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![[Post New]](/s/i/i.gif) 2012/07/20 20:00:30
Subject: Wolf Guard & Power Fists - Not so hot...
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Veteran Wolf Guard Squad Leader
Pacific NW
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One of the most popular load outs for a while has been a Combi-Melta and Power Fist. No more I say! 6th Edition has brought us some changes, and this seems to be one of them.
Think about it. Why did you take Power Fists? So you could deal with the occasional Walker or Monstrous Creature and splat any Toughness 4 multi-wound models. These reasons are excellent- for 5th edition. Its a new game and look at what has changed:
1) You can hit Walkers in combat with a Grenade based on Weapon Skill instead of needing a 6.
2) Most Monstrous Creatures are also Characters and can issue a Challenge, meaning they'll be striking just your Wolf Guard before he gets a chance to.
3) Likewise, most of the multi-wound models in the game are Characters and can issue a Challenge.
Frankly, Power Fists on Characters are kind of bad now. Same with anything else Unwieldy, unless you have a Storm Shield giving you a reliable Invulnerable Save. For less points you can grab a Power Weapon (Sword) and Meltabombs. Most MCs are likely to still splat you before you get a chance of reprisal. Meltabombs are more likely to destroy a Walker than a Power Fist.
Frankly, Wolf Guard as Pack Leaders seems risky if they aren't in TDA.
There is a flip side to this though. We can still take hidden Power Fists in the form of Grey Hunters. Before it was never worth the points, but now it just may be a bit more useful (though I think Power Axes are the way to go here). With careful positioning you can keep them out of base contact with the enemy, increasing their odds of survival.
I think Challenges are really going to shake up close combat, especially for Space Wolves. I forsee more foot based lists with Lone Wolves and TDA wearing Wolf Guard. What do you guys think? How is this going to affect your load out for your Wolf Guard?
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![[Post New]](/s/i/i.gif) 2012/07/20 20:06:35
Subject: Wolf Guard & Power Fists - Not so hot...
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Shas'o Commanding the Hunter Kadre
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It's still great if you have an IC with a non- int 1 weapon in the unit as well.
Of course you are more than welcome to not take any powerfists in your squads, as a representative of dreadnoughts united, I wholly support suggesting to never take powerfists again.
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![[Post New]](/s/i/i.gif) 2012/07/20 20:07:13
Subject: Wolf Guard & Power Fists - Not so hot...
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Hurr! Ogryn Bone 'Ead!
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I never did the hole powerfist thing. I've always ran my with wolf claws.
Quick questions. When they say "power weapon" in the code. Do they mean you can choose an axe or a sword?
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![[Post New]](/s/i/i.gif) 2012/07/20 20:26:21
Subject: Wolf Guard & Power Fists - Not so hot...
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Veteran Wolf Guard Squad Leader
Pacific NW
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juraigamer wrote:Of course you are more than welcome to not take any powerfists in your squads, as a representative of dreadnoughts united, I wholly support suggesting to never take powerfists again.
You'd rather face 2-3 S8 AP2 swings versus 1 S8 AP1 Armorbane? Meltabombs are cheap and plentiful and strike at Initiative. Edit: I should elaborate. A 4+ to hit isn't that tough of a roll to make. With the potential for a Power Fist Grey Hunter and Mark of the Wulfen Grey Hunter hitting the Dreadnought I don't see it being pretty for anyone. SwiftLord14 wrote:Quick questions. When they say "power weapon" in the code. Do they mean you can choose an axe or a sword?
Not sure what you mean by "code", but the rules for Power Weapons are that you look at what the model is armed with to find out its type if you purchased a "Power Weapon".
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This message was edited 1 time. Last update was at 2012/07/20 20:31:09
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![[Post New]](/s/i/i.gif) 2012/07/20 20:29:06
Subject: Wolf Guard & Power Fists - Not so hot...
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Stone Bonkers Fabricator General
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juraigamer wrote:It's still great if you have an IC with a non- int 1 weapon in the unit as well.
Of course you are more than welcome to not take any powerfists in your squads, as a representative of dreadnoughts united, I wholly support suggesting to never take powerfists again.
