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Made in us
Second Story Man




Astonished of Heck

 NinthMusketeer wrote:
Something I've been wondering; how does a battle between 6-10 individuals even matter to a setting with 1000 worlds and presumably hundreds of billions of people?

Each individual operation might not, however, one might want to look in to the affect 6-10 individuals had in Pakistan one night almost 10 years ago. That had a bit of an impact.

It may not have the impact across 1000 worlds, but it might for a local community. Not everything needs to be world shaking to be important.

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Megavolt wrote:They called me crazy…they called me insane…THEY CALLED ME LOONEY!! and boy, were they right.
 
   
Made in us
Humming Great Unclean One of Nurgle






It was an honest inquiry, not a criticism. Could read as "what is the fluff in Warcaster for why such small battles are relevant?"

This message was edited 1 time. Last update was at 2021/01/06 07:31:04


Still trying to be more polite. If you catch me being toxic please call me on it.

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Made in pl
Regular Dakkanaut




 NinthMusketeer wrote:
Something I've been wondering; how does a battle between 6-10 individuals even matter to a setting with 1000 worlds and presumably hundreds of billions of people?


Does it have to be explained? The game works mechanically for such number of pieces hence the size of the game. In Pandemic you have only up to 4 people fighting a global outbreak, in Brass there's no more than 4 businessmen competing for money and in Warcaster you have only small groups of soldiers fighting. Once you have the mechanics you can easily bolt on any theme/rationale for the game taking place and sometimes there's no explanation for an abstraction other than "it works".
   
Made in us
Humming Great Unclean One of Nurgle






No, it doesn't have to be. Again, not a criticism. Just curious.

Still trying to be more polite. If you catch me being toxic please call me on it.

Enjoying narrative before matched play, crusading on a path to glory! 
   
Made in se
Regular Dakkanaut




Sweden

 NinthMusketeer wrote:
Something I've been wondering; how does a battle between 6-10 individuals even matter to a setting with 1000 worlds and presumably hundreds of billions of people?


Same way a gang battle in Necromunda matters; it's just a bunch of drudges shooting each other up, no biggie - and then the victorious Orlocks blow up a Delaque pipeline, causing massive delays and crippling their ability to fulfill their business obligations to House Ulanti.

Just imagine that it's either a zoomed-in view of a small part of a much larger battlefield, or it's a tactical strike against a high value target while everyone else is duking it out over there.

This message was edited 2 times. Last update was at 2021/01/06 22:43:06


 
   
Made in us
Gore-Soaked Lunatic Witchhunter







Maybe those 6-10 individuals aren't fighting over the fate of 1,000 worlds and hundreds of billions of people. They could be fighting over money, or information, or who gets to drive the spaceship, or who ate the last hotdog. Just because it doesn't matter to hundreds of billions of people doesn't mean it doesn't matter to someone.

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Made in gb
Decrepit Dakkanaut




UK

Well look at the modern world combat. It's shifted drastically from huge armies to small insurgent operations. Same as how Infinity fights have an effect on the great scheme of things in that setting.

Smaller fights don't meant they aren't as important. Plus these fights might be the small components that happen during major battles or before or after them. Ergo you might not be marshelling the full army, but your contribution is still important.

   
Made in us
Humming Great Unclean One of Nurgle






Thanks for the responses all!

Still trying to be more polite. If you catch me being toxic please call me on it.

Enjoying narrative before matched play, crusading on a path to glory! 
   
 
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