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EightFoldPath wrote: After the fake dataslate, I'm a little more cautious on these leaks. The Knight codex is an easy one to fake as there aren't 30 datasheets to forge.
It does seem odd that only two characteristics degrade as wounds go down.
Dudeface wrote: Not intended as threadomancy but instead to save a new one in the same topic:
Now we have an incline of what knights might look like in 9th on base profiles, are 4 Hammerheads still their doom?
Castellan stats:
Spoiler:
Well this definitely seems to be flying under the old radar for right now, doesn't it? I guess everyone is too busy arguing over the semantics of what constitutes "elite" right now. Anyhoo.
So, more wounds, -1 damage, a 2+, and a 5++ that works against shooting and melee (THAT'S a significant difference, right there). Looks like the weapons have gotten an overhaul as well. Interesting that one Volcano Lance has the same strength, better AP, more damage, and the same number of shots as the two Volcano Cannons on a Falchion, and hitting on 2s no less. Looks to be getting more expensive, though.
Also, am I reading this wrong, or do Armigiers only get their invulnerable saves in melee? That would be a significant difference, as well.
Gadzilla666 wrote: Interesting that one Volcano Lance has the same strength, better AP, more damage, and the same number of shots as the two Volcano Cannons on a Falchion
If I recall correctly, the two Volcano Cannons on a Falchion have fewer shots than the single Volcano Cannon on a Shadowsword. It's definitely one of the "losers" in the Imperial Armour Compendium
Gadzilla666 wrote: Interesting that one Volcano Lance has the same strength, better AP, more damage, and the same number of shots as the two Volcano Cannons on a Falchion
If I recall correctly, the two Volcano Cannons on a Falchion have fewer shots than the single Volcano Cannon on a Shadowsword. It's definitely one of the "losers" in the Imperial Armour Compendium
Less shots, less strength, more reliable damage
Falchion :
2d3, 14, -5, 6
Shadowsword :
3d3, 16, -5, 2D6
oh and falchion get a full wound reroll while the shadowsword is only failed wound rolls.
Gadzilla666 wrote: Interesting that one Volcano Lance has the same strength, better AP, more damage, and the same number of shots as the two Volcano Cannons on a Falchion
If I recall correctly, the two Volcano Cannons on a Falchion have fewer shots than the single Volcano Cannon on a Shadowsword. It's definitely one of the "losers" in the Imperial Armour Compendium
Yes, but I had assumed that was because they were "toning down" things like Volcano Cannons for 9th, and we'd see a similar treatment for the Shadowsword in the 9th edition Guard codex. That's what I get for "assuming", I guess.
Thairne wrote: I'm beginning to think these are fake. 24A with sweep profile... At S7...
Only AP1 D1 though.
24 * .833 * .666 * .5 = 6.6 or about 3 marines.
It makes sense for that cost. The 2+ and W16 feel weird, but if it's real they're definitely taking them in a new direction and it'd be the second such book to push vehicles to a 2+, which might bode well for the future of other vehicles.
Thairne wrote: I'm beginning to think these are fake. 24A with sweep profile... At S7...
Only AP1 D1 though.
24 * .833 * .666 * .5 = 6.6 or about 3 marines.
It makes sense for that cost. The 2+ and W16 feel weird, but if it's real they're definitely taking them in a new direction and it'd be the second such book to push vehicles to a 2+, which might bode well for the future of other vehicles.
So, Guard vehicles, then. Everything else is already done.
Does it even matter if something is +2 or +3 sv in the state the game is right now? I play an army where nothing has a save worse then +2, and it does not feel as if it is offering protection from anything. Even the inv doesn't feel like much.
If you have to kill, then kill in the best manner. If you slaughter, then slaughter in the best manner. Let one of you sharpen his knife so his animal feels no pain.
Even if they are fake or partially fake. I don't think, unles knights unlucky to be the tone it down codex, that expecting crazy stuff from knights is something wierd. So maybe they won't have this, but get some crazy mechanic from prior editions or mirroring something from AoS, or even WFB.
If you have to kill, then kill in the best manner. If you slaughter, then slaughter in the best manner. Let one of you sharpen his knife so his animal feels no pain.
Dudeface wrote: Not intended as threadomancy but instead to save a new one in the same topic:
Now we have an incline of what knights might look like in 9th on base profiles, are 4 Hammerheads still their doom?
Castellan stats:
Spoiler:
Well this definitely seems to be flying under the old radar for right now, doesn't it? I guess everyone is too busy arguing over the semantics of what constitutes "elite" right now. Anyhoo.
So, more wounds, -1 damage, a 2+, and a 5++ that works against shooting and melee (THAT'S a significant difference, right there). Looks like the weapons have gotten an overhaul as well. Interesting that one Volcano Lance has the same strength, better AP, more damage, and the same number of shots as the two Volcano Cannons on a Falchion, and hitting on 2s no less. Looks to be getting more expensive, though.
Also, am I reading this wrong, or do Armigiers only get their invulnerable saves in melee? That would be a significant difference, as well.
I imagine its flying under the radar because it just looks incredibly fake.
No new models for imperial Two new models for chaos
A rule about how heroic your army is doing in four different categories and as you become more heroic the more abilities you gain
A squirre mechanic where your big knights can tell a little knight to just be better
Also, says the datasheets are fakes.
Hasn't that person been pretty much "spot on" so far? That would put the kibosh on this.
ayup.
Well, that's no fun. Oh well, moving on.....
Lead up to April 1st, where nothing says 'fun prank' like outright lies.
Indeed. And apologies from myself and everyone else who was duped by this to all of the "I knew all along" folks. We all don't have a copy of Codex: Giant Stompy Loyalist Scum Robots to compare to, you know.
Karol wrote: Does it even matter if something is +2 or +3 sv in the state the game is right now? I play an army where nothing has a save worse then +2, and it does not feel as if it is offering protection from anything. Even the inv doesn't feel like much.
It does. It basically helps stave off small to medium weapons so that they really need to put anti-tank into a target if they want to kill it.
It does. It basically helps stave off small to medium weapons so that they really need to put anti-tank into a target if they want to kill it.
.
From my expiriance the basic weapons in good armies can easily double as doing both. everything is either D2 or str 5 etc and that is for those armies that are unlucky to have infantry based armies. For something like eldar the basic weapon, is by model count in army, is something like a gun on a jetbike or a crazy heavy gun on some tyranid . Even for GK , specially pre brotherhood nerf, the basic unit was and still kind of a is, an NDK.
If you have to kill, then kill in the best manner. If you slaughter, then slaughter in the best manner. Let one of you sharpen his knife so his animal feels no pain.