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![[Post New]](/s/i/i.gif) 2012/07/13 15:00:56
Subject: How will you deal with Skyfire?
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Quick-fingered Warlord Moderatus
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I know that there was a forum topic about how you will deal with flyers, but how will a player deal with all the skyfire weapons thats coming out? Especially the bastions with quad guns and all the other things, My flyer doesn't really feel safe enough.
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This message was edited 1 time. Last update was at 2012/07/13 15:01:29
"Do you really think 7th edition was the best edition?"
"Yes, and I'm tired of thinking otherwise."
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![[Post New]](/s/i/i.gif) 2012/07/13 15:06:22
Subject: How will you deal with Skyfire?
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The Hammer of Witches
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You're going to want to try and knock out skyfire weapons before your flyers hit the board. Failing that, focus you flyers' firepower on any AA threats as soon as they enter play.
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DC:80SG+M+B+I+Pw40k97#+D+A++/wWD190R++T(S)DM+
htj wrote:You can always trust a man who quotes himself in his signature. |
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![[Post New]](/s/i/i.gif) 2012/07/13 15:08:18
Subject: How will you deal with Skyfire?
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Furious Fire Dragon
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Depending on how much they concentrate on AA and just how much dependency I have on my flyers, I will likely want to keep it minimal otherwise those AA will not only be a threat to my flyers but be a diversion and cause trouble. I'd probably send in maybe one or two units with enough punch to take out whatever AA they have quickly and efficiently, but will not waste more than that.
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No one Provokes me with Impunity
Atlas' Blood Oath - In progress, 22W 14L 4T (2012) - 14W 6L 0T (2013)
Craftworld Mymeara 440 points - in progress (....sort of a given ) - 4W 2L 0T (2013)
DQ:90S++G+M-B--IPw40k13++D++++A+/fWD-R++T(T)DM+
Where beautiful and brilliant people go to hang out - Lord Sanguinius' fb page |
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![[Post New]](/s/i/i.gif) 2012/07/13 15:19:37
Subject: How will you deal with Skyfire?
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Quick-fingered Warlord Moderatus
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I was actually thinking for a defense line to deep strike a terminator squad behind/near the AA to at least provide a distraction.
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"Do you really think 7th edition was the best edition?"
"Yes, and I'm tired of thinking otherwise."
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![[Post New]](/s/i/i.gif) 2012/07/13 15:23:36
Subject: How will you deal with Skyfire?
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The Hammer of Witches
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Tiger9gamer wrote:I was actually thinking for a defense line to deep strike a terminator squad behind/near the AA to at least provide a distraction.
Good idea, but how do you guarantee they arrive before your flyers do?
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DC:80SG+M+B+I+Pw40k97#+D+A++/wWD190R++T(S)DM+
htj wrote:You can always trust a man who quotes himself in his signature. |
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![[Post New]](/s/i/i.gif) 2012/07/13 15:28:47
Subject: How will you deal with Skyfire?
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Quick-fingered Warlord Moderatus
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I have no clue. can i just "forget" to escort a speeder onto the board?
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"Do you really think 7th edition was the best edition?"
"Yes, and I'm tired of thinking otherwise."
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![[Post New]](/s/i/i.gif) 2012/07/13 15:31:13
Subject: How will you deal with Skyfire?
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The Hammer of Witches
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Course, you could put them in a drop pod. That'd have them down on the first turn.
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DC:80SG+M+B+I+Pw40k97#+D+A++/wWD190R++T(S)DM+
htj wrote:You can always trust a man who quotes himself in his signature. |
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![[Post New]](/s/i/i.gif) 2012/07/13 15:31:48
Subject: How will you deal with Skyfire?
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Quick-fingered Warlord Moderatus
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oh? you can do that?
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"Do you really think 7th edition was the best edition?"
"Yes, and I'm tired of thinking otherwise."
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![[Post New]](/s/i/i.gif) 2012/07/13 15:34:15
Subject: How will you deal with Skyfire?
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Furious Fire Dragon
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Yeah. I was thinking of doing that and just throwing a furioso there.
