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Made in gb
Wicked Canoptek Wraith




No, you declare which model is taking the save.

Since they have more than one wound, once one has been allocated, however, future wounds/saves must be allocated to that model until it dies.

As long as no models have any wounds missing, you can keep switching around as needed until one does.

A canny opponent will wait until you have a wound on a model and switch shooting order around, though, so you need to be careful.
   
Made in no
Discriminating Deathmark Assassin





Lothmar wrote:
SG - How does that work in game if they're all a single unit (or were you referencing multiple squads with different loadouts)?

Do you always just assume the average across the unit?

ex: AP 2 weapon hits X times, I make saves on a 6 initially. That attack run wipes out models so I remove the ones without any gear.

Or can I effectively roll saves 1 at a time and say im making the saves on a particular model group first?
ex: AP 4+ weapon with X wounds, so I make them one at a time with my invul units and if I prematurely lose all my invul units then the remaining wounds just go straight through to other models, at which point i'd take away the lesser non armored models etc.


1 at a time etc.

Shiny 40k 8th tool with colors: dice-hammer.com 
   
Made in us
Regular Dakkanaut





I'll admit I had a little laugh imagining Trazyn taking over the pilot seat on a CCB (since it's an overlord on it) until I read his Infinite hosts ability again. *chuckle*

Anyone ever try a (Trazyn x Anrakyr) + royal court (lords & crypteks so you're not losing out on too many wounds and are giving them better stats while taking advantage of their buffs and keeping somewhat spaced back for shooty staff support) + Units melee list?

To me it feels like that staff of Traz's could put in work in the right situation…

Does the 6" burst of mortal wounds count as being killed by the staff if there's a few characters in a general area?

Mainly curious since if you start taking out a weak one that was on the edge of death when that pops via the pop, does a new link to the chain which might pop another and so on?
Until all characters in the 6" range are dead and all units of that faction ended up taking 3+ d3 in mortal wounds as well?

This message was edited 1 time. Last update was at 2017/12/21 21:35:51


I was almost tempted to start buying orks and modeling/painting them with a french theme.

If only so I could begin the pardonné waghh.  
   
Made in no
Discriminating Deathmark Assassin





Lothmar wrote:
I'll admit I had a little laugh imagining Trazyn taking over the pilot seat on a CCB (since it's an overlord on it) until I read his Infinite hosts ability again. *chuckle*

Anyone ever try a (Trazyn x Anrakyr) + royal court (lords & crypteks so you're not losing out on too many wounds and are giving them better stats while taking advantage of their buffs and keeping somewhat spaced back for shooty staff support) + Units melee list?

To me it feels like that staff of Traz's could put in work in the right situation…

Does the 6" burst of mortal wounds count as being killed by the staff if there's a few characters in a general area?

Mainly curious since if you start taking out a weak one that was on the edge of death when that pops via the pop, does a new link to the chain which might pop another and so on?
Until all characters in the 6" range are dead and all units of that faction ended up taking 3+ d3 in mortal wounds as well?


My guess would be No since it says "attack from this weapon"

Shiny 40k 8th tool with colors: dice-hammer.com 
   
Made in be
Snivelling Workbot




West-Flanders

well..

I'm kinda sad with the Tomb Spider (PL4, 76pts without repair or weapons or psychic defence) and its Scarab fabrication ability.
I mean, roll a dice to get ONE single base (per unit ofcourse) back risking (multiple if more units) D3 of your 4 wounds if it fails...

Then I read up on Belloflostsouls, where they talked about the Tyranid Tervigon (PL13 or 225pts, which in necron's points price range should already at least be 260pts)...
He just flat out MAKES 10 termagants... FOR FREE, without any risk AT ALL?

Might as well ditch the scarab manifactoring altogether and reduce the spider in points to use it as a techpriest for repairs...

Better get that codex soon (if it changes things for the better, if not I won't even bother).