I have a feeling dreads are on the way out just as chaos gets a new plastic dread. Funny how that works....
Vendreads especially.
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Dark Mechanicus and Renegade Iron Hand Dakka Blog
My Dark Mechanicus P&M Blog. Mostly Modeling as I paint very slowly. Lots of kitbashed conversions of marines and a few guard to make up a renegade Iron Hand chapter and Dark Mechanicus Allies. Bionics++ |
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![[Post New]](/s/i/i.gif) 2012/07/20 20:33:05
Subject: Wolf Guard & Power Fists - Not so hot...
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Neophyte Undergoing Surgeries
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cowmonaut wrote: Meltabombs are cheap and plentiful and strike at Initiative.
I may be wrong, but Im pretty sure that melta bombs count as unwieldy in close combat.
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![[Post New]](/s/i/i.gif) 2012/07/20 20:48:46
Subject: Re:Wolf Guard & Power Fists - Not so hot...
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Veteran Wolf Guard Squad Leader
Pacific NW
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Actually that sounds familiar.
But still. Without an Invulnerable Save and multiple Wounds, an Unwieldy weapon seems to be a liability in a Challenge.
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![[Post New]](/s/i/i.gif) 2012/07/20 20:53:25
Subject: Wolf Guard & Power Fists - Not so hot...
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Grim Rune Priest in the Eye of the Storm
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Two things to concider
1] You only get 1 Shot with the Melta-Bomb
2] Melta-Bombs are Unwieldy
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![[Post New]](/s/i/i.gif) 2012/07/20 21:03:13
Subject: Wolf Guard & Power Fists - Not so hot...
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Incorporating Wet-Blending
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Just take the Fist on a Grey Hunter if you want it now. Dreads have major problems with grenades in CC glancing them to death now. And melta is still around, plus lascannons, etc. Not a very dread friendly environment.
Most dreads aren't very scary in CC anyway. The only ones to really watch are the Blood God err.... Talon ones.
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-James
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![[Post New]](/s/i/i.gif) 2012/07/20 21:16:55
Subject: Wolf Guard & Power Fists - Not so hot...
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Hurr! Ogryn Bone 'Ead!
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cowmonaut wrote:juraigamer wrote:Of course you are more than welcome to not take any powerfists in your squads, as a representative of dreadnoughts united, I wholly support suggesting to never take powerfists again.
You'd rather face 2-3 S8 AP2 swings versus 1 S8 AP1 Armorbane? Meltabombs are cheap and plentiful and strike at Initiative. Edit: I should elaborate. A 4+ to hit isn't that tough of a roll to make. With the potential for a Power Fist Grey Hunter and Mark of the Wulfen Grey Hunter hitting the Dreadnought I don't see it being pretty for anyone.
SwiftLord14 wrote:Quick questions. When they say "power weapon" in the code. Do they mean you can choose an axe or a sword?
Not sure what you mean by "code", but the rules for Power Weapons are that you look at what the model is armed with to find out its type if you purchased a "Power Weapon".
I misspelled codex. My bad! And thank you for the answer.
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![[Post New]](/s/i/i.gif) 2012/07/20 21:37:47
Subject: Wolf Guard & Power Fists - Not so hot...
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Longtime Dakkanaut
St. George, UT
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I don't see the fist going away, what I see is Termi armor being thrown on the guy.
Too many fun things can be done with the WG in termi armor now leading his pack. Especially when combined with the banner.
i just don't see the fist going away, because there are still things you want the fist for such as IDing T4 and T3 things.
Time may tell, but the utility of the P-fist is just too good to give up.
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See pics of my Orks, Tau, Emperor's Children, Necrons, Space Wolves, and Dark Eldar here:

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![[Post New]](/s/i/i.gif) 2012/07/20 21:49:04
Subject: Wolf Guard & Power Fists - Not so hot...
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Angry Blood Angel Assault marine
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Jayden63 wrote:I don't see the fist going away, what I see is Termi armor being thrown on the guy.
Too many fun things can be done with the WG in termi armor now leading his pack. Especially when combined with the banner.
i just don't see the fist going away, because there are still things you want the fist for such as IDing T4 and T3 things.
