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![[Post New]](/s/i/i.gif) 2012/07/07 01:21:17
Subject: CSM Terminator Loadout
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Decrepit Dakkanaut
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So what would be the best Terminator loadouts for 6th ed with the following scenarios:
Deep Striking in, perhaps as a suicide squad as in 5th ed.
As an assault unit from a Land Raider.
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![[Post New]](/s/i/i.gif) 2012/07/07 01:29:30
Subject: CSM Terminator Loadout
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Pyro Pilot of a Triach Stalker
New York
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I stopped playing CSM a while ago, but here are my $0.02:
Suicide unit: 3 guys with a reaper autocannon. Shooty termies can do a lot.
Melee/Assault: Lightning claws/power fist mixture (not certain if power fists are an option anymore...)
Any Mark is helpful, MoS perhaps if you know you're up against other termies.
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![[Post New]](/s/i/i.gif) 2012/07/07 02:16:16
Subject: Re:CSM Terminator Loadout
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Khorne Veteran Marine with Chain-Axe
North Carolina
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Big deepstrike units I would think, Landraiders are really slow now, and a elite slot is pretty vauleable in a large game so the more terminator the better, so suicide units are as helpful, now that terminators are really tough.
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![[Post New]](/s/i/i.gif) 2012/07/07 02:48:24
Subject: CSM Terminator Loadout
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Longtime Dakkanaut
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I'd think a big deepstrike unit with attached lash sorcerer in terminator armor so you can pull stuff into close combat.
10 terminators, mark of tzeentch, all upgraded to champions, with various weapons to accept challenges from different types of attackers. Twin claws vs power fists, power fists for characters, chain fists for dreads, etc.
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![[Post New]](/s/i/i.gif) 2012/07/07 04:36:22
Subject: CSM Terminator Loadout
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Guarded Grey Knight Terminator
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Pure suicide melta has always been three of them with combi-meltas. The value of this has decreased with the power of glancing hits going up.
In smaller games, 3 strong units with a reaper and a fist or two serves as a good distraction unit. It's cheap enough that it's disposable but durable enough that it's not merely an afterthought to kill, and the reaper can pretty reliably take a hull point off side armor.
In the current codex, it's too easy to overspend on terminators, and you're already hurting for points elsewhere. Spend just enough points on them to make them annoying.
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One unbreakable shield against the coming darkness, One last blade forged in defiance of fate.
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![[Post New]](/s/i/i.gif) 2012/07/07 14:25:36
Subject: CSM Terminator Loadout
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Longtime Dakkanaut
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GreyHamster wrote:In the current codex, it's too easy to overspend on terminators, and you're already hurting for points elsewhere. Spend just enough points on them to make them annoying.
Our terminators are 30 points and in the new BRB are basically immune to everything. Tzeentch or Nurgle terminators are going to kick some major ass now. Granted you still need lash to ensure they make it into combat, but once there they will wreck face. I'd stick with Tzeentch unless you are running Epidemus, then I'd go Nurgle and watch them rack up that tally super fast.
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![[Post New]](/s/i/i.gif) 2012/07/07 14:49:21
Subject: CSM Terminator Loadout
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Stone Bonkers Fabricator General
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Kevlar wrote:GreyHamster wrote:In the current codex, it's too easy to overspend on terminators, and you're already hurting for points elsewhere. Spend just enough points on them to make them annoying.
Our terminators are 30 points and in the new BRB are basically immune to everything. Tzeentch or Nurgle terminators are going to kick some major ass now. Granted you still need lash to ensure they make it into combat, but once there they will wreck face. I'd stick with Tzeentch unless you are running Epidemus, then I'd go Nurgle and watch them rack up that tally super fast.
and when they get the 3+ FNP its over, although their flamers and bolters ignoring armor saves is nice too. Automatically Appended Next Post: GreyHamster wrote:Pure suicide melta has always been three of them with combi-meltas. The value of this has decreased with the power of glancing hits going up.
In smaller games, 3 strong units with a reaper and a fist or two serves as a good distraction unit. It's cheap enough that it's disposable but durable enough that it's not merely an afterthought to kill, and the reaper can pretty reliably take a hull point off side armor.
