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![[Post New]](/s/i/i.gif) 2012/05/26 19:38:21
Subject: New Ork Dakka jets from WD
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5th God of Chaos! (Ho-hum)
Curb stomping in the Eye of Terror!
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So, I picked up the new WD today to review the new flyers models rules.
One quick question...
Say I have a DakkaJet with Red Paint Job ( RPJ)....
Could I move 13", then fire everything AND recieve a 4+ skimmer coversave? Isn't that  ?
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Live Ork, Be Ork. or D'Ork!
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![[Post New]](/s/i/i.gif) 2012/05/26 19:49:08
Subject: New Ork Dakka jets from WD
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Shas'o Commanding the Hunter Kadre
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Unless FAQ'ed, yes you can.
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![[Post New]](/s/i/i.gif) 2012/05/26 20:56:54
Subject: New Ork Dakka jets from WD
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Nasty Nob on Warbike with Klaw
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You mean the Flat-out save?
You're still going cruising-speed at 13", so no.
The 4+ save is based on speed group, not actual distance traveled.
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![[Post New]](/s/i/i.gif) 2012/05/26 20:59:43
Subject: New Ork Dakka jets from WD
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5th God of Chaos! (Ho-hum)
Curb stomping in the Eye of Terror!
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grendel083 wrote:You mean the Flat-out save?
You're still going cruising-speed at 13", so no.
The 4+ save is based on speed group, not actual distance traveled.
Thanks... do you know what page in the BRB that the skimmer cover save is based on group speed and not distance? I can't find it...
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Live Ork, Be Ork. or D'Ork!
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![[Post New]](/s/i/i.gif) 2012/05/26 21:03:59
Subject: New Ork Dakka jets from WD
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Nasty Nob on Warbike with Klaw
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Page 71
You need to move Flat Out to get it.
Cruising speed +1" RPJ does not make your vehicle count as Flat out, it's still cruising speed. You can't be moving Flat Out and Cruising at the same time.
Actual distance does effect getting hit in combat, but that's a different matter.
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![[Post New]](/s/i/i.gif) 2012/05/26 22:06:00
Subject: New Ork Dakka jets from WD
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Savage Khorne Berserker Biker
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Are you forgetting the wording of RPJ Grendel?
RPJ states "Ork vehicles with red paint job add +1 to their move in the Movement phase but do not incur penalties for this extra inch."
Pg 70 of BRB states "A fast vehicle going flat out moves more than 12" and up to 18"."
Note that RPJ says penalties. In the case of the Bommer, it can move 13" and claim to be going flat out as previously stated as it has moved more than 12", but through RPJ, it can claim to be moving crusing speed, allowing it to use Aerial Assault.
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![[Post New]](/s/i/i.gif) 2012/05/26 22:11:59
Subject: New Ork Dakka jets from WD
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Dark Angels Librarian with Book of Secrets
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But in order to qualify as moving flat out, it must sacrifice the firing of any weapons. So either move 13" and fire everything, or move 13" and gain cover. Try and remember not every rule is there to be broken, sometimes you have to decide on a course of action...
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![[Post New]](/s/i/i.gif) 2012/05/26 22:14:46
Subject: New Ork Dakka jets from WD
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Savage Khorne Berserker Biker
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Yup, there was the mental slip I was expecting while looking at the BRB
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![[Post New]](/s/i/i.gif) 2012/05/26 22:37:16
Subject: New Ork Dakka jets from WD
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Nasty Nob on Warbike with Klaw
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The "Penalty" would be going into a higher movement category and not being able to shoot. True there is an advantage, but the save does require flatout, not just 13".
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![[Post New]](/s/i/i.gif) 2012/05/27 00:19:39
Subject: New Ork Dakka jets from WD
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Grim Dark Angels Interrogator-Chaplain
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grendel083 wrote:The "Penalty" would be going into a higher movement category and not being able to shoot. True there is an advantage, but the save does require flatout, not just 13".
this does seem to be the case from what i can see?
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![[Post New]](/s/i/i.gif) 2012/05/27 05:26:30
Subject: Re:New Ork Dakka jets from WD
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Fixture of Dakka
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What would be the point in taking a red paint job then?
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Do you play 30k? It'd be a lot cooler if you did. |
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![[Post New]](/s/i/i.gif) 2012/05/27 07:30:32
Subject: New Ork Dakka jets from WD
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Mutilatin' Mad Dok
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Generally, as things stand, very little reason to take RPJ on the planes, with the potential exception of the blitza bomma.
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![[Post New]](/s/i/i.gif) 2012/05/27 07:33:32
Subject: New Ork Dakka jets from WD
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Grovelin' Grot
Racine, WI
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SoloFalcon1138 wrote:But in order to qualify as moving flat out, it must sacrifice the firing of any weapons. So either move 13" and fire everything, or move 13" and gain cover. Try and remember not every rule is there to be broken, sometimes you have to decide on a course of action...
Somebody needs to give you a cookie. This was the most well spoken and accurate comment in the entire thread.
