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![[Post New]](/s/i/i.gif) 2012/05/05 23:00:32
Subject: burna boyz in a trukk?
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Ultramarine Scout with Sniper Rifle
Terra
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hey guys
is there any way to get a squad of burnas, tankbustas or flash gitz (i want to give them a try) into a trukk? preferably at the begining of the game.
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![[Post New]](/s/i/i.gif) 2012/05/05 23:05:17
Subject: burna boyz in a trukk?
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Longtime Dakkanaut
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Yeah, deploy them right behind an empty truck.
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![[Post New]](/s/i/i.gif) 2012/05/05 23:18:05
Subject: Re:burna boyz in a trukk?
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Ultramarine Scout with Sniper Rifle
Terra
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so, can i buy a trukk on its own? or would i have to buy a squad of 12 boyz and decide not to deploy them inside the trukk?
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![[Post New]](/s/i/i.gif) 2012/05/05 23:25:34
Subject: Re:burna boyz in a trukk?
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Decrepit Dakkanaut
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Since its a dedicated transport you have to buy the 12 boyz AND the trukk. Then move the burnas into the trukk.
Now to answer the important question. You dont want to do this. You want burnas in a battlewagon.
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![[Post New]](/s/i/i.gif) 2012/05/05 23:39:30
Subject: Re:burna boyz in a trukk?
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Ultramarine Scout with Sniper Rifle
Terra
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yea ive heard that can be real nasty
do the 12 boyz have to start the game inside the trukk? (meaning i have to waste a turn disembarking them)
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![[Post New]](/s/i/i.gif) 2012/05/06 01:49:45
Subject: Re:burna boyz in a trukk?
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Longtime Dakkanaut
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superskrull wrote:yea ive heard that can be real nasty
do the 12 boyz have to start the game inside the trukk? (meaning i have to waste a turn disembarking them)
No, you can start the trukk empty. If you get turn one its just like they started inside it. Well, they can't jump out but you get the picture. But as others have said, trukks are highly unstable, battle wagons are much safer. But I guess if you are running a kan wall the trukk isn't too bad.
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![[Post New]](/s/i/i.gif) 2012/05/06 06:03:46
Subject: burna boyz in a trukk?
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Flashy Flashgitz
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Yup, put them in a Battlewagon and you will have a much better time.
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![[Post New]](/s/i/i.gif) 2012/05/06 07:13:42
Subject: burna boyz in a trukk?
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Mutilatin' Mad Dok
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Burnas in a trukk CAN work, but it can be easily dealt with by enemy fire, and my experience of my burna boyz finding themselves forced outside of their transport has never been a good one.
If you intentionally get them out to assault, they can work wonders depending on your target - but otherwise they tend to evaporate, in my games at least.
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![[Post New]](/s/i/i.gif) 2012/05/06 13:45:48
Subject: burna boyz in a trukk?
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Mekboy on Kustom Deth Kopta
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if you are going to spend the points on burnas put em in a battlewagon, putting them in a paper mache' open top av10 35 point trukk is going to result in a loss of your burnas, heck even bolters or other ork shootas can blow it up
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This message was edited 1 time. Last update was at 2012/05/06 13:46:09
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![[Post New]](/s/i/i.gif) 2012/05/06 14:33:40
Subject: burna boyz in a trukk?
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Roarin' Runtherd
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When i field my burnas i put them in a looted tank with the skorcha ardtop red paint upgrades... Its pretty cheap and people sometimes forget about units in tanks and you can give them a nasty little surprise... Obviously with the ardtop you cant assault but the skorcha and burnas can thin alot out very quickly
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Shoot da zoggin gitz!
Kaptain Killkrazys Brigade
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![[Post New]](/s/i/i.gif) 2012/05/06 15:29:50
Subject: Re:burna boyz in a trukk?
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Decrepit Dakkanaut
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Uhm, putting and ard top on the wagon COMPLETELY ruins the point of putting burnas inside a vehicle. Soooo dont do that.
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![[Post New]](/s/i/i.gif) 2012/05/07 03:50:57
Subject: burna boyz in a trukk?