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No one Provokes me with Impunity
Atlas' Blood Oath - In progress, 22W 14L 4T (2012) - 14W 6L 0T (2013)
Craftworld Mymeara 440 points - in progress (....sort of a given ) - 4W 2L 0T (2013)
DQ:90S++G+M-B--IPw40k13++D++++A+/fWD-R++T(T)DM+
Where beautiful and brilliant people go to hang out - Lord Sanguinius' fb page |
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![[Post New]](/s/i/i.gif) 2012/07/13 15:34:21
Subject: How will you deal with Skyfire?
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The Hammer of Witches
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Tiger9gamer wrote:oh? you can do that?
With the Vanilla dex, yeah. Drop Pod Assault rule has half your drop pods, rounding up, arrive on the first turn.
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DC:80SG+M+B+I+Pw40k97#+D+A++/wWD190R++T(S)DM+
htj wrote:You can always trust a man who quotes himself in his signature. |
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![[Post New]](/s/i/i.gif) 2012/07/13 15:34:36
Subject: How will you deal with Skyfire?
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Furious Fire Dragon
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melta or at least some squad with melta of some sort.
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No one Provokes me with Impunity
Atlas' Blood Oath - In progress, 22W 14L 4T (2012) - 14W 6L 0T (2013)
Craftworld Mymeara 440 points - in progress (....sort of a given ) - 4W 2L 0T (2013)
DQ:90S++G+M-B--IPw40k13++D++++A+/fWD-R++T(T)DM+
Where beautiful and brilliant people go to hang out - Lord Sanguinius' fb page |
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![[Post New]](/s/i/i.gif) 2012/07/13 15:37:05
Subject: How will you deal with Skyfire?
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Decrepit Dakkanaut
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Yes, the "only be hit on a 6" and good cover saves are a pretty big liability on the more expensive flyers. I seriously overestimated the defensive power of my Scythes...just before massed low S fire took them down. AV 11 is really low and those dreaded Bastions are a huge threat to your flyers...not to mention that some people even bring the Fortress along with its ridicolously OP AP 3 pie plate.
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![[Post New]](/s/i/i.gif) 2012/07/13 15:47:04
Subject: How will you deal with Skyfire?
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Painting Within the Lines
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htj wrote:You're going to want to try and knock out skyfire weapons before your flyers hit the board. Failing that, focus you flyers' firepower on any AA threats as soon as they enter play.
The flyer has better things to do than that.
Remember skyfire isn't a auto death for the flyer.
Just target it with your army before they arrive as said.
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![[Post New]](/s/i/i.gif) 2012/07/13 15:48:35
Subject: Re:How will you deal with Skyfire?
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Quick-fingered Warlord Moderatus
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okay, and onto the bastions, will the drop podding terminators be able to take down a bastion by punching it really hard?or would they be able to go in and murder all the guys at CC.
and what things like vindicators? a strength 10 ap2 pie plate on a bastion sounds like it could be a good idea.I mean it is fluffy because demolisher cannons are for sieges.
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"Do you really think 7th edition was the best edition?"
"Yes, and I'm tired of thinking otherwise."
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![[Post New]](/s/i/i.gif) 2012/07/13 15:51:26
Subject: How will you deal with Skyfire?
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Shadowy Grot Kommittee Memba
The Great State of New Jersey
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Termies on the deep strike won't murder anything in cc... they can't assault, remember? You're going to need to hit it with melta/missiles, etc.
As for the original question: Take more than 1 flyer?? They are definitely the sort of things that become more effective as you increase their quantity, especially against armies where Skyfire is limited to one or two weapons. I can handle one flyer alright, maybe two... but when I have to face 5 (like i did last night) I am absolutely helpless...
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![[Post New]](/s/i/i.gif) 2012/07/13 16:00:31
Subject: How will you deal with Skyfire?
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Mekboy on Kustom Deth Kopta
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chaos0xomega wrote:Termies on the deep strike won't murder anything in cc... they can't assault, remember? You're going to need to hit it with melta/missiles, etc.
As for the original question: Take more than 1 flyer?? They are definitely the sort of things that become more effective as you increase their quantity, especially against armies where Skyfire is limited to one or two weapons. I can handle one flyer alright, maybe two... but when I have to face 5 (like i did last night) I am absolutely helpless...
agreed. vs other fliers my lootas and own dakka jets can easliy drop a single flier.. beyond 1-2 htough issues begin
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![[Post New]](/s/i/i.gif) 2012/07/13 16:06:41
Subject: How will you deal with Skyfire?
