to get into CC, and even then, it's only a 1/6th chance of literally everything dying inside. But there's a greater purpose this thing can serve.
Empty it out, throw this thing into assault with a scary melee unit like bezerkers, wulfen, or anything, and watch as they have to kill this thing. If you roll that 6, everything in that CC is probably going to die.
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This message was edited 2 times. Last update was at 2017/05/30 21:40:07
"The undead ogre believes the sack of pies is your parrot, and proceeds to eat them. The pies explode, and so does his head. The way is clear." - Me, DMing what was supposed to be a serious Pathfinder campaign.
6000 - Death Skulls, Painted
2000 - Admech/Skitarii, Painted |
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![[Post New]](/s/i/i.gif) 2017/05/30 21:55:21
Subject: Re:Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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Dark Angels Librarian with Book of Secrets
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Ork boys look quite scary. A group 30 of them has 120 STR 4 attacks that hit on a 3+.
Against a dreadnought, that's ~9.99 wounds a round.
That's without a PK on the nob. With one, 30 boys is a serious threat to most things in the game.
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![[Post New]](/s/i/i.gif) 2017/05/30 21:56:08
Subject: Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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Dakka Veteran
Colorado Springs
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Some sort of Kustom shoota on the equipment list next to the psychic powers table. Seems like everything else is the same though.
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![[Post New]](/s/i/i.gif) 2017/05/30 22:08:16
Subject: Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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Feral Wildboy with Simple Club
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I'm really sad boss nobz only have 2 wounds. Is it only for boss nobz and normal nobz will be 3W or the mega armor gives +1W? So a barebone WB would be 6W instead of 7W.
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![[Post New]](/s/i/i.gif) 2017/05/30 22:22:59
Subject: Re:Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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Battlewagon Driver with Charged Engine
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OK, wow. Gotta share this...some of my kitbashed tankbustas already have...wait for it...
rocket pistols!
No dual wielders yet, though.
Time to get choppin' an' gluin'. Automatically Appended Next Post: labmouse42 wrote:Ork boys look quite scary. A group 30 of them has 120 STR 4 attacks that hit on a 3+.
Against a dreadnought, that's ~9.99 wounds a round.
That's without a PK on the nob. With one, 30 boys is a serious threat to most things in the game.
Unless there is a weirdboy around, and then it's 150.
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This message was edited 1 time. Last update was at 2017/05/30 22:24:11
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![[Post New]](/s/i/i.gif) 2017/05/30 22:26:16
Subject: Re:Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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Mutilatin' Mad Dok
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JimOnMars wrote:OK, wow. Gotta share this...some of my kitbashed tankbustas already have...wait for it...
rocket pistols!
No dual wielders yet, though.
Time to get choppin' an' gluin'.
Automatically Appended Next Post:
labmouse42 wrote:Ork boys look quite scary. A group 30 of them has 120 STR 4 attacks that hit on a 3+.
Against a dreadnought, that's ~9.99 wounds a round.
That's without a PK on the nob. With one, 30 boys is a serious threat to most things in the game.
Unless there is a weirdboy around, and then it's 150.
I actually do have a tankbusta with dual rocket pistols. Completely on accident, too.
Also, I'm still a little confused as to how the new combat works as far as models actually being "in combat." It has something to do with first and second ranks now, right?
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"The undead ogre believes the sack of pies is your parrot, and proceeds to eat them. The pies explode, and so does his head. The way is clear." - Me, DMing what was supposed to be a serious Pathfinder campaign.
6000 - Death Skulls, Painted
2000 - Admech/Skitarii, Painted |
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![[Post New]](/s/i/i.gif) 2017/05/30 22:34:46
Subject: Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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Feral Wildboy with Simple Club
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Also, note that boyz don't have the option to take 'eavy armors. It might bring back the 'ard boyz. Or we only get t-shirt saves, ever.
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![[Post New]](/s/i/i.gif) 2017/05/30 22:36:12
Subject: Re:Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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Nasty Nob
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If I'm reading this right, models with Heavy weapons embarked on an Open-Topped Battlewagon do not have a penalty to shooting if the BW moves, due to the way Mobile Fortress and Open Topped interact. Hello, Lootas moving and shooting at full BS. Or SAG Big Mek's. Or Flash Gitz!
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![[Post New]](/s/i/i.gif) 2017/05/30 22:38:52
Subject: Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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Liche Priest Hierophant
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The Tankbusta models actually have one with dual rocket pistols. They built the rules after the models, which is interesting.