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Battlewagon Driver with Charged Engine
Ye Olde North State
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Not to mention that if you are going to waste the heavy slot just to give them transport that isn't a trukk, then why the hell aren't you using a battlewagon to begin with...
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grendel083 wrote:"Dis is Oddboy to BigBird, come in over."
"BigBird 'ere, go ahead, over."
"WAAAAAAAAAGGGHHHH!!!! over"
"Copy 'dat, WAAAAAAAGGGHHH!!! DAKKADAKKA!!... over" |
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![[Post New]](/s/i/i.gif) 2012/05/07 11:56:09
Subject: Re:burna boyz in a trukk?
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Decrepit Dakkanaut
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Loota boy asks a very good question
If your taking a looted wagon, for feth sake, it better be a boomgun
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![[Post New]](/s/i/i.gif) 2012/05/07 13:03:54
Subject: burna boyz in a trukk?
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Mekboy on Kustom Deth Kopta
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the only use I've found other than a boom gun for a looted wagon is looted aagon w/ ard case 10 gretchin and ruth inside as an objective camper, usually even then I'd onyl do this if I were playing a 3 wagon BW bash list w/ a burna wagon, 20 boys nob/pk diversified nobz in one wagon, and deversified nob bikers, I'd have a free slot, so usually I'll just take a looted wagon gretchin ard case and a skorcha as a threat to anybody who thinks about getting close to it. and rpj so you cna move 7 inches fire a template and be hit on 6's if you do get attacked
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![[Post New]](/s/i/i.gif) 2012/05/07 14:52:08
Subject: burna boyz in a trukk?
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Roarin' Runtherd
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The only reason i field my looted tank as that is becoz i got given a hellhound.... And with the skorcha upgrade and burnas it can fry vast areas of genestealers! Which is the main threat i really face in anygame.. And when things are given for free... Beggers cant be choosers! I mean... Looters cant be picky
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Shoot da zoggin gitz!
Kaptain Killkrazys Brigade
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![[Post New]](/s/i/i.gif) 2012/05/07 17:20:14
Subject: Re:burna boyz in a trukk?
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Decrepit Dakkanaut
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Well you wont be doing much burnin with ard case on there anyways, which was my point previously.
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![[Post New]](/s/i/i.gif) 2012/05/14 15:11:14
Subject: burna boyz in a trukk?
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Roarin' Runtherd
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Ard case means you cant assault...... So you move get out and use the burnas flame template to totally diminish any horde type squad and the skorcha on the top to finish whats left... Its stopped me from facing 18 genestealers in close combat plenty of time... Using burnas as power weapons is only really useful in certain games.. Plus without furious charge say when you get locked in combat strength 3 power weapon can be nigh on useless. And again about the ard top... U still have fire points you can spew burna death out of so you havent even got out. So yeah with a ardtop i will still be burning things thank you very much Automatically Appended Next Post: And if you move 7inches with red paint job... U count as moving 6inches which is hits on 4+... Read the red paint job entry which states if you move 13 inches you count as 12 inches in all game purposes... So if you move 7 uve actually only moved 6.
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This message was edited 1 time. Last update was at 2012/05/14 15:16:17
Shoot da zoggin gitz!
Kaptain Killkrazys Brigade
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![[Post New]](/s/i/i.gif) 2012/05/14 16:23:25
Subject: burna boyz in a trukk?
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Mutilatin' Mad Dok
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The reason for the Battlewagon argument is mainly due to the Survivability for the Tank its self, and for the ease of placing 1 template. As an example:
You move your wagon, you declare you squad is shooting. You place your 1 template and start counting, then multiply as needed.
Versus, you move your Looted Wagon which you Ard Cased. You get out, have to place all your templates from the individual model where you may not be able to cover as many as you like.
The wagon is more survivable, most games, your Burnas will get there if you use other units strategically. Battlewagon is much more survivable then a Looted Vehicle.
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Tournment Record
2013: Khador (40-9-0)
============
DQ:70+S++++G+M+B+I+Pw40k95-D++A+++/aWD100R+++T(M)DM+
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![[Post New]](/s/i/i.gif) 2012/05/14 18:18:55
Subject: burna boyz in a trukk?