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![[Post New]](/s/i/i.gif) 2012/05/27 08:50:57
Subject: New Ork Dakka jets from WD
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Quick-fingered Warlord Moderatus
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Heres a question for you then although it serves little real meaning to the rules in this instance but, can a vehicle with RPJ move 1", count as remaining stationary, and gain the benefit of models needing a 4+ to hit in melee on account of the more specific wording for that rule of:
"Note: when assessing how far a vehicle has moved, only take into account the actual distance covered from its original position. Moving backwards and forwards or driving around in circles does not help!"
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Interceptor Drones can disembark at any point during the Sun Shark's move (even though models cannot normally disembark from Zooming Flyers).
-Jeremy Vetock, only man at Games Workshop who understands Zooming Flyers |
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![[Post New]](/s/i/i.gif) 2012/05/27 08:54:55
Subject: New Ork Dakka jets from WD
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Captain of the Forlorn Hope
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Drunkspleen wrote:Heres a question for you then although it serves little real meaning to the rules in this instance but, can a vehicle with RPJ move 1", count as remaining stationary, and gain the benefit of models needing a 4+ to hit in melee on account of the more specific wording for that rule of:
"Note: when assessing how far a vehicle has moved, only take into account the actual distance covered from its original position. Moving backwards and forwards or driving around in circles does not help!"
No you can not "move 1", count as remaining stationary" because RPJ says you move an additional inch when moving (Or something close to that).
so if you move 1 Inch you can move an additional inch.
If you do not move you can not move an additional inch.
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![[Post New]](/s/i/i.gif) 2012/05/27 09:19:57
Subject: New Ork Dakka jets from WD
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Quick-fingered Warlord Moderatus
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DeathReaper wrote:No you can not "move 1", count as remaining stationary" because RPJ says you move an additional inch when moving (Or something close to that).
so if you move 1 Inch you can move an additional inch.
If you do not move you can not move an additional inch.
Ah okay, not familiar enough with the exact wording of that rule.
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Interceptor Drones can disembark at any point during the Sun Shark's move (even though models cannot normally disembark from Zooming Flyers).
-Jeremy Vetock, only man at Games Workshop who understands Zooming Flyers |
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![[Post New]](/s/i/i.gif) 2012/05/27 12:05:32
Subject: Re:New Ork Dakka jets from WD
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Mekboy Hammerin' Somethin'
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Technically speaking you don't have to move at all and only need to say you moved flat out to receive a cover-save. Unlike turbo-boost which states you need to be 18" away from your starting position to gain a cover save, moving flat out doesn't have the some requirements.
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![[Post New]](/s/i/i.gif) 2012/05/27 12:51:32
Subject: Re:New Ork Dakka jets from WD
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Nasty Nob on Warbike with Klaw
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General_Chaos wrote:Technically speaking you don't have to move at all and only need to say you moved flat out to receive a cover-save. Unlike turbo-boost which states you need to be 18" away from your starting position to gain a cover save, moving flat out doesn't have the some requirements.
True. But then you can't shoot, and you'd be auto-hit in combat.
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![[Post New]](/s/i/i.gif) 2012/05/27 16:19:38
Subject: New Ork Dakka jets from WD
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Longtime Dakkanaut
Indiana
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Yep but if you are not worried about being assaulted then it is a non issue.
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![[Post New]](/s/i/i.gif) 2012/05/28 11:11:27
Subject: New Ork Dakka jets from WD
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Sneaky Striking Scorpion
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Personally a few of the guys at my local GW store and I think of it as a house rule. If your opponent says you can, then you can, and vice versa. I would just take RPJ for the fact that you can move 37"!!!
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...I reject your reality and substitute it with my own...
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That's actually what happened, Horus is secretly a Tervigon.
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![[Post New]](/s/i/i.gif) 2012/05/28 12:46:40
Subject: New Ork Dakka jets from WD
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Decrepit Dakkanaut
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You get the coversave, I believe.
If you move 13", then you get to ignore the penalty for moving Flat Out, meaning you fire as if moving at cruising speed
As you have actually moved flat out, you dont ignore the bonus of doing so - the 4+ cover save - because RPJ does not state you ignore the extra inch for *everytyhing* - just the negatives.
I imagine this is in mind for a change to FO in 6th, especially given the pinning/+1BS rule for stormtalons has no functional negative (Fast skimmer -> skimmer that cannot move) in 5th edition
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![[Post New]](/s/i/i.gif) 2012/05/28 19:24:18
Subject: Re:New Ork Dakka jets from WD
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5th God of Chaos! (Ho-hum)
Curb stomping in the Eye of Terror!
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As you have actually moved flat out, you dont ignore the bonus of doing so - the 4+ cover save - because RPJ does not state you ignore the extra inch for *everytyhing* - just the negatives.
Now you see... this is what I was thinking...
Anyhoo, it's ambiguous enough that I'll clear it with TO/opponent before playing.
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Live Ork, Be Ork. or D'Ork!
