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Made in us
Grisly Ghost Ark Driver





Bay Area CA

Im wondering about HS choices and which is better, Annihilation barge or the doomark?

Doomark:
130-170 pts range?
stationary: S9 AP1 72" large blast
Moving: S7 AP4 24" small blast
2x5 guass flayer arays
Skimmer

A-Barge:
90 pts
Twin tesla destructor 24" S7 AP- 4 shot twin linked
twin tesla cannon underneath
fast skimmer?


I already preordered the ark, but something inside me says that the barge will be more effective

   
Made in nz
Raging Ravener





I really hope destroyers are 1-5 per unit not 1-3.


Automatically Appended Next Post:
Oh and a tacheon arrow is what stats exactly. I can't find it on page 1


Automatically Appended Next Post:
IronfrontAlex wrote:Im wondering about HS choices and which is better, Annihilation barge or the doomark?

Doomark:
130-170 pts range?
stationary: S9 AP1 72" large blast
Moving: S7 AP4 24" small blast
2x5 guass flayer arays
Skimmer

A-Barge:
90 pts
Twin tesla destructor 24" S7 AP- 4 shot twin linked
twin tesla cannon underneath
fast skimmer?


I already preordered the ark, but something inside me says that the barge will be more effective


It says that the doomsday ark is 175 pts in WD 328

This message was edited 2 times. Last update was at 2011/11/02 08:18:57


May Your Souls Be Sacrificed As Penance To The True Machine God
By The Way The Flag Is New Zealand Not Australia.

The Machine is strong. We must purge the weak, hated flesh and replace it with the blessed purity of metal. Only through permanence can we truly triumph, only through the Machine can we find victory. Punish the flesh. Iron in mind and in body. Hail the Machine. 
   
Made in us
Grisly Ghost Ark Driver





Bay Area CA

That's pretty pricy. then prehaps monoliths and barges

   
Made in au
Regular Dakkanaut




Its pretty damn amazing though.

I am taking 1 for sure.

It will murder tanks/infantry alike.
   
Made in us
Freaky Flayed One




Tachyon Arrow is Str 10 AP 1 unlimited range. Pretty much everything is on page 1, just have to ctrl+f and text search.

1000
2500ish 
   
Made in nz
Raging Ravener





GiantSlingshot wrote:Tachyon Arrow is Str 10 AP 1 unlimited range. Pretty much everything is on page 1, just have to ctrl+f and text search.


ctrl+f, nice. didnt know that. must remember it. thanks.


Automatically Appended Next Post:
Yak.
So I was wondering. Can two royal courts be taken if Zhandrekh and obryon are taken in the same army under the same HQ slot.

This message was edited 2 times. Last update was at 2011/11/02 09:11:01


May Your Souls Be Sacrificed As Penance To The True Machine God
By The Way The Flag Is New Zealand Not Australia.

The Machine is strong. We must purge the weak, hated flesh and replace it with the blessed purity of metal. Only through permanence can we truly triumph, only through the Machine can we find victory. Punish the flesh. Iron in mind and in body. Hail the Machine. 
   
Made in se
Dakka Veteran





Just Dave wrote:
infinite_array wrote:
N.I.B. wrote:
Kroothawk wrote:
Phil Kelly said at the OZ games day that they are trying to follow the Tyranid Dark Eldar release schedule for all future releases.


So, release a few miniatures, repackage others so you get less for more money, and completely ignore other minis? And when other companies decide to release kits to help make those miniatures, take them to court and then seemingly fall apart when it turns out that you don't actually have a case?

Yeah, that sounds like GW.


That's the actual quote. The person above you (infinite array) was joking when he said Tyranids. Quite a smart joke I admit...

Thank you for noticing, but that was me
   
Made in de
Decrepit Dakkanaut







The Metal Tide wrote:So I was wondering. Can two royal courts be taken if Zhandrekh and obryon are taken in the same army under the same HQ slot.

Obryan is a bodyguard so can't have a royal court for himself. But you are free to take another overlord with a court.
N.I.B. wrote:
Just Dave wrote:That's the actual quote. The person above you (infinite array) was joking when he said Tyranids. Quite a smart joke I admit...