3500+  
   
Made in gb
Longtime Dakkanaut




UK

Tyraind Codex was a big boost, it shifted from an army basically reliant on twin linked devouring wielding flying hive tyrants; to one were there's multiple viable options. Heck the malantrope was becoming a must have and got modified to be weaker so that its viable instead of must have. If GW is using the same attitude then Necrons should gain a lot of viable options.
   
Made in us
Auspicious Aspiring Champion of Chaos






The Tyranid codex was a major game changer for that army. Hopefully the Necron codex will do the same for us.

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840 Imperial Knights of House Janis
2000 Khorne Bloodbound of the Skullfiend Tribe (Aqshy)
2000 Tzeentch Arcanites of the Cult of Searing Light (Hysh)
3000 Slaves to Darkness of the Legion of Rusted Chains (Allpoints/Azyr)
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Made in gb
Longtime Dakkanaut




UK

Honestly its in GW's interest to make most models in each army at least viable choices. Sure meta balancing will mean that only a smaller number become competitive viable at the top end; but if the majority are useable and viable choices than its good for GW as it means more purchases per army; and its better for gamers as it means more variety when playing.
   
Made in jp
Proud Triarch Praetorian





I have zero confidence that they will make the Monolith any kind of "good" once the codex hits. It's been 4 generations of meh in a row, now. I guess they just don't want to sell those models anymore.

 
   
Made in nl
Regular Dakkanaut





 skoffs wrote:
I have zero confidence that they will make the Monolith any kind of "good" once the codex hits. It's been 4 generations of meh in a row, now. I guess they just don't want to sell those models anymore.


Which is a shame because it is such an iconic unit for the 'Crons. It's basically their Landraider.

The guns are threatening enough, it's just that the whole Eternity Gate/Invasion Beam thing needs to be a one unit + one character. That way you can get a combo like Immortals + Overlord or 20 Warriors + Cryptek to go along with it.

Aaand it could definitely use a point cost drop, like pretty much anything for the Necrons right now.
   
Made in us
Horrific Hive Tyrant






 Overread wrote:
Tyraind Codex was a big boost, it shifted from an army basically reliant on twin linked devouring wielding flying hive tyrants; to one were there's multiple viable options. Heck the malantrope was becoming a must have and got modified to be weaker so that its viable instead of must have. If GW is using the same attitude then Necrons should gain a lot of viable options.


Most importantly, Shadow in the Warp, Synapse, and Instinctive Behavior changed from their index versions to their codex versions. RP is a big let down for Necrons. If they rework it going into the codex it could fix a LOT of things. On the down side, the TCyte didn't change it's transport rules to allow multiple units inside it so it's unlikely your transports will be able o deploy multiple units at once.

   
Made in us
One Canoptek Scarab in a Swarm




An interesting talk with my group, what if Necrons could have anti-stratagem capability like that assassin? Most codex armies now lean very heavily on Stratagems and it might be nice to have a counter weight army like nid can be against psyic armies.

Necrons have a 'seen it all done that' so like 'shadows of the warp' stratagems within x costs 1 more CP to pull off.

I like it. Would give some real unique flavor to them (being a durable army is not unique) and would really throw a wrench into the meta.
   
Made in gb
Regular Dakkanaut




Necrons being the durable army would work if we were. There are units and characters far more durable than anything we have.
   
Made in us
Decrepit Dakkanaut




Hah. I remember when a few people overreacted to the new RP saying it was broken. Like, it wasn't even close.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in nl
Regular Dakkanaut





I've been running Time's Arrow on my C'tan Shard of the Nightbringer a couple of times and so far I kind of prefer it over Anti-Matter Meteor.

Simply due to the fact that you can control where you want it. My Anti-Matter meteors more often than not hit enemy chaff units or enemy vehicles (empty transports or walkers). Why do D3 mortal wounds to that when you can quite reliable snipe a Hellblaster, a Dark Reaper, Marker Drone etc.

