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Made in us
Savage Minotaur




Baltimore, Maryland

There’s also a special edition of the Battletome: Cities of Sigmar with cover art unique to this army set, and a deck of warscroll cards for all 54 units they can field. What makes up the rest of the roster? You’ll have to wait and see…


54 Units. Seems like a lot of legacy WHFB kits are sticking around. I recall a debunked rumor that quite a bit was getting cut, causing some gnashing of teeth for those who like using those kits and the cities they represent.

"Sometimes the only victory possible is to keep your opponent from winning." - The Emperor, from The Outcast Dead.
"Tell your gods we are coming for them, and that their realms will burn as ours did." -Thostos Bladestorm
 
   
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Utilizing Careful Highlighting





Another nice Cities mini!

Might even try and get the army box when it launches.
   
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Longtime Dakkanaut





The plague monk from the underworlds team is standing on a cannon barrel with a comet engraved on it. I’m betting the old empire sets will be replaced though the dispossessed and aelves may be safe.

   
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Hangin' with Gork & Mork






I wonder if CoS will keep their rule about taking SCE without it coming from Allies. I could be remembering it wrong but didn't they have a rule where for every so many units they had they could take a unit of SCE?

This message was edited 1 time. Last update was at 2023/07/01 23:00:58


Amidst the mists and coldest frosts he thrusts his fists against the posts and still insists he sees the ghosts.
 
   
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Slaanesh Chosen Marine Riding a Fiend




Australia

Really hope Skaven get a revamp because that Pestilens warband is fantastic.

The Circle of Iniquity
The Fourth Seal
 
   
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Foxy Wildborne







Cities look nice. Even the monstrous mount, and they've amost universally been terrible in AoS so far outside fish elves.

The old meta is dead and the new meta struggles to be born. Now is the time of munchkins. 
   
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Dominating Dominatrix





 Marshal Loss wrote:
Really hope Skaven get a revamp because that Pestilens warband is fantastic.

Yeah, they could finally get some new plastics for things like Gutter/Night Runners, Plague Monks, Stormvermin etc.
   
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Mighty Vampire Count






UK

 GaroRobe wrote:
Can't believe that the manticore is actually just a manticore and not some random unique AOS monster.

Did they show off her hammer? And are the weapons she uses meant to be taken from Chaos cultist?

"The fiery sword Parchtongue, taken from the Archmage Zanta Faloria. The greataxe Justice, wrested from the so-called Bloody Duke. The heavy mace Warmaker, claimed from the corrupt treasurer Venalius. The Hammer of Zeal, a trophy of the ex-Pontifex of the Cults Unberogen"

Maybe they're just meant to be from CoS champions that were craven or something. But the mace keeps returning to her hands and that's pretty strange.


Well they could be other things - Bloody Duke could be a vamp, or just a warlord with a fancy name
Cults Unberogen likely to be associated with Sigmar given its original tribes name.
Archmage - could be Chaos - may not be.

I AM A MARINE PLAYER

"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos

"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001

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 Mr Morden wrote:
 GaroRobe wrote:
Can't believe that the manticore is actually just a manticore and not some random unique AOS monster.

Did they show off her hammer? And are the weapons she uses meant to be taken from Chaos cultist?

"The fiery sword Parchtongue, taken from the Archmage Zanta Faloria. The greataxe Justice, wrested from the so-called Bloody Duke. The heavy mace Warmaker, claimed from the corrupt treasurer Venalius. The Hammer of Zeal, a trophy of the ex-Pontifex of the Cults Unberogen"

Maybe they're just meant to be from CoS champions that were craven or something. But the mace keeps returning to her hands and that's pretty strange.


Well they could be other things - Bloody Duke could be a vamp, or just a warlord with a fancy name
Cults Unberogen likely to be associated with Sigmar given its original tribes name.
Archmage - could be Chaos - may not be.


"Hammerhal’s Lioness wields enchanted weapons taken from high-ranking traitors she and her allies exposed and slew in her own rise to power."

Since they are traitors to the CoS, it definitely feels like it's more chaos than anything else. Not that the traitors could have just been greedy or served some nagash servants or something, but 9/10 times, traitors are chaosy
   
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Servoarm Flailing Magos




Germany

 GaroRobe wrote:
 Mr Morden wrote:
 GaroRobe wrote:
Can't believe that the manticore is actually just a manticore and not some random unique AOS monster.

Did they show off her hammer? And are the weapons she uses meant to be taken from Chaos cultist?

"The fiery sword Parchtongue, taken from the Archmage Zanta Faloria. The greataxe Justice, wrested from the so-called Bloody Duke. The heavy mace Warmaker, claimed from the corrupt treasurer Venalius. The Hammer of Zeal, a trophy of the ex-Pontifex of the Cults Unberogen"

Maybe they're just meant to be from CoS champions that were craven or something. But the mace keeps returning to her hands and that's pretty strange.


Well they could be other things - Bloody Duke could be a vamp, or just a warlord with a fancy name
Cults Unberogen likely to be associated with Sigmar given its original tribes name.
Archmage - could be Chaos - may not be.


"Hammerhal’s Lioness wields enchanted weapons taken from high-ranking traitors she and her allies exposed and slew in her own rise to power."