Thank you for noticing, but that was me

Don't take deliberate misquotes too seriously

Hive Fleet Ouroboros (my Tyranid blog): http://www.dakkadakka.com/dakkaforum/posts/list/286852.page
The Dusk-Wraiths of Szith Morcane (my Dark Eldar blog): http://www.dakkadakka.com/dakkaforum/posts/list/364786.page
Kroothawk's Malifaux Blog http://www.dakkadakka.com/dakkaforum/posts/list/455759.page
If you want to understand the concept of the "Greater Good", read this article, and you never again call Tau commies: http://en.wikipedia.org/wiki/Utilitarianism 
   
Made in us
Regular Dakkanaut





I just realized Anrakyr the Traveller is a boss. He comes with a tachyon arrow and has the ability to come with a court, so he is just as useful as a basic lord in those regards. He also has the ability to hack into another vehicle 18" away. Put him in a ccb, rush him up at a vehicle on an enemies side, and use it to blast away a transport turn 1. then decimate the vehicle you just shot with. Against a GK player, rush at his psirifleman dread, take it over and shoot another psirifleman dread with his, hopefully killing it, then either use his tachyon arrow, or another unit to kill the hacked the dread you just shot with. Also, activate a solar pulse on their turn. If this guy has a warscythe, he could easily be the best lord imo.

4000+ points

1500 points maybe? 
   
Made in gb
Using Inks and Washes





Duxford, Cambs, UK

Well, I get my Doomsday Ark on Saturday, can't wait to get into building it. Several people here have talked about taking the damaged warriors from the kit and transforming them into Wraiths. Looking at the sprues, that seems quite a lot of work to me so I propose a different use for those excess bodies - Corpse Markers.

Every time a Necron unit takes a casualty, you put down a marker to show you need to make a RP roll, well I have extra bases, and having a visually dammaged model on the field is better, from my point of view, than a shiny glass bead or a red dice. So I will take away my whole warrior and put a corpse marker in it's place, then if I make my RP roll, reverse the process.

I decided on getting the Ark before the codex as I don't get paid until the 15th, and by then I may have been using it in an Apocalypse game - where I plan on targetting the weakest unit on the opposition, wiping them out on turn 1, then saying "Oh dear, that unit has just phased out!" just to see how others like it after having seen many games against necrons turn from proper games where you had to capture objectives, to Annhiliation games where the other player just went to phase out the Necrons and win that way. (Man, I am so glad that rule went out the window!)

However, I can see a strategy where you place a monolith in the centre of your deployment area with a Doomsday Ark on each side, half way between the Mono and the table edge. Turn the Arks in toward the centre and you create a triangle and cut your opponent's lines into 2 or 3 pieces and make him scared of reinforceing the small force on the inside of the triangle. You can then push the Mono towards him knowing that any Melta squads have to cross the Triangle of Death to get to your Mono, which can then start vomiting squads close enough to his positions that he will have to take care of them or take major casualties, and you split his attention between your Arks, the Mono itself, and the squads it is bringing up much faster than they could otherwise get there.

Obviously there is still terrain to worry about, and you need some protection to stop him just flanking the Arks, but once the Mono is closer to himn than you, that becomes his main threat, and that relieves the pressure on the Arks. With one or two Tachyon Arrows taking out (Hopefully) his strongest AT, you stand a reasonable chance of pulling this off, and it is something that can be done under the Stormlords Nightfight rules. Once in position, remove the nightfight rules and use Solar Pulses to keep the range restriction on the enemy but not you, and you have still had the benefit of the Lightning softening him up for a couple of turns too.

Does turning on the spot to get a better line of fire count as moving though? That could make it essential to set up properly so you don't have to turn and loose the 72" range Large blast weapon.

"Ask ten different scientists about the environment, population control, genetics, and you'll get ten different answers, but there's one thing every scientist on the planet agrees on. Whether it happens in a hundred years or a thousand years or a million years, eventually our Sun will grow cold and go out. When that happens, it won't just take us. It'll take Marilyn Monroe, and Lao-Tzu, and Einstein, and Morobuto, and Buddy Holly, and Aristophanes…then all of this…all of this…was for nothing. Unless we go to the stars." Commander sinclair, Babylon 5.

Bobtheinquisitor wrote:what is going on with APAC shipping? If Macross Island were real, they'd be the last place to get any Robotechnology.
 
   
Made in us
Tail-spinning Tomb Blade Pilot




Where people Live Free, or Die

GiantSlingshot wrote:Tachyon Arrow is Str 10 AP 1 unlimited range. Pretty much everything is on page 1, just have to ctrl+f and text search.



Tachyon Arrow sounds like a must take to me




Menaphite Dynasty Necrons - 6000
Karak Hirn Dwarfs - 2500

How many lawyers does it take to change a light bulb?
-- Fifty-Four -- Eight to argue, one to get a continuance, one to object, one to demur, two to research precedents, one to dictate a letter, one to stipulate, five to turn in their time cards, one to depose, one to write interrogatories, two to settle, one to order a secretary to change the bulb, and twenty eight to bill for professional services.
 
   
Made in de
Crafty Clanrat



Germany

It's basically a hunter killer missile, only more expensive. Ultimaltely points cost will determine how useful it actually is.
   
