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How much better does 6th edition have to be for you to stay with (or come back to) 40k?  [RSS] Share on facebook Share on Twitter Submit to Reddit
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How much better does 6th edition have to be for you to stay with (or come back to) 40k?
Above and beyond a much better game in all lacking aspects. A brilliant game
Much better
A bit better
It could stay the same. I like its fine as it is
It could decrease in quality and i could stay with it
It could be much worse and i would persist

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Made in au
Esteemed Veteran Space Marine





Australia

Obviously "better" is entirely subjective but how superior will 6th edition be to the current edition for you to continue giving your time and money to games workshop.


Personally it will have to be a great improvement in clarity of rules and level of complexity and the damn vehicle rules.

This message was edited 2 times. Last update was at 2012/05/05 14:21:31


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Made in gb
Dispassionate Imperial Judge






HATE Club, East London

I play 40k because I like the armies, the background and world, and because I can travel around a lot and still have no problems getting a game.

6th Edition could be overcomplex or oversimplified, the rules 'improved' or 'degraded' and I'd still play.


   
Made in us
Dakka Veteran





Hampton Roads, VA

I like the current system, it works pretty well IMHO, but it will take a price drop for me to get back into 40k. Between rent, food, gas, and all the other stuff, I can noit afford to start a new army, maybe I will update my Tau if they get updated, but for now Infinity is better priced for me.

Edited for my lack of typing skills.

This message was edited 1 time. Last update was at 2012/05/05 17:13:33


"Hi, I'am Cthulu. I tried to call, but I kept getting your stupid answering machine."
Love's Eldritch Ichor

Blood is best stirred before battle, and nothing does that better than the bagpipes.

 
   
Made in us
Confessor Of Sins




WA, USA

I love how there is no option for "fine with it either way" for those of us who do not feel the need to make dramatic claims about our games.

 Ouze wrote:

Afterward, Curran killed a guy in the parking lot with a trident.
 
   
Made in us
Ship's Officer






As long as 6th ed. doesn't lose any of the "Warhammer40k"-ey qualities that drew me into the game, I'll still play.

Ask Not, Fear Not - (Gallery), ,

 H.B.M.C. wrote:

Yeah! Who needs balanced rules when everyone can take giant stompy robots! Balanced rules are just for TFG WAAC players, and everyone hates them.

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Made in gb
Growlin' Guntrukk Driver with Killacannon





UK

curran12 wrote:I love how there is no option for "fine with it either way" for those of us who do not feel the need to make dramatic claims about our games.


I though "It could stay the same. I like its fine as it is" was that.

   
Made in si
Foxy Wildborne







It would need to be a bit better for me to come back. Say, as good as 4th was.

The old meta is dead and the new meta struggles to be born. Now is the time of munchkins. 
   
Made in gb
Stubborn Dark Angels Veteran Sergeant





Teesside

I went for "it could stay the same", but what I really mean by that is, if 6th isn't significantly worse than 5th (which I quite enjoy), I won't be selling any of my armies except Tyranids.

If it's better by (in some way) making Tyranids a bit more fun and competitive, with *various* different army builds (I know Hulksmash has had success with horde-type Nids, but I want my T-Fexes and so forth to actually work), I'll keep the nids too.

If it's significantly worse, I'll just flog the lot, I think. Infinity's more fun, and there's always more Infinity stuff or terrain I could be spending my cash on.

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Made in gb
Excited Doom Diver






Shrewsbury

I'm quite liking 5th, though I didn't experience 3rd or 4th (which I think actually helps with 5th as one isn't hankering for lost brokenness and moaning about current brokenness...).

So long as they don't mess with the basics too much (and I doubt the basic - roll to hit/roll to wound/roll armour-invun-cover save will change whatever wishful thinking is on the rumour threads) and give us proper flyer rules (which I think will be one of the three main new things in 6th, the others being increased terrain types and more missions/deploymenst) then I should be happy enough with any other tweaks they do.

The one thing I fear is too much randomness being introduced in certain areas (some things can be more random by all means, others are fine as they are).

Follow these two simple rules to ensure a happy Dakka experience:

Rule 1 - to be a proper 40K player you must cry whenever a new edition of the game is released, and always call opposing armies broken when you don't win.

Rule 2 - Games Workshop are always wrong and have been heading for bankrupcy within 5 years since the early 90s.  
   
Made in us
Nurgle Chosen Marine on a Palanquin





I will be happy if 6th contains many of the components of the "leaked" 6th edition, which fixes many problems with 5th edition.
   
Made in gb
Angry Blood Angel Assault marine




UK

curran12 wrote:I love how there is no option for "fine with it either way" for those of us who do not feel the need to make dramatic claims about our games.