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The Hammer of Witches
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KrimsunBaron wrote:htj wrote:You're going to want to try and knock out skyfire weapons before your flyers hit the board. Failing that, focus you flyers' firepower on any AA threats as soon as they enter play.
The flyer has better things to do than that.
Remember skyfire isn't a auto death for the flyer.
Just target it with your army before they arrive as said. 
Well... yeah. Hence 'failing that.' Automatically Appended Next Post: Tiger9gamer wrote:okay, and onto the bastions, will the drop podding terminators be able to take down a bastion by punching it really hard?or would they be able to go in and murder all the guys at CC.
and what things like vindicators? a strength 10 ap2 pie plate on a bastion sounds like it could be a good idea.I mean it is fluffy because demolisher cannons are for sieges.
A squad with a chainfist has a fairly good chance to know it out. Melta squads, as mentioned, are another nice choice. With 6th's new template rules, a Vindie could do quite a number on a building, but then, you might have targets that are more of a priority for its short ranged weapon.
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This message was edited 1 time. Last update was at 2012/07/13 16:08:31
DC:80SG+M+B+I+Pw40k97#+D+A++/wWD190R++T(S)DM+
htj wrote:You can always trust a man who quotes himself in his signature. |
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![[Post New]](/s/i/i.gif) 2012/07/13 16:22:19
Subject: Re:How will you deal with Skyfire?
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Ork Boy Hangin' off a Trukk
Los Angeles
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So far my opponents have been devoting a lot of effort to taking out the quad gun. Too much, I think, although it has more than earned it's points back in all my 6th edition games. However, that makes it even more valuable to me as every time someone fires at it that is fewer shots at the tanks. So far against flyers it has taken down the Doom Scythe and watched as the Vendetta duel went to me.
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![[Post New]](/s/i/i.gif) 2012/07/13 17:00:26
Subject: Re:How will you deal with Skyfire?
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The Conquerer
Waiting for my shill money from Spiral Arm Studios
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Vanilla marines can't put Terminators in Drop Pods(aside from ICs in TDA) as its not a DT for them.
As for dealing with Skyfire.
Quadguns only have a 48" range. Depending on where the gun is you might be able to come in outside its range to avoid the Interceptor shot. Then next turn your Flyer can move up and smoke the gun emplacement.
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Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
MURICA!!! IN SPESS!!! |
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![[Post New]](/s/i/i.gif) 2012/07/13 18:30:57
Subject: Re:How will you deal with Skyfire?
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Quick-fingered Warlord Moderatus
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Grey Templar wrote:Vanilla marines can't put Terminators in Drop Pods(aside from ICs in TDA) as its not a DT for them.
As for dealing with Skyfire.
Quadguns only have a 48" range. Depending on where the gun is you might be able to come in outside its range to avoid the Interceptor shot. Then next turn your Flyer can move up and smoke the gun emplacement.
blast it, there goes one plan. although I could do the same with an ironclad dreadnaught for less points (dropping behind enemy lines to take things out) so there is that idea.
The weapon I like to pick for my stormtalon is the lascannons, although I can try other weapons. what would be the best weapon for ground targets?
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"Do you really think 7th edition was the best edition?"
"Yes, and I'm tired of thinking otherwise."
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![[Post New]](/s/i/i.gif) 2012/07/13 18:36:36
Subject: How will you deal with Skyfire?
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Imperial Guard Landspeeder Pilot
On moon miranda.
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Tiger9gamer wrote:I know that there was a forum topic about how you will deal with flyers, but how will a player deal with all the skyfire weapons thats coming out? Especially the bastions with quad guns and all the other things, My flyer doesn't really feel safe enough.
There's a couple of terrain pieces and 1 unit that have Skyfire. Your flyer is fine. With most armies, you'll face 1 skyfire weapon max at this point.
If you are building some sort of flying circus list and you happen to run into an IG player fielding 9 Hydras and an Aegis line with a quad gun, well, then you may have an issue. Aside from that, your flyers are probably going to be difficult to engage.
Keep in mind you'll have a turn or two to mitigate or destroy an opponent's likely minimal AA capabilities, if they even exist at all, and your flyers can engage and destroy the AA weapons before they get a chance to respond.