Made in gb
Fresh-Faced New User




the arrow is 30 pts
   
Made in au
Irked Necron Immortal





My only worry with the arrow is that you can't really put it on anything with a BS higher than 4, so 1/3 of the time that 30pts is flying out the window. Still, having a Cryptek with a Chronometron in the unit fixes that.


Unless, there's some stats floating out there we don't know, but as far as I know only Overlords can take the Arrow, and according to the website the Overlord has a BS of 4.

This message was edited 1 time. Last update was at 2011/11/02 11:45:30


 
   
Made in gb
Using Inks and Washes





Duxford, Cambs, UK

So if you fire it after the entire army is twin-linked, you get to roll again for free.

Shame that using the Chronometron in that instance does not give you both rolls again, but hey ho, even then you can arrange to have 3 rolls not just 1, so you should be able to hit most of the time.

whether I could still hit would be debatable, my rolls are , except for leadership tests which always seem to come back . Still, with 3 attempts, I should be able to make 1 of them work I suppose!

"Ask ten different scientists about the environment, population control, genetics, and you'll get ten different answers, but there's one thing every scientist on the planet agrees on. Whether it happens in a hundred years or a thousand years or a million years, eventually our Sun will grow cold and go out. When that happens, it won't just take us. It'll take Marilyn Monroe, and Lao-Tzu, and Einstein, and Morobuto, and Buddy Holly, and Aristophanes…then all of this…all of this…was for nothing. Unless we go to the stars." Commander sinclair, Babylon 5.

Bobtheinquisitor wrote:what is going on with APAC shipping? If Macross Island were real, they'd be the last place to get any Robotechnology.
 
   
Made in gb
Space Marine Scout with Sniper Rifle




Habspire Aulton Court, Aberdeen

It is unfortunate that they have tried to steer things more in the way of the Tomb Kings with the new 'Crons.

I reckon that a large part of their Tomb Kings-y appearance comes from the lurid, 'Egyptian' pallette they have on the boxcover models.
Imagine them with the plain silver, black and green combo' of olde and they'll look much less Tomb Kings-y.

Very glad they came to their senses with making sure you can have "legions" of these things with cheaper models points-wise.

Are you still to learn that the end and perfection of our victories is to avoid the vices and infirmities of those whom we subdue?

Reason well from the beginning and then there will never be any need to look back with confusion and doubt.

"I will break you." - Kaldor Drago


I am Blue/Green
 
   
Made in us
Huge Hierodule





Louisiana

I will be Fielding Annie instead of dd Ark because of its mobility and strength vs light transports and infantry alike. For anti tank duty tachyon arrows seem pretty good - a one shot railgun for 1/3 the cost of a broadside xv88. Just a little longer until release...

Been out of the game for awhile, trying to find time to get back into it. 
   
Made in de
Fresh-Faced New User




Can someone with a dex or a friend who allready have the dex list all upgrades the lesser lords can take including there point costs ?

Mostly intrested in the costs of the 2+ save and the 3++ save .

Sorry for the Bad spellings and grammer , writing from my mobilphone is just mehh...
   
Made in de
Fresh-Faced New User




... and can the same person confirm, that the Monolith has to throw a die on the mishap table by deep-striking into terrain ?
   
Made in gb
Pyro Pilot of a Triach Stalker






Norwich

Why can't you just wait until saturday?



 
   
Made in us
Dakka Veteran






morkey wrote:Can someone with a dex or a friend who allready have the dex list all upgrades the lesser lords can take including there point costs ?

Mostly intrested in the costs of the 2+ save and the 3++ save .

Sorry for the Bad spellings and grammer , writing from my mobilphone is just mehh...


Its a 155+ page thread, its in there, most of it in the summary, wait two or so days.... or actually read the thread.
   
Made in gb
Pyro Pilot of a Triach Stalker






Norwich

Wooo, my stuffs been shipped!



 
   
Made in ph
Nihilistic Necron Lord




The best State-Texas

I don't know about ya'll, even though the Tachyon arrow is 30 points, I still want to take two of them.

I just feel that the chance to Knock 1 or two of the enemies tanks turn 1, is just to much to pass up.

I mean, if it pens, it has a 50% chance to wreck the vehicle outright. This is in addition to it's unlimited range!

4000+
6000+ Order. Unity. Obedience.
Thousand Sons 4000+
:Necron: Necron Discord: https://discord.com/invite/AGtpeD4  
   
Made in de
Decrepit Dakkanaut





Sasori wrote:I don't know about ya'll, even though the Tachyon arrow is 30 points, I still want to take two of them.

I just feel that the chance to Knock 1 or two of the enemies tanks turn 1, is just to much to pass up.