On top of that, the enemy won't get a FnP save for it.

And lastly the enemy seems to be quite spooked about it. My enemy was boasting that his melee-focused Primaris Captain could take my C'tan in melee, but seemed to keep him behind his men when I told him what this power did

This message was edited 2 times. Last update was at 2017/12/26 16:40:20


 
   
Made in us
Regular Dakkanaut





Welp x-mas is over and still no codex news. Back into the infinite loop of hoping our codex is coming out soon only to update that soon with the next various chronological marker after every other marker is reached.

Looking forward to New Years drop. *crosses fingers* Let it be a new year for the Cron.

This message was edited 1 time. Last update was at 2017/12/26 17:34:33


I was almost tempted to start buying orks and modeling/painting them with a french theme.

If only so I could begin the pardonné waghh.  
   
Made in us
Grisly Ghost Ark Driver





I would expect the next batch of codexes to be revealed on Open Day on January 6th. It's Nurgle week right now so don't hold out hope for any Necron news before then.
   
Made in us
Loyal Necron Lychguard




Chaos Daemons isn't even out yet, so I wouldn't expect any news until they at least put out what they've announced. So probably the Codex (and AoS Battletome), maybe an extra week or two of Nurgle releases, and then Tau/Necrons. Patience.
   
Made in us
Regular Dakkanaut





*sees various replies*

(╯°□°)╯︵ ┻━┻
*Sarcasm end*

I was almost tempted to start buying orks and modeling/painting them with a french theme.

If only so I could begin the pardonné waghh.  
   
Made in nl
Regular Dakkanaut





So I wanted to address the Immortal vs Warrior debate:

You can get 10 Immortals for 14 Warriors and I'm curious why Immortals aren't the superior choice:

-Immortals being limited to 10 man squads means they can get fit into cover more easily, granting them a wooping 2+ save.
-AP -2 feels like a sweet-spot for to me. Common saves for elite units are 2+/4++ or 3+/5++, which means no AP is wasted for the Immortal's Gauss Blasters.
-Flexibility with Gauss Blasters for anti-MEQ and Tesla for anti-blob.
-A big blob of Warriors is easily tied down by an enemy transport or deep-struck unit. Multiple units of Immortals allows for more flexibility in that regard.

In terms of survivability, it is difficult to say. While Warriors have a lower save and are harder to place in cover, more dead models equals a more effective reanimation protocol. However, a 3+ armour save and cover does not require any support. Reanimation Protocols pretty much requires a Cryptek and/or Ghost Ark to be effective.




This message was edited 1 time. Last update was at 2017/12/27 22:35:27


 
   
Made in no
Discriminating Deathmark Assassin





Doctoralex wrote:
So I wanted to address the Immortal vs Warrior debate:

You can get 10 Immortals for 14 Warriors and I'm curious why Immortals aren't the superior choice:

-Immortals being limited to 10 man squads means they can get fit into cover more easily, granting them a wooping 2+ save.
-AP -2 feels like a sweet-spot for to me. Common saves for elite units are 2+/4++ or 3+/5++, which means no AP is wasted for the Immortal's Gauss Blasters.
-Flexibility with Gauss Blasters for anti-MEQ and Tesla for anti-blob.
-A big blob of Warriors is easily tied down by an enemy transport or deep-struck unit. Multiple units of Immortals allows for more flexibility in that regard.

In terms of survivability, it is difficult to say. While Warriors have a lower save and are harder to place in cover, more dead models equals a more effective reanimation protocol. However, a 3+ armour save and cover does not require any support. Reanimation Protocols pretty much requires a Cryptek and/or Ghost Ark to be effective.



If you could run Immortals in squads of 20, would you?

Have you considered running warriors in units of 10?

Shiny 40k 8th tool with colors: dice-hammer.com 
   
Made in jp
Proud Triarch Praetorian





Doctoralex wrote:
I'm curious why Immortals aren't the superior choice

I'm pretty sure the consensus has been Immortals are the better choice for a while now, especially considering their Tesla interaction with MWBD.
It's usually new players who advocate for Warriors.

