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what is your opinion on the new feel no pain
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Made in au
Trigger-Happy Baal Predator Pilot






Sydney South West

I cant believe they nerfed feel no pain, that was one of the best ways to ensure your cc units got into assault now it's basically a termie ++save

(The irony is that i had just ordered a whole lot of apothecaries to protect my assault marines and they get nerfed!)
   
Made in gb
Barpharanges







Good.

Stop your moaning, it's too common to see these threads after a major FAQ or update.

The biggest indicator someone is a loser is them complaining about 3d printers or piracy.  
   
Made in us
Violent Enforcer




Panama City, FL

And next time, don't make two threads about the same exact topic within 30 minutes of each other.

7500pts. 1750pts. 1500pts. 2000pts. 11000pts.
 
   
Made in au
Trigger-Happy Baal Predator Pilot






Sydney South West

yeah, sorry about that (the internet got switched off and I thought it hadn't been posted)
   
Made in fi
Roaring Reaver Rider




My personal secret lair

Well I think the old FNP was tad bit too powerful. The new one is more sensible in my opinnion (and yes I do use units that have FNP myself).

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Hollowman wrote:

Of course it makes sense. When there are a bunch of BDSM clowns doing Olympic gymnast routines throughout your unit, while also cutting off heads, you tend to get a bit distracted.

 
   
Made in us
Longtime Dakkanaut





It was a little nerfed a little buff. It is 5+ now but you get it against AP1 and AP2 weapons where you didn't before. Only ID shots prevent it.
   
Made in au
Trigger-Happy Baal Predator Pilot






Sydney South West

Good point, but I put a poll there for a reason you know...
   
Made in gb
Grim Dark Angels Interrogator-Chaplain





Earth

i like the new one, my DW termies usually only got popped by ap1/2, with the change i can now actually make use of the FNP save i never pass
   
Made in us
Ultramarine Master with Gauntlets of Macragge





Boston, MA

tgf wrote:It was a little nerfed a little buff. It is 5+ now but you get it against AP1 and AP2 weapons where you didn't before. Only ID shots prevent it.

This makes me see it as a pleasant sidegrade if anything. Yeah, it's not as good against small arms fire, but ID causing hits already ignored FNP and now you get to use it against even more weapons on top of it. People should actually try using the new rules before going all chicken little on them.

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Made in us
Decrepit Dakkanaut





Vallejo, CA

FNP got buffed, not nerfed. The loss of 4+ to 5+ is more than overtaken by the fact that low Ap weapons no longer cancel it. The way to handle blood angels or nurgle was to shoot plasma at them and watch as they pathetically dropped. Now they basically get a 5+ invul save, along with the benefit of making their armor save a third better.

FNP got so much better that I'm actually going to start including a medic in my guard army.


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Made in us
Shas'o Commanding the Hunter Kadre





Richmond, VA

Man I hate knee jerk reactions.

Watch as I take my FNP roll against AP 1 and 2 weapons, watch as I also take it against perils, watch as I take it against dangerous terrain rolls.

Watch as I need to roll a 5+, since a 4+ would be bogus.


Automatically Appended Next Post:
Man I hate knee jerk reactions.

Watch as I take my FNP roll against AP 1 and 2 weapons, watch as I also take it against perils, watch as I take it against dangerous terrain rolls.

Watch as I need to roll a 5+, since a 4+ would be bogus.

This message was edited 1 time. Last update was at 2012/07/22 16:05:29


Desert Hunters of Vior'la The Purge Iron Hands Adepts of Pestilence Tallaran Desert Raiders Grey Knight Teleport Assault Force
Lt. Coldfire wrote:Seems to me that you should be refereeing and handing out red cards--like a boss.

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Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

I say it got a slight buff.

Previously, it was a very all or nothing affair. Now it actually matters in more situations.

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Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

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Made in us
Grim Rune Priest in the Eye of the Storm





Riverside CA

My experience with FNP in 6th is great, it does not work as much, but you get it more often, especially with all of the Power Weapon Squads out there. Last night I used my BA Captain with Lighting Claws and Honor Guard with Lighting Claws against an Ork Mob with a Pain Boy. Normally it would have been over in one turn, but it lasted 3 Assault Phases with both of us constantly making FNP saves. It was great.

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Made in ca
Huge Hierodule






Outflanking

I think it really depends on the unit. Overall, it got worse against small arms (Boltguns, etc.), better against high penetration weapons (Power Weapons, AP 1, etc.), and stayed the same against heavy weapons.

So, for my Kabalite Warriors, who relied on that 4+ to keep them alive, it got worse. They are mostly targeted by small arms/their vehicle exploding, and plasma instant deaths them. They got better vs power weapons, but they aren't really meant to be in melee.

Termies got a little better. They can now save against plasma, one of the big sources of AP2. They can also save vs. power weapons, but this is overshadowed by the other changes. However, it is still negated by Lascannons, Lances, powerfists and the like.

Monstrous Creatures it got much better, as they now only lose it vs force weapons and a few unique items (huskblade, etc.).

So, it seems that, like a lot of 6th, the rule is: If you are already tough/a space marine, things got better. If you are fragile/xenos scum, things got worse.

