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Made in gb
Longtime Dakkanaut





I prefer multiple small units of these guys with two Pyscannons in each, would I be better off fielding squads of 10?
And halberds seem like a waste of points...what do experienced GK players say?

Unnessesarily extravegant word of the week award goes to jcress410 for this:

jcress wrote:Seem super off topic to complain about epistemology on a thread about tactics.
 
   
Made in gb
Reverent Tech-Adept




Stevenage, England

Halberds have rarely done me wrong. The ability to strike before most units, and on initiative with others, is invaluable. Taking out a few of their troops before they can attack you does a real number on the amount of damage they can do to you, and if you get charged by a unit that is I6, then striking at the same order can minimise the amount of attacks you can lose. And bseides, purifiers dont get an inv. save, so theres no point carrying swords. I tend to take two halberds, and a daemonhammer for insurance. Fairly standard for most people, or so I hear, but its effective.

 
   
Made in us
Fixture of Dakka





San Jose, CA

5 purifers
2 psycannons
2 halberds
1 hammer
transport

This is usually what I run in my standard purifier list and it's very versatile.



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Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

Testify wrote:
And halberds seem like a waste of points...what do experienced GK players say?



Lol

You mad bro?


Halberds, on Purifiers, are godly awsome. a really cheap upgrade to make you strike before most things in the game with a Force Weapon.

I'm a little shocked you havn't latched onto this.



I run my Purifiers in squads of 10 with 4 psycannons, 5 halberds, and a Daemon Hammer. 295 points of really shooty really assaulty troops. Only downside is that they have no durability beyond T4 and 3+ armor.

Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
Made in us
Longtime Dakkanaut





New York / Los Angeles

I like running squads of 6 Purifiers, when I choose to field purifiers... 3 Halberds, 1 hammer, 2 Psycannons + Razorback. Though, really I'm more of a paladin player.

It's funny, I used to run draigowing and everyone would laugh, now I run draigowing and everyone cries.

Soon to add

Proud supporter of Anrakyr, Scott the Paladin, and the Farsight faction. 
   
Made in fr
Tzeentch Veteran Marine with Psychic Potential





France

Halberds, falchions and squad number is up to personnal preference. 1 hammer per squad is mandatory though - at least as soon as you have your overpriced squad getting tarpitted by those orks killa cans.

Personnaly, I use my purifiers by 6, 1 hammer, 2 psycannons and a psyback.
On a more CC oriented approach, falchions. Useless, but looking too cool to pass.

   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

Testify wrote:I prefer multiple small units of these guys with two Pyscannons in each, would I be better off fielding squads of 10?
And halberds seem like a waste of points...what do experienced GK players say?

Well, I'd max out the psycannons. So small squads with 2 pscannons each mounted in Rhinos is a viable option.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in za
Fixture of Dakka




Temple Prime

Grey Templar wrote:
Testify wrote:
And halberds seem like a waste of points...what do experienced GK players say?



Lol

You mad bro?


Halberds, on Purifiers, are godly awsome. a really cheap upgrade to make you strike before most things in the game with a Force Weapon.

I'm a little shocked you havn't latched onto this.



I run my Purifiers in squads of 10 with 4 psycannons, 5 halberds, and a Daemon Hammer. 295 points of really shooty really assaulty troops. Only downside is that they have no durability beyond T4 and 3+ armor.

Still, few things are quite as satisfying as watching thirty tricked out hormagaunts charge at 10 purifiers, and then proceed to all die before they can even attack.

 Midnightdeathblade wrote:
Think of a daemon incursion like a fart you don't quite trust... you could either toot a little puff of air, bellow a great effluvium, or utterly sh*t your pants and cry as it floods down your leg.



 
   
Made in gb
Longtime Dakkanaut





10 purifiers, with 4 pyscannons and 6 halberds, would have 12 I6 attacks? So they'd have 6 hits, 4 dead hormagaunts.
How do all 30 die?

Unnessesarily extravegant word of the week award goes to jcress410 for this:

jcress wrote:Seem super off topic to complain about epistemology on a thread about tactics.
 
   
Made in za
Fixture of Dakka




Temple Prime

Testify wrote:10 purifiers, with 4 pyscannons and 6 halberds, would have 12 I6 attacks? So they'd have 6 hits, 4 dead hormagaunts.
How do all 30 die?

Cleansing flame. It goes first, all the time. Even if the attackers are howling banshees. With some good fortune that ability will reduce a hormagaunt brood to cinders, and as Purifiers are likely camping cover, everything but the hammer is going to be going before the gaunts.

 Midnightdeathblade wrote:
Think of a daemon incursion like a fart you don't quite trust... you could either toot a little puff of air, bellow a great effluvium, or utterly sh*t your pants and cry as it floods down your leg.



 
   
Made in gb
Longtime Dakkanaut





Ah I forgot Cleansing flame...so halberds wouldn't be much use in that instance?

Unnessesarily extravegant word of the week award goes to jcress410 for this:

jcress wrote:Seem super off topic to complain about epistemology on a thread about tactics.
 
   
Made in za
Fixture of Dakka




Temple Prime

Testify wrote:Ah I forgot Cleansing flame...so halberds wouldn't be much use in that instance?

Everything else is just there to mop up the dazed and confused hormagaunts.

 Midnightdeathblade wrote:
Think of a daemon incursion like a fart you don't quite trust... you could either toot a little puff of air, bellow a great effluvium, or utterly sh*t your pants and cry as it floods down your leg.



 
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

Even small Purifer units are terrifying with cleansing flame. Imagine you can arrange a charge of two or more units. Crowe has the same ability (psychic power).

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
 
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