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Decrepit Dakkanaut
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gingermist wrote:Ard case means you cant assault...... So you move get out and use the burnas flame template to totally diminish any horde type squad and the skorcha on the top to finish whats left... Its stopped me from facing 18 genestealers in close combat plenty of time... Using burnas as power weapons is only really useful in certain games.. Plus without furious charge say when you get locked in combat strength 3 power weapon can be nigh on useless. And again about the ard top... U still have fire points you can spew burna death out of so you havent even got out. So yeah with a ardtop i will still be burning things thank you very much
Automatically Appended Next Post:
And if you move 7inches with red paint job... U count as moving 6inches which is hits on 4+... Read the red paint job entry which states if you move 13 inches you count as 12 inches in all game purposes... So if you move 7 uve actually only moved 6.
Youll be burning things.....in the open. So a smart/good player will take it on the chin for sure, but now your 6+ armor save burna boyz are sitting ducks, not to mention they are PROBABLY much closer together to get more templates on the fire. So the enemy will rip them right apart after 1 use. Sucks for you, because my burnas are still sitting in a BW (Or hell use a looted wagon, just leave the friggin ard case off) ready to turn another unit into melted slag, and maybe even another if Im really lucky. But to each his own I guess
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![[Post New]](/s/i/i.gif) 2012/05/15 15:10:06
Subject: burna boyz in a trukk?
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Roarin' Runtherd
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Each to their own  indeed... I only ever use burnas very rarely and ive only got a squad of six... But like i said it works from a shooty point of view.... Not a choppy point of view.. But still i only have one battlewagon and generaly itll have a crumpin nob unit in it. Wudnt ever buy it just for burnas.. What sort of armys would you use your burners your way for? Space marines?
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Shoot da zoggin gitz!
Kaptain Killkrazys Brigade
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![[Post New]](/s/i/i.gif) 2012/05/15 15:47:09
Subject: burna boyz in a trukk?
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Mutilatin' Mad Dok
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One must remember that one can never place templates over friendly models, so Burnaboyz in the back won't be able to burn an enemy to the front. As such, unless you've managed to line up your burnaboyz really nicely, they will be burning much less outside of an open topped vehicle.
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![[Post New]](/s/i/i.gif) 2012/05/15 15:54:37
Subject: burna boyz in a trukk?
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Mekboy on Kustom Deth Kopta
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gingermist wrote:Each to their own  indeed... I only ever use burnas very rarely and ive only got a squad of six... But like i said it works from a shooty point of view.... Not a choppy point of view.. But still i only have one battlewagon and generaly itll have a crumpin nob unit in it. Wudnt ever buy it just for burnas.. What sort of armys would you use your burners your way for? Space marines?
you'd be surprised how effective they can be, I've wiped a full squad of thoese genesteelers that pop up out of terrain when they popped close to my battlewagons. burna wagons can take just about anything lower than toughness 6 pretty effectivly. also with the previlance of scarab swarm if you can pull off a burn on a scarab pack you will likely make them dissappear. also if the necron player does manage to charge you as long as you keep moving 7+ inches with manditory rpj then they hit on 6's so unless it is a huge swarm they shouldn't be wrecking your wagon statistically speaking and then you can burn some robot bugs
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![[Post New]](/s/i/i.gif) 2012/05/15 16:45:59
Subject: burna boyz in a trukk?
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Smokin' Skorcha Driver
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Kharrak wrote:One must remember that one can never place templates over friendly models, so Burnaboyz in the back won't be able to burn an enemy to the front. As such, unless you've managed to line up your burnaboyz really nicely, they will be burning much less outside of an open topped vehicle.
Units shooting inside open top vehicles can be measured from any point from the hull. So you only need to place the template once touching the vehicle and multiply it but the number inside. So yes it simply the most effective way of using them
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This message was edited 1 time. Last update was at 2012/05/15 16:47:11
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![[Post New]](/s/i/i.gif) 2012/05/15 21:20:52
Subject: burna boyz in a trukk?