Since they are traitors to the CoS, it definitely feels like it's more chaos than anything else. Not that the traitors could have just been greedy or served some nagash servants or something, but 9/10 times, traitors are chaosy


It might be my imagination, but it reads a bit... nuanced. Like, it could be 'traitors', not traitors in the strict sense. Guilty of being in her way, guilty of having things she wants, if you catch my drift. Together with everybody being advised by literal talking heads (and skulls) it almost seems like there's room for plot twists and revelations in a novel or whatever, or even like a little bit of old-hammery satire is creeping back into the setting. Which i think would be a good thing, AoS should not imagine itself as entirely serious
   
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Versteckt in den Schatten deines Geistes.

 nels1031 wrote:
54 Units. Seems like a lot of legacy WHFB kits are sticking around. I recall a debunked rumor that quite a bit was getting cut, causing some gnashing of teeth for those who like using those kits and the cities they represent.
Maybe with TOW coming soon they can justify keeping the legacy kits around, and perhaps even bringing a few back. Or even introducing new ones (eg. if Dwarfs get a new Dwarf Warrior kit for TOW, maybe that can also be used with Cities armies as "Stoutbeard Axemonglers" or whatever?).

This message was edited 1 time. Last update was at 2023/07/02 23:19:10


Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
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Not as Good as a Minion





Austria

For now it looks more like the opposite, that GW wants a clear cut between games and kits that are used for one game are not meant to be used in another (which does not mean people cannot use whatever they want, just that there won't be an option for the very same kit in 2 games)

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That manticore is lit. Seems like they went the extra mile to make us forget of the terrible storm of magic one

lost and damned log
http://www.dakkadakka.com/dakkaforum/posts/list/0/519978.page#6525039 
   
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Huh, different shades of plastic for them. Not important, but interesting.
   
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Longtime Dakkanaut





I'm positively in love with the harbinger and the dwarf. Hopefully they'll become available sparately from their respective bundles soon-ish.
   
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Is it just me or Grot hero looks more badass without the Squig skull/skeleton than with it?
   
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Points and Battlescroll update:

https://www.warhammer-community.com/2023/07/06/warhammer-age-of-sigmar-metawatch-examining-the-2023-2024-generals-handbook/?utm_source=facebook&utm_medium=social&utm_campaign=warhammer-age-of-sigmar&utm_content=generalshandbook&fbclid=IwAR37TaWwJSesEqfabWpZWY1aL-oA1fS0hhQIWn3TwUZG30dbnFDiZh2pWSc
   
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Killed the Kroak Bomb, which is a good thing.

 
   
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Coherency tipping point is now 6 ? My skullcrushers are very happy

Seems like a pretty big buff to heavy cavalry and monstrous infantry no ?

-"For the Ruinous Powers!" 
   
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United Kingdom

Freeguild Fusiliers Take Aim and Fire on the Enemies of Sigmar

   
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Servoarm Flailing Magos




Germany



At first glance the center dude looks like some weird wood-robot firing a chest gun, but that's clearly just the angle. Overall solid sculpts, and a plausible-ish concept, i'd like to see them in a somewhat more subdued paintjob though. They're visually a bit too busy for their own good imho, that would probably look better with a less complicated job on. Also, with all the dark browns and reds going on, they'd really benefit from high-contrast bases, something like light flagstones, or white-ish sand/ desert perhaps.

This message was edited 2 times. Last update was at 2023/07/10 13:13:11


 
   
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Decrepit Dakkanaut




UK

I'm torn.

First up I really do love the concept of them and they are a neat idea - take something real and mix it up for fantasy.

My issue is that AoS is kind of shown to be way more advanced in terms of their metal work and gunsmithing all the way up to mobile fortresses and such.

These weapons feel like they'd be far more at home in the Old World where humanity was more basic with their gunsmithing.

Also GW missed a trick, they should have had at least 2 or 3 novice models in the set doing rearming/recharging and passing out fresh guns-on-sticks to the shooters up front ^

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So umans got their own Ammo Runts
   
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Richmond, VA

I am so confused. How are those weapons supposed to work? Is the end sticking out past the pavise a mini cannon that they manually touch off with a flame to fire? And then they pull it back over, reload, and do that again?

Seems like a flintlock with a lot of extra steps.
   
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Servoarm Flailing Magos




Germany

 Overread wrote:
I'm torn.

First up I really do love the concept of them and they are a neat idea - take something real and mix it up for fantasy.

My issue is that AoS is kind of shown to be way more advanced in terms of their metal work and gunsmithing all the way up to mobile fortresses and such.

These weapons feel like they'd be far more at home in the Old World where humanity was more basic with their gunsmithing.

Also GW missed a trick, they should have had at least 2 or 3 novice models in the set doing rearming/recharging and passing out fresh guns-on-sticks to the shooters up front ^


All that metalworking expertise got used up in doing complicated scrollwork on every last militiaman's training shield apparently


Automatically Appended Next Post:
 Scottywan82 wrote:
I am so confused. How are those weapons supposed to work? Is the end sticking out past the pavise a mini cannon that they manually touch off with a flame to fire? And then they pull it back over, reload, and do that again?

Seems like a flintlock with a lot of extra steps.


There were real, early blackpowder weapons that worked like this basically - they have pre-loaded 'pots' of black powder (some had exchangeable ones that get hammered in between a block and a barrel, some were single pieces) and are usually fired by applying a match to a firing aperture (so the predecessor to all sorts of lock, a match-lock evolved from that, and later on flintlocks, springlocks and such evolved from that).



From middle-15th century Czechia.



Early 15th, France

https://en.wikipedia.org/wiki/Hand_cannon

This message was edited 2 times. Last update was at 2023/07/10 13:23:34


 
   
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Biloxi, MS USA

 Scottywan82 wrote:
I am so confused. How are those weapons supposed to work? Is the end sticking out past the pavise a mini cannon that they manually touch off with a flame to fire? And then they pull it back over, reload, and do that again?

Seems like a flintlock with a lot of extra steps.


Look up historical handcannons and early culverins, that's all these are.

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Excellent, love em'.
   
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What’s with the weird creatures all over the CoS bases? Are they secretly in the chaos wastes?

Also more braziers are very welcome
   
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Different world, different animals.
   
 
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