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This message was edited 2 times. Last update was at 2012/07/13 18:38:40
IRON WITHIN, IRON WITHOUT.
New Heavy Gear Log! Also...Grey Knights!
The correct pronunciation is Imperial Guard and Stormtroopers, "Astra Militarum" and "Tempestus Scions" are something you'll find at Hogwarts. |
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![[Post New]](/s/i/i.gif) 2012/07/13 18:46:58
Subject: How will you deal with Skyfire?
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Khorne Rhino Driver with Destroyer
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if your on about the choice of getting terminators in there. i could suggest getting a squad of chosen with meltas to scout near by with an icon also so you could drop what ever next to them.
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![[Post New]](/s/i/i.gif) 2012/07/13 18:59:05
Subject: How will you deal with Skyfire?
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Quick-fingered Warlord Moderatus
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Vaktathi wrote:Tiger9gamer wrote:I know that there was a forum topic about how you will deal with flyers, but how will a player deal with all the skyfire weapons thats coming out? Especially the bastions with quad guns and all the other things, My flyer doesn't really feel safe enough.
There's a couple of terrain pieces and 1 unit that have Skyfire. Your flyer is fine. With most armies, you'll face 1 skyfire weapon max at this point.
If you are building some sort of flying circus list and you happen to run into an IG player fielding 9 Hydras and an Aegis line with a quad gun, well, then you may have an issue. Aside from that, your flyers are probably going to be difficult to engage.
Keep in mind you'll have a turn or two to mitigate or destroy an opponent's likely minimal AA capabilities, if they even exist at all, and your flyers can engage and destroy the AA weapons before they get a chance to respond.
I am honestly more worried that the next forge world book will have a crud tone of AA guns that will rip apart my one storm talon.
I thought of some ways to get rid of a pesky AA gun so you have complete air supremacy:
iron clad dreadnaught in a drop pod with either a chainfist or a seismic hammer w/ melta gun and hunter killer missiles.
5 tactical terminators w/ assault cannon and chainfist
suicide melta in the form of a land speeder or sternguard squad
allied imperial guard artillery/ leman russ pie plates.
do these sound good?
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"Do you really think 7th edition was the best edition?"
"Yes, and I'm tired of thinking otherwise."
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![[Post New]](/s/i/i.gif) 2012/07/13 19:06:14
Subject: How will you deal with Skyfire?
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Imperial Guard Landspeeder Pilot
On moon miranda.
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Anything can work really, it's a T7 W2 model with at best a 4+ cover save, if you can glance a rhino a few times, you can kill the gun easily.
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IRON WITHIN, IRON WITHOUT.
New Heavy Gear Log! Also...Grey Knights!
The correct pronunciation is Imperial Guard and Stormtroopers, "Astra Militarum" and "Tempestus Scions" are something you'll find at Hogwarts. |
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![[Post New]](/s/i/i.gif) 2012/07/13 19:13:00
Subject: How will you deal with Skyfire?
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Furious Fire Dragon
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If I was really constantly worried about a particular AA emplacement I'd consider using a Dante-led melta group, or even gunslinger infernus pistols so long as I can get in nice and close, just wail on 'em.
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No one Provokes me with Impunity
Atlas' Blood Oath - In progress, 22W 14L 4T (2012) - 14W 6L 0T (2013)
Craftworld Mymeara 440 points - in progress (....sort of a given ) - 4W 2L 0T (2013)
DQ:90S++G+M-B--IPw40k13++D++++A+/fWD-R++T(T)DM+
Where beautiful and brilliant people go to hang out - Lord Sanguinius' fb page |
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![[Post New]](/s/i/i.gif) 2012/07/13 19:38:57
Subject: Re:How will you deal with Skyfire?
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The Conquerer
Waiting for my shill money from Spiral Arm Studios
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Tiger9gamer wrote:Grey Templar wrote:Vanilla marines can't put Terminators in Drop Pods(aside from ICs in TDA) as its not a DT for them.
As for dealing with Skyfire.
Quadguns only have a 48" range. Depending on where the gun is you might be able to come in outside its range to avoid the Interceptor shot. Then next turn your Flyer can move up and smoke the gun emplacement.
blast it, there goes one plan. although I could do the same with an ironclad dreadnaught for less points (dropping behind enemy lines to take things out) so there is that idea.