Time may tell, but the utility of the P-fist is just too good to give up.
Agreed. PF/Combimelta on power armor will see an imminent decline, where as TDA on them will likely increase. Its almost as if GW did it on purpose for us to buy new models, but that doesn't sound like GW at all!
As for hiding the PF in the squad, I am strong advocate against it. Only in the first round of combat will you get more than 1 attack with it, plus they can still be targeted by Precision Strike rule. They have a better chance of striking with a PW, while still susceptible to precision strike they may get their attacks off before being plucked. I'll run my squads with flamer, plasma, std., MotW and a PW with a WG in TDA. How I kit out my WG will widely be due to experience with my meta, but for now he rolls with SB/ PW
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![[Post New]](/s/i/i.gif) 2012/07/20 22:03:45
Subject: Wolf Guard & Power Fists - Not so hot...
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Grim Rune Priest in the Eye of the Storm
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Unless someone has a Special Ability your Grey Hunter with a Power Fist can not be singled out, he is not a Character. The Wolf Guard Battle Leader is a Character so he can be signled out in a Challange.
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![[Post New]](/s/i/i.gif) 2012/07/20 22:06:46
Subject: Wolf Guard & Power Fists - Not so hot...
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Veteran Wolf Guard Squad Leader
DC Metro
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Anpu42 wrote:Unless someone has a Special Ability your Grey Hunter with a Power Fist can not be singled out, he is not a Character. The Wolf Guard Battle Leader is a Character so he can be signled out in a Challange.
Any character can precision strike out generic troopers, regardless of their load out.
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![[Post New]](/s/i/i.gif) 2012/07/20 22:16:13
Subject: Re:Wolf Guard & Power Fists - Not so hot...
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Veteran Wolf Guard Squad Leader
Pacific NW
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Precision Strike is a concern. The rules for Challenges seem to allow Characters to precision strike out of the Challenge (at least according to the lively debate in YMDC regarding wound overflow).
Time will tell.
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![[Post New]](/s/i/i.gif) 2012/07/20 22:29:58
Subject: Re:Wolf Guard & Power Fists - Not so hot...
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Stone Bonkers Fabricator General
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cowmonaut wrote:Precision Strike is a concern. The rules for Challenges seem to allow Characters to precision strike out of the Challenge (at least according to the lively debate in YMDC regarding wound overflow).
Time will tell.
another thing to think about precision shots is that the hidden fist doesnt get a look out sir roll. Not 2+ not 4+ not anything. Sniper rilfe, dead.
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Dark Mechanicus and Renegade Iron Hand Dakka Blog
My Dark Mechanicus P&M Blog. Mostly Modeling as I paint very slowly. Lots of kitbashed conversions of marines and a few guard to make up a renegade Iron Hand chapter and Dark Mechanicus Allies. Bionics++ |
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![[Post New]](/s/i/i.gif) 2012/07/20 22:49:45
Subject: Wolf Guard & Power Fists - Not so hot...
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Grim Rune Priest in the Eye of the Storm
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DaddyWarcrimes wrote:Anpu42 wrote:Unless someone has a Special Ability your Grey Hunter with a Power Fist can not be singled out, he is not a Character. The Wolf Guard Battle Leader is a Character so he can be signled out in a Challange.
Any character can precision strike out generic troopers, regardless of their load out.
Yes, but he can not Challage a Non-Character, so The Chacter is still subject to the rest of the Squad.
Also as far as a Precision Strike, you have two choices with my Grey Hunters Power Fist or MotW. Automatically Appended Next Post: I just re-read Precision Strike, yes you can choose your Target if the IC Rolls a “6”. I will remain concerned about it, but not fear it.
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This message was edited 1 time. Last update was at 2012/07/20 22:57:05
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![[Post New]](/s/i/i.gif) 2012/07/21 02:25:11
Subject: Re:Wolf Guard & Power Fists - Not so hot...
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Ork Boy Hangin' off a Trukk
Los Angeles
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Ah, but you can't put your WG in TDA if he is going to ride in a Rhino or Razorback. I still put the same PF/combi-weapon loadout on my WG until a large number of games makes me decide otherwise.
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