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Flashy Flashgitz
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What do I use Burnas against? When I have 15 of them in a battle wagon, any kind of infantry. Drive by scorching for the win, not to mention I have the option to take on vehicles too with my deffrolla. I find it really difficult to argue that the 'ard case upgrade is competitive in any scenario involving Orks using a vehicle as a transport.
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![[Post New]](/s/i/i.gif) 2012/05/15 22:03:57
Subject: Re:burna boyz in a trukk?
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Decrepit Dakkanaut
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Yea, Ive said it a million times, the ONLY time ard case is smart, is when theres a boomgun involved. Other then that, nope, no reason for it. I also use my burna boyz as a hard choice for my opponents. So they take out the burnas? Or the nobz? And depending on the size of the game, the previous 2, or the mob of boyz with PK boss and pk nob in it? Gotta think quickly, because all 3 are barreling down on ya, and your chances of smoking all 3 isnt very good
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![[Post New]](/s/i/i.gif) 2012/05/16 08:19:54
Subject: burna boyz in a trukk?
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Mutilatin' Mad Dok
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Bacms wrote:Kharrak wrote:One must remember that one can never place templates over friendly models, so Burnaboyz in the back won't be able to burn an enemy to the front. As such, unless you've managed to line up your burnaboyz really nicely, they will be burning much less outside of an open topped vehicle.
Units shooting inside open top vehicles can be measured from any point from the hull. So you only need to place the template once touching the vehicle and multiply it but the number inside. So yes it simply the most effective way of using them
Perfectly correct.
Except I was talking about Burnaboyz out in the open ;P
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![[Post New]](/s/i/i.gif) 2012/05/19 10:37:33
Subject: burna boyz in a trukk?
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Roarin' Runtherd
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I think i might give my burnas ago... Stick em in the battle wagon and try it.. I feel enlightened... I state again tho if you move 7inches you count as moving 6 still which is hits on 4+. If this is wrong prove it please because i thought it was hits on 6s but got told it wasnt last game.. And as far as i can see.. He was right.. And the ard top i only field becoz of the model i was "GIVEN" looters cant be picky... I need another wagon obviously... When i field my burnas on the table on foot.. They generally die or spend too much of the game trying not to do
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Shoot da zoggin gitz!
Kaptain Killkrazys Brigade
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![[Post New]](/s/i/i.gif) 2012/05/19 17:23:44
Subject: Re:burna boyz in a trukk?
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Decrepit Dakkanaut
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Erm.............I might be reading what your saying wrong, if so then tell me. But I think your mixing up the rules. If a vehicle moves upto 6 inchs (7 w/RPJ) and you attack it then your rolling 4+ to hit the vehicle. If it goes OVER 6 inches, and you attack said vehicle, then your rolling 6s to hit the vehicle. That DOES NOT COUNT for the troops inside the vehicle. If you drive up next to a unit in a BW, and do the burny dance, then your rolling what it takes to roll for wounds, that has nothing to do with how far the transport moved
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![[Post New]](/s/i/i.gif) 2012/05/19 17:42:53
Subject: burna boyz in a trukk?
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Battlewagon Driver with Charged Engine
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Needing hits on a moving vehcile only applys to the person attacking the vehicle in CC. Dosent affect the passengers in that regard.
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![[Post New]](/s/i/i.gif) 2012/05/20 12:47:03
Subject: burna boyz in a trukk?
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Roarin' Runtherd
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Im saying if you move 7inches with the redpaint job you only count as moving 6 so if sumone assaults your wagon they will be hitting on fours not on 6s... I was confused about the unit inside the wagon. For example... Orks turn.. Wagon moves 7inches and fires a gun.... Tyranid turn... Genesneakers assault said wagon... They would hit on 4s becoz the wagon counts as moving 6inches.... Well just reading the red paint job rule.. It sez +1 to their movement but does not incur penalties for this extra inches. Fr example a vehicle could move 13 and STILL count as moving 12... So surely its discreational wheather you want it to count or not? Doesnt say you do not incur benefits for moving the extra inch?! Help? Because the players i face claim its a 4+ to hit but obviously im gunna want it to be a 6
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Shoot da zoggin gitz!
Kaptain Killkrazys Brigade
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