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![[Post New]](/s/i/i.gif) 2012/05/29 06:52:18
Subject: Re:New Ork Dakka jets from WD
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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To few rules quote here, as usual... Aerial Assault: If the model moved at cruising speed it can fire all of its weapons. (Dakka Jet data sheet) Ork Vehicles with red paint jobs add +1 to their move in the Movement phase, but do not incur penalties for the extra inch." (Codex: Orks and White Dwarf - exact same wording) A vehicle that traves more than 6" and up to 12" is moving at cruising speed. (BRB pg. 57) A fast vehicle going flat out moves more than 12" and up to 18" (BRB pg. 70) Fast vehicles moving flat out may fire no weapons (BRB pg. 70) A skimmer that is not immobilized and has moved flat out in its last Movement phase counts as obscured. (BRB pg. 71) That out of the way (and hopefully all those posts spouting nonsense in direct contradiction to those rules), I think nos is right. A dakka jet (or any other ork plane) moving 13" flat-out is nothing but a vehicle moving flat out. So you get a 4+ cover save and are hit on 6s(irrelevant). RPJ enables the plane to count as moving 12" to ignore penalties. If you count as moving 12", you also count as moving at cruising speed. If you try to ignore something that's not a penalty (like getting a 4+ cover save), you are breaking the rules. Also note that RPJ is not optional, so you can not move 1" or less, making the whole "I'm stationary!" argument void. Feel free to drive around in circles though.
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This message was edited 1 time. Last update was at 2012/05/29 06:53:39
7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2012/05/29 09:56:37
Subject: Re:New Ork Dakka jets from WD
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Yellin' Yoof on a Scooter
Somerset, UK
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Hmmm.... I used to do exactly what the OP states but with Buggies.... i.e. moved 13", fired rokkits, claimed cover in my opponents next shooting phase. Made buggies immense but stopped doing it as I mixed up the turbo boost rule with the flat out rule (I thought you had to move 18" to claim the cover).
From the above I gather that this was a legal move.... why don't people do it more often, unless I just havn't seen it, it gives buggies a cover save of 4+ every opponents shooting phase for 5 points (as long as you keep it moving 13").
Cheers,
David.
EDIT: oh, only skimmers get obscured?... knew it was to good to be true
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This message was edited 1 time. Last update was at 2012/05/29 09:58:07
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![[Post New]](/s/i/i.gif) 2012/05/29 15:48:26
Subject: Re:New Ork Dakka jets from WD
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5th God of Chaos! (Ho-hum)
Curb stomping in the Eye of Terror!
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Woah...
Jidmah... you get the interweb cookie!
That's awesome!
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This message was edited 1 time. Last update was at 2012/05/29 15:48:36
Live Ork, Be Ork. or D'Ork!
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![[Post New]](/s/i/i.gif) 2012/05/29 18:45:04
Subject: New Ork Dakka jets from WD
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Lead-Footed Trukkboy Driver
Los Angeles
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I agree with Jidmah, to further support this:
Flat out is not a declared move. It is a distance covered. (BRB. 70)
The only declared action in moving is Tank Shock. (BRB. 68) It gives you a set list of conditions and steps as to what will happen and what needs to be done.
You do not need to declare you are moving flat out, you simply move over 12" and you are going flat out. The rules for Red Paint Job allow this inch to be ignored for negative effects. (sources as above)
Therefore yes, you can move 13" fire all of your guns (Which is a broken rule which is overridden by the Arial Assault special rule) and claim a 4+ obscured / cover save.
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This message was edited 2 times. Last update was at 2012/05/29 19:19:29
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![[Post New]](/s/i/i.gif) 2012/05/29 18:51:10
Subject: New Ork Dakka jets from WD
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Fixture of Dakka
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Blood Lord Soldado wrote:
Therefore yes, you can move 13" fire all of your guns (Which is a broken rule which if overridden by war gear) and claim a 4+ obscured / cover save.
Hahah, the only thing that makes those jets worth the points is *IF* they get to move 13", fire everything and get a 4+ cover save. Orks have been moving 7", shooting and being harder to hit in CC for years.
This actually makes a huge difference for the few of us who want 3 dakkajets and may actually get them on a tabletop before 6th edition hits.
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![[Post New]](/s/i/i.gif) 2012/05/29 19:05:02
Subject: New Ork Dakka jets from WD
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Lead-Footed Trukkboy Driver
Los Angeles
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I am with you on this brother.
I got 2 Pre Ordered and the air brush is ready to rock!!
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![[Post New]](/s/i/i.gif) 2012/05/29 19:29:08
Subject: Re:New Ork Dakka jets from WD
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Jovial Junkatrukk Driver
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The save is granted by the speed group not by actual distance traveled
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motyak wrote:[...] Yes, the mods are illuminati, and yakface, lego and dakka dakka itself are the 3 points of the triangle. |
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![[Post New]](/s/i/i.gif) 2012/05/29 20:21:28
Subject: Re:New Ork Dakka jets from WD
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Lead-Footed Trukkboy Driver
Los Angeles
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Daemonhammer wrote:The save is granted by the speed group not by actual distance traveled
Can you cite any sources? Or where the term speed group comes from?
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