This.

I've played since the end of RT and 40K has got better with every edition- it's easier, quicker to play and more streamlined.
I doubt 6th will be any great departure from 5th and any major changes will make sense and will be easy to incorporate- so I'll keep on playing 40K.
8th Fantasy was such a vast improvement on 7th- I don't see why 40K would be any different.
   
Made in us
Brigadier General






Chicago

I voted for much better. I've invested quite a bit in 40k over the years so though I haven't played a game in a long time, I'll find a way to buy the starter set rulebook just as I did for 5th ed and if new codicies come out for my armies I'll buy those too. However, but it'd have to be a far superior ruleset to the current version to tempt me into playing regularly again instead of the games I've moved on too.

Unfortunately, I don't see GW much hope of GW addressing my main issues with the rules system (not to mention the prices!):
-Strict IGOUGO with no reaction or overwatch
-Armies that are far to large for a 28mm. Company size engagments an a 4x8 table are just silly.
-Over complexity of vehicle rules.
-Extreme focus on hand to hand combat.

This message was edited 1 time. Last update was at 2012/05/05 17:41:22


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Made in us
Watches History Channel




I'd probably get my zillion points of orks out of storage if the new rules were anything like the leaked heretic ruleset. It's probably not going to happen so I don't have to worry about it.

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Made in us
Doc Brown





San Diego

If Games Workshop would stop being a terrible company and strive for game balance. So I could pick a army based on story and aesthetic, still have fun games and be competitive, (Like every other modern company) I would come back.

Am I expecting them to do this? Nope.

I kind of wish the company would just go under so we could get some awesome standardized open source Rules / Codecies.

Director at Fool's Errand Films a San Diego Video Production and Live Streaming company.

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Made in us
Brigadier General






Chicago

Emerett wrote:If Games Workshop would stop being a terrible company and strive for game balance. So I could pick a army based on story and aesthetic, still have fun games and be competitive, (Like every other modern company) I would come back.

Am I expecting them to do this? Nope.


I'm pretty much in agreement with you here, but...

Emerett wrote:
I kind of wish the company would just go under so we could get some awesome standardized open source Rules / Codecies.

If you're hoping for this, I wouldn't hold your breath. If GW goes under it's IP will be bought out by another company who may or may not continue the 40k tabletop wargame. Either way, there's no chance 40k will be going open source. It's just too valuable an IP to let fans do what they want with it. Also, the idea of a bunch of fans truly agreeing on a "standard" open source rules and still maintaining a large active community is pretty slim. A game without corporate support just doesn survive without the popularity of the game shrinking drastically (net-epic, blood bowl, etc).

There are some awesome -IMO- open-source rulesets, but they haven't got very large followings. If GW completely goes away, they likely won't get a big following, rather folks will simply move to whatever other all-inclusive (rules, figs and fluff in one) game steps up to take the place (a'la warmachine ,FoW, etc).

This message was edited 2 times. Last update was at 2012/05/05 21:31:53


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My Project Log, mostly revolving around custom "Toybashed" terrain.
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Visit the Chicago Valley Railroad!
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Made in us
Beautiful and Deadly Keeper of Secrets





lord_blackfang wrote:It would need to be a bit better for me to come back. Say, as good as 4th was.


You didn't have any Eldar in your area did you.
   
Made in au
[MOD]
Making Stuff






Under the couch

lord_blackfang wrote:It would need to be a bit better for me to come back. Say, as good as 4th was.

So, by 'a bit better' you mean 'quite a bit worse'... ?

4th edition was what very nearly (well, temporarily did) drove me away from the game. Although to be fair, that was probably more down to the standard of the rules writing rather than the rules themselves.


I mostly like 5th edition. I'd like to see wound allocation tightened up, and a better system for dealing with the discovery that some of your models have to pass through difficult terrain when you're already halfway through the unit's movement. But beyond that and the ever-present balance issues, there's not a lot that I have issues with so far as the game is concerned.

A new edition does always shake things up a little, and I'm curious to see where they go with it.

 
   
Made in se
Sneaky Striking Scorpion





Sweden

This thread is drama. I don't care how they change the game, I will still play it, and so will all of you. I have a hard time seeing a horde of players leaving Warhammer because the rules wasn't quite to their liking.

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Made in au
Esteemed Veteran Space Marine





Australia

Marzillius wrote:This thread is drama. I don't care how they change the game, I will still play it, and so will all of you. I have a hard time seeing a horde of players leaving Warhammer because the rules wasn't quite to their liking.


Because that didn't recently happen with another GW game now did it

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Made in au
[MOD]
Making Stuff






Under the couch

Yeah, the recent mass exodus from Warhammer Fantasy is a good example of what happens when you tinker with the rules in a way that the fans aren't fond of.