Also... Don't Pistols get to be used in Close Combat? That's a S7(!) attack (or two!) from that model, in CC!
Plus, it looks like you could potentially just take a min squad of Bustas and a whole HEAP of Bomb Squiggs.
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GENERATION 8: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.
If yer an Ork, why dont ya WAAAGH!!
M.A.V.- if you liked ChromeHounds, drop by the site and give it a go. Or check out my M.A.V. Oneshots videos on YouTube! |
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![[Post New]](/s/i/i.gif) 2017/05/30 22:40:26
Subject: Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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Dakka Veteran
Colorado Springs
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So now that we can finally have mixed slugga/shoota boys in one squad does it make sense to do so?
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![[Post New]](/s/i/i.gif) 2017/05/30 22:54:04
Subject: Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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Gargantuan Gargant
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JohnU wrote:So now that we can finally have mixed slugga/shoota boys in one squad does it make sense to do so?
I feel that we do. Now that we choose where our casualties are, it can make our blobs a fair bit more versatile when we run them towards combat in our first few turns before assault.
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![[Post New]](/s/i/i.gif) 2017/05/30 22:57:02
Subject: Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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Battlewagon Driver with Charged Engine
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JohnU wrote:So now that we can finally have mixed slugga/shoota boys in one squad does it make sense to do so?
hmmm...maybe if you have a mob of 30 (half and half) and you don't know at the start whether it will be in combat or not, you might pull the dead from one set or the other depending on what you want them to do later.
Pretty sure that smaller squads should be one way or the other...I think I'll be running some pure sets in trukks and I'll see which work best for me.
Come to think of it...if I fill six trukks, and have a couple mobs of 30, I'm way short of boyz...gotta get the assembly line going again.
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![[Post New]](/s/i/i.gif) 2017/05/30 23:02:48
Subject: Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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Mutilatin' Mad Dok
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JohnU wrote:So now that we can finally have mixed slugga/shoota boys in one squad does it make sense to do so?
That's a good question. The issue is, adding shootas to a mostly slugga horde minimizes melee potential, while addings sluggas to a mostly shoota horde minimizes shooting potential. I might mess around with it a little bit, but I don't see myself using mixed squads at all.
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"The undead ogre believes the sack of pies is your parrot, and proceeds to eat them. The pies explode, and so does his head. The way is clear." - Me, DMing what was supposed to be a serious Pathfinder campaign.
6000 - Death Skulls, Painted
2000 - Admech/Skitarii, Painted |
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![[Post New]](/s/i/i.gif) 2017/05/30 23:11:14
Subject: Re:Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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Battlewagon Driver with Charged Engine
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ok, i need a few more models but I swear on my pretty blue bonnet i'm going to try this...
4 units of tankbustas, each with 2 tankhammers and one dual-weilding rocket pistoleer all in a battlewaggon.
start with 4 D3 grenade shots at d6 damage, plus 8 s7 pistol shots with d3 damage, plus 8 st 8 rocket shots at 3 dam, then in combat, 8 shots with D3 mortal wounds from the hammers and lastly 16 chops at st 4.
If it's a vehicle, reroll ALL failed hits.
I don't give a  what it is, it is going to die.
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This message was edited 1 time. Last update was at 2017/05/30 23:14:28
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![[Post New]](/s/i/i.gif) 2017/05/30 23:11:24
Subject: Re:Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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Longtime Dakkanaut
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The image for the Ork psychic powers doesn't work for me, is giving a bonus attack to each model one of the psychic powers or an ability of the Weirdboy? Cheers for any answer
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This message was edited 1 time. Last update was at 2017/05/30 23:13:11
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![[Post New]](/s/i/i.gif) 2017/05/30 23:16:22
Subject: Re:Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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Battlewagon Driver with Charged Engine
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Caederes wrote:
The image for the Ork psychic powers doesn't work for me, is giving a bonus attack to each model one of the psychic powers or an ability of the Weirdboy? Cheers for any answer 
Warpath has a warp charge value of 7. If manifested, select a friendly ORK unit within 6" of the psyker. Increate that unit's Attacks characteristic by 1 until your next Psychic Phase.
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![[Post New]](/s/i/i.gif) 2017/05/30 23:16:34
Subject: Re:Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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Mutilatin' Mad Dok
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JimOnMars wrote:ok, i need a few more models but I swear on my pretty blue bonnet i'm going to try this...