In the current codex, it's too easy to overspend on terminators, and you're already hurting for points elsewhere. Spend just enough points on them to make them annoying.
so with combi meltas you would run them with power axes or a mix of axes and swords? Automatically Appended Next Post: for a unit of 10 i am thinking 1-2 chainfist, 1 power fist, 2 lightning claws, 1 sword, 1 maul and 3 power axes.
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This message was edited 2 times. Last update was at 2012/07/07 14:51:25
Dark Mechanicus and Renegade Iron Hand Dakka Blog
My Dark Mechanicus P&M Blog. Mostly Modeling as I paint very slowly. Lots of kitbashed conversions of marines and a few guard to make up a renegade Iron Hand chapter and Dark Mechanicus Allies. Bionics++ |
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![[Post New]](/s/i/i.gif) 2012/07/07 15:30:00
Subject: CSM Terminator Loadout
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Jovial Plaguebearer of Nurgle
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If you take a reaper auto cannon make that terminator a champion letting you direct the shots. If you are snap firing there is about a 50% chance that you will get at least one hit. With regular shooting there is about a 40% of at least one directed hit.
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![[Post New]](/s/i/i.gif) 2012/07/07 15:30:47
Subject: CSM Terminator Loadout
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Shas'o Commanding the Hunter Kadre
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For every 5 terminators, you need 2 power swords, 2 power axes and a chainfist. Your lord can run either dual lightning claws, a demon weapon, or a power axe if he's gonna be in terminator armor.
However, I would simply suggest running 2 MOT sorcs in terminator armor with familiar and another power. The telepathy powers in 6th are amazing for a MOT force. Just start them on the table and attach to the deep strikers later so they can start the game using their powers. Add personal icons to the sorcs for homing.
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![[Post New]](/s/i/i.gif) 2012/07/07 18:06:30
Subject: CSM Terminator Loadout
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Guarded Grey Knight Terminator
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Kevlar wrote:GreyHamster wrote:In the current codex, it's too easy to overspend on terminators, and you're already hurting for points elsewhere. Spend just enough points on them to make them annoying.
Our terminators are 30 points and in the new BRB are basically immune to everything. Tzeentch or Nurgle terminators are going to kick some major ass now. Granted you still need lash to ensure they make it into combat, but once there they will wreck face. I'd stick with Tzeentch unless you are running Epidemus, then I'd go Nurgle and watch them rack up that tally super fast.
It doesn't matter that they're only 30 points base. A relevant Icon and the ability to punch through AP2 brings them back over loyalist terminator costs without ATSKNF, and like I said, you're still struggling for points to squeeze in enough scoring and long range fire in a codex where everything already costs too much. AP2 in general will be rising in popularity as well with its proportional increase in tank-killing and power weapons being useless against 2+. As a close combat unit, you're still a non-fleet 6" move unit without a viable assault transport. Terminators are indeed better in 6th, but the real question is, are they ENOUGH better to justify not taking Chosen melta-bunkers, Obliterator cults, or just more Plague Marines?
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One unbreakable shield against the coming darkness, One last blade forged in defiance of fate.
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![[Post New]](/s/i/i.gif) 2012/07/07 18:41:59
Subject: CSM Terminator Loadout
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[DCM]
Tilter at Windmills
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Not having ATSKNF isn't as big a deal as it used to be. A few other rules which help Chaos terms:
Longer charge range.
Twin-Linked bolters are good for stand & shoot. As are combi-flamers against certain units (Wyches, Genestealers).
Being able to Rally down to 25% starting strength, and within 6" of the enemy.
Choice of whether to use champions or not, depending on whether you want to use or avoid Challenges.
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![[Post New]](/s/i/i.gif) 2012/07/07 18:42:08
Subject: CSM Terminator Loadout
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Daemonic Dreadnought
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35 points for a power sword/ax and a combi plas.
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Chaos isn’t a pit. Chaos is a ladder. Many who try to climb it fail, and never get to try again. The fall breaks them. And some are given a chance to climb, but refuse. They cling to the realm, or love, or the gods…illusions. Only the ladder is real. The climb is all there is, but they’ll never know this. Not until it’s too late.
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