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So a lot of guys in my regular arena (myself included) were hoping that 6e would include a lot more of the innovations of the pancake edition. While we generally see the 6e changes as an improvement, they just didn't have the sweeping improvements that pancake contained.
So the, admittedly ambitious, plan is to create a hybrid system that contains the best of both. I'd love some suggestions from the Dakka community about what could work.
Some of the definite inclusions would be:
All movement in movement phase, and reordered phases (pancake)
Consolidation Phase (pancake)
6e Flyer Rules (the pancake flyer rules are a bit clumsy)
Pancake Wound Allocation
Pancake Outflank
Pancake Deep Strike
6e Allies
6e Psykers
6e USRs
Fully differentiated CC weapons (Pancake and 6e)
Evasion (pancake)
Strategy Points (pancake)
Fixed Game Length (pancake)
Mysterious stuff (6e)
Excluding:
Multiple levels of Fearless, EW, and ID (pancake)
Hull Points (6e)
Look out Sir (or limited to 1/unit/phase)
We played Pancake fairly often, and found the combined victory conditions and the way objectives were scored to be very satisfying, and while we're enjoying the missions and scenarios from 6e, it definitely feels like a clumsy step backwards from pancake.
The truth is, a simple update of pancake to include 6e considerations would probably make us happy, but I'm more interested in if anyone else feels the same way we do?
Automatically Appended Next Post: the 6e snap fire and over watch rules also seem fine, compared to the similar reactions from pancake; I can definitely see the connection between the two and finding an acceptable medium might be a little tricky. Deep strike could still trigger defensive fire but as snap shots as opposed to full fusillades.
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