4 units of tankbustas, each with 2 tankhammers and one dual-weilding rocket pistoleer all in a battlewaggon.
start with 4 D3 grenade shots at d6 damage, plus 8 s7 pistol shots with d3 damage, plus 8 st 8 rocket shots at 3 dam, then in combat, 8 shots with D3 mortal wounds from the hammers and lastly 16 chops at st 4.
I don't give a  what it is, it is going to die.
Tankbustas have always been our "kill that thing now" unit. A unit of 15 tankbustas can hide in a battlewagon with 4 rockets and a killkannon, and the thing will vomit out 20 S8 AP3 shots a turn, all for around 300 points or so, meaning you can easily have 3 of these things running around and still have room for troops. Now that BWs are super durable and even more mobile, this strategy is even better. I might try it out for myself.
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"The undead ogre believes the sack of pies is your parrot, and proceeds to eat them. The pies explode, and so does his head. The way is clear." - Me, DMing what was supposed to be a serious Pathfinder campaign.
6000 - Death Skulls, Painted
2000 - Admech/Skitarii, Painted |
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![[Post New]](/s/i/i.gif) 2017/05/30 23:21:44
Subject: Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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Battlewagon Driver with Charged Engine
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Yea, the rocket wagon was my go-to unit, but now it's a little snazzier.
Depending On Points.
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![[Post New]](/s/i/i.gif) 2017/05/30 23:50:10
Subject: Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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Dakka Veteran
Colorado Springs
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Even if they go up in points, that kind of damage output is hard to ignore.
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![[Post New]](/s/i/i.gif) 2017/05/30 23:52:40
Subject: Re:Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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Longtime Dakkanaut
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JimOnMars wrote:
Warpath has a warp charge value of 7. If manifested, select a friendly ORK unit within 6" of the psyker. Increate that unit's Attacks characteristic by 1 until your next Psychic Phase.
Cheers for that! Weirdboys get bonuses to casting as well when near lots of Orks don't they? Seems like a pretty reliable power...Weirdboys sound like an auto-take now if their points are good given how good that and Da Jump are.
Also of note, apparently Stormboyz are Movement 12", can always Advance and charge (no need to be near a Warboss) but when doing so you roll a D6 for each Stormboy in the unit after enemy units have resolved Overwatch, for each 1 you roll the unit suffers a mortal wound. Apparently they are only 8 points each which sounds like a fine trade off.
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![[Post New]](/s/i/i.gif) 2017/05/31 00:07:28
Subject: Re:Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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Mutilatin' Mad Dok
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Caederes wrote: JimOnMars wrote:
Warpath has a warp charge value of 7. If manifested, select a friendly ORK unit within 6" of the psyker. Increate that unit's Attacks characteristic by 1 until your next Psychic Phase.
Cheers for that! Weirdboys get bonuses to casting as well when near lots of Orks don't they? Seems like a pretty reliable power...Weirdboys sound like an auto-take now if their points are good given how good that and Da Jump are.
Also of note, apparently Stormboyz are Movement 12", can always Advance and charge (no need to be near a Warboss) but when doing so you roll a D6 for each Stormboy in the unit after enemy units have resolved Overwatch, for each 1 you roll the unit suffers a mortal wound. Apparently they are only 8 points each which sounds like a fine trade off.
That is a significant boost. We don't go as fast as we used to (12 inch move and then 2d6 run compared to the current 12 inch move plus 1d6) but they're not only cheaper but can basically waaagh at the expense of some casualties.
Doesn't stop them from being super flimsy, though.
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"The undead ogre believes the sack of pies is your parrot, and proceeds to eat them. The pies explode, and so does his head. The way is clear." - Me, DMing what was supposed to be a serious Pathfinder campaign.
6000 - Death Skulls, Painted
2000 - Admech/Skitarii, Painted |
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![[Post New]](/s/i/i.gif) 2017/05/31 00:13:09
Subject: Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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Dakka Veteran
Colorado Springs
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If they can still deepstrike, I'm all over that.
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![[Post New]](/s/i/i.gif) 2017/05/31 01:56:04
Subject: Re:Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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Stealthy Grot Snipa
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rocket pistols primed and ready
yeh tankbustas seem to be nice and shooty! 5 in a BW will be a great starter unit. MANz and some boyz fits nicely. boys take wounds and bustas pop oven some vehicles while the MANz get ready for combat.
grotsnik sounds like he also has a biker version? also healing a wound on a 2+ every turn is sweet for giving those warbosses a longer life!
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Favourite Game: When your Warboss on bike wrecks 3 vehicles simply by HoW - especially when his bike is a custom monowheel.
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