 
   
Made in se
Sneaky Striking Scorpion





Sweden

There hasn't been any mass exodus from Warhammer Fantasy, Fantasy has grown if anything. GW is growing overall, just look at the rate of their releases. They wouldn't be releasing stuff so frequently if it didn't make a large profit. GW made a large profit in 2011 aswell, especially in comparison to other companies in the entertainment industry. The general consensus amonh WHFB players is that 8th edition is better than 7th, it's more fun (well, opinions may wary here of course) and more balanced.

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Vampire Counts: 3000p

Death Korps of Krieg: 7000p

World Eaters: 2000p 
   
Made in us
Heroic Senior Officer





Western Kentucky

Make transports something that carries actual risk instead of just being autoincludes would be my biggest wish. My area is overrun with "transporthammer" and games get boring very quickly. I am not against transports and believe they should have an important role in the game, but right now they have no downsides and are pretty much auto buys in whatever codex they exist in.

I love everything else in 5th and if they make that one small change I would be happy. Other things like wound allocation shenanigans could probably be tightened up, but then again GW made them that way intentionally so they're not as much of a dealbreaker for me.

And while we're wishing, I wish they would update the older codexes soon so i can see more variety in my area. All I ever see is DE, Space wolves, grey knights, and IG. Guys at our club own al the other armies, but they never bring them in because the codexes are so old.

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[DCM]
Coastal Bliss in the Shadow of Sizewell





Suffolk, where the Aliens roam.

ArbitorIan wrote:I play 40k because I like the armies, the background and world, and because I can travel around a lot and still have no problems getting a game.

6th Edition could be overcomplex or oversimplified, the rules 'improved' or 'degraded' and I'd still play.



This is pretty much where I'm at.

"That's not an Ork, its a girl.." - Last words of High General Daran Ul'tharem, battle of Ursha VII.

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Made in ca
Confessor Of Sins





I didn't really have a problem with 5th edition, to be honest. I'm sure I'll be fine with 6th edition, too.

I've got a lot of emotional investment in the game, not just because of all the miniatures I have, but also because I enjoy the lore and my custom lore in particular. I know I've voiced my distaste for grimdark things in the past, but the grimdark background makes my custom stuff much more enjoyable. It'll take a lot for me to give the game up.
   
Made in ca
Cold-Blooded Saurus Warrior




The Great White North

I just find 5E sterile and boring.

There needs to be more randomness of things occouring in game. Tactics need to be rewarded instead of there is a unit go run at it and starting wacking away.

The missions are horridly unoriginal and actually make me cringe when someone suggets we play a mission from the brb.

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Made in us
Dakka Veteran






I'd like slightly more dangerous transports (like high strength hits inflicted so more wounds are done), cleaner wound allocation rules, and more missions/deployment. Other than that I want things to stay pretty close to the same but i'd be ok with slightly less cover.
   
Made in us
Drew_Riggio




A better balance between shooting and combat, we have all these melee beast but hardly any shooting ones. Ork Boyz can get a buttload of attacks in close combat that are pretty good per attack compared to their shooting which is still large in number but no where near as destructive.

Maybe that's a bad example because Boyz are more fit for CC than shooting but I still don't understand why in the 41st millennium we're running up to people with swords and not shooting them with mass amounts of wmds. I usually find that more models are killed in the assault phase than the shooting phase
   
Made in se
Regular Dakkanaut






The current rules are pretty bad (especially the movement and cover rules) I'd love a complete reboot but I doubt that will have.

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Made in us
Fresh-Faced New User




I look at the current State of the Game, and I look at the army sizes.
I look at the gross imbalances in game, and the years between updates.
I look at the missing units, and the units with the decades-old sculpts, and the whole Finecast Fiasco.

Then I look at the newer systems out now, and in final development.
I look at Infinity, and the gorgeous sculpts that Corvus Belli puts out. Every. Single. Month.
I see a game system where victory is more a matter of generalship than how old your codex is, or who the primary writer was. Where twenty figs is a ridiculously oversized army.
I look at Dropzone Commander, and see amazing 10mm sculpts, and a creator willing to sit on completed models until the rules are solid. And then releasing all the models for all the factions all at once.

If GW doesn't produce a well-balanced, well supported system with 6th, they'll get their purported wish: GW will be a hobby for me, and I'll buy the occasional unit solely based on appearance, and stick it in the display cabinet.
But the bulk of my gaming dollars will be spent elsewhere.
   
Made in us
Regular Dakkanaut




Souuth Curraaalaina

Im thinking I could stick with it if it was worse. I can adapt to things of that sort.

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