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Made in us
Insect-Infested Nurgle Chaos Lord





Oregon, USA

My Wracks are better for the new FNP.

Sure they drop easier to volume fire, but they don't just fold if someone brought a power weapon to the fight.

My Nob bikers like it better too. It dropped a point, but they can't be instagibbed by anything short of a railgun now, so it's still very useful. It used to be standard to have them die to S 8 or 9 AP 2, and that's no longer so.

In short, calm down, and play a few games. 6th plays a bit differently, and FNP is about on par with before, IMO, because the power-weapon/plasma negation no longer applies. Sure, it means that your 2+,3+++, 4+++fnp termies are now only 2+,3++,5+++, but sometimes that happens

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Made in us
Ultramarine Master with Gauntlets of Macragge





Boston, MA

Ascalam wrote:
In short, calm down, and play a few games. 6

But don't you know? Different is always bad! The sky is literally falling now that things are slightly different!

Check out my Youtube channel!
 
   
Made in gb
Barpharanges







Brother SRM wrote:
Ascalam wrote:
In short, calm down, and play a few games. 6

But don't you know? Different is always bad! The sky is literally falling now that things are slightly different!


Due to the changes of the 6th Edition, reality is falling apart.

According to several threads on the Internets. Your opinion is not that of the Moaning.inc corporation.

The biggest indicator someone is a loser is them complaining about 3d printers or piracy.  
   
Made in us
Insect-Infested Nurgle Chaos Lord





Oregon, USA

Brother SRM wrote:
Ascalam wrote:
In short, calm down, and play a few games. 6

But don't you know? Different is always bad! The sky is literally falling now that things are slightly different!



Not if you're blitzed on fungus rum, with a Skyshield and an orky bitz box to hand

Convershuns givez the wurld a nice glow, dey doez

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Disclples of the Dragon - Ad Mech - about 2000 pts
GSC - about 2000 Pts
Rhulic Mercs - um...many...
Circle Oroboros - 300 Pts or so
Menoth - 300+ pts
 
   
Made in us
Confessor Of Sins




WA, USA

Oh look, someone who hasn't played a game and is making knee jerk reactions without a single clue.

This is new.

 Ouze wrote:

Afterward, Curran killed a guy in the parking lot with a trident.
 
   
Made in us
Revving Ravenwing Biker






As a frequent opponent to feel no pain I have to say this. If I played tau or infantry guard, I watched them absorb masses of small arms fire and table me withour effort. But if I plopped down an executioner or two, it was a turkey shoot. I have only played a couple sixth edition games but FNP doesn't seem so ridiculously skewed to only counter small arms fire. It actually seems...balanced, unlike the rest of this edition. Oh wait that sounds like my own knee jerk reaction!

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-Marbo doesn't need an Eldar farseer as an ally; his enemies are already doomed
-Sly Marbo was originally armed with a power weapon, but he dropped it while assaulting a space marine command squad just so his enemies could feel pain
-Sly Marbo still attacks the front armor value in assault, for pity's sake.  
   
Made in ie
Jovial Junkatrukk Driver





Angloland

I suppose it got slightly buffed rather than nerfed.

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Made in gb
Ghastly Grave Guard





UK

I think its not too bad but it aint great. Its one thing that will always be useful no matter what more often than not now with the ap 1 and 2 weapons
   
Made in us
Long-Range Land Speeder Pilot





In the battlefield

I think it got buffed...lol

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Made in us
Regular Dakkanaut




Saint Louis Mo

Meh it sucks that my Painboy isn't as BA for 30 points however 5+ chance to not take a wound is still better then 6+ also it will help to balance out power housed units build around FNP


 
   
Made in gb
Nurgle Chosen Marine on a Palanquin




Dumbarton, Scotland

Three words:


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Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

FnP was funny in 5th.

It basically made MEQs and TEQs immune to small arms fire, yet did nothing against things that bypassed your armor. So BA Assault Marines either had the equivilent of a 2+ save or no save at all. Now there is something in between.

Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
Made in us
Longtime Dakkanaut




St. George, UT

The save itself got worse, but you get it against more things. Pretty much a wash in effectiveness.

However, I really approve of the Furious Charge nerf. I've hated it ever since it was introduced in the 3rd ed BA codex. The bonus to initiative was always just too strong.

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Made in us
Ultramarine Master with Gauntlets of Macragge





Boston, MA

Jayden63 wrote:The save itself got worse, but you get it against more things. Pretty much a wash in effectiveness.

However, I really approve of the Furious Charge nerf. I've hated it ever since it was introduced in the 3rd ed BA codex. The bonus to initiative was always just too strong.

It now means that the only reason Orks should ever carry stikkbomms is to charge buildings though, which is kinda lame. I'm otherwise happy with that change.

Check out my Youtube channel!
 
   
Made in us
Dakka Veteran






Having played against nob bikers a fair bit now Id beg them to take back the old FNP so my power weapons flick it off.

Its stronger now, that plus (bracketed) toughness being removed makes nob bikers insane, nurgle bikers get eternal warrior effectively for free now.
   
Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

They also give you a Str3 assault 1 blast weapon

Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
 
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