I mean, if it pens, it has a 50% chance to wreck the vehicle outright. This is in addition to it's unlimited range!


I just wish that it would hit automatically...sure, a 3+ is not bad, but it still is a 33% chance to lose 30 points.

   
Made in us
Longtime Dakkanaut




The Tachyon is probably not a good call at 30 points. I was hoping for less, to distro tachyon lords to basic troop units for a shot at tank-killin' spread out early on.

2/3 to hit x 2/3 to pen (AV12) x 1/2 to kill, and possibly x 1/2 cover against any opponent with half a brain. Not a great set of odds ... lookin' at 1/9 for the covered target, for 30 points, against the very common AV12.
   
Made in us
Irked Necron Immortal



Columbia, South Carolina

Anybody planning to use Immortals as part of your troop selection? Seems to me they aren't as useful as they can't be reparied by the ark like the warriors. Having their assault 2 weapon changed to a rapid fire weapon also doesn't particularly impress me.

2000 pts
6000 pts
3000 pts
2000 pts 
   
Made in us
Longtime Dakkanaut




Warriors are pretty awful; durable enough with an ark and enough models but with almost no offensive power (S4 rapid fire gun, hyper expensive transport that costs nearly as much as the 10 warriors, and I2 A1 4+ sv).

Tesla Carbine immortals buffed by multi-charging scarabs to render even the AP- useful against bunches of AV5-7 transports = the way to go for me right now. If you want warriors are scorers, just take 5 of them and reserve walk 'em on for backfield objective duty ... hell of a lot cheaper; and it's not as if 10 in a barge are going to survive midfield or further in a still-melta-rich meta.

This message was edited 1 time. Last update was at 2011/11/02 15:29:49


 
   
Made in us
Tail-spinning Tomb Blade Pilot





All kinds of places at once

Tesla Carbines are pretty bad compared to the normal gun Immortals can use, considering they cost 3 points per model and are on average only very slightly better at 24" and far worse at 12". Even with a maxed squad, assuming they take no casualties, you're only going to be getting 10 extra telsa hits per three turns. whereas if the enemy steps into 18" range, you instantly get that with the rapid fire version and you get to make them take saves against the whole squad rather than just the ablative mooks.

As for the expense of the transport for the warriors, at 115 points it's amazing for a dedicated transport. The only vehicle that really compares is perhaps the falcon/wave serpent, and they also happen to be at a similar points cost. And if you're not liking the fact that it costs almost the same as 9 warriors (not 10) note that it has the equivalent of 10 warriors' firepower alone. Add into that the fact that it's a high-armor transport and can regenerate wounds and it's really not that bad (having returned 10 total warriors to play on average over the course of a 5-turn game, even by your math, it pays for itself). Warriors also have effectively a 6/9 chance of saving a given wound, while immortals have 7/9. The only difference is ap4 weapons, which means that Guard will still kick the crap out of warrior-based armies, but most other forces still hvae their average guns clocking in at ap5 or worse.

I think both types of armies have their benefits and drawbacks. Personally, I like the relative comfort of the Immortals' strength 5, but I will probably still use one or two transports full of warriors to hold objectives.

On a side note, I feel that with the rediculous dimensions of said transports, yak might want to change the INAT ruling about turning after entering the board edge, because the necrons are going to get over 6" of free movement if that's still going to work the same moving forward.

This message was edited 3 times. Last update was at 2011/11/02 16:24:55


Check out my project, 41.0, which aims to completely rewrite 40k!


Yngir theme song:
I get knocked down, but I get up again, you're never gonna keep me down; I get knocked down...

Lordhat wrote:Just because the codexes are the exactly the same, does not mean that that they're the same codex.
 
   
Made in ph
Nihilistic Necron Lord




The best State-Texas

Kitzz, I was under the impression that you could swamp out for Tesla Carbines for free. Your now saying it takes 3 points a model to do so?

4000+
6000+ Order. Unity. Obedience.
Thousand Sons 4000+
:Necron: Necron Discord: https://discord.com/invite/AGtpeD4  
   
Made in us
Possessed Khorne Marine Covered in Spikes



NY

Kitzz wrote:Tesla Carbines are pretty bad compared to the normal gun Immortals can use, considering they cost 3 points per model and are on average only very slightly better at 24" and far worse at 12". Even with a maxed squad, assuming they take no casualties, you're only going to be getting 10 extra telsa hits per three turns. whereas if the enemy steps into 18" range, you instantly get that with the rapid fire version and you get to make them take saves against the whole squad rather than just the ablative mooks.




where are you gettinng the 3 points for the carbines from? Everything so far has hinted at a free swap out

Where is your saviour now?

"War is an act of force, and there are no limitations to the application of that force" - Clausewitz 
   
 
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