The weapon I like to pick for my stormtalon is the lascannons, although I can try other weapons. what would be the best weapon for ground targets?
Typhoon Missile launcher.
It synergizes best with the Assault Cannon as both can hunt either vehicles or infantry. The lascannon turns it into a vehicle/ MC hunter which are far less commen.
Versitility is the strength of the vanilla codex, you want to maximize it. Its why Typhoons are so good, they can kill vehicles and infantry without sacrificing anything.
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Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
MURICA!!! IN SPESS!!! |
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![[Post New]](/s/i/i.gif) 2012/07/13 20:20:51
Subject: Re:How will you deal with Skyfire?
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Quick-fingered Warlord Moderatus
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okay, so thats 5 points extra, right? only problem I have is that it isnt twin-linked, so usually one hits while the other misses
and would it be worth taking an extra storm talon instead of 2 speeders? I dont want to do too much math, so I was planning on taking another gunship instead of one typhoon speeder and one HF/ MM speeder.
also back on topic, what are other armies responses to taking out AA guns? Automatically Appended Next Post: Vaktathi wrote:Anything can work really, it's a T7 W2 model with at best a 4+ cover save, if you can glance a rhino a few times, you can kill the gun easily.
Wait a second, it's not armor? and can you pick it out from a squad surrounding it? or on top of a bastion?
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This message was edited 1 time. Last update was at 2012/07/13 20:34:21
"Do you really think 7th edition was the best edition?"
"Yes, and I'm tired of thinking otherwise."
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![[Post New]](/s/i/i.gif) 2012/07/13 20:54:16
Subject: How will you deal with Skyfire?
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Leader of the Sept
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Or pick up Belial and a Deathwing squad as allies and do a Deathwing Assault in your first turn.
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Please excuse any spelling errors. I use a tablet frequently and software keyboards are a pain!
Terranwing - w3;d1;l1
51st Dunedinw2;d0;l0
Cadre Coronal Afterglow w1;d0;l0 |
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![[Post New]](/s/i/i.gif) 2012/07/13 21:18:25
Subject: How will you deal with Skyfire?
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Mekboy on Kustom Deth Kopta
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Tiger9gamer wrote:Vaktathi wrote:Tiger9gamer wrote:I know that there was a forum topic about how you will deal with flyers, but how will a player deal with all the skyfire weapons thats coming out? Especially the bastions with quad guns and all the other things, My flyer doesn't really feel safe enough.
There's a couple of terrain pieces and 1 unit that have Skyfire. Your flyer is fine. With most armies, you'll face 1 skyfire weapon max at this point.
If you are building some sort of flying circus list and you happen to run into an IG player fielding 9 Hydras and an Aegis line with a quad gun, well, then you may have an issue. Aside from that, your flyers are probably going to be difficult to engage.
Keep in mind you'll have a turn or two to mitigate or destroy an opponent's likely minimal AA capabilities, if they even exist at all, and your flyers can engage and destroy the AA weapons before they get a chance to respond.
I am honestly more worried that the next forge world book will have a crud tone of AA guns that will rip apart my one storm talon.
I thought of some ways to get rid of a pesky AA gun so you have complete air supremacy:
iron clad dreadnaught in a drop pod with either a chainfist or a seismic hammer w/ melta gun and hunter killer missiles.
5 tactical terminators w/ assault cannon and chainfist
suicide melta in the form of a land speeder or sternguard squad
allied imperial guard artillery/ leman russ pie plates.
do these sound good?
if my understanding is correct even if a forgeworld model is "codex approved" you don't have to accept it. white dwarf units are different liek ork fliers or storm talons but some of the "codex approved" units are game breakers on a regular table .. i would justy say no to imperial armor outside apoc
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![[Post New]](/s/i/i.gif) 2012/07/13 21:43:18
Subject: Re:How will you deal with Skyfire?
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Angered Reaver Arena Champion
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Orly? Which units are "game breakers"? If you cut out all the super heavies/gargantuan, there really isnt anything more broken than some of the options in the codices.
edit: You don't HAVE to accept anything. You can refuse to play someone for any reason. Now, the rationality of such an action is certainly a valid question...
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This message was edited 2 times. Last update was at 2012/07/13 21:44:48
Sangfroid Marines 5000 pts
Wych Cult 2000
Tau 2000 |
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