 
   
Made in au
Discriminating Deathmark Assassin





Perth

yeeeeee, currently warriors aren't great. They are durable-ish in large numbers but remember they dont get to RP from battleshock, so you need lords and +1 ld warlord trait and lots of support to make them stick around.

In short, too much investment to make warriors work.

Immortals are way more flexible, have better statlines, are cheaper (10 immortals vs 20 warriors) tougher, shoot better and have different weapon options, which synergise really well with MWBD.

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10,000
8,000
 
   
Made in gb
Wicked Canoptek Wraith




Strength 5 shooting is so worth it. Immortals are a far more relevant shooting unit, and their 3+ (Becoming 2+ in cover) is huge. Even AP-3 (I.e., what most non-anti vehicle weaponry tops out at) leaves them with a 6+ (or better).

That and a min unit of Immortals is cheaper than Amin unit of Warriors, if you’re aiming for max CP.
   
Made in se
Freaky Flayed One





 Arachnofiend wrote:
I would expect the next batch of codexes to be revealed on Open Day on January 6th. It's Nurgle week right now so don't hold out hope for any Necron news before then.


Reese hinted about news coming at the LVO which is 26 to 28 Jan. I got the impression that it was news about codices, but who knows.
   
Made in gb
Longtime Dakkanaut




UK

I think hints will depend on how soon they want to roll out more codex. Honestly considering how they've hardly paused over Christmas I'd reckon that they are still aiming for that "2 per month minimum" target. So, without AOS or anything else, we might well hear more hints of another codex before the end of January. I'd certainly expect to have heard of the next 3 or 4 before the start of February.
   
Made in us
Horrific Hive Tyrant






 Overread wrote:
I think hints will depend on how soon they want to roll out more codex. Honestly considering how they've hardly paused over Christmas I'd reckon that they are still aiming for that "2 per month minimum" target. So, without AOS or anything else, we might well hear more hints of another codex before the end of January. I'd certainly expect to have heard of the next 3 or 4 before the start of February.


Agreed. I would kind of be shocked if Necron/Tau were not at least on preorder by the first week of march.

   
Made in us
Regular Dakkanaut





*Keeps seeing the names of further and further months mentioned*

;_;

I was almost tempted to start buying orks and modeling/painting them with a french theme.

If only so I could begin the pardonné waghh.  
   
Made in gb
Longtime Dakkanaut




UK

Well we already know they are not in January otherwise GW would already be teasing some info out. So that's February at the earliest. March is only one month on from that and it stands to reason that GW would want to get more xeno factions out now. Plus they plan to have everything done within 6 months or so.
   
Made in us
Regular Dakkanaut





*chuckle* Dont worry about it, I tend to goldfish out on such things unless im actively reading about them etc.

I've got plenty of stuff to distract me till then.

But considering I probably have more then a month, maybe I will make some CA lists afterall for when my friend finishes assembling the stuff I got him for x-mas and invetiably wants to test them.

He got really burned out on people bitching at him because he played blood angels with lightning claws or whatever back in the day so he wanted to get away from that. Which i was sad to learn since they had the codex drop etc recently and really wanted to get him some BA stuff for x-mas.

Thankfully I learned this before purchasing and found out what he wanted, combine that with a discount day and a friend working at a hobby store all aligned like planets in the sky. To the point I got him a couple sizeable boxes of Tau stuff so he has an ok starter force for about 100$ which was about twice what I budgeted for my other friends (though if I include stuff for their kids as well it was about equal).

*laughs realizing this was his first actual purchase of new goods for WH40k and his entire army is second hand* . . .

This message was edited 1 time. Last update was at 2017/12/29 16:14:46


I was almost tempted to start buying orks and modeling/painting them with a french theme.

If only so I could begin the pardonné